Remember guys that this list is just made for fun and is 100% my opinion. Let me know if you agree or disagree with my picks and what you think your characters best moves are!
@TheAnslam4 ай бұрын
Reckon for Hwoarang it's a tossup between B3, JFSR, and RFF DF3
@Taystesouth4 ай бұрын
For Azucena you chose good picks, but I would choose Lib d44, ff3, ff3+4 or db34. 1+2 is good but I rarely get the ch, and the range isn't good. I hardly ever use it. I actually prefer her bt1+2. 4 1 into bt1+2 Her b3 as you say, very good and good to frame trap. On block follow with u2 for some successful ch ws1 is obviously amazing just to throw out super quick and see if you get ch's But for my picks Lib d44 is so hard for people to react to. Mix it up with lib1+2 if they start ducking to launch them into an 80 dmg combo. ff3+4 so underrated for me. I hardly ever used it, other than at range. Then I realise the power of it to be used at mid or even close range to pressure and get into Lib nicely. ff3 is her best launcher imo 77 damage out of it and it's got good range and i15 db34 - it's annoying when people block it but likewise people hate getting hit by it.
@LowBackPain944 ай бұрын
In the intro you should say "every character has hundreds of moves... except Claudio..."
@30ajgo4 ай бұрын
How dare you not even give Paul’s death fist at least an honorable mention. This is blasphemy. This is madness. This is ludicrous I tell you. Id never seen such uncivilized behavior on a list. Not a bad list overall tho.😁
@etdaalpha4 ай бұрын
Id probably say for nina her 1 jab since it allows for u to start frame traps cause u can do 1 into downforward 1 beating everything except armored moves
@mihu.964 ай бұрын
0:57 Jin 2:17 Kazuya 3:03 Reina 3:57 Devil Jin 4:41 Paul 5:26 Dragunov 5:50 King 6:24 Victor 6:47 Leroy 7:39 Kuma 8:12 Claudio 8:39 Yoshimitsu 8:57 Alisa 9:31 Jun 9:51 Law 10:22 Lars 11:00 Xiaoyu 11:30 Jack-8 11:48 Nina 12:09 Asuka 12:20 Lili 12:36 Whoreang 13:24 Brian 14:05 Azucena 14:40 Raven 14:49 Feng 15:22 Steve 15:37 Leo 16:17 Shaheen 17:03 Zafina 17:15 Lee 17:53 Eddy 18:16 Lidia
@ZoroGaming0954 ай бұрын
Doing gods work out here
@gabevive714 ай бұрын
Whoreang? Lol
@3ASY3554 ай бұрын
**Whoreang** 🤣🤣💀
@aryanburnwal23714 ай бұрын
You got beef with hwoarang😭
@YungSkrrt4 ай бұрын
thank you but whats up with the hwoarang hate 🤔
@karakurikurikara4 ай бұрын
take a shot everytime bro says “one of the best moves in the game”
@seanbrown70834 ай бұрын
I’d be dead
@feedbacker88183 ай бұрын
Considering there are likely thousands of moves in the game. Id say one or two for each character is still a very small percentage, and definitely count as "one of the best in the game"
@TheJaminator128Ай бұрын
Well if you think about it, almost every character has at least 100 moves (except for 3) and there's 32 characters in the base game, so we can say the game has well over 3200 moves, and this video is focusing on the best one for every character, so 32 moves total, thus these moves are the top 1% of all moves in the game.
