How different was Battlecruiser in StarCraft 2 alpha

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13 күн бұрын

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Пікірлер: 21
@CascaDEER
@CascaDEER 11 күн бұрын
Two abilities still made it to the campaign at least
@chillbro2275
@chillbro2275 11 күн бұрын
I don't remember this at all. And i bought the game day 1 at midnight. So it's fun to hear about.
@gohwl96
@gohwl96 8 күн бұрын
the barrage changed to be against air units
@AntiDoctor-cx2jd
@AntiDoctor-cx2jd 23 сағат бұрын
We've seen battlecruiser in a plenty-good-enough form. If either protoss or zerg players had a unit that good, it would be curtains. Fortunately only the least skilled players get them and rarely use them, despite mass BC being literally undefeated in pro games.
@OpiatesAndTits
@OpiatesAndTits 13 сағат бұрын
Wait i guarantee some BC harass games against Zerg were lost. I remember one in particular where the Zerg nabbed the harass BC’s with neural. But I assume you mean super late game BC switches? Here I swear I saw one on a map dark something with all the red crystals where BC lost. It’s also not uncommon to make BC in TvT. But I get your point the unit seems underused given Yamato is free damage with insane range and teleport lets you keep them alive for repeated repair. Slow build time snd tech lab starport is part of the issue, second even if your upgrading ship weapons your likely to be behind, and third Terran have ghosts and Thors for long range damage. Bio does crazy DPS and can be highly mobile while libs range + high damage make them better anti ground. They can be fungaled, neuro’d, yoinked, and blasted by tempests. Plus they’re kinda slow.
@davidetosi2391
@davidetosi2391 8 күн бұрын
If they wanted to make something fancy they could have made it shoot aoe on two flanks, needing it to fly over the enemy and past the safety of your troops to make massive dmg but bein very easy to target and single out.
@shaunkiyabu2707
@shaunkiyabu2707 11 күн бұрын
Most dog shit balanced unit in the game. Warp that has no research cost. Comes out before zerg can get 3 corruptors off a spire rush. Shoots while moving. But hey zerg OP…
@shootergaming3837
@shootergaming3837 11 күн бұрын
zerg op and not balanced, stfu
@kaijinkazura520
@kaijinkazura520 11 күн бұрын
1 bc dies to three to five queens which the Zerg would have if Zerg macro properly,also corruptor has the vomit ability on building, that shit is strong.
@AntonioLopez-kw3ev
@AntonioLopez-kw3ev 11 күн бұрын
Platinum Zergs cry Terran op when they have to do very little micro with queens
@owenthailand
@owenthailand 11 күн бұрын
There is no way a bc come out before corruptors.
@tsundude4320
@tsundude4320 10 күн бұрын
Make more queens
@keep_walking_on_grass
@keep_walking_on_grass 5 күн бұрын
lets talk about tanks vs lurkers. tanks have low tech requirements hence avalaible in early game. lurkers require a hive to get the +2 range upgrade which increases the range to laughable 10 while siege tanks have 13 standard. and they can shoot when they move. and they are cheaper. I mean, only a mentally ill person thinks that zerg is op vs terran.
@shadowpriest2574
@shadowpriest2574 4 күн бұрын
I mean.... Lurkers are more mobile, they get stealth, they attack faster , have no minimum range and they are produced by the race with the highest economy and best production. Tanks are great but lets not pretend that the Lurkers do not have their advantages. Also, Tanks kind of are tier 2 units for Terran, so while Lurkers require Hive, the requirements for the 2 are not that far apart actually. The only tier 3 units of Terran are BC and Thors. The only tier 1 units of Terran are the Marine and Reaper as far as I am concerned .(maybe)
@chloesmith4065
@chloesmith4065 4 күн бұрын
tanks aren't invisible. tanks don't hit everything in a line. tanks have a minimum range. tanks shoot much slower (lurker DPS is actually higher). tanks take much longer to unsiege. tanks do not have an upgrade that makes them siege and unsiege faster (from 2 seconds to 1.07 seconds if I recall. Tanks take 3.5 seconds to siege/unsiege) tanks do friendly fire splash damage. tanks don't have a support caster that tanks enemy units into your pile of tanks. lurkers don't need to deal with an enemy caster that can put a cloud over them reducing their attack range to 1, which would force them to reposition, except they take 3.5417 seconds to unsiege, so there's actually no counterplay except to emp/snipe the viper before blinding cloud gets out. don't get me wrong tanks are great but your argument here is quite disingenuous. this all doesn't count that Zerg has faster tech switching, remaxing, can bank production, etc, so they can make 60 hydras and morph like 10 of them to lurker much easier than Terran can make tanks (you don't have 10+ factories)
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