Actually BeamNG is the only game that i know of, where ESP is simulated properly. It brakes individual wheels when the car is sliding out of control. Also, it fully simulates dual clutch and torque converter gearboxes, which no other game does
@tity41002 жыл бұрын
Beamng is the only real simulator!
@bjornna77672 жыл бұрын
@@tity4100 Everything else is just an emulated simulator :)
@derbigpr5002 жыл бұрын
And it's the only game that doesn't simulate handling per se, cars actually handle based on the operation of the physical components. Every component is simulated separately, and that creates the handling. It's not like in other sims where the handling is fully programmed and simulated, and then the physical suspension components are just visual with no real purpose, they just move to look realistic. In Beamng, all the suspension components, the body flex, the springs, dampers, etc. all are simulated as their own individual entities, and the mix of them is what causes the cars to behave the way they do. It's a much more complex, but much more realistic way to create handling.
@tt-nm4yj2 жыл бұрын
the simulated torque converter is so satisfying.
@ryanmaharajh49452 жыл бұрын
And with the automatic gearbox, if you give it some throttle, not full. It will change gears early like a real car
@tomsterbg81302 жыл бұрын
Paint scratches have been so wanted by the community and when crashing there's still lack of detail such as dust clouds, debree and tearing of material. Never seen a game tear material and I'm looking forward to BeamNG's iteration of this. They currently have a similar mechanic, but it's not as realistic since it just makes parts stop rendering.
@ThylineTheGay2 жыл бұрын
Paint scratches and mud and dirt would be awesome
@kublenator2 жыл бұрын
Yea that would make the game so realistic and more fun.
@ifrx2 жыл бұрын
next v 025
@Nitrox_9092 жыл бұрын
@FSJF Games Wtf no
@JackMaslovCZLive2 жыл бұрын
@FSJF Games Scratches could be just a visual addition to the game so they could be just a texture on top of the car material (like tyremarks are on the ground), instead of having the game render full-time, the metal material of the car under the paint and its properties. There could also be a calculation of force and direction added that would determine how deep the scratch would be (which would affect the color of the scratch only since dents already exist in the game). Realistic mud particles would be, I assume, more heavy for the system / program to keep track of mid air (their path and flying trajectory so they splash where they should) and add an additional layer of 3D mud on top of the car so this could cause some frame drops but I think it isn't that big of a deal since it shouldn't be heavier than modern ray tracing in games which manages to do so much more than just render some particles trajectory.
@sewe38632 жыл бұрын
The little details like: rear wheel drive, live axle, open diff burnouts will spin only the right tire and not the left make the game so much more unique than other games.
@tuneboyz56342 жыл бұрын
FrEEE plUG Yins and eXpanSHUN pACKS!!! fruh frooooooo
@5.9manualzj2 жыл бұрын
theres also rigs of rods that has all that
@sewe38632 жыл бұрын
@@5.9manualzj I havent played Rigs of rods in at least 10 years I believe, is it still under development?
@5.9manualzj2 жыл бұрын
@@sewe3863 yeah it's pretty neat. it's no beamng but its free.
@rafox662 жыл бұрын
@@5.9manualzj BeamNG is pretty much the successor of Rigs of Rods.
@derbigpr5002 жыл бұрын
There's definitely aero in Beamng, I don't know why people think there isn't, you just have to set it up properly. Aero bits make a HUGE difference to how the cars behave. Also body parts LITERALLY FLEX under aero loads at high speeds, visually. You can literally drive a car at 300 km/h and you'll see the rear wing is flexed, even the trunk door flexes under the load transferred to it, you'll see the panel gaps between the hood and lights at thinner because the hood is being pressed down by air, etc. And at higher speeds, the cars literally fall apart. You think aero is not simulated? Turn on negative gravity, let the car "fall up" away from the ground for about 5 minutes to a few km height, then turn on gravity to the max and let it fall back down, it's literally gonna reach thousands of km/h and the car will literally be damaged due to air resistance, it's gonna fall apart, it's like when you crash into the water, except you're going through air. The aero is definitely very realistically simulated. Fun thing is, the game simulates layer of atmosphere realistically in terms of air thickness and temperatures. I know I'm an ultra nerd for doing this in the first place, but I let the cars float up with negative gravity for like 2 hours, when I came back, temperature was sub zero, well below it, and air resistance practically zero. You can tell that by the speed you'll achieve with -10 m/s gravity setting, usually there's a speed you'll stop close to the ground, but high above you keep accelerating due to less air resistance. You could turn on sun's gravity at that point when very high up, and the car would accelerate to like 300000 km/h in a few minutes, but as it would approach ground it would start slowing down as the atmosphere was introduced again, followed by an accurate burn and explosion as it hit the thick atmosphere at huge speeds. Even rocks do it. You know how you can spawn boulders to crash into? Well...try letting them fall up with negative gravity for an hour, and then turn sun's gravity, and see the magic. The rocks literally behave like meteors. The depth of this sim and what's in it so amazing, it goes way past just cars and crashing.
@oblied2 жыл бұрын
There’s aerodynamical maps that you can see by pressing a button though I forgot what button it is
@JZStudiosonline2 жыл бұрын
The fact that you can burn up on re-entry and have orbiting planets with their own gravitational fields, but popped tires still being deleted faces and no thermals frustrates me to no end.
@VisualsDude2 жыл бұрын
Yeah, there is a debug view for the aerodynamics where you can literally see every face and triangle of the cars jbeam and see how much up/down force it's producing. You can access it by going onto the Ui settings and checking advanced functions. From there you can enable it in your debug menu. I used it once to analyze the aerodynamic effects of a new rear bumper I made for a mod.
@Ermz2 жыл бұрын
Who said there isn't aero?
@JZStudiosonline2 жыл бұрын
@@Ermz You in multiple prior videos. You've now acknowledged that aero exists in beam, but you've definitely stated before that there is no aero and it doesn't work.
@saienide93012 жыл бұрын
I think our experiences with the aerodynamics may be different, although I may have a reason as to why. -Even the slightest damage to aero parts such as a front splitter cause dramatic effect to driving, sometimes the damage doesn't even have to be visible -The tire pressure always seems to be too high on the default setups -one of the wings has adjustable angle, I've found that messing with that can have an enormous impact on the handling at high speed -also as you said in one of your previous videos, the vehicles might not be set up correctly, you saw how much faster the Bastion was with your tune of it, chances are a lot of the stock presets arent what they should be and are causing unpredictable handing. Just a few things to consider and possibly investigate
@Ermz2 жыл бұрын
All noted!
@kazuki5612 жыл бұрын
I did quite a lot of investigation with the aero model, because it's guite easy to get aero readings, by parking the car pulling out the tyreload widget and measuring different windspeeds. I was building a car in Automotion to break Romain Dumas' Pikes Peak record, and so far I have come to the conclusion that wings, splitters and i think diffursors work, but underbody aero doesn't do to much, although I might have to reiterate on that, because thats quite a time ago. Also it's really important to stiffen the suspension, downforce turns out to be pretty useless, when you bottom out^^
@cmbaileytstc2 жыл бұрын
Sudden loss of downforce: Could be caused by stall angle being exceeded, which you wouldn't think wouldn't happen with a reasonable suspension setup, but there it is. Also, while lift/drag ratio quickly gets worse when critical AoA is exceeded, lift still doesn't drop to zero instantly. Only other factor I can think of is that with some car slip angle a straight wing on a car would temporarily be a somewhat swept wing, and maybe the code calculating that situation in Beam is currently a bit off.
@derbigpr5002 жыл бұрын
There's definitely aero in Beamng, I don't know why people think there isn't. Body parts LITERALLY FLEX under aero loads at high speeds. You can literally drive a car at 300 km/h and you'll see the wing is flexed, you'll see the panel gaps between the hood and lights at thinner becasue the hood is being pressed down, etc. And at higher speeds, the cars literally fall apart. You think aero is not simulated? Turn on negative gravity, let the car "fall up" away from the ground for about 5 minutes, then turn on gravity to the max and let it fall back down, it's literally gonna reach thousands of km/h and the car will literally be damaged due to air resistance, it's gonna fall apart. Fun thing is, the game simulates layer of atmosphere realistically in terms of air thickness and temperatures. I know I'm an ultra nerd for doing this in the first place, but I let the cars float up with negative gravity for like 2 hours, when I came back, temperature was sub zero, well below it, and air resistance practically none. You could turn on sun's gravity at that point and the car would accelerate to like 300000 km/h in a few minutes, but as it would approach ground it would start slowing down as the atmosphere was introduced again, followed by an accurate burn and explosion as it hit the thick atmosphere at huge speeds. The depth of this sim and what's in it so amazing.