@CD44F4 ай бұрын
Special mention should go to Jin’s 2,1,4 string. 10 frame start up, high-mid-mid, safe on block, last hit is delayable, and has a guaranteed follow up on counter hit. You can literally poke at opponents with it all game long
@Doctor...7-g8j4 ай бұрын
Honestly mishimas in general have the best jab strings overall, kazuya 112 is probably the best move in the entire game
@CD44F4 ай бұрын
@@Doctor...7-g8j the Mishima 1,1,2 is definitely goated, the fact that Jin’s 2 is also 10 frames and has an extension that can put him into stance almost makes his jab obsolete, at least for punishment
@RivalFaust4 ай бұрын
All you have to do to counter that string is sidestep duck right though
@CD44F4 ай бұрын
@@RivalFaust sure there’s counter play, still one of the strongest strings in the game just on a technical level
@Dr.Happy114 ай бұрын
@@RivalFaust "sidestep right duck"? it's high, mid, mid amigo. plus, most chars cannot step an immediate 4 extension, only the delayed one. Honestly, even with its "counter play", that string is way too stong. Considering how good King 2,1/1SS Yoshi 1,1 are, and how insanely broken they would be with a safe, mid, very delayable counter-hit KND extension that the vast majority of the cast must respect on block, since they can't step it, this is definetely one of the best "frame-advantage" tools in the game. If any other char had this string, they'd instantly become S tier, and the fact that of all the chars it's Jin that has it, is completely ridiculous.
@killjoy_ao46534 ай бұрын
I'd say Lee's best move is FF3. Full combo outta heat dash, safe on block, 14 frames, diabolical
@BloofyDawn4 ай бұрын
nah gotta be acid rain IMO
@KennyCombo4 ай бұрын
Thats why tekken so cool I personally think lees 1+2,into hitman is his best move safe on block counter hit launcher
@johnnymonsterrrr4 ай бұрын
@@BloofyDawn amazing move but hard to pull off consistently for many players, FF3 is legit goat. Love that move
@NaisanSama4 ай бұрын
even tho I still play tekken 6, I can agree, it's pretty long range
@IWantToStayAtYourHouse4 ай бұрын
Acid rain? Best 10f punish in the game
@christopherdesbaux59504 ай бұрын
Being a Yoshi main makes these videos a bit pointless. Best move? FLASH. Move that needs to be nerfed? FLASH. How to pick the bes...FLASH
@Follow.m3.for.mor34 ай бұрын
Flash stronk
@CosmicVoid4204 ай бұрын
df2
@GRMuchoDinero4 ай бұрын
As a Yoshi main myself ,i give my vote to Sepuku for being the best move in Yoshi's kit😂
@christopherdesbaux59504 ай бұрын
@GRMuchoDinero especially a when you're just about to win 🤣🤣
@saafff54654 ай бұрын
flash is already nerfed.. no need to nerf it again
@BuckshotBill1184 ай бұрын
Hwoarang's best move is either flappy kicks (RFS f4), an 8 frame counterhit confirmable launcher, that can be mixed into mids for safety or RFF df3, a half-screen, tracking heat engager that is plus 1 on block, so you get hit if you try to jab it. JFSR is better, but the execution requirement makes it a harder option for new Hwo players. JFSR is -8, making it a safe launcher that launches higher and for more damage than either b3 at -19 or Skyrocket, which is -18.
@Chris_Da_Prince4 ай бұрын
I would add Black Kite to the mix because it’s his main get in tool and it’s a mid that plus 1 on block and is a great heat engager
@danielrodriguez22094 ай бұрын
RFF DF3 is his best move, amazing move, Your comment is top.
@dova31624 ай бұрын
You should do a list ranking the most stylish STAPLE combos(each character has to atleast two staple combos that appear in every match up)idk I think it would be a dope video
@CalebAdams4 ай бұрын
W idea
@OctopusH2O4 ай бұрын
I agree but instead of staple combos, hard combos like bryan’s qcf 3 loop one
@dova31624 ай бұрын
@@OctopusH2O yes I totally agree although I'm sure thats something TMM will do especially cause he's picked up again recently and has been doing insane combos
@RichiePajooh-r8i4 ай бұрын
people say shaheen is easy but he’s not if your trying to get his best bnbs which require ws3 loops and a lot of stealth step cancels and wc moves. Going for 2 to 3 reps of ws3 is insanely hard. It’s the combo you see pros dropping even. Without it and no stage gimmick, heat, rage etc you are lucky if you break 70 damage.
@das3tins7684 ай бұрын
@@RichiePajooh-r8i BRO SO TRUE. i was always told that shaheen is easy af but it took me near 20 minutes to even get the stealth cancel ws33 combo correct. I come from Jin & Kaz, this by far was the hardest combo i did.
