I think the point of automatic knowledge is making a recall knowledge check as a free action instead of as an action
@p3ter9000 Жыл бұрын
Pretty useful for identifying monster weaknesses early on without sacrificing action economy
@fazliamri Жыл бұрын
Mastermind Rogue loves this skill feat
@Zedrinbot9 ай бұрын
I think you were a bit unfair to the leap feats / leaping in general. Jumping can be a means to avoid difficult or dangerous terrain entirely, as well as a way to get around enemies (if you can jump high enough, just jump behind them to flank). If the GM has interesting battle maps, they're likely going to include cliffs or balconies on the occasion too, where those feats can get a chance to really shine. Btw, love the little animations you did.
@rmr1754 Жыл бұрын
Kip Up is also a free action. Its a must if you have a master in acobatics.
@ikaemos Жыл бұрын
Hefty Hauler is pretty good if you want to play a golf-bag kind of warrior, with a different weapon for every occasion. Items in bags are stowed, and thus take longer to draw. Weaknesses to specific physical damage types aren't rare, so it's pretty good to wear a varied assortment of weapons on you. Extra points if you're wearing heavy armor, that tends to take you dangerously close to your encumbrance limit.
@eduardoarancibia16911 ай бұрын
Not to mention its like the only way to go full plate + fortress shield.
@harrisonpayne5011 ай бұрын
The only issue is that a lot of tables just ignore stowing rules. RAW, it is a valuable feat for sure.
@Captainpigraven Жыл бұрын
Well congrats. This video triggered me, lol. I feel like you’re off on many of these, possibly even 50% or more. For some of them it appears you don’t take action into account, whether for the number of actions to do the thing, or how it helps reduce actions. For others it’s statements like, “just use a spell.” I plan to come back within the next couple of days and address all these things, feat-by-feat. Lol. But in the meantime here’s a couple examples. Cat Fall - This one jumps out right away. A D? Falling damage in Pathfinder 2e can actually be pretty rough. Finding ways to mitigate it can be extremely useful. While it won’t come up every fight, it will likely come up every level or two. It’s also nearly mandatory once you start flying. Any spellcaster, ranged enemy, or outstanding reach-based melee creature worth their salt is going to be doing what they can to knock flying heroes from the air. This can help mitigate repercussions. Also useful out of combat sometimes. Quick Jump - This and any feat that helps increase distance. These work as both action reducers AND mobility enhancers. Two of the best things to embrace in combat. Sure, you can Leap 5, maybe 10 feet, depending on your speed. But with this feat and that same action, you’re typically leaping 20 or more feat. This is useful because you can leap over large areas of difficult or even hazardous terrain in combat or outside it. Wall Jump - Okay, this feat isn’t really good. Quick Climb is probably better. I’m commenting on this because of your assertion that a spellcaster can just cast fly on you. Sure. But that’s a 4th-level spell. There’s no Mass Fly in this game. You’re encouraging people to spend arguably the most precious resource for any character in the game, a precious spell slot, to do what could be done with one skill feat? Nah. No thanks. Again, this particular feat isn’t great, but the “just use a spell” mindset comes up often. Outside of Cantrips, those are all finite resources. No Cause For Alarm - This is in the running for worst skill feat in the game. The 3-action cost, combined with a pitiful 10-ft emanation, kills this feat dead. Who’s going to spend 3 actions to MAYBE erase a frightened effect that will go away after a round anyway? This is the biggest trap feat in the game, imo. I’ve had this used several times at my table and every time there were multiple better options available. It’s only used now at my table because I increased the emanation to 30 feet in combat, 60 feet outside of combat. So now the Charisma-based, Diplomacy-heavy builds like the Bard and Sorcerer-typically the only builds that can overcome the often high Wisdom DC of many players-can actually use it more than once a blue moon. Kip Up - It’s an A all the way. It’s good on EVERY character. Mod-Dex characters will find they can get seated pretty easily. High-Dex