Unreal and Unity aren't Level Editors

  Рет қаралды 15,117

Steve Lee (Level and Game Design)

Steve Lee (Level and Game Design)

2 жыл бұрын

An extract from my video, "Why level design is weird, and hard for today's aspiring LDs" - fully video here: • Struggling to practice...
This is part of my Talking About Level Design video series, which I've collected into this playlist: • Talking About Level De...
Twitter: / essell2
Discord: / discord
#leveldesign #shorts #gamedev #unreal #unity

Пікірлер: 66
@PsychoticSorcerer666
@PsychoticSorcerer666
I'm a mapper and modder for a number of games I play. As someone who has modded games like Doom 3, adding in custom sounds, models, and textures is a DREAM in Unreal Engine 4. For example games like Quake 3, Doom 3, and Star Wars Battlefront (2004) are stingy on what herz levels and such sound files need to have to work. UE4 accepts anything. And honestly anyone opening up a game engine disappointed there isn't content already there, the sample projects and starter content is useful for reverse engineering so you can figure out how to make your own game, but it's up to you do the rest. The only thing that holds me back from finishing my own game is the occasional snag anytime I try to think outside the box.
@lanchanoinguyen2914
@lanchanoinguyen2914
game engines are just a executable controled by dynamic libraries or script in text.They come with their own editors and why did you say they can't be used for making levels?
@Owlandbibisguy
@Owlandbibisguy Күн бұрын
I have the power
@caseybennett1385
@caseybennett1385 Жыл бұрын
This is EXACTLY why we have started to watch prior UE “speed level design” videos and laughed our way out before they were halfway done- a scene does not a level make. Much less an actually playable one! 😂
@EchoHeo
@EchoHeo Жыл бұрын
this is why i love source so much
@Andrium
@Andrium
But I do it. Full playable game with Unreal Engine.
@boostedplayer503
@boostedplayer503 Жыл бұрын
I 100% agree, i am trying to become a level Designer but apparently i am alone and have no friends or a team so i had to learn how to do blueprints in Unreal and make enough environmental art so that i can achieve what i can do as a Level designer. Apparently it cost me 3 years so far to get a good level of Blueprint coding and modeling, now i am on your channel to get my level designing started xD. I am also going on with my University aswell. Slowly Slowly winning the race hopefully. ❤️
@Calixj23
@Calixj23
Hello Steve, I hear what your saying about Level Editors, but I've watched a few videos on Hammer and Hammer ++ and although clearly they make level design much easier, I fail to see why UE5 isn't as close to a level editor that a game engine can get. You say UE and Unity start you with absolutely nothing... well, so does Hammer. You have to build a level in Hammer just as you would in UE5. IN UE5 you have mega scans for content, modeling tools for blocking out your level and all kinds of materials. So, I don't understand why something like Hammer or Hammer ++ would be any better than UE5. - Perhaps back in the day, that was the case, but in today's UE5 world, why waste time with a tool like Hammer when you get so much more from Unreal? Please explain. What you're explaining is ver confusing. - And besides, getting your hands on Hammer or Hammer ++ is extremely difficult AND you have to have one of the Valve games loaded on Steam. So, where am I missing the point? I look forward to you clearing this up for me - Thank you!!!
@kodelash
@kodelash
unreal 3 had an editor
@camiloquintero1434
@camiloquintero1434 2 жыл бұрын
Is it advisable or valid to make levels for existing "sample" games provided by those game engines? For example Lyra (UE5)
@elepunto.
@elepunto.
love your in the mood for love poster! first thing that caught my attention
@R-SXX
@R-SXX
Call to arms (or man of war) really kickstarted my environment and level artist career. The editor of those games is soo poweful and I recreated arica harbor, the fps battlefield map, into an rts version and it thought me a ton of how to rework/built sidelines, view strctures and detailing for my other projects. Best thing is, I actually started as a young teenager with spore and the map editor of warcraft 3... Good times. But i dont wanna miss the modern tools :)
@ultrawaveyt5582
@ultrawaveyt5582
I started with minecraft and fortnite making games and levels. I wanted more control and I saw some gamedev videos on KZbin. I watched them and the idea of making levels for games sounded awesome. I decided that I could follow a simple movement tutorial for unreal and make the levels with asset packs. This didn’t work for obvious reasons. A year or two later I returned to the idea of making games after I started following programming tutorials and then Unity tutorials. Now I just love making games. At this point I’m better at programming than I am at level designing lol
@Kwix
@Kwix
Great points for sure. But I would also like to add that there are plenty of marketplace assets with game mechanics that can be used for this. Additionally, it is quite valuable to have game engine experience alongside level design experience, when it comes to smaller studios.
@adamarzo559
@adamarzo559
If you know anybody who is using tools like Hammer in 2023 for their game. You should interview them and ask them why they are using them over the more modern ones because to me to recommend tools like Hammer in 2023, especially with CS 2 around the corner, is absurd.
@F0r3v3rT0m0rr0w
@F0r3v3rT0m0rr0w
As a solo programmer this is absolutely true. I make systems for my games and then look at the "world" and groan every time in agony at how bare bones it looks.
@MastermindAtWork
@MastermindAtWork Жыл бұрын
Do you think it's good for level designers to get an asset pack to work with to build their skills?
@Tryste
@Tryste Жыл бұрын
What about using primitve 3D blocks for the level and a few Asset store package for the systems (FP or TP controller, inventory, shooting...).
@belialren
@belialren
What would I do if I just like building cities and towns, changing the landscape, etc?
@user-uq6un4ts7p
@user-uq6un4ts7p
Hey, I just find dying light 2 dev tools could make game map, are you think this is suitable for level design?
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