@raphtheboygenius4 ай бұрын
I don't speak for everyone when I say this, but it could be worth working on your verbiage. For every character, you said their move is one of the best moves in the game and that's kind of the point of the video, so it may be worth just using different phrasing. I personally found it annoying, but that could just be me so don't take this personally!
@dogboyton31664 ай бұрын
I only noticed after you mentioned it, but I can see where you’re coming from
@Dead-Eyed-Man4 ай бұрын
The video is about each characters best move on their move list. Some moves are better than other character’s move lists (a.k.a. In the game). The rest are only in comparison to their other moves. He probably just thought this was obvious, but I guess it couldn’t hurt to specify if that helps ppl.
@BeretBay4 ай бұрын
I personally didn't mind, but that's a genuine critique. Improving that will help the video quality.
@fiveam86264 ай бұрын
Bruh. This video feels like a Google search with actually backed up info
@IanWantsaCookie4 ай бұрын
To Clarify, Shaheen ws1 is not a CH launcher, its only +14 and you can connect to his heat engager, but he cannot launch from that even from CH.
@joaomarcosgsp75154 ай бұрын
He can't launch even with heat dash. It only gives guaranteed follow ups (wr2 and b4)
@thalonewolf14 ай бұрын
@@joaomarcosgsp7515Shaheen's b+1, u/f+1 and SNK 1+2 all launch off of a Heat Dash.
@goatnoodles91624 ай бұрын
"only kuma has a mid electric" Grandpa: hello I'm back
@kohai-kun92614 ай бұрын
Resident Leo main chiming in; Leo's back+1 would be my choice. It leads to some of Leo's most damaging strings during combos, has good reach, can transition into stance, has follow ups that can be delayed, and even has some evasion (even though that aspect is more 'jank that works in very specific situations' and less 'reliable attribute of the move'). don't mess with us Leo mains... there are dozens of us. DOZENS!!
@TedBrekken4 ай бұрын
b1 is definitely up there. Having watched a lot of top Leo players though, like Madura and Ayorichie, I think the answer must be df2+3. It's consistently used in several ways by nearly all the best Leo players.
@Mironderrr4 ай бұрын
@@TedBrekkenI’d say it’s bok 2. Safe mid launcher for a huge damage. It greatly fits evasive bok stance
@grantgarbour4 ай бұрын
Correct answer is db2. Long range, safe, hit confirmable mid. Tracks to her weak side for a high damage heat dash launcher or a high danage wall splat. Applicable in most situations I don't think b1 does enough by itself and it's followups are risky if the opponent guesses correctly. And even if they don't knk stance isn't that scary by itself. Of course it's a good combo tool but that's not really what the vid is about
@TedBrekken4 ай бұрын
@@grantgarbour Yeah db2 is definitely a strong contender. It’s hard to hit confirm though.
@InnerTriggerer4 ай бұрын
Leo main since T6, I go for B1. df2+3 is one backdash range and it's kill all the good of the move right away. db+2,3 is not 100% confirmable, even in practice tool. df+2 is good but so sad that Leo Juggle damage is very average and wall damage is overrated (incurrent state) since all the top character can do as much if not higher damage. But b1 is absolute core tool that shape Leo gameplay.
@Xenoxion4 ай бұрын
"It's flash." Yes, yes it it. That move is so overpowered that it is one of if not the best move in the game. A six frame luncher that can hit you just for standing too close...
@Rius91064 ай бұрын
That argument is kinda dumb imo. So how about long range launchers then, those hit you from range 2 just for walking forwards...
@Xenoxion4 ай бұрын
@@Rius9106 it's not so much the range that's the biggest issue. The issue is that the move is 6 frames and that it launches you. It's a move that completely changes the dynamics of the fight. You have to be very cautious of how you attack Yoshi because he can flash you at any moment, and if he hits you, you get punished hard.
@Rius91064 ай бұрын
@@Xenoxion well, that is what that move does and has done in past games also. How would you change flash?