@BigT812-o3s2 жыл бұрын
@@derbigpr500 ok how do you explain when you break the hood or doors to be flapping the hood never slams open and smashes into the window same with doors
@Insomnialennsomnia2 жыл бұрын
They are aiming to be the best car Simulation out there. Lets hope we can have the Option to do anything we want in the future
@zvqrabg2 жыл бұрын
they are still not the best lfs still hold the first place
@_pxlz2 жыл бұрын
@@zvqrabg Iracing* ^^
@OcarinaOfVali2 жыл бұрын
@@_pxlz assetto corsa* ^^
@_pxlz2 жыл бұрын
@@OcarinaOfVali yes but not for racing.. I love AC but for relaxing not for racing. There is no league or in private, no ranking system.. When you try iracing for racing you can't go back
@kak8895 Жыл бұрын
@@zvqrabg Comparing this software to LFS is pretty laughable considering what it Simulates supercedes anything in that game.
@robinrai49732 жыл бұрын
It's important to note that Beam isn't a racing sim, it's an _everything_ sim/sandbox in heavy, heavy alpha by a small Dev team. Heck, one of the biggest requested features are scratches and dirt, rather than sim racing features. There's only like, 3 actual race tracks in the vanilla game 😅 Tire wear and temperature is in the works if I recall (woo!), and aerodynamics could do with some improvement despite being very impressive for how it is actually implemented. I for one have always had my setups stick to the road like glue. Graphics I'd say are perfectly adequate, especially given the open source renderer used and dev size. Like seriously, those showroom shots in this very video look great! Besides, no sim comes close to Gran Turismo's art direction anyway. :P I'm pretty sure assists are currently pretty darn complex underneath and are accurate with production cars and again, racing specific assists wouldn't really be high priority currently. Things like multiplayer is hopelessly difficult to do properly - BeamMP is already very resource demanding despite sacrificing a great deal, car damage and status is not synced between computers at all for example. Since I don't think sim racing is a top priority, I think small things such as default setups being improved could be easy/small work with big payoff. Still, pretty bloody good going so far!
@HeizouHaver2 жыл бұрын
There are like 6 tracks, Hirochi, automation, West coast, WCA dragstrip, WCA dirt course and WCA parking lot track
@kylebeach23162 жыл бұрын
If I remember correctly it was only one person working on the game which is pretty dam impressive.
@adoyaben2 жыл бұрын
@@kylebeach2316 that is incorrect, their team has grown massively and even from the start it was still a team of people, albeit smaller
@bsmith101022 жыл бұрын
I agree sim racing would be the furthest item on the list for beam ng ground, environment and weather effects are a good stepping stone towards making this everything simulator better
@freditarenomm79872 жыл бұрын
it's not a racing sim cause devs think a racecar is heavier than stock factory car. They clearly have 0 experience with real racing and it shows in handling. But it's a great crashing sim and sandbox.
@dominicking81412 жыл бұрын
One of the things id love to see in beamng is some more like rally style missions with maybe like codriver commands integrated into them, even if they were just like a visual thing id still like that. Rally is so much about pushing hard without destroying the car and honestly, other rally games lack that feeling that one wrong move could be your run ruined and it kinda ruins the experience. Beamng captures the feeling perfectly and to have even one or two proper rally missions with a codriver would be amazing.
@blueskyjoker29462 жыл бұрын
There is plenty of rally scenarios and also there is a mod called "pacenotes", that adds on speciffic scenarios pacenotes
@astho892 жыл бұрын
@@blueskyjoker2946 I respectfully disagree. The available rally stages are usually very short (like, way less then 10km) as writing pacenotes for them, with the current system, is a pain in the ass. Also, some of the scenarios restrict car choice. They should be Time Trials, which is a much more flexible game mode IMHO.
@blueskyjoker29462 жыл бұрын
@@astho89 well i meant user made rally maps aswell I'm not really familiar with pacenote creating in that mod, just saw that it's actually possible within the game. IMO the best pacenotes in beamng - your discord friends, tried it several times, great fun experience
@anomalycenter11972 жыл бұрын
@@astho89 you can disable competitive scenario conditions, which will allow you to use anything in any scenario
@astho892 жыл бұрын
Ah that's cool thanks. Still not quite the same though.
@mothuchain17672 жыл бұрын
i have been with beamng since i first heard about it after i got into rigs of rods many many years ago im very pleased to see how the game is progressing and the devs are putting their hearts and souls into the game. you love to see it
@thestatpow52 жыл бұрын
I still have the 0.3 tech demo and 0.3 release in a folder. I like to play it every year just to see how far we've come. We went through SO MANY UI overhauls too! I remember when the demo launched, I barely slept 3 hours and I was a fking wreck on the opening shift :D
@parmesanjon2 жыл бұрын
Yep, I started playing RoR around 2007 or so, and have followed Beam along the whole journey. Pretty neat to see how far it's come!
@ileutur68632 жыл бұрын
I disagree that Beam should move towards sim racing. Their goal was to be the ultimate soft body driving sandbox and I think turning more towards racing would narrow down what they can do
@Reddsoldier2 жыл бұрын
Providing the community with the complex simulations required to make sim racing lobbies whilst working on their core and pivoting the game either toward some DLC/Standalone expansions or a community driven multiplater experience would be the best outcome imo.
@_jaegerboy_2 жыл бұрын
It can be both don't you think? You can go sandbox mode and racing mode with 2 different physics but with the same level of destruction and fun, feel free to reply tho, im open to opinions
@Wertyhappy272 жыл бұрын
agree, this isnt a racing game, there are just some players for it to be a racer, the best thing about BeamNG is that it doesnt need a dedicated GPU, but the things these sim racers want would ruin the performance this game has
@pommespanzer0002 жыл бұрын
Yes BeamNG drive should be used as a universal Simulator because you can do everything in beamng e.g. Driving a boat, driving a truck, flying a plane, just everything. If they just concentrate on racing, would that be an absolute waste of potential.
@ralkia2 жыл бұрын
@@Wertyhappy27 the hell does requiring a dGPU have to do with anything? You just mean it runs really lightly? That's due to a lot of development effort put into optimization, nothing to do with sim racing-directed features or lack thereof
@mathiaskildedal2 жыл бұрын
The big difference is that Beamng has FULLY dynamic physics where Forza, Asetto Corsa etc is semi dynamic(Much more arcade feel). I have personally driven the nurburgring multiple times, and the feel is much closer in Beamng, than any other driving simulator/racing simulator out there. It comes down to the feel of speed, strength of force feedback so you dont over/understeer accidentally and the car setup. I can easily do the same laptime with a similar car setup used on the actual track.
@Ermz2 жыл бұрын
I've often felt BeamNG has translated most directly to my road car out of any sim out there. The rendering of weight transfer is unreal (or should I say: very real).
@zvqrabg2 жыл бұрын
@@Ermz try live for speed (the forgotten game)
@mazdaroadster-mx52 жыл бұрын
@@zvqrabg the only thing LFS has going for it is tyres. Don't get me wrong I love LFS as a drifter, but it's just a bit meh
@samuraipizzacat15722 жыл бұрын
Categorize Asetto Corsa with Forza lol.
@mathiaskildedal2 жыл бұрын
@@samuraipizzacat1572 Doesent matter. They all feel alot more arcade compared to beam.
@boostedmedia2 жыл бұрын
I just want them to fix triple screen support! 😂
@Ermz2 жыл бұрын
I'll tell them to keep it broken just so I can keep all the juicy BeamNG views to myself.