characters, often ranged, need it less frequently but are typically less prepared for the outcomes when in situations where they do need it. Low-Dex melee fighters and even tanks can use it the most. They might be built to take a licking, but at some point even the Champion will be knocked on his bum. You did sing Kip Up’s praises, but this is an A for everyone in the game, not a B. Battle Prayer - This is an A for every non-Divine caster, including but not limited to non-casters in general. It’s a one-action source of alignment damage, with no Incapacitation and not subject to MAP. With a Master proficiency required, it is fair to say most people who take this are maxing out their Religion skill. With Will being the weakest Save on the highest percentage of creatures, a Crit Success isn’t an infrequent result. But the beauty is this triggers weaknesses. Add on the 30-foot range and no manipulate Trait, and this feat is A all in the way. Fascinating Performance - Implementation of this feat is rough. It’s fine for setting up for a round when you know the enemies are around the corner, and it’s solid out of combat. But in combat this sucks. It’s got Incapacitation when used in combat. It also ends when it or any of its ALLIES are attacked. So…almost immediately. Also, Fascinated in combat sucks because they can still use spells against you. So get ready to eat that Fireball, ranged Bard! Also, while flavor text hints at being mesmerized by only one creature, actual mechanics state the fascinated creature just takes a -2 penalty to Perception & skill checks. There’s literally nothing preventing the creature from simply walking away and/or attacking another PC while Fascinated. This feat is solid for a Battledancer Swashbuckler, who needs only beat the Will DC of one of the targeted enemies to gain Panache (even if said enemy isn’t fascinated). Beyond that this is near-worthless in combat. These are just a few that stuck out upon watching.
@Kaziel1919 Жыл бұрын
I think most his advices sounds more like he's facing the game as D&D and not Pathfinder. Difficult Terrain sucks and fall damage could get you killed easily at lower levels. I admire the trouble in making the video, but most advices ignore that only 9 (from 23) classes are casters by default and spells are not as powerful in PF2. In particular the advices about falling and jumping could kill a character, if that said character is on earlier levels they will be killed.
@Roshasis10 ай бұрын
He's really sleeping on jumping. Have a staff acrobat fighter in a free archetype game I'm in and I'm the most mobile thing on the battlefield. Combined with the sudden leap fighter feat it's just so much fun
@bsabruzzo2 ай бұрын
It looks like I might have a new resource for sprucing up backgrounds and magical items and even adding feats to my 5e game.
@tyrfang8 ай бұрын
"There's probably a combo where you can make your entire party hide in rubble. But I don't see it." Working as intended!
@minecraft82yue Жыл бұрын
Fabulous editing! You deserve more viewers and subscribers.
@JacksonOwex11 ай бұрын
Eeeeeeeh, MAYBE if they stop using TTS to voice these. If people are thinking of arguing that this IS TTS just look at 2:16(ish), NO ONE pronounces that the way this video did!
@boomkruncher325zzshred5 Жыл бұрын
Personally, I heavily disagree with Cat Fall’s placement, because fall damage in PF2E is way more of a problem in the system than in DnD for example. So trivializing fall damage or outright negating it means your character can do a lot more acrobatic stuff and has far more movement options that they can exploit for their own benefit. Definitely A tier IMHO, more movement options means better strategy, something any character can benefit from, provided they train in Acrobatics to match the prerequisite.
@polbecerra7918 Жыл бұрын
Absolutely this, every character MUST take this, as long as they are trained in Acrobatics.
@tinear4 Жыл бұрын
Based on his ranking of this feat and the various climbing feats, I’m guessing his GM doesn’t put a lot of altitude variation in their battle maps. Put the bad guys on top of a step slope and suddenly Combat Climber becomes a must have for your martials, and a pit does the same for Cat Fall. … which is fine, but it means YMMV for the skill rankings.
@BlueSapphyre Жыл бұрын
It’s definitely a very situational skill feat. If you’re only playing on flat maps, it does nothing.