@Red-Spit4 ай бұрын
9frames on NSS, heat to launch. it also gets bigger hitbox (Almost AOE) (-12 on whiff) (+17 on block) On SS, 6frame and only guarantees b2,2 to heat engage or df1,4. And must be basically touching opponent. (-15 on whiff) (+14 on block)
@WorldYoshi4 ай бұрын
just block it
@RiggedSam4 ай бұрын
As one of the 5 Zafina mains in the world I'd like to say her 3 is her best move. It's fast, gets you into stance and serves as the bread and butter for her gameplan. But, forward forward 3, downforward 1 in stance and 1+2 in crow are great contenders as well.
@ntope0014 ай бұрын
This was fun. Jin d2 is also an honorable Mention
@Tachyon100074 ай бұрын
i'd agree but all tournament players say it is reactable sooo... i guess we need to git gud?...
@ntope0014 ай бұрын
@@Tachyon10007 lmao, I guess
@aren59004 ай бұрын
@@Tachyon10007 zafina's d3 is also reactable at the highest level, but still. those moves are really fucking good to throw out once in a while
@tarimustdie4 ай бұрын
@@Tachyon10007it’s easily reactable offline, but online connection can mess that up
@baconbitz78044 ай бұрын
@@Tachyon10007if it’s so reactable, no Jin mains should have an issue with it being increased to i28 right?
@ericpark82864 ай бұрын
As a Shaheen main, his best move is definitely d 3. Its a 16 frame high dodging low that gives shaheen so many options. He can move into stealth and gain plus 4 frames, or he can stand in crouch and do a slide or mid 50/50. The character doesn't have electric type of one move win everything type of moves, but his d 3 is definitely the most well used moves. Not to mention it catches SS very nicely too.
@Pyro_Kutaragi4 ай бұрын
I'd agree with King's Giant Swing, even though the tracking is probably gone, the fact that King can now do Wavedash just means that mid to high skill level king players can basically track you from a mile away. Wavu wavu wavu wavu grab
@harpot6784 ай бұрын
I think for low to mid levels of play b3 might be King's best move
@cptmacmillan11114 ай бұрын
2:58 "How did we play Kazuya before this move?" B2,1 baybeee
@tahsinozdogan35054 ай бұрын
NO OBJECTION, AS A BRYAN MAIN HIS BEST MOVE IS SNAKE EDGE BY FAR
@olivegr333n4 ай бұрын
😂😂😂😂
@noro3294 ай бұрын
Qc1?
@Grace-Zed4 ай бұрын
Not TekTekTek? 😂
@olasumboope49284 ай бұрын
Naaah!
@joesizzle104 ай бұрын
Oh dear child... one day you will learn that hatchet kick is just snake edge but better
@YankSnowman1254 ай бұрын
I think Leo's best move is probably either df 2+3 as most people have said, but I would give it to wr 4, 1+2. -12 low punish heat engager that is honestly the best punish for anything 12-14 frames and can head dash out of it
@re-gaming39134 ай бұрын
His df1 is also very solid, only -1 on block is better than every other character I've tried so far. Just df1 checking your opponent isn't nearly as strong or even possible with characters like steve, brian or devil jin
@ShioOtanashi4 ай бұрын
Leo main here; His best move is his knk stance. A majority of his mixups and setups need that stance. Some people also can't contest his knk 1,2 which is a heat engager.
@Petrol_Sniffa4 ай бұрын
I think Kazuya's best move besides the electric is D1+2, amazing low poke that launches into a massive combo on counter hit with lots of crush, also pretty good frames.
@ArmaGaming4 ай бұрын
As a Xiaoyu Main, here's my take. Best move out of heat: db+2. High crush low, +5 on hit, , +17g on counter, 8 on block and can parry or high crush afterwarsds. Best move: RDS Heat Smash. +17 on block, +20 on hit, and a complete 50-50 afterwards, regardless of hit or block.
@Dayterias4 ай бұрын
db+2 is cool, but it should be mentioned that +18 on counter is a guardable advantage, so you can't make anything guaranteed out of it.