@bjornna77672 жыл бұрын
I can feel you, dear Australian companion. Yet, it's somehow functioning w/o taxing too much on FPS. I'm ok with it for now as it is also experimental atm. Greetings from Germany,
@bjornna77672 жыл бұрын
@@Ermz :)))
@LeoDavidson2 жыл бұрын
Last I looked at it (a few months ago) you couldn't even get a functional in-car camera with proper position and FOV on a single-screen setup, at least at 32:9. On top of it still not working with handbrakes from the obscure hardware brand nobody in simracing has ever heard of (Fanatec).
@bjornna77672 жыл бұрын
@@LeoDavidson Can't agree with you on your criticism about FOV and cam positioning (on some cars it seems broken, yes) on single screens. The handbrake issue is sad, my thrustmaster handbrake is working, though.
@pedrolucca90892 жыл бұрын
Ermin, i just wanna thank you for bringing this type of content for us. You are one of the few people that actually see how good BeamNG can be one day (don't get me wrong the game is already great and is one of my most played ones) But it think this factor of reaching a whole new audience will be very very nice to our community, just imagine full race weekends, new modders, and more sales so the devs have a bigger budget to work with. This game has a lot of potential and thankfully Ermin sees that. Nice video man!
@Oskier942 жыл бұрын
regarding FOV- go to gameplay options set camera ''driver'' to desired fov and the shake effect is adjustable too , ABS is typical for roadcars but yeah race cars have different tc an abs and I aggree with the rest points although racing AI and some kind of Rally stages generator similar to the one from DIRT4 would be a dream, can't wait for part 2!
@Ermz2 жыл бұрын
Doesn't affect hood view
@prezydentkucz99312 жыл бұрын
@@Ermz if you want to change fov, just click 3 and 9 button on numpad :) (make sure yoyr numlock is ON)
@prezydentkucz99312 жыл бұрын
Sorry, hold 3 and 9
@Oskier942 жыл бұрын
@@Ermz I was talking about driver view it's different from the default one because it features shaking and lateral forces similar to the one from ams2
@JZStudiosonline2 жыл бұрын
@@Ermz Don't see how, pretty sure mine is.
@bjornna77672 жыл бұрын
I'm imagining a GTA role play combined with Beam NG. Like an RPG around building, mantaining and tuning your car with several quests on a huge GTA like map. I would absolutely get addicted to such a mod.
@Laptopsigmagamer2 жыл бұрын
Ew
@kradriv60702 жыл бұрын
Cool idea honestly I'd honestly play that a Lot
@Toiaat2 жыл бұрын
I mean, career in beam Ng is coming soon. but it has been coming soon for a few years now
@bjornna77672 жыл бұрын
@@kradriv6070 Ty, bro.
@koyo36332 жыл бұрын
This would be a cool idea if it wouldn't force people to go on FH5... Just to keep the arcade feel.
@Cobra_4272 жыл бұрын
funnily enough BeamNG, with the help of the modding community, is shaping up to be the dream game I was thinking about when I was in 5th grade 10 years ago, a heavily realistic driving game with realistic crashes and you can do anything, rock crawling, monster truck driving, drifting, it's all doable, even the ability to make my own maps is there, granted it's a complex process, but you can, it's no wonder why I've racked up over 2600 hours in this game since November 2016
@aspecreviews2 жыл бұрын
I have a folder of over 100 cars, their pictures, and their performance statistics that I hand-drew onto sketch paper between the ages of 12-15. I didn't use computers at the time, but the idea was one day I would be able to scan my "vehicle archive" and convert all of the listed cars and trucks into fully drivable simulated vehicles automatically.
@jasper_of_puppets2 жыл бұрын
7:20 Personally, I think movement of the cockpit feels more realistic (i.e. immersive) than when the view is firmly planted to the interior like a locked off camera. Though, I guess in situations of quick side to side swerves like what was shown, I could see how the shifting around of the cockpit would be distracting. Would be nice if there were a scale so one could choose how much or how little the cockpit moves.
@grantlauzon52372 жыл бұрын
There is a setting. It’s called inertia in the camera settings. Settings>Camera>Camera: driver> Inertia Strength
@jasper_of_puppets2 жыл бұрын
@@grantlauzon5237 Nice! Good to know! 👍
@builderwack44592 жыл бұрын
actually, there is, there are intertia options for interior/dashboard views which control how the interior shifts with movement
@aspecreviews2 жыл бұрын
I designed an adaptive stability control system for BeamNG that goes beyond just intervening once a skid is detected. The aim of my system is to prevent the skid in the first place, by cutting power to transfer weight to the front when abrupt steering input is detected, and nudging individual brakes hundreds of times every second to keep the car as controllable as possible, in contrast to the stock ESC's stabs at the brakes once the vehicle has slid quite a bit. Through the FFB, you can feel this system dithering the brakes if it anticipates understeer or oversteer.
@cmbaileytstc2 жыл бұрын
Excellent news. Will this be available as a mod soon?
@jimmyv15552 жыл бұрын
Where can you download this
@XandreUK2 жыл бұрын
I'd like to address a few of your points here. One - Aero. Given that Beam's aero simulation is good enough that an accurate simulation of a freaking B-25 Mitchell has existed for six years now, with no hacks needed to make it work, with the only real breaks to the aircraft happening whenever a tweak is made to the engine model, I'd say the aero is good enough. It is in fact good enough that engine power loss through altitude is mapped. Seriously, drive a naturally aspirated car on Pike's Peak and just feel the engine lose power the higher you go. The guy who made the map didn't have to patch that in. Given how poor Beam's default race setups are, I think it is more likely that poor suspension setup is what's causing the car to step out of line. Even then, a lot of cars don't seem to run nearly the same amount of wing as their real-life counterparts. It could also be that the fictional designs of each car also has a detrimental overall effect on the aerodynamic handling of the car in question. I think that this might be part of the problem, as part of the redesigns for a lot of cars also involve some rather significant alterations to the car's overall appearance. It could also be that the wings themselves are not strong enough to not flex under the stress of high-speed driving, and that's what is causing the issues. Two - Tyres At one point, BeamNG had indestructible motors that only died to excess heat from an empty radiator. At one point, BeamNG did not have brake temperature simulations, let alone brake fade. At one point, BeamNG did not have wheel configuration support. At one point, BeamNG DID NOT HAVE FORCE FEEDBACK. At this point, BeamNG has ALL of these things. I suspect the reason tyre temperatures are not implemented is because the developers would rather have perfected the tyre model BEFORE adding things like tyre heat and degradation. It would make more sense to make a highly accurate tyre model and then add degradation, as opposed to having to tweak the heat and degradation models every time you make a change to the core tyre model. I suspect wear and degradation is in the pipeline, just after they've worked the last of the bugs out in the tyre physics code.
@ArchOfficial2 жыл бұрын
Honestly under M1.0 aircraft aero is so simple you shouldn't even compare it to ground vehicles. It's relatively really easy to make a plane accurate, not so easy to even measure car aero accurately to even begin making the model. Also, the tire model doesn't really have "bugs" as much as it's just not proper to begin with. It's not fixable, it'd have to be redone.
@metallicarabbit2 жыл бұрын
@@ArchOfficial "It's not fixable, it'd have to be redone" [Citation Needed] care to back this up with some actual evidence? or are you just gonna give us the old "trust me bro"? The game is still in "EARLY ACCESS BETA" and is absolutely no where near finished. If the tire simulation isn't "proper" as you say and can't be updated with more proper features (that are most definitely coming) without it being completely redone (which i highly doubt) then I'm confident it will get done anyway since they have redone many many things already.
@ArchOfficial2 жыл бұрын
@@metallicarabbit Only a specific kind of tire under specific load can give expected results in tire saturation limits, stiffness, rolling resistance etc. with their kind of node model, and even now it doesn't do all of it close enough. It's not really a true model if it doesn't work if you start changing parameters. It can't replicate a full slip and load curve for the best simulated tires to begin with. It's not a matter of features as much as just how the model functions. They'd need to switch to something like a brush model with disc(s) or flexible carcass. Brush model would not be terribly difficult to implement but would require empiric data for every application and would miss some emergent features, while flexible carcass could preserve emergent features but would need even more empiric data/finite element based generation of parameters, which would be very expensive to develop if you want it to be accurate. To now none of the consumer ones are accurate enough and they've had tens~ of millions of dollars of R&D.
