For anybody having an issue with connecting the 'Character' to the BPThirdPerson character, try connecting 'Try Get Pawn Owner' into the 'Cast To' node. This worked for me, thank you for this video!
@luispereira798311 ай бұрын
perfect i had same problem
@-RiSK-AK9 ай бұрын
thanks dude!
@neoodysseyai6 ай бұрын
Bro you saved the day.. congrats.. was having the same issue, but ur idea came in clutch!
@Wrangler.09s6 ай бұрын
@@neoodysseyai Glad I could have been of help my dude!
@neoodysseyai6 ай бұрын
@@Wrangler.09s Love you bro
@ÖmerFarukArtış Жыл бұрын
You are the simplest and best tutorial I have ever heard bro
@Swix_7033 ай бұрын
Worked flawlessly. I was happy to see that it paired smoothly with my crouch walk animation.
@TheIslandFarmer321 Жыл бұрын
used 4 of your videos and had to make my own custom "ABP_Manny" animation blueprint to incorporate all 4 of your videos into one but it worked with no errors. gotta say it dont look half bad either especially since i can so easy add all my characters animations now....damn kudos man! you should really do another video where it ties it all together to make it even easier for people. took me a bit of trial and error and a few days. but combining the 8 way movement, the jumping (kratos), top half animation zombie attack video and this one. turned out beautiful! now i just need to add crouch, sprint, swimming, interact lol
@sujivofigo4877 Жыл бұрын
Thank you brother.. this tutorial was really helpful.. 🙏
@ОлександраАльбеарРодрігес21 күн бұрын
5:17 for sp,e reason when i press search on the parent socket box nothing happens. like it does not give me an option to choose. how can i solve that? thanks
@tonywood228310 ай бұрын
Another great tutorial, sir. I'd love to know what the pros and cons are between using sockets vs baking the animation to a rigged prop in Maya. It seems that there probably needs to be closed-hand and open-hand variants for weapon equipping too, which this socket technique doesn't seem to address. (I'm fairly new to Unreal, so slowly piecing together all of these concepts...) Thanks again.
@night.2257 Жыл бұрын
Thank you so much ! Are we gonna get a tut on switching weapons please ?
@ParikshitBhujbal11 ай бұрын
at 4:54 static mesh did not work for sword, skeletal mesh did since my sword was a skeletal mesh type
@UnrealUniversity11 ай бұрын
You can use a skeletal mesh instead
@rekaio0210 ай бұрын
6:48 i have a problem right there; when i enter in this modifier i can see the 2 swords (i think is a problem) and when i play the game i have the sword on the left of the player but when i press the button to play the animation for have the sword in the hand nothing happen, the animation work but i can't have the sword in the hand. any solutions?
@Ally2_8 ай бұрын
Check socket name, maybe you wrote "sword" and not "Sword".
@FPChris Жыл бұрын
Thanks. Great straight forward tutorial.
@nicholasplouffe13835 ай бұрын
Im having a problem at 7:43. My locomotion state machine is connected to my output pose and i cant seem to find anything called "main states". Any help would be amazing
@shortitalian-234 ай бұрын
I have a problem at 8:10 it wont show me references im using my own character and animationd is that why?
@hoodeez10 ай бұрын
3:07 i dont have any idea what im doing wrong the skeletal mesh wont allow me to move sockets or bones it just shows me where they are and in anim montages i cannot ado the unequip notify or anything
@SathwikharmoniumsАй бұрын
Just parent it to the character mesh
@UNDERKING_UDK Жыл бұрын
This is a tutorial I really need!!! Thank you for the tutorial :) !!!
@Judy_spidey Жыл бұрын
Thank you for this in-depth tut !!
@UnrealUniversity Жыл бұрын
My pleasure!
@its_soaz10 ай бұрын
Personally me instead of adding notify and allat extra stuff i just stayed in my character event graph added delay after montage then attached it to a different socket
@ishaan7khannaАй бұрын
I have a problem, My character still attacks on clicking the left mouse button when the sword is not drawn. I don't want the attack animation playing when the sword is sheathed. How can I do that?