@ArmaGaming4 ай бұрын
@@Dayterias that's why there's a "g"
@the_gratefulgamer4 ай бұрын
D+2 is my favorite. Ling dodges heat activations, when down is held down during the last frame. Can pseudo parry or stop fast opponents attacks. Does a nice bit of damage. Can extend from it easy too.
@FullAdDariusBR4 ай бұрын
Claudio's super db1+2 is not just avaliable in heat, it's avaliable anytime, as long as he have starburst.
@Isaac-lp2ew4 ай бұрын
As a Law main...I'd say his best move(s) are WR4 (for DC mixups) or the slide/UF3 mixups
@Enjury4 ай бұрын
I don't think f4 is Jin's best move : - very linear in a game with strong sidesteps and very slow whiff recovery - bad backdash, you won't be able to play around this move - its range is now nothing special, it went from around 3.20 to 2.80 iirc, now many moves from different characters can match its range - every option except perfectly executed cancel is beaten by a generic df1 after the ZEN transition on block (2+3 trades, 1/1+2/u1/3/4/3+4 are too slow and 2 can be ducked on reaction after df1 hits) I believe it got nerfed to allow new players and slackers to convert combos from CH, even though you could get d1+2, d2, cd1 in T8 which would still be good imo.
@mttsgrandfather28124 ай бұрын
As an Asuka main, and that means nothing at all, my favorite move is F 1+2. It wins the start of the round against aggressive opponents a lot of the time. Looks like I need to start using the WR.
@unchartedrocks14 ай бұрын
For Leo it's Jin Ji Du Li f4 which is +9 on block. Perfect for pressure & follow up after stance
@captainphoton16934 ай бұрын
Yoshimitsu's best move is double suicide.
@akirat84 ай бұрын
I would say Xiaoyu's back turn heat smash is her best move. Absurdly fast, and on hit or block, you are locked into a 50/50. You can't step it, and you can't interrupt, so you are literally forced to guess. Worse, if Xiayou conditions you to sit still after the heat smash, her 50/50 gets even stronger to the point she can launch you with her low, or wall splat you with the mid. Definitely the, if not, one of the best heat smashes in the game
@Rius91064 ай бұрын
Idk about the conditioning part. After the heatsmash it is gonna be the exact same situation every time, so there is no point in sitting still. You should try to interrupt right away if unsure.
@danielsteffee79574 ай бұрын
It'd be fun to follow this up with every character's best 3-hit-or-more string!
@EvilKazamaYT4 ай бұрын
For more and less fundamental characters the best move is jab at the end of the day. But it depends on what is meant by 'best move', because depending on situation different moves become "the best" option. My main is Asuka and I wouldn't say WR1+2 is very strong, on higher ranks if you are too predictable with it you gonna be full punished. So if we suppose that 'best move' is game changing (mb even little broken) move that defines character: for Asuka it's definitely Can-Can(d3+4) for defense (safe lowcrush ch launcher, startup is better compared to b3) and strong close combat with jab strings (1,1,3 / b1,1,3) / poking (df4, df1, db3) / 1+2 / d1+2 / f2 d . WS1+2 and ff2,1 for keepout. Also the key move in pressure near the wall is f3!. So basically it's really hard to select 1 move as the best, but the one that suits most seems to be Can-Can.
@MikeMayneOfficial4 ай бұрын
My steve had 2 seconds of air time😂
@Dr.Happy114 ай бұрын
The funny, or rather sad, thing is that you could randomly pick any 3 moves from Jin and put them in any other character, and those would most likely be in that character's top5 best moves. At this point, just give him Drag's qcf4 and Alisa's f2,1 and just release the launch date for Tekken9.
@Jaaack73 ай бұрын
I think Paul's best move is probably his DF1. Hitconfirmable and can transition into backsway for mixups, it's a really great pressure tool
@INQUBASS214 ай бұрын
One move from Lee that creates a total momentum shift is 1, 3, 3, 3 (w/o being in heat). It’s super satisfying and it’ll jolt your opponent due to it being a rare move. The execution is weird, but when you punish with that move it’s hecka worth it!