@supermaster20122 жыл бұрын
@@ArchOfficial trust me bro
@ArchOfficial2 жыл бұрын
@@supermaster2012 Unfortunately. There is no factual public knowledge about simulation that can be referenced, so you yourself have to be the source.
@saimchoudhary1362 жыл бұрын
2:25 Why did I feel like he was going to say "Consider getting stuck in the washing machine and your step relation will come to the rescue"
@rodrigopinchiari40272 жыл бұрын
This is a powerful simulator with a HUGE potential!!! Best physics and damage model I've ever seen.
@JackMaslovCZLive2 жыл бұрын
Many car parts aren't interacting with each other, which sometimes affects the way the car deforms and makes for some unrealistic looks after the crash. Some are: The transmission being lifted through and entering the cabin of the car, the front bumber going through the skeleton of the car, the engine going partially through the car's front bonnet or the driveshaft being completely transparent to the rest of the car and more. I know itb helps avoid many glitches and other issues that otherwise the developers would need to spend days and days to fix, but I would like to see this transparency with the car parts occur less with future updates.
@user-mj1rq7qx4p2 жыл бұрын
I need a new video card to run this shit at its true potential lol sadge
@tbuk83502 жыл бұрын
@@JackMaslovCZLive That's pretty hard to ask. Physics objects clipping through each other happens because they are moving so fast, they end up inside each-other between physics substeps. The only real way to fix this is to increase the number of physics substeps, which significantly decreases performance, and with BeamNG being as CPU-heavy as it is already, they would likely need to put in a lot of work to make that work.
@tbuk83502 жыл бұрын
@@user-mj1rq7qx4p You shouldn't need a new GPU? For me at least, my FPS and frametimes are identical on every graphics preset. BeamNG is not very graphically intense, and can even render fine on an iGPU. The difficult part about BeamNG is the CPU, due to the amount of physics calculations it needs to run. On pretty much every computer, BeamNG is entirely CPU-bound.
@dextromethorphann2 жыл бұрын
isn’t a techno demo?
@Tea-oc3gh2 жыл бұрын
6 years, and I've gotten my 15 quid from this game, I respect the developers so much for providing updates for free and not pay walling maps or cars behind dlc.
@kuplayfordvalls67812 жыл бұрын
This are actually my top 3 wishes for BeamNG! 1- A Proper Weather System 2- Cars getting dirty and worn out 3- Improved particle effects such as dust, debris, smoke etc 🙏
@Damian-cilr22 жыл бұрын
the second feature has been requested for many years,i think the devs want to implement it at some point.although not yet also,scratches wouldnt add that much,dynamic paint dirt though,i'd actually love that infact someone made a proof of concept that works in game with some low quality dirt textures but breaks down after a while
@RimFaxxe2 жыл бұрын
you expect that from a tiny dev team? this isn't an AAA title
@samksspng2 жыл бұрын
@@RimFaxxe and also its still in alpha 😊
@kak8895 Жыл бұрын
Lol... Particle effects will require NASA computers to simulate. Considering the realism approach this software tries to embody it'll torture your PC if all of that it's implemented. I don't even think they've done that properly in this day an age. Might be a decade or two away for that to take course otherwise keep dreaming. Your puny potato PC can't render all that and remember this is not Wreckfest were everything is animated like toy.
@seancrisel59942 жыл бұрын
I actually picked up this game due to your videos and am loving it, Nothing like a successful bus route in Italy O.o
@ramyabouhassan2 жыл бұрын
huh? GT5 Jazz mmm, man of culture I see
@Pidrox2 жыл бұрын
It feels so good to have watched this game grow since it's inception in 2012 and seeing how far it went. I was into rigs of rods back then, being only 11 seeing the level of realism this game had blew me away even more than RoR. I'm 20 now and basically me and BeamNG grew up together lol
@HawkEM22 жыл бұрын
knowing what the BeamNG devs have done in the past, I'm sure they'll end up fixing all of this in the next few years as it seems they do have a focus on making it more realistic, especially in handling
@colintang39102 жыл бұрын
I love the GT soundtrack in the backround! but I love the progress BeamNG has been taking, and it absolutely needs to continue. A+ video!
@alecnajarian2 жыл бұрын
at least someone other than me noticed lol
@concretec0w2 жыл бұрын
Awesome idea putting this together. I never honestly thought the devs of the game would still be putting their life and soul into the game years after I originally bought it, but there you go! There really is hope that it will be able to compete with the likes of Assetto Corsa (not Competizione though imo) some day! The thought of being able to race against others using bouldering vehicles or airplanes is so exciting
@imthatguy39232 жыл бұрын
I dont think it has to compete with any game really. It has it's own thing and it does it better than any other game out there. It doesn't have to compete and it doesnt have competitors. It's in a league of it's own.
@redditshortstories1222 жыл бұрын
its insane how tiny studios like this put more effort into their games than dice on bf2042
@kak8895 Жыл бұрын
@@redditshortstories122 Lmao! It's actually insane because such a small studio has done all this work to maintain the 30th best rated game on steam.
@StudioKuketo2 жыл бұрын
I recognized the Gran Turismo 5 menu music called 'Passion' by Yubi Oike in the intro background. :D I believed it was my playlist that was playing with a very low volume. x) Nice video video then.
@ruzgarakgul20512 жыл бұрын
The GT music you play in the background makes me feel comfy as hell
@1590022 жыл бұрын
I would like to see the Internals of the Engine actually spinning with the RPMs, like Camshafts actually Turning, Timing Belts/Chains Move with the RPMs, Valves, etc going up and down in real time as the RPMs climb and descend; Crankshaft Turning, Pistons and Rods actually going up & down as RPM climbs and descends, like in Automation; I want to see fluids spilled, like Antifreeze, leaks, when the the Front end is crashed; already has the Overheating, Oil leaks when bottoming out the car and scrapping the Oil Pan, Engine can be starved of oil, etc, Radiator Fans actually spinning in real time, when the Engine Temperature rises and the Fan kicks in, Transmission Fluids, Transmission Internals actually spinning, Torque Converter Spinning,same thing with rear end Internals, like Ring & Pinion, Differential can be shattered, and Diff Internal Pieces can be seen on the ground, etc,
@phantomnarwhal1642 жыл бұрын
You realize they want people to be able to play this game. This sounds like nothing more than a colosal waste of resources. Especially the fluid. Like 80% of this stuff you can't even see, so why would you waste FPS rendering it? I get that it's a simulation but I'd like to just drive a car without the differential, pistons and fucking radiator fans realistically failing me.
@eliteleaf53052 жыл бұрын
If they could pull that off and not have the FPS suffer much that would be insane!
@metallicarabbit2 жыл бұрын
waste of resources and development time and likely wont happen unless its a mod. too much over-head cost to calculate things you really aren't gonna look at too much and wont be visible most of the time
@bjornna77672 жыл бұрын
I hope they'll release BMG for consoles later on, as this mostly means it needs to be properly optimized (when I think of Wreckfest, it ran like a snail and got very fast with the console releases, yet, its damage model and physics is way more simplified) Most common CPUs can't really handle BMG with traffic atm, unless, you got some newer hardware.
@martinbernath2 жыл бұрын
Better optimization would definitely bring the most people to the game, especially considering you cant just go out and get a better cpu and gpu these days. Either that or just add something like a performance mode with simpler shaders and deformation.
@bjornna77672 жыл бұрын
@@martinbernath Yes, and Beam NG w/o traffic is just for hardcore sim racers that feel pleasure when shooting over Nürburg-Ring. I'm sure, optimizations would help, yes, unfortunately it's always the next step after having finished the game entirely. Vine gets better the older it gets, I'm looking forward to BMG's further development.
@feiks4202 жыл бұрын
beam with its demanding physics simulations only needs a FAST cpu and 16gb of ram to be ran at a smooth 60+ FPS. most consoles already have a fast enough cpu to run this game elegantly. only would be a matter of porting.
@feiks4202 жыл бұрын
@@martinbernath there already exists a "simplified physics" mode which disables interactions between vehicles/props.
