What else would you like to see tested in a future video??
@CHEEZEyCHEEZE17 сағат бұрын
The sniper head shot barrels say they only increase the one shot area, not the head shot damage. Can you test those? Also slugs on shotguns please.
@tonyhammer35888 сағат бұрын
New Subscriber. I am having a hard time getting kills when using the Smoke Grenade. Got any ideas on a good method? Thanks in advance
@trudahkness997621 сағат бұрын
I Honestly cannot even tell if the CHF Barrel is even making a Difference whenever i Use it. I kinda wish we had a Shooting Range for Zombies, but instead of Changing the Distance that Targets are at You can Change them into Armored Zombie Targets or Special Zombie Targets.
@TheCrispyChip18 сағат бұрын
it only seams to make a differance really early on
@flow208113 сағат бұрын
@@TheCrispyChipno i tested it on the new saug, it does help a certain amount: Purple pap 2 Body: 252 Head: 1284 Headshot mp: 1368 Purple pap 3 Body 504 Head 2568 Headshot mp 2736 It does exponentially increase the higher tier/ pap tou have. Combined with the deatshot dead head augment the difference in headshot is for the saug (orange pap 3): Headshot mp 3648 Deadshot mp without dead head aug 4012 Deadshot mp with dead head aug 4213 Note: The mp stands for multiplier (specific barrel damage). I only tested this on the saug because i was curious.
@linhtrantuan16558 сағат бұрын
if you press 2 (on PC) while changing attachment, you can see weapon stats. With CHF you have more weak point damage.
@TheMerlotLine23 сағат бұрын
"It's a no-brainer." Literally! 🤯
@bobthebuilder950923 сағат бұрын
There are a few guns that have single digit ranges, so they could be *arguably* better with barrels that increase range, but even then I’d argue the CHF barrel’s by far superior. It and Rapid Fire combined do add a fair bit of recoil that’d make them unviable in MP, but DPS is king in zombies and recoil isn’t as much of an issue in its CQC heavy environment. By the way, if you’re going to use a range extending barrel, do *not* use the Reinforced one. XclusiveAce has made testing videos and essentially guns have a fairly generous “hitscan” range before bullet velocity kicks in, so they won’t be helpful in zombies save for niche cases like hitting the UFO power towers on Terminus.
@elhomoflow22 сағат бұрын
I‘m in the same boat. CHF isn’t worth it on all guns, I’d say ovoid everything below a 10% increase. Nothing hurts DPS more than not hitting crits. I was thinking about making some attachment flowchart post on Reddit, that mentions what to not choose (bullet velocity, probably idle sway) and what to choose in which situation. If recoil is already an issue, to avoid rapid fire as an example and maybe better ch pose recoil springs.
@djmintyfreshful18 сағат бұрын
@@elhomoflowhit your shots kid
@elhomoflow7 сағат бұрын
@@djmintyfreshful The part-time gangster has arrived to act tough in KZbin comments.
@IsoSpira16 сағат бұрын
Love the video, but you should have texted 1 headshot at each rarity and each pack tier to get a better picture for us... I know this testing can get exhausting especially with EVERY gun... but at least 1 gun at all points. Knowing Activision, the buff is probably different for each gun at each rarity, so saying "it's 21.8% might be off.
@DanCasey810Күн бұрын
Grinding Warzone too! 👀
@crys.17 сағат бұрын
that skin looks so bad damn, was going to grind for that on my smgs instead of diamond, wont be doing it now though
@luxordgaming55312 сағат бұрын
It's definitely too busy of a camo
@_chrisbuzz17 сағат бұрын
I personally prefer long barrel and fmj
@T0nyt0n3zКүн бұрын
Make some dark ops challenge videos. That'll be cool
@TheBlueAngel3117 сағат бұрын
This!
@bigscoop9117 сағат бұрын
Get your shit straight then make the video...
@menacing_egg273210 сағат бұрын
Tf u talkin abt bro it’s fine, why don’t u make a vid