@Hachijo3GS4 ай бұрын
Welcome back! These were some great takes. Looking forward to the streams
@fuko40662 ай бұрын
15:17 leo's 2 best moves are arguably db2,4 - hitconfirmable heat engager thats -9 on block and b+1+4 - an instant high low that's +14 on ch and +15 when you interrupt someones armor move
@DNC_Spartan4 ай бұрын
Kazuya's best move is PERFECT electric , the hardest move the game offers , the sexiest , the most damage and Kazuya iconic and exclusive.
@SykoYamakazian4 ай бұрын
He says that every Mishimas best move is there EGWF
@DNC_Spartan4 ай бұрын
@@SykoYamakazian perfect electric is not ewgf , its pewgf.
@ssick34024 ай бұрын
@@DNC_Spartanpea counter
@DNC_Spartan4 ай бұрын
@@ssick3402 eh?
@pomurain4 ай бұрын
perfect electric is no different from a normal electric, if you consider df2 ch to be part of the perfect electric then it's not a single move
@burntpotato71164 ай бұрын
People crying about jins d2 dont realise this video is for high level play aswell where its reactable by basically every pro Personally id say his 214 is his best move aside from electric it really is a thing of beauty and probably the best jab string in the game
@patchouliknowledge29894 ай бұрын
Leo's b1, 4 is arguably the best move he has, it gives you several options for strings.
@NexusAce274 ай бұрын
Someone earlier this year memed about DVjs best move being db 1+2 , he was joking but it turns out its fucking real now after all these nerfs 😂😂
@NintendoNoctis-ub8fo4 ай бұрын
Awesome to see you back to making videos
@Saucyy_Juss4 ай бұрын
For Victor it’s really tuff between 1+2 and fff2. Fff2 is a bit slower but also ch launches , is +2 and can transition into iai at +5 for stance pressure and mind games. I can even argue iai d2 in heat as it does big damage on hit , +8 on block back into iai for more stance pressure , big chip damage , and it hits grounded
@christiansmalley49774 ай бұрын
As a King player. I would argue his FFN2 Is his best move. It’s a reasonably fast gap closer, that can be used to buffer any of his throws on hit and insane damage on counter hit. I’d say his second best move is his F1+4. The chest bump also allows you to buffer your throws and allows a free 121 on jab trade.
@Husko_Andres_VODS4 ай бұрын
Hiiiii Leo main since Tekken 6 👋 My personal opinion, back+1 would be my vote. It’s a safe combo starter that goes into ALL of Leo’s strings, so their heat engager, BOK depending on the move, moves that go into lightning gauge, it just has so many options and just UGH I love Leo’s kit so much
@deadboydarrelin74253 ай бұрын
i can agree with the Lars 2,1 for sure. especially in heat. that auto combo is crazy
@ginosmile4 ай бұрын
I wish you had said "I don't know much about Zafina, so I can't really give you an answer" instead of going straight for d3. I've read a comment where you mentioned that Jin's d2 is not that good in high level play because it's "reactable". If that's the case, the same applies for Zafina's d3 (both are i22 lows). Personally I would say that her best move is probably Tarantula df1. The only downside to that move is coming out of her worst stance, but other than that it has every property you might want from a move.
@RizalBoon4 ай бұрын
The bears B1+2 is super good. It could even catch Yoshi's spin which usually not possible with other characters.
@PlankWood3 ай бұрын
For Paul, I’d say it’s his DF1 cus of the recover on wiff. You can just throw it out in neutral and not get punished.
@Falcopuns4 ай бұрын
Another good contender for xiaoyu's best move is ff,2 because it is a great poke, combo extender, pretty safe because of down back pivot on backstance, and you have access to all of your backstance moves afterward. Overall a great move that lots of people forget about.
@IzNebula4 ай бұрын
For Lee, I think it's between FF4 and B1,1 imo. FF4 tracks completely to his weak side and can be done from a crouched state, it's safe on block, evades highs and even some mids and on block it's only -5 so you don't completely give up your turn from it being block.Then there is B1,1 which is now i14 start-up, it's high mid that can go into stance on BLOCK at -1, a stance you can sidestep in, a stance that gives you an armor move. Additionally you can do the extension off B1,1:2 for the just frame wall splat and it's all fully guaranteed off just confirming the B1,1 on hit. Oh and it tracks sidesteps to his weak side, not sidewalks though.