@eduardoarancibia16911 ай бұрын
Fall damage is rarely a problem. TAKING fall damage, however, is a big problem since it makes you prone.
@AJarOfYams11 ай бұрын
11:23 I couldn't find Proverb 16:72, so have Proverbs 16:17 instead. Proverbs 16:17 (translated) - "To steer clear from evil is the way of the righteous, to guard one's path is to preserve one's soul."
@marcincaputa1710 Жыл бұрын
kip up is must have... every time you get tript you just stand up for free not trigering AoO
@SirGucinnio10 ай бұрын
Cool video, though I don't agree with some like Quick Jump for example. Hefty Hauler is actually a must have for some builds. Especially if you are considering stuff like Fortress Shield (5 Bulk), but otherwise an F
@chase38035 ай бұрын
I've watched this video several times. As a new player coming over from DND the sheer number and nuisance of skill feats is daunting. Definitely appreciate the time and effort
@hanskrill5625 Жыл бұрын
Great production! Professional level use of graphics etc. Also great content, but the production value just stood out with only so little views. Keep it up and I'm sure this will reach way more people. Consider me subscribed.
@JacksonOwex11 ай бұрын
Great production?! It's done with TTS. How the hell is that great?!
@borg28610 ай бұрын
Additional lore(Warfare Lore) lets you have an increasing initiative bonus with almost no investment. Perception is nearly impossible to improve, so this stands out
@TriangleMan34 ай бұрын
Hefty Hauler can be a great feat early on especially for low STR casters that want to carry a bow, a real weapon, and a med kit. Bulk can add up fast and this is a helpful bridge until get a few levels and better gear
@flameloude10 ай бұрын
6:15 back up. Hearty hauler is quite useful. It takes two actions to retrive anything from a spacious pouch. Hearty hauler allows you to carry it on you using only an action to take it out.
@archmagemc3561Ай бұрын
Your wrong on how Quiet Allies work and if you want to stealth its a solid A. How it works... The rogue with it, who is the best at stealth, will have.... lets say at level 8 when you get this.... 8(level) + 4(dex) + 6(master) + 1(item) + 4(Greater cover) stealth bonus. (Greater cover gives a +4 circumstance to stealth, its often forgotten about.) for a total of 23 before the roll. Now if the DM doens't use cover and greater cover isn't included, thats a 19 instead. They, AND THE REST OF THE PARTY must roll individually and if any of them fail, everyone fails. And most party members will have anywhere from a +11 to a +19 if everyone is following the expert or using their own stealth. So lets put this in a party of 4. DC to make is 28 at level 8 vs a high perception enemy. Champion has a 20% chance, Rogue a 50% chance, Wizard... let say a 35% chance, and alchemist a 40% chance. In this circomstance you have a 1.4% chance of everyone making that roll. Now with quiet allies.... The champion following the expert, and thus the person making the quiet allies roll would have instead... 8 + 0 + 0 + 0 + 4 or a +12 to their roll before they roll. However if they succeed, everyone succeeds in the party instead of needing to roll individual rolls. (Those doing Avoid Notice can still roll stealth for combat and get their stealth bonuses there.), The roll to beat for creatures of level 8 with high perception is 28. Sure thats a 16 or higher for the champion , but if he makes it the party wins the stealth encounter. If not, everyone has to roll and even on a 28 the rouge has a 1 in 4 chance of failing themselves. If the champion then invests in some dex or gets an item to boost their stealth rolls like a shadow rune, the party's chance of stealthng goes up a lot. If the DM doesn't include greater cover, the champion is rolling with an 11 and thus needs to roll a 17, but the rogue is going to fail half the time anyway and the party to varying degrees, so the chance of success goes up if only the paladin has to roll even though the chance is 20%. And remember the bigger the party, the better quiet allies gets. Jump stuff is also very good at low levels before you get flight. A lot of battlefields have stuff you can jump onto or over in most APs which can waste entire turns of the enemies if used correctly. Even then jump is useful even with flight as you can move much faster with it than you can fly in most circumstances. Flight eclipses jump feats if a 2 action cloud jump + grapple doesn't get you to the target your trying to get. (Or 3 action cloud jump to get you where you need to go.)