@feiks4202 жыл бұрын
@@martinbernath there already exists a "simplified physics" mode which disables interactions between vehicles/props.
@LiamW-2 жыл бұрын
I mostly agree with everything except the interior point. I think the vehicle interiors are extremely detailed and immersive, especially in TrackIR/VR, the only improvement I think they could make is center console illumination at night, such as radio and heater controls.
@gabrielv.43582 жыл бұрын
Agreed
@maxmaxed28872 жыл бұрын
There is no VR in this game, the hell are you talking about
@LiamW-2 жыл бұрын
@@maxmaxed2887 There is, full VR Headset support can be implemented easily with mods, and the game natively fully supports TrackIR5, which is what I use.
@Damian-cilr22 жыл бұрын
@@LiamW- official vr support actually existed at some point,im not sure but someone said they did,and they probably dropped them due to being really hard to maintain
@vadwvea71532 жыл бұрын
I play this game a lot, incomplete and still amazing and every update is so cool
@gaminggo-kartswhithnoah87632 жыл бұрын
Yep
@cameron58022 жыл бұрын
Ermin, I found your channel through Jimmy and the competition but I had never known you were also one of the few who were along with BeamNG.Drive so early on. I remember being so much younger and getting in on it when it was just an executable you'd buy into for alpha, along with it's infamous predecessor Rigs of Rods, just to crash cars. I'm glad you have been able to experience the incredible leaps of quality that the team behind BeamNG has been making, and it's quite literally the most loyal and promising amount of development I have seen from ANY team in the videogame industry, and being able to show that to your audience is awesome.
@jordanovandoro2 жыл бұрын
I definitely think BeamNG has a lot of potential. It’s physics system is so unique and cool, I wish they would make some kind of sim racing experience out of it. I think it would be awesome.
@Sternendrache112 жыл бұрын
1. Reading the comments a few people already have pointed out aero and electronics - just an interesting tidbit to aero stuff: While it's already ways better and definitely there when you fiddle with it, there actually was quite a big and detailed Indycar 1994/5 mod in the works that got abandoned for now cause BeamNG does strange things with aero when you get extreme with it. So there's definitely still room for improvement there. 2. Tire temperature is actually planned to be implemented at some point iirc. I'm pretty sure they mentioned it at some point. 3. Multiplayer as well - they said they are thinking about it, but at the time it was just really low priority with how much other stuff there is to improve. Overall I don't think we'll see too many full on race cars in BeamNG sadly, just doesn't seem to be the focus. I would love to have them licence their engine to other companies that *do* focus on either a specific series or racing in general. Especially with how big of a performance boost the game is getting with pretty much every update. I remember struggling to run 2 cars at the same time a few years ago - now I can confidently go up to 5 or 6 with my current setup. If they or another company working with their engine in the future could figure out a way to implement an iracing style system, where each PC calculates their own car and only relies the end result to everyone else, big grids in multiplayer could be quite spectacular
@derbigpr5002 жыл бұрын
All they need is someone in the develop team who will know how to built proper setups, since it's harder to do in Beamng than in other sims because then handling in Beamng is not programmed, it's live simulated based on actual physical elements of the car. The way suspension geometry, parts, etc. move, flex, vibrate, etc. is what determines the handling, it's not like the physical parts are just visual and the handling is programmed separately. On top of that, they need to work a bit more on force feedback too.
@NicOz422 жыл бұрын
Agree
@class80072 жыл бұрын
The aerodynamics are actually quite well simulated if you look at how the car bodies respond with wings and other aero-influencing body parts placed in various positions (including creating some lift where appropriate whe driving backwards, and lift created by car bodies if no wings are present. I bet there are some racing sims that don't dynamically simulate car BODY aero (beyond some oreset damage levels) like this does. Anyway, as the body and suspension seems to react fine' I thnk the issue experienced possibly lies in the tyre model not reacting to varying vertical load as much as it should.
@SlyNine2 жыл бұрын
It's just a per triangle system. The problem is it doesn't simulate anything else except the angle at which it deflects off the triangles.
@JackMaslovCZLive2 жыл бұрын
What the game doesn't do is simulate the air particles themselves. As of now, the air doesn't technically make its way around the car, walls, and other objects, so there are some things like air turbulence (the air around the car colliding with stationary air) or low-pressure points around the car, missing from the game. There is some air behaviour which causes lift, some drag and etc like you said, just not in a completely realistic manner yet.
@ArchOfficial2 жыл бұрын
@@JackMaslovCZLive Real-time CFD systems like that are incredibly inaccurate. CFD in general is incredibly inaccurate for cars, even in non-realtime. Simulating the air particles won't do anything useful currently, you'd just want empiric maps IMO.
@ArchOfficial2 жыл бұрын
Try to make a realistically stiff Formula or Prototype racecar into BNG and you'll soon find out just what problems come with this kind of chassis/suspension modeling. It's going to be the biggest obstacle to making BNG into a "racing" sim, even more than the tire modeling I think.
@zirmunchiez86322 жыл бұрын
While I think a race sim with the detailed soft body work beamng has would be amazing, I would rather see the devs fully develope the game/game engine for what it was meant to be - soft body work on a video game about cars, before they venture into using it as a platform for racing. Let the modders keep doing that while the devs can keep focus on improving the existing mechanics.
@zhlmhd2 жыл бұрын
I would love to buy some beamng GmbH stocks lol I think I'd go to the moon when beam will be up with the biggest sim racing games 🌚🌚
@Ermz2 жыл бұрын
The BTC of sim racing.
@therealestice37802 жыл бұрын
No
@markhd30592 жыл бұрын
The game would be ruined if they go public
@zhlmhd2 жыл бұрын
@@markhd3059 why though
@kak88952 жыл бұрын
@@zhlmhd Don't think I want BeamNG to end up in the investor fiasco of going public. The decisions made from the investors would totally ruin the game. They'd kill its identity for profit.
@cmbaileytstc2 жыл бұрын
Regarding cockpit view: I come from the world of combat flight sim games, and kind of wonder why more sim drivers don't use TrackIR. Once you get used to it you can point your virtual "eyes" in almost any direction very intuitively, as well as move your viewpoint slightly around pillars and other obstacles to see outside the car or gauges.
@Ermz2 жыл бұрын
Strangely, it doesn't work too well due to the depth perception required when apexing. It makes racing harder. I've had a TrackIR for over 10 years from back in my flight sim days. Amazing for dogfighting. Not so good for racing.
@kaozer6662 жыл бұрын
Im with ermin on this, i have track IR too and tried it in ACC. I dont think i did a full lap.
@cmbaileytstc2 жыл бұрын
@@Ermz Interesting. What causes the loss of depth perception when driving with TravkIr?
@cmbaileytstc2 жыл бұрын
I did have to tune my trackIR a lot for driving instead of flying. 90% of the time I’m only using the pitch and yaw axis. The thing I like is that I can use a realistic calculated FOV and still glance at mirrors or look a little into the turn. Also looking both ways at intersections in non-racing play.
@amintaghizadan63332 жыл бұрын
Lovely. I realize your channel and beamng developers seem to have at least some level communication going on and i love the ideas you mentioned in this video and i hope they take these into consideration
@MmmmmmmmEarHair2 жыл бұрын
One of my favorite mods for beamng is the fr17 mod. Its an F1 car mod and it has phenomenal aerodynamics. 180mph and you can take corners perfectly and it just stick. It even has an active rear wing and its amazing.
@mohammed_the_train_spotter2 жыл бұрын
That car mod sucks tbh
@acuransx40662 жыл бұрын
Except if you spin out with the fr17 and happen to start going backwards at high speed the car takes of like an airplane, obviously I know what lift is, but in modern formula 1 that never happens,
@mohammed_the_train_spotter2 жыл бұрын
@@acuransx4066 exatcly, it is really outdated and not realistic.
@Damian-cilr22 жыл бұрын
@@mohammed_the_train_spotter and the mod is also pretty old,not updated since 2018
@driftliketokyo34ftw352 жыл бұрын
Oh it already is. It really just needs to become more popular. Like it’s criminally underrated.
@MasterN00b222 жыл бұрын
After watching this video I gave Beamng a go, and it was mind blowing... It's not the game I played a year ago. FFB is very decent, graphic is impressively improved, and overall gameplay experience is way better than before. Thanks for the video, you made me a fan of a great game.
@Bearason2 жыл бұрын
Beamng has been the best in class softbody game for 10 years. I have owned it on steam for 8 Years already. Don't regret a single minute
@cmbaileytstc2 жыл бұрын
Regarding Aero: The X-Plane series of simulators has been the go-to "sand box" flight simulator for almost two decades now. Because of the physics engine it uses you don't need data for the whole plane, just the lift, drag, etc data for the specific airfoil type you are using for a flight surface. You then can enter the airfoil type, length, width, sweep angle etc for that flight surface and have it's aero calculated. Thus you can essentially make an entirely new plane design for X-Plane and the program will give you a reasonable approximation of its behavior in the real world under most flight conditions. Perhaps the same sort of thing, or even some sort of working relationship with the X-Plane devs, could quickly give BeamNG the *best* aero in the driving sim genre.
@AtomicAndi2 жыл бұрын
Unfortunately, ground effect is much more complicated than just wings in clean air.
@cmbaileytstc2 жыл бұрын
@@AtomicAndi Yup. For that might just have to straight use a LUT, at least temporarily.
@JackMaslovCZLive2 жыл бұрын
RIght. It is more difficult to simulate the air particles themselves because as of now, in BeamNG the air doesn't technically make its way around the car, walls, and other objects, so there are some things like air turbulence or low-pressure points missing from the game. There is some air behaviour which causes lift, some drag and etc, just not in a completely realistic manner.
@cmbaileytstc2 жыл бұрын
@@JackMaslovCZLive Where can I read more about this nuts and bolts of how BeamNG works? I find this stuff very interesting because enormous geek.
@ArchOfficial2 жыл бұрын
Tbh X-plane's real-time CFD stuff is incredibly inaccurate so I'm not sure what you're on about. It's not like it is a substitute for making actual maps for the plane from empiric data.
@matts79752 жыл бұрын
Driving in Beam feels like I’m actually driving a car and having fun because of it. Any other game, including the Forza series just feels fake af. Crashing is just a bonus in Beam.
@airis17172 жыл бұрын
one thing that would be sick would be if in the future they make something like dakar possible in this game.
@kak8895 Жыл бұрын
You called it and now it's entirely possible with the Johnson Valley map. Although not a much dunes but still pretty cool addition.
@airis1717 Жыл бұрын
@@kak8895 😂 that's very true actually God damn
@zadeh792 жыл бұрын
BeamNG has tons of potential. While some cars have unrealistic/flimsy , I drove a few of the cars around some small tracks and the handling/feel is spot on.
@Damian-cilr22 жыл бұрын
the bumpers sometimes look very rubbery and flimsy.
@kak8895 Жыл бұрын
Most of those cars that feel unrealistic haven't been tuned properly. A lot of people who play this are at amateur levels in terms of tuning and they use setups that can't give them required results. This is not your average Forza slider value and play mechanics.
@asherbernstein42702 жыл бұрын
It's a little hard to find, but in the camera settings, there is a way to allow you to adjust your view and fov inside the cockpit, in addition to horizon lock in order to change how the camera moves to make it more realistic.
@mikepeligro2 жыл бұрын
The problem with game engines and simulators is how they model physical movement. There are no sharp jerks and bumpy movement like in real life. There is that soft, delayed, pillowy feel that is too common with computer-generated movement (see this in action at 2:16). There are no sharp, acceleration with varying time response times. Everything is just smooth.
@Spock09872 жыл бұрын
If this game was VR I would already have bought it.
@kylebeach23162 жыл бұрын
You can actually play it in vr I watched you tubers do it already
@sakoiya76082 жыл бұрын
7:47. GT5. Dealership music
@jimmymiddleton13072 жыл бұрын
I'd love to see the damage model implemented into iRacing, perhaps then it might get the cowboys to reign their shit in and drive as it's meant to be, like it's a real car!! And real damage will end your race real fast!! The way the panels all bend and buckle is pretty sweet, and that would be good to incorporate into most of the mainstream sims. Cheering to have you back on the Tube too Ermin, keep it coming.
@iiblackwolfiii2 жыл бұрын
The issue here are car manufacturers. It is why you mostly will just see games that have fake car brands to have such damage models. I only remember that Project Cars and Grid Motorsport have a very good damage model considering that they use real car brands
@gamespender86052 жыл бұрын
@@iiblackwolfiii iirc wreckfest 2 had the same issue, not being allowed to do anything with more expensive models. it's such a shame hypercar companies are so up their rear about that when I highly doubt people will care about how your cars look when damaged better yet, make it so the game properly simulates how secure your car is when crashing with crumple zones so much wasted potential.
@Zantsui2 жыл бұрын
Aero is such a big one. I remember when they did the tyre model update and thinking that the game had finally fixed all the little problems, then you hit a bit of speed and you have no idea what’s happening at the back end.
@retohaner53282 жыл бұрын
Regarding aero, one part that BeamNG also doesn't simulate to my knowledge is slipstream, which of course would be extremely important for competitive racing. Another thing is the simple ability to set up races against the AI. BeamNG's current scenario system has nearly no races by default, and even with mods is still very poor. Add to that the fact that the racing AI is very poor, and you have an area that has major room for improvement. The biggest hurdle for Multiplayer is performance. The cars are far more computationally expensive to simulate than in other sims and BeamMP can chug horribly for inexplicable reasons as well. BeamNG will need to be significantly more optimised, and/or PCs will have to become much more powerful in order to handle large grids of cars, and the netcode quality will have to be above the current BeamMP level too. Finally, I think that if Beam goes in the direction of a racing sim, then it'd be monumentally stupid of them to go in the direction of GT3. Not only is that market already saturated, but GT3 is also bloody terrible and boring, and its drivers in Simracing tend to be a pack of idiots. BeamNG has a great many niches it's inherently great at simulating already. Loose surface and offroad racing, vintage racing and anything high in contact. Really, the perfect type of racing for Beam is Rallycross.
@jsade2 жыл бұрын
I'm here for rally multiplayer in BeamNG. Wouldn't even need to synchronize any cars for it, just the times.
@jackbankson9272 жыл бұрын
Beamng's description isn't a racing sim, it's a physics sandbox. They aren't working to enter the sim market. Beam ng is its own genre. I agree, it'd be cool if it was a sim, but I don't expect them to implement sim features for a solid MINUTE. Thanks for coming to my TED talk.
@epg17142 жыл бұрын
I think the ESC that beamng simulate is the one on road cars. I'd rather want them to add race type of the ESC
@HerrLoeblich2 жыл бұрын
there is actually a function that says "ESC Race Mode" but i don't know if that is what you mean. ESC has three options in most cars in beamng. on, race mode and off.
@runnykals28432 жыл бұрын
That Gran Turismo sound track tho 💭 😍
@TheLTcousins2 жыл бұрын
BeamNG didnt apper from the bloom, the team worked previously on Rigs of Rods, a free soft body physics game. BeamNG is a evolution that took place, it wasnt an exercise.
@RomanTheMexican2 жыл бұрын
seems like this aged astronomiccally well
@fennex75752 жыл бұрын
You can tune the cockpit camera movement in the options if you want! You can even disable it
@0bzen229 ай бұрын
It's amazing how Beam NG can remain so stable. Everything deforms, feedback on each other, and is subjected to immense stress. The physics simulation must be running at insane tick rates, like in the order of a few milliseconds to remain so stable at such high speeds. I don't know how they do it, finite elements, some fluid dynamics, what tire deformation model they use, but it's bloody impressive. The driving model seems to be almost emergent, like being a side effect of the physics simulation. Making an actual usable, fun game out of it, that's a real challenge too.
@martinbernath2 жыл бұрын
For once i have to disagree with you. I would rather have the developers focus on their own thing and continue adding unique cars and maps. I really dont want this game to turn into another GT3 simulator because that would be boring. BeamNG does roadcars better than any other sim out there and racecars are just a really small part of the game. If you want to exclusively drive racecars then there is a plethora of other sims out there, you said that yourself. All of the things you proposed are nice, but it would be a shame if they took away the teams time that couldve been spent implementing things like better ai, weather system with rain or snow etc. BeamNG is my go to sim for just driving around, exploring maps, rallying, offroading, making fun configurations of the cars, even police chases are a lot of fun, ofcourse i like time attack, but its still maybe a 10th of what the game can offer. For multiplayer, BeamMP works fine for the time, ofcourse having it natively in the game would be nice.
@tezla15302 жыл бұрын
It would help the game become more realistic, and would make racing much more fun and fair.
@Nxrth66662 жыл бұрын
the devs are focused on the physics you can clearly see that because most of the latest updates were pure physics updates like when they changed the tire grip. speaking of beammp its so fun to play beam multiplayer i dreamed of it ever since the game "released" 2012. yet the devs didndt care to add it so some random modders decided to take action. i dont think beamng will ever implement multiplayer into the game itself cause: 1. theyd have to host thousands of servers on their end meaning a lot of their profits will have to be spent on that, possibly in the 6 figure marks/ or theyd have to force people to host their own servers which is kinda challenging for non techy people and less stable. if the devs want to implement better physics its the best way to go we already have thousands of modders pumping out scenarios,vehicles,maps constantly. beamng isnt trying to be an arcade game too.. if its difficult then its just realistic. rain is a part of the game as you can see on ETK driving experience map there are wet grounds, the actual rain falling from the sky can be enabled on some maps too in the map editor. beamng wont add random weather events cause we have the environment menu to play for ourselves it will never change.
@justsomemustachewithoutaguy-2 жыл бұрын
I mean... eh cant argue with that. But would love it if the devs reworked the earo because even on some road cars, some of em dont react the way a normal car would when earo is in place. (I mean for example currently in the game, going high speed on a highway with a wing or spoiler makes the car quite unpredictable even though it should have the opposite effect) BUT its the devs decision, I dont really mind if they dont do that. The game is already fun in it of itself so its not like id ditch the game if they didnt impliment it
@tezla15302 жыл бұрын
Also BeamMP glitches alot, especially when the game updates.
@Nxrth66662 жыл бұрын
@@tezla1530 havent experienced any glitches in beamp lately are you running the newest version? and theyre constantly working on it improving it the first version was so bad now it runs great :p
@blueskyjoker29462 жыл бұрын
Currently left any sims for BeamNG and having a lot of fun driving door to door with my friend on Spa or Nord with our custom low power configs. The tire wear and slipstream is the real lack for better racing experiences. One time we managed to go side to side for like 10+ laps on Spa, our fuel went low, but the lack of tire wear bored us so we decided to take a break, jus t because we could't overtake properly on straights 😂
@Ermz2 жыл бұрын
So there's no slipstream/tow/dirty air in Beam?
@jammygamer89612 жыл бұрын
@@Ermz Yes theres none of that currently. The beamng aero is rather basic
@blueskyjoker29462 жыл бұрын
@@Ermz nope, and as i searched on forums, they don't plan to add it yet, just because of complexity. Just imagine, you have to render in real time how wind is changed behind you because your wing is bended 😅 as i understood, the reason why there is no simplified version of it - philosophy of devs. They want everything as close as possible to irl and to make dynamic air simulation is hard as hell, so they have different priorities
@blueskyjoker29462 жыл бұрын
@@Ermz there is still dynamic downforce changes on YOUR car, when you bend bodywork (you can check it in debug menu in configuration tab), but it does NOT affect others, sadly
@blueskyjoker29462 жыл бұрын
@@Ermz nevertheless, i would love to see some simracers compete in serious race on BeamMP, not "haha i crashed you" type of thing, i'm really bored of it
@brachlandmusic2 жыл бұрын
What do the devs actually want for beamNG? I never read much news or devblogs but I was wondering if they ever concidered to shape beamNG into a "fast car"-sim or if they just stick to "openmap and some lovely crappy cars with missions" style of approach. And do they communicate with their community? Whatever direction this game will be heading I already enjoy just cruising some roads and try not to crash too badly.
@SlyNine2 жыл бұрын
It's actually a professional application and they are making a game out of it as well.
@kaledzarzar4532 жыл бұрын
I don't really know for a fact what they want for BeamNG, but I can tell you that they interact with the community more than any other game that I've seen. You just gotta go to the forum, they have (BeamNG team) a special orange tag, and they are active pretty much everywhere, I mean, they don't answer everything but it's not strange that you find them answering to a random user on a thread without any replies talking about (for example) tie rod placement and they answer with why it's done the way it's done or why something behaves the way it does, etc.
@TheRian1252 жыл бұрын
Its more a professional softbody simulation engine that also comes with a game attached to it
@brachlandmusic2 жыл бұрын
@@SlyNine yeah, that I knew that it was just some sort of application first. Hope they keep adding more and more
@brachlandmusic2 жыл бұрын
@@kaledzarzar453 I can think of a lot of devs who should do the same to their player base. So I can hope for the best then. Thank you for answering.
@disracenboi3362 жыл бұрын
Nice Gran Turismo menu music
@anomalous6542 жыл бұрын
If the camera resets as you do to the car, that seems to suggest that you are using "relative" cam; while flexible, suffers from this effect. The game allows the "Driver" cam to adjust their FOV, camera position in the seat and even the camera shake relative to the car in its settings. In the Options menu, there is a "Camera" setting and in there, should be a category titled "Camera: driver". The "Driver" cam settings in BeamNG should address the issues stated about the camera, such as the movement in the interior (adjusted with the "Inertia strength" slider) and field of view (also a slider, but can also use Numpad 9/Numpad 3 to adjust). Field of view and Inertia strength is persistent across all vehicles, but seating positions are not, meaning that you may need to adjust the position of the camera on each car model to your desire (not between configurations of the same car model). This may be beneficial to those that would like to be very nuanced about how you view from inside the cockpit, and readjusting your FOV should hopefully be addressed with this.
@immersiveroleplayguild73872 жыл бұрын
Plus you can modify it further for example move the seat position with WASD in the driver cam as well as setting head tilt.
@raynerkok46912 жыл бұрын
The bolide just looks like a Lamborghini Countach
@nerfgodbigguy14052 жыл бұрын
Bmg is going to be so great when they release the carrer mode there been on it for 3 years ,yes three years ,4th
@karhu072 жыл бұрын
They probably havent been working on for that 3 years, but yeah it should be good since it been WIP for so long
@martinbernath2 жыл бұрын
Yeah the game needs either a career mode or more scenarios. Thanks to its sandbox nature its kind of difficult to decide what you want to do in the game, so it would be nice if they gave us more tasks, missions, whatever you want to call it.
@srp7702 жыл бұрын
Love the Gran Turismo 5 soundtracks in the background
@b9bot1482 жыл бұрын
Is the goal for BeamNG to be a racing simulator? Have they actually come out and announced their intent to be a racing sim?
@kak88952 жыл бұрын
It's not the intent of this game. This KZbinr and his elitists fanbase are wasting their time.
@vilshe74492 жыл бұрын
@@kak8895 Also expecting a car from the 70s to have the same electronics and aerodynamics of today's race cars?? :D:D This youtuber doesn't see Beamng as a driving sim but as a wannabe racing sim. It's misleading. He's complaining about details that don't really don't matter that much but ignores all the little bits of detail that really make up for the game.
@kak88952 жыл бұрын
@@vilshe7449 Right! He's really asking for too much from a small studio with not that big of a budget. How can one want BeamNG to turn into one of these track focused simulator were you exhaustingly circle around a boring looking track for hours draining your mental. Most of these folks don't know that some simulators of today dampen effects you feel on road to make it feel easy on a wheel.
@NicOz422 жыл бұрын
Devs want to bring the most realistic soft-body physics vehicle simulator, which appeals for all type of car guys.
@arcticfoxguy2 жыл бұрын
YES we need an official multiplayer, that’d be cool
@CoreyKearney2 жыл бұрын
Things I want to see to take BeamNG seriously. A decent tire model, more accurate aero, better modeled suspension and sane default setups. And special to beam since it's soft body simulation, some variation in material properties. Like more realistic yield strengths. Like carbon fiber shatters, sheet steel bends.