@cr1m5on434 ай бұрын
with Lars 2,1 and df 1,3 LEN mixups make his neutral game really strong, especially with his insane DF1 mixed in and like you said 2,1 is a great punish especially since you shift into Len which you have so much you can do out of.
@EnzoSage4 ай бұрын
As a aPaul player, u r right about the df2, but I disagree about the charged 1+2. I would put f4 instead without a doubt
@DaydreamsAllDay4 ай бұрын
Completely agree with the one for Asuka. It has so much range, is really difficult to punish (If they block they straight up can't), and if it connects you get a full combo out of it.
@zoroasper97594 ай бұрын
Asuka main, can confirm wr1+2 is her best move by far homing, +4 on block high that launches on CH and wallsplats AND when buffed becomes +11 on block and a NH launcher. Not only that but it's got so much pushback that you can easily push someone to the wall just through blocking it
@omegaweapon1164 ай бұрын
As an Azucena main, I don't think we could survive right now without forward 1+2. It's saved me countless times
@joogled18394 ай бұрын
hwoarang's b3 is definitely his best move. it's just easy to do, with insanely high range, and is a good launcher into everything that jfsr can do.
@danielsteffee79574 ай бұрын
If we're counting Heat moves, Raven's best move is H.ws3,2, which is a launcher (not just a CH launcher) with high damage, and it's only -3 ob
@InigoTK4 ай бұрын
For Leo his best move is probably f243. String is amazing, deals a lot of dmg, has some tracking, sets up good okizeme even in open and splats for 90 dmg, allowing Leo to pretty much 2 touch from every launcher if he gets the wall. Also, is 14f fast, f24 jails and is only -1 with crouchdash transition option, 3rd hit can be confirmed and even if you mess up is +1
@Luis2Munchiez25 күн бұрын
hwoarangs best launcher is his JFSR his best move i think would be down back 4, it’s a nice low poke, it has a lot of mix up potential, and it’s relatively safe doing down back 4 after heat engaging moves is pretty strong too back 3 is a decent shout tho as his best move because it’s an easy launcher to throw out and it is an essential whiff punishing tool
@water_color4 ай бұрын
As someone who played lidia a lot when she came out Heaven and Earth is definitely the one aspect that made or broke my games Hit the stance after heat smash and 80% of the time they eat the unblockable and I get a free round If they ducked next round I go for the launcher and pray they fall for it lmao
@Gold---Mole4 ай бұрын
Xiaoyu: best move is the newest, ub3. It launches with tremendous range, solving her main weakness of having difficulty closing the gap to where here tiny limbs can reach you. You get an easy to execute 70+ damage combo from it, and it lands in AoP for evasion and mix on block. I also play Zafina and d3 is a reasonable choice. Although not mentioned here, it is a CH launcher and you get a 60ish damage combo while crushing highs and some mids from early in the animation, very easy to land! Thanks for the great video 👏👏👏
@henvisch4 ай бұрын
Brians best move has to be WS3 this Knee fits almost everywhere and is a counterhit launcher. 3+4 is also great because of the snakeeyes followups for the wall and the counterhit qualities.
@aziamuth68564 ай бұрын
For Hwoarang I'd also add RFF df3 and Backlash (even if it no longer launches it's still one of the best armored moves)
@Davidb52124 ай бұрын
THE GOAT IS BACK
@radxd59923 ай бұрын
Jin has a special Mid electric but u can only get it in omen (db 1+2 on hit) during heat
@Brass_Heathen3 ай бұрын
Bryan main here. I think qcb1, is probably it but I would say honorable mention goes to SE 3+4,2 or qcf1+2. SE 3+4,2 I don't know how many people I have caught sleeping on the extention 2. Don't charge it fully unless your by the wall and the damage is insane. Qcf1+2 mainly because it pairs so well with qcb1 at range 2ish. Also replacing soccer kick with qcf1+2 was a game changer when maximizing damage on small combos or guaranteed hit on knock down follow up (ie qcb1 into qcf1+2). Just the two cents or a red rank Bryan so don't get to outta pocket.