@lkaszu65996 ай бұрын
"Quick jump is F" - someone who clearly never had to long jump in combat where every action matters! :D
@obamabiden6 ай бұрын
yeah i get a lot of use out of its even better archetype counterpart: Ghoul leap wish the vertical was better but nothing's perfect
@FacebookAunt6 ай бұрын
Quiet Allies seems dumb but is brilliant. If you alone are sneaking the chance that you roll a 1 and likely crit fail is 5%. If your party of 4 is sneaking the chance that at least one of you rolls a 1 and crit fails is 20%. If you are a party of 6 that goes up to a 30%. With Quiet Allies your chance of the party rolling a 1 is 5%. Of course if the guy with the lowest modifier has a modifier of 0 that a not great chance of success at level 2 when you take the feat, and is worthless at level 10+ where he's probably only going to succeed on a nat 20. The secret there is that your party doesn't use stealth if you have people with a 0 modifier. If your party wants sneaking to be part of their toolkit you have to plan for it as a party. Everyone who isn't already a skill monkey should take the level 3 general feat Untrained Improvisation (or level 5 Clever Improvisor ancestry feat for humans.) You can't be good at everything, but Untrained Improvisation means you won't be awful at anything. That's priceless.
@cris5555 Жыл бұрын
Holy shit, I told myself I would not watch the full video because it was 53 minutes, but here I am now, knowing about all the skill feats in the game lmao
@pocketwatched Жыл бұрын
Me and my rooftop assassin character are insulted at how you rated almost every single one of his skill feats as F xD
@GearedUpGames Жыл бұрын
It means you found a build where they work!
@pocketwatched Жыл бұрын
@@GearedUpGames I haven't played with him yet, so I don't know if it will actually be practical at all 😅. However, the moment someone tries to catch me while I'm running away on the rooftops, they'll realize just how far out of their league they are.
@tomasmontecinosloyola2740 Жыл бұрын
could rank class feats? preatty please
@kyros9058 ай бұрын
Hefty Hauler can be very useful when your equipment is extremely heavy. A Fortress Shield is like 5 Bulk, and Gunslingers carry tripods.
@nutmeggnog3966 Жыл бұрын
i think you should prob read automatic knowledge again lol (its free quickened for your assurance knowledge)
@krystofsvarovsky7456 Жыл бұрын
It seems to me that you have rather dull battle maps. Since we incorporate elevation into our maps, I place much higher value on feats like jumping, climbing, and falling
@rod43097 ай бұрын
8:50 no joke: i have a jump build... but it just uses buffed leaps, never really using long jump / high jump
@robduxk25554 ай бұрын
Could you make a version with them all on the tier list for easy reference? In any case great vid
@mr.cauliflower35368 ай бұрын
Battle medicine actually gives the affected ally immunity to that effect from you, so having multiple people with battle medicine is welcome.
@vehemetipolygoniae2197 Жыл бұрын
Holy, really nice production value there, mate
@Llurr-e9n11 ай бұрын
Continual recovery has the word continual in its name, implying that you can continuously keep using it. It's very clear to me that it allows you to treat wounds as many times in a row as you want, and that this is the intended design. Medicine feats in general are almost all significantly better than the vast majority of other skill feats.
@TheRadBaron Жыл бұрын
someone mentioned hefty hauler is good for warriors, but it's good for alchemists also, since they need reliable access to items they prepared in advance. also, all of the jump feats you put in F are incredibly useful if you have snares or decent athletics or ever encounter bad terrain or gaps in a bridge or rooftops or(...) In short, jump is really useful, particularly with the new rules, and if you aren't using it, you should probably be thinking about ways to
@Roshasis10 ай бұрын
Especially at lower levels. Fly is a 4th level spell. And flying has several drawbacks anyways.
@SkarmoryThePG7 ай бұрын
I need ot point out that the one-action repair with Legendary Crafting and Quick Repair doesn't include the actions needed to remove the shield, place it on a surface, and replace after.
@alarkhar6 ай бұрын
Small objection: Quick Swim gives you a swim speed at high proficiencies - combine it with Underwater Marauder and you're just THIS short of an actual aquatic race.
@deathracoffee6 ай бұрын
Hey, can you give us this list in a spreadsheet? Really cool thing, I would love to use for my games.
@JohahnDiechter5 ай бұрын
Hefty Hauler is A tier when you have characters with lower strength that use a lot of consumables.
@AresiusMajere9 ай бұрын
If you're playing a heavy tank, Hefty Hauler is good.
@cydthemagi Жыл бұрын
Be a Grippli with all the jump feats, and have fun
@freejazz24043 ай бұрын
If I have enough acrobatics on a character, there's not a chance in the world Cat fall won't be my auto pick A+ skill feat. Kin up even better.
@WDSalomeaАй бұрын
Still work? How much change (30%, 50%)?
@murdersaurus13972 ай бұрын
Having attempted to use No Cause for Alarm before due to its thematic appropriateness for a character. 3-actions makes it awful. For the specific situation where your allies are all in range and frightened: probably awesome, but I've never had that situation occur in years of playing.
@rod43097 ай бұрын
Is there a list that shows all the feats in each ranking? it would be easier to understand your ranking if i can see all of the things you ranked together. This being both out of order(not best to worst or vise versa) and not showing the things you've already ranked on the A-F chart in the background makes it hard to get my head around.
@JDRB423 Жыл бұрын
I've been waiting for this!
@Reekloose9 ай бұрын
I disagree with Discreet Inquiry being so low. Our DM is the type that watches our every move and waits for us to screw up, so if I were to ask around about some dubious character and *not* get backstabbed in an alleyway for knowing too much, this feat is a must. Edit: typo
@IDaniels-c7s3 ай бұрын
I would like to Counter with Quick Jump……Imagine an Anadi Guardian…..Long Jumping…..Then Shape Changing…..and then Grappling with Hampering Sweeps active
@redsaraleeroy1602Ай бұрын
update for remaster when?
@hekilightbringer298 Жыл бұрын
Quick climb was quite useful in our campaign. It is a big difference if you need 3 or 6 turns to climb the fortress wall for example.
@hekilightbringer298 Жыл бұрын
because if you read how Climb action actually works this feat basically doubles your climb speed.
@santibionicle Жыл бұрын
backflipping into the enemy fortress is something Im doing next character for sure
@alarkhar6 ай бұрын
Not to mention that at higher proficiencies Quick Climb actually gives you a Climb Speed - i.e. "no more need to roll, I'mma go up."
@JacksonOwex11 ай бұрын
4:26 This is the most ironic part of the whole video! I'm not even past this point but there's no way anything tops this irony!
@yg.theman Жыл бұрын
This is done so well but the advice is so garbage I don't understand. Does this guy actually play Pathfinder? Or is he new to it?
@undrhil Жыл бұрын
Will the channel description does say making bad guides so that you can get good LOL
@williambrockmoller72739 ай бұрын
Can someone chart this
@dinosnider6809 Жыл бұрын
Hi. New PF2 player here. I feel like PF2 (and Remaster) did everything right vs PF1 -except feats. That you need Expert skill for L2 skill feats (and Master skill for L7), when you need to be L3 (and L6) to qualify, makes zero sense. It makes feat selection - and onerous retraining - sooooo much harder than need be. The feats are not well balanced, either. I found if I apply the RPG NET color code rating system, with red/worst meaning down one level, and blue/best one up, sooo much better.
@fey9915 Жыл бұрын
there are archetypes that grant you expert at 2
@travisbaggett28136 ай бұрын
Investigator and Rogue can also become Expert at a skill at level 2.
@dinosnider68096 ай бұрын
@@travisbaggett2813 Yeah, but it turns character generation, with level progression, into a skill testing question. I cannot tell you just how flummoxed we all were. And the RPG BOT review of feats shows there are only a few effective feats - and many dead ends. And some L1 feats cannot be relearned. I can't recommend it to newbs.
@polbecerra7918 Жыл бұрын
Man, I am so sorry saying that, but from my point of view, I coun't agree less on your classification. As I see it, either you have just started playing PF2E or we play the game much different. While Cat fall is a must have forager gets outdated at lvl 2, as gold progression is made. Combat climber and quick climb are also pretty good, as at higher levels it automatically upgrades to CLIMB SPEED, which is amazing to have. Also fascinating performace it seem amazing but actually its pretty lame, as with just by making an hostile action to ANY of its allies. And OMFG... Quick Jump is ABSOLUTELLY AMAZING, its a must have for anyone attempting to jump seriously, as in my 4 years playing pf2e i have never seen anyone in my party attempting jumping in combat without having this feat. And quick repair... you will never do it in combat. let me explain myself: a character who wields a shild it will almost surelly have a weapon on the other hand and, to repair something, you must have a repair kit on your hand soooo, you must drop your weapon (0 actions), take out your kit (2 actions) and then repair your shield, ending your turn disarmed and triggering reactive strikes with almost everything, as you most likely are the frontlane of your party. Furthemore, clases who most likely wields a shield dump its intelligence, so you will most likely never have this kind of build. For other clases... well, the standard repair activity its just 10 minutes, the same time as refocus, healing and another bunch of things, so its not really penalizing you that much. Man, if you rated A for quick squeeze for rogues (with I still strongly disagree, but anyway), you most also rate Recognize spell as an A for every spellcasting class, specially mages and witches, as its a prerequisite for counterspell, right at level 1, and dont have to wait for lvl 16 for the mentioned rogue skill. That also applies to quick recognition Quiet allies its also an amazing feat. If one party memeber is discobered, actually everyone is discovered, so you are just multiplying the chances of the party of succeding, as you just make 1 roll, not 4 or even 5, depending the size of the party. Foil senses its also a must have any stealth build, or everything you work around becomes useless as soon as an enemy has an special sense, such tremorsense, otherwise you are like a lighthouse. Swift sneak its also a fcking must have!!! Moving 15 ft, or even 10ft while sneaking so sooo bad Man, kip up its one of the best feats on the game... Not you just get to make an action for free, BUT YOU DONT TRIGGER REACTIONS!!!! Soooo, you just fallen unconsious, the healer healed you a bit, just to fall again as soon as you try to stand up as you will trigger reactive strike (supposing the enemies have it, of course), and thats just the most obvious but not the only one, as the GM can also make the monsters trip PJ. Wall jump its not a terrible feat, probably not an amazing feat, but absolutelly not terrible. Furthemore, ITS SO FUN!!! But please, dont compare a thing you can do infinitelly with something which costs a resource, 2 actions to cast and 1 action to mantain every turn (which then you fall and, if you dont have cat fall, you take damage and land prone, and trigger reactive strikes when you stand up if you dont have kip up, all terrible feats as you call it). But now seriously, I'm starting to get angry. Sure, with cloud jump, if you have 3 actions and 40ft movement, you can spend your full turn jumping 120ft horizontally (just if you took quick jump earlier, otherwise you must spend an action running, so you will only jump 80ft with the same hypothesis. Again, a shitty feat for you). Risky Surgery is just amazing, nothing more to say, as it is most likely a guaranteed crit success. Armored stealth is never used, as you only get a penalty if you dont have enogh strength, which means you have high Dex, so you are not wearing heavy armor and dont have any penalty. Or maybe you are just wearing a noisy armor, in which case, just switch armor. Exhort the faithful is also soooo bad.... its just YOUR faith, so its not just situational but also i think it must also be granted by the GM. Even all this I have said, the video was very good, I just hoped you put a little bit more effort on the information being precise and well clasified that to the animations and effects, that are just amazing, so clean and well done.
@Iceblade26911 ай бұрын
Say that again is great on a gymnast. Combine that with disarming flair, and you got two reactions that give you panache. Demoralize isn’t that uncommon either.
@colinrobertson75809 ай бұрын
Risky surgery is great at higher levels when the bonus for critical success is much greater than a d8
@JacksonOwex11 ай бұрын
9:40 Why should people just be able to do it?! I know PLENTY of people who can't read lips!
@AvenKallan3 ай бұрын
Cat Fall in D? I'd put it at C, very seldom do I encounter an adventure that doesn't have some risk of falling and that damage reduction can be a big help. If you're going to be Legendary in Acrobatics it should be an automatic pick up. Same with the Climbing skill feats.
@T800BR9 ай бұрын
You did quick climb and swim dirty. swim and climb speed could be nice.
@AtanasPanaiotov6 ай бұрын
I like my jumping-based champion build. :(
@tabletopgamingwithwolfphototec11 ай бұрын
Solid video. But you still use the pf 1e core rulebook image instead of PF 2e core rulebook image.
@JacksonOwex11 ай бұрын
10:49 Because people should be making their games more memorable instead of just "I walk up to the goblin and attack him... twice! Oh wait, it's PF2, so I have a third action!"(I am NOT knocking the 3-action system(or PF2), it's my favorite part of the game!) 11:22 I was JOKING about playing in a hack-and-slash dungeon crawl game but it REALLY seems like that's all you have experience in! If so, YEAH, a LOT of feats are just useless!
@nathanstruble21774 ай бұрын
Reading lips should be a thing you can just do... Ummm... No? That shit is hard as fuck!??
@FluffyFailure09 ай бұрын
Is anyone else using this to play character skill feat bingo?... :3
@ItsFerreiras9 ай бұрын
13:43
@JacksonOwex11 ай бұрын
23:51 Superstition Barbarian any one?! Heck, even a low magic game! This is already enough cases to make this a C tier feat! What do you mean you need more reasons?! Fine!!! You used up all your spell slots so you CAN'T cast Comprehend Language!!!
@SigurdBraathen Жыл бұрын
What a feat of a video!
@ItsFerreiras8 ай бұрын
32:09
@luc18298 ай бұрын
LOL why does he hate jumping so much?
@GearedUpGames8 ай бұрын
i'm testing a jump build lol. you'll see more of that soon
@luc18298 ай бұрын
@@GearedUpGames looking forward to it. I find leaping or jumping to be a good way to get around difficult terrain
@ItsFerreiras8 ай бұрын
Sf 33:17
@ItsFerreiras8 ай бұрын
33:45
@ItsFerreiras8 ай бұрын
34:35
@ItsFerreiras8 ай бұрын
34:50
@ItsFerreiras8 ай бұрын
34:55
@ItsFerreiras8 ай бұрын
35:26
@JacksonOwex11 ай бұрын
13:32 You read this feat ALL WRONG TTS man/dude/guy/disembodied voice!!!!! Your GM must have rolled poorly on your check to Decipher Writing, if only you were a "Student of the Canon"!(I'm counting PF books as Sacred texts so SotC applies here lol) 21:02 Insert "NOPE!" meme here!!! Well, more accurately, that is NOT ALL it does! Kids, if this doesn't encourage you to learn to read I don't know how to help you, and if you can't read this was a waste of time because you can't read! 21:54 Um... Yeah, why move full speed while sneaking in combat! I thought combat happened a LOT in TTS guy's games but apparently not. It's more likely he thought that people should just be able to move full speed while sneaking anyway!