@Damian-cilr22 жыл бұрын
while the tire model isnt perfect yes,they are trying to make as good as can be before they finish it and add tire temperature and wear,besides this game isnt really supposed to really be a racing game,its a sandbox simulator,and the suspension is as good as can be,if you want sim racing suspension go play a sim racing game not beamng.
@heavyharris55802 жыл бұрын
4:21 Song is "Dream Big" from The Art of Rally soundtrack for those wondering. The entire album is fantastic
@zhlmhd2 жыл бұрын
2nd and nice video as always
@My40Love2 жыл бұрын
Almost 25,000 views in a couple of hours.. great job Ermin, you deserve that
@samuelpersson69962 жыл бұрын
Ermin! You are sleeping on this game man. I love your content but I most be honest, I am 100% sure you have never given Beamng some time just sitting down with game settings. Actually, I bet that the vast majority of youtubers don't. Let me tell you one thing; the interior camera you're talking about, with the FOV being too small. I agree. But since many updates ago you can not only change your interior camera FOV, you can also zoom in, zoom out, AND you can also adjust your seating position in almost all the ways depending on how modern the car you're driving is. All of us thinks the interios FOV is ass, WHY does nobody know this exists? Why does noone sit down to look through what settings there are to play around with? I hope you see this comment and spend 30 seconds of your time in Settings > Camera. It will change your experience totally.
@Sithhy2 жыл бұрын
I know, right? Same reason I dislike Jimmy Broadbent for... He says the FFB in BeamNG is not good but I'm *pretty* sure he has not set it up in any way, while he probably has done so for other games
@ingvarmelgaard27392 жыл бұрын
Totally agree
@samuelpersson69962 жыл бұрын
@@Sithhy Exactly! Like if you would install, say, a wheel and pedals, and you open up Beamng to play with the settings out of the box... it's literally shit and i think we can all agree to that :P But what is special with Beamng, for me atleast, is just how vastly different the game becomes as quick as you get all the little things set up the way you want them to. It's like 2 different experiences. I fucking love this game though!
@Ermz2 жыл бұрын
I've spent hours in that menu. As stated in the video, there is nothing in there to permanently set an FOV for hood camera. I wasn't referring to the interior cockpit camera. Hood camera. Details matter.
@SlyNine2 жыл бұрын
@@Ermz you're correct on that. The cockpit view has an fov slider but the hood view doesn't.
@danbo42632 жыл бұрын
Holy crap, thanks for notifying me that I've been playing this game for almost 10 years
@Nossody2 жыл бұрын
Everyone getting really defensive in the comments.
@HighDefBNG2 жыл бұрын
I think you do a really good job with these vids man. I tried a bit for a while but you are in the groove. Keep it going :)
@2ndLastJedi2 жыл бұрын
Beam is fun as is but the graphics keep me away. The terrible pop in from shadow and LODs and the horrendous aliasing. I have a 3080 and even maxed out I just can't sit through the eye pain that is BeamNG. The development team added triple screen support, so hopefully they keep going and finally fix the visuals.
@LightbulbNoob2 жыл бұрын
Get reshade
@BinkBinkgmd2 жыл бұрын
Get shaders it will help
@JustaGuy12502 жыл бұрын
i actually adore racing in BeamNG in BeamNG you really need to put effort into staying on track, and you can't just floor it and do a lap without ever lifting once
@AK086.2 жыл бұрын
7:35 you can set your fov in settings. also i would love to see terrain deformation soon imagine sliding off the track and putting huge ruts in the dirt or losing control and rolling threw a ditch and the ditch gets all torn up and dirt flys everywhere
@Collindoesdrifting2 жыл бұрын
It seems to me that the two biggest issues with the handling model of beamng is the way the tires and suspension actually "move". If you look closely at the suspension of a beamng car while turning you will notice that nothing actually rotates as it should, it just bends and stretches. This is of course due to the core damage model of the game and obviously fixing this will be no easy task but way I see it, this game is pushing boundaries so naturally there will be things that will require some figuring out. The second and probably most important issue is the tire physics. While they have improved massively in the past few updates I still think the tires have a long way to go. For example, drive a car around on beam then do a few laps on LFS or equivalent and you will see that beam is still lacking a lot of "texture" in the way that the tires feel, not to mention they still feel very lacking in grip at times. I think this is due to the actual jbeams in the tires, basically, the physical damage model is prohibiting the tire model to do its work. This is all just speculation, but I really hope the devs are planning to do something about these issues. *also stop changing the fucking UI it was fine before*
@yhakim22 жыл бұрын
With your suspension point, BeamNG's Flexbody (The mesh you actually see) is mapped onto the JBeam (the collision model). so even if your Jbeam-made suspension rotates as intended, the Flexbody is only stretched. (Hit CTRL-B and look at the Jbeam again) So, it's just a visual glitch, and the physics is fine.
@ArchOfficial2 жыл бұрын
You shouldn't confuse rendering with calculation, I'm pretty sure the very core basic geometry is fine. The soft-body model is just not adequate for real driving simulation purposes.
@svpracer982 жыл бұрын
I still can not believe how much the FFB has been improved over the last 2 updates... especially with help from fanatec wheel updates.
@immersiveroleplayguild73872 жыл бұрын
Agree with most of your points but I'm quiet happy they won't go for "Ultimate Racing Simulator" but rather "Ultimate Driving Simulator". There's enough boring GT "glued to the road" racing in most of the active simracing scene today. It's refreshing to see that they go for "their thing" not trying to achieve what most other sims try to achieve. We don't need the same game again 10 times.
@cmbaileytstc2 жыл бұрын
Yeah, honestly the chance to drive more road-like cars and conditions was why Beam was the first driving sim I ever downloaded. Assetto Corsa was the second because the modding community has provided tons of old road cars and real/realistic roads. I don’t think I’ve ever run a whole race in a Formula or GT car in either sim, 90% of my racing in Assetto been setting up a field of old muscle cars to race down one of the LA Canyons roads or something. Just way more my thing than the circuit for some reason.
@dividedstatesofamerica25202 жыл бұрын
A person with sense, thank you.
@dividedstatesofamerica25202 жыл бұрын
@@cmbaileytstc Because circuit driving is boring as shit to me for some reason.
@cmbaileytstc2 жыл бұрын
@@dividedstatesofamerica2520 Yep. Given the chance in a sim I like racing down 10 or more miles of real(ish) road rather than covering the same 2-3 miles 100 times.
@FerralVideo2 жыл бұрын
I actually had a tire blowout that I can only attribute to overheating. I was pounding out laps in a gently damaged Covet. When I took a corner that I had taken several times before, and BANG. Orange lights turning on and my handling going out the window, and my car going into the wall.
@elguitarTom2 жыл бұрын
I wished they would make a "Driver" campaign / sandbox: Do various bankjobs, steal cars, sell cars, have garage, an income etc. With a big city to explore
@jasonross45262 жыл бұрын
Using gran turismo menu themes goes hard and it needs more recognition
@iamgates76792 жыл бұрын
Ermin, not sure what happened; hope all is well and you’re back for good reasons. I’m happy to see you making new content. Side note: i forgot how JACKED you are. No wonder you like fighting the wheel so much and cranking up the ffb lol Cheers!
@Taz0322 жыл бұрын
Great Video, I like the Ridge Racer Type 4 BG Music in the background :)
@bluej3602 жыл бұрын
this game has the potential to be a racing sim for literally every type of racing
@bradyhenricks66012 жыл бұрын
When I first bought BeamNg I never saw this coming, props for the dedication to an idea
@kernelfunguy65682 жыл бұрын
I’ve been a fan of this game ever since I seen it years ago when it was the original grid map and a handful of cars with default engine noises, I’m so happy to see how far it’s come
@elisteiger69092 жыл бұрын
Love your channel and glad you are back. I hope you can continue doing some work with overtake
@HerrLoeblich2 жыл бұрын
4:27 is that ACC? in 2022 sometimes its extremely hard for me to tell wich sim it is when i just see one replay scene (what i see as a very good sign)