@zer0fox143 Жыл бұрын
how do you choose the button for equip and unequip?
@The9slipknot99 ай бұрын
Great tutorial to understand the basics of implementing animations, but when you're walking while drawing/sheathing the sword the character just slides instead of moving his feet, how would you fix that? Would you need extra animations for that?
@dorielshacham5 ай бұрын
please let me know if you found how to fix this
@RagersCorner2 ай бұрын
you would need extra animations for that. you can however enable root motion on the montage and it would stop your character from moving when equipting and sheathing which as a good workaround until you can make some animations or download some.
@Anonymous-kp4fq8 ай бұрын
why does it when i press 1 again after i draw the sword, it doesnt sheath but keeps doing the draw animation
@Random_User1908 ай бұрын
same problem. did you found any solution for that?
@cornflake25637 ай бұрын
have you set up a flip flop?
@cultistofcthulhu82594 ай бұрын
same problem
@danielabram17237 ай бұрын
At 9:56 my set sword equipped is not compatible and i cant use it?what should I do or check
@Annatar30197 ай бұрын
1) Make sure the mesh you are trying to attach to the socket is parented under the mesh you want to attach it to. 2) Make sure you are using "Component to Component" and not "Actor to Component".
@jacoLamprecht7 ай бұрын
why cant i attach component to component like the sword? dose not give me that option when i add
@Adventurerer9 ай бұрын
I have an issue when trying to apply sheathing and unsheathing to multiple weapons. Have a back socket, a hip socket, etc. For some reason when one is sheathed, the other wants to sit on the ground and not go to it's sheath socket.
@ittiwatjitmankongkur67424 ай бұрын
I just studied UE and am wondering why I can't find the Attack component at minute 8:56.
@UnrealUniversity4 ай бұрын
it will be named what you called it in my case it was called "sword" as that what I named it, check in your character
@drackloud35965 ай бұрын
I can apply this in the inventory tutorial?
@ValkyrianGaming6 ай бұрын
im using motion matching does that matter on this cuz this dont work for me at all
@ValkyrianGaming6 ай бұрын
using my own custom mesh and this dont work for me at all.
@JoeSoJuicy4 ай бұрын
For the life of me I can't figure out how to get this to work in my project. It does a bit of an animation, but the weapon stays in the sheath socket. I tried in a new project and it worked fine. What have I changed in my project that would cause this??
@adityashee1022 Жыл бұрын
Where I get sword animation?
@bobarchitect71397 ай бұрын
for some reason when i import the 2 animation the character look twisted and all messed up :/
@xabunoxx285010 ай бұрын
It looks like even though the character is 'holding a sword' their hand is still open. Shouldn't the hand animation change along with the equipping event?
@angour31210 ай бұрын
I don't know why, but I can't add or even find the animnotify made in the montage
@wenseslaomoguel-o5972 Жыл бұрын
I am at 7:58, and when I try to set the events in my animation, they don´t appear, please help.
@UnrealUniversity Жыл бұрын
It will be what ever you called your event
@Ally2_8 ай бұрын
Probably you are in anim graph (like me xD), go to event graph.
@pinkyR27 ай бұрын
same here
@kevinb.55907 ай бұрын
How to do it for two swords?
@KASSATO9 ай бұрын
i cant drag the data in the folders. can nayone help pls :D
@casperznx72913 ай бұрын
I did everything like the video, it didn't give me a single error but when I press the number 1, it doesn't make the animation haha I already tried to put another key on the keyboard and it didn't help either :&
@jekkies Жыл бұрын
Didn't work for me. Not sure what i did wrong. weapon just stay in hand socket no matter what position character in.
@sadiqbagiyev715111 ай бұрын
Bro how you fixed this problem?
@ParikshitBhujbal Жыл бұрын
Hi, I am having problem using this animation with one of your video on Udemy called "How To Make A Melee Combat System In Unreal Engine 5" When I import this animation and apply it to the skeleton enemy in that course, it doesn't work How do we add sheathe/unsheathe animations to our skeleton and Greystone characters in that video? Thank in advance
@UnrealUniversity Жыл бұрын
Well the problem is this is animation is for the ue5 mannquinn and I could not find an animation like this for that character
@ParikshitBhujbal Жыл бұрын
@@UnrealUniversity Hey, so I searched online and people referred to a site called Mixamo , I uploaded our skeleton and there was a sheathe/draw animation in Mixamo and gave it those animations. But as you know in your video there is no blueprints for draw/sheathe weapons , i was wondering if you could show me the blueprints on how our skeleton enemy would use these draw/sheathe animations in & out of combat over there? We only need skeleton, as you already shown here in this video the blueprints for player character which we can apply too Greystone over there.. I Thank you once again in advance.
@LyteRetro10 ай бұрын
Bruh i had a huge problem with the animation not even working. Problem is i was using my animations i set up on my own. I only had a sheathing animation so i created a montage of it and set the rate scale to -1 to make it look like it was drawing instead. That was my problem with using a negative montage. FIRST, i created a dupe of the sheathing animation sequence, and set that to negative 1 so it played in reverse. Then created a montage of that and it set it back to a positive scale, BUT still played it in reverse and that fixed my problem. In case anyone else did what i did, hope this helps
@hlinabkt18 Жыл бұрын
thankyou so much
@360ca_la_carte510 ай бұрын
after i do everything it stays in t pose. but atleast it pulls the object out
@jacoLamprecht7 ай бұрын
when i add static mesh , and want to select the sword it says none..? someone help please
@jacoLamprecht7 ай бұрын
never mind got it.
@tijnvandersteenhoven13104 ай бұрын
my montage doesn't play, can someone help me?
@veith3dclub10 ай бұрын
Do you know by any chance how to record that by take recorder?
@sahinerdem54968 ай бұрын
Yes, In take recorder it records all characters bone transforms even you use physics animation for bones such tails and ragdolls. Here the issue ise there is attach detach in Sequencer menu(you wanna define sockets here(it asks bythe way)), After recording all in Take recorder. Then use this attach detach in sequencer.
@CyberOFC8 ай бұрын
I don't have "ABP_Manny" what do I do?
@RV-bc9yi Жыл бұрын
Hello, hello, Thanks for this great video, I'm currently following your "How To Make A Melee Combat System In Unreal Engine 5" course. I'd like to know how I can combine the "Equip" animation with the "BS_Combat". In fact, I'd like my character to equip only in combat mode.
@UnrealUniversity Жыл бұрын
Just seeing this, I will add this as an update in the future, I have noted this request down
@smcfadden1992 Жыл бұрын
So if my "sword" is part of my character mesh i probably have to go back to blender?
@UnrealUniversity Жыл бұрын
yeah or you could code it in a different way
@smcfadden199211 ай бұрын
@@UnrealUniversityIm making a Voodoo Doll and his weapons are push pins he removes from himself
@smcfadden199211 ай бұрын
@@UnrealUniversity or how could i go about picking the weapon up and dropping it?
@Inugamiz Жыл бұрын
For me it don't work on 5.3.
@Sharky.Sharky.Sharky Жыл бұрын
it did 4 me
@umutbarantiryaki8970 Жыл бұрын
how can i make this work for my metahuman
@UnrealUniversity Жыл бұрын
Yes you will just need to use different animations
@jordanwilliams5210 Жыл бұрын
I'm confused on how to do it on a custom character Nvm I found it out
@Khush-fx8xu6 ай бұрын
please share the solution as i am facing the same issue
@cultistofcthulhu82594 ай бұрын
same, only change character mesh
@sukunaamv43518 ай бұрын
tq for ur animation
@Ctrl-Alt-Roast9 ай бұрын
this vid makes me want to break my desk be advised
@UnrealUniversity9 ай бұрын
😂
@gamekheloindia450310 ай бұрын
Hi bro can you give me animation pack for free please please please please please please please