What a well thought out and informative video. Fantastic. Ill be watching the entire series now.
@h.jonasrhynedahll1013 Жыл бұрын
Nice to see your progress. Do you plan at any time in future to put up a PTS for your project?
@unreal-dev-with-yaz Жыл бұрын
thanks :) what's PTS ? :D
@h.jonasrhynedahll1013 Жыл бұрын
@@unreal-dev-with-yaz Public Test Server :)
@unreal-dev-with-yaz Жыл бұрын
@@h.jonasrhynedahll1013 ah right, yes, but it will take a while :D
@Fadeycsgo Жыл бұрын
This is awesome, I’ve always wondered how these work. I love the videos so far! Have you got a patreon?
@unreal-dev-with-yaz Жыл бұрын
Not yet, perhaps when the project becomes a little more mature :) Appreciate the feedback!
@YXWorks Жыл бұрын
Hi, Nice to see your progress but this isn't suitable for large MMos if I was looking at your architecture as it is still based on UE Servers, Have you tried using IOCP + Extracting Map NavMesh to fully make the external server have the full authority?
@unreal-dev-with-yaz Жыл бұрын
hey :) not 100% sure on which part you're referring to; in the demo you can see that I am running in standalone, so the players movement, inventory, equip items, etc are not running against UE server at all I will utilise the UE server to control mobs. to be fair its not essential, but it would make things a lot easier for creating the MVP (i.e. avoiding extracting the map data into custom server and implementing AI from scratch) so with that in mind, UE will control mobs in a similar fashion to how players control their characters if you want to increase number of mobs, then can spin up more server instances, which control them in the same world I'm not sure which part you have concerns with; so perhaps drop down to discord and can expand there?
@unreal-dev-with-yaz Жыл бұрын
Btw did you join the discord channel? I wonder if you've tested with extracting the map nav mesh, it's something I'd like to cover in future, specifically to carry out additional movement validation So if you have some tips, I'd love to hear them
@GalantiasWorld Жыл бұрын
How would you implement a cosmetic Slot ? I really Like These Videos. ❤
@unreal-dev-with-yaz Жыл бұрын
hey :) there would be several ways to do it, but perhaps simplest is to introduce new category and process it in custom way. e.g. cosmetic_head -> this category could require only cosmetic_head type items inside it and it would only affect characters mesh
@GalantiasWorld Жыл бұрын
@@unreal-dev-with-yaz 💗 so i have to do Double bp for all items If want them to be a cosmetic too ?
@unreal-dev-with-yaz Жыл бұрын
@@GalantiasWorld ah if you refer to have the items *also* affect cosmetics - no, I will be covering that relatively soon :) I thought you meant some games had items *only* for cosmetic slots (like premium cosmetics)