@motivation210thestorm2 ай бұрын
For me his best move is 14, as it lets you get into his stance safely from jab
@Mironderrr4 ай бұрын
For Leo I would say his best move is BOK 2. Mid launcher for huge combo that safe on block with -9 and pushback
@kapanthonythewitchdoctor84224 ай бұрын
As a king main; ffn2 is really good, 50 damage counter hit, DF 2,1 is an amazing 13 frame counter hit launcher, but you forgot to mention his ACTUAL best move shove, which comes out at 9 frames, garunteed F2,1
@regomortem4 ай бұрын
Eddy's best move is IMO his 3+4 during heat: it's deceptively evasive (it can go over lows and sometimes evade mids with higher hitboxes), high frames on block into stance, full launcher on normal hit, and is pretty much inescapable if done right after hitting a heat engager, negating its slow startup and making it an excellent pressure tool. Really the only problem is that it (just like 95% of his moves) is easily sidesteppable.
@evilcat40214 ай бұрын
Asuka's wr 1+2 sometimes gives easy 74 damage combo on small areas with close to the wall spawn. Wr 1+2 > wr 3> wall hit > wr 1+2. 74 damage in 3 hits. It is a combo
@mibbzx14934 ай бұрын
Yoshi’s best move is say D,F2. Its a safe, mid launcher, high crushes sometimes and even if they block it, and attempt a jab punish, you can go for a 50/50 and high crush them with D,F4 from crouch or evade bait since it has low recovery. Flash is risky being -15 and its player dependent meaning if you play against patient player or people who know the matchup, the move is often ineffective and you will die from it if your too predictable with its placements.
@SGHNTZ4 ай бұрын
Bryan's best move is QCF1+2 imo, move is safe, tracks to one side, but can track a bit to the other side too, it's a long range heat engager and gives full combo in heat, it's also knocks you down on hit if you have heat into some oki, so you don't have to heat dash out of it, and it also wallsplats.
@Zedz97563 ай бұрын
As a Leo player, you're actually pretty on the mark. If we're allowing stances though, KNK is absolutely the best tool in their kit.
@idontgetscared4 ай бұрын
A lot of people actually duck launch the HAE Stance unblockable. Better move is HAE 2 which is safe on block, decent dmg on hit, splats wall if close enough.
@TheMysticRager4 ай бұрын
Yeah I agree Feng doesn’t really have a move that pops out more than the rest; where he shines is when you put the entire kit together and how you do it makes it strong.
@Boogard4 ай бұрын
That’s what makes him so interesting to play and watch
@vikkstardoom29504 ай бұрын
i think it would be competely fair to say lidia's best move is jut the entirety of her haven and earth stance, not just the unblockale
@infyalex6984 ай бұрын
As a Leo main, I like 1,2 for when my opponent thinks he can aggressively without consequences
@Alex819144 ай бұрын
Nina main here. I think Nina's best move in Tekken 8 is blonde bomb. She can dodge highs, is a power crush and also is a heat engager. Not only that, when she's in crouch she can use it to get out of pressure.
@stanislavchugunov4 ай бұрын
Jun's UP1. Best punisher in the game. Huge damage while only being a 10 frame move. You can punish -10 to -whatever just with that move and always gonna be fine without worrying if you should use a 12, 13 frame or any other frame punisher.
@shinygekkouga524 ай бұрын
I’m going to play devil’s advocate: King’s best move is db 1+2, muscle armor. While the 2 extension doesn’t have the speed of other armored heat engagers, King has the flexibility to punish highs and mids in a noncommittal way. The opponent has to approach neutral completely differently because King can flip the risk/reward situation on a dime.
@Microes574 ай бұрын
Since few patchs, Azucena’s best move is imo her Ff 3+4. Very long range. plus on block. You can land in Lib stance OR in back turn. When hit, the move ground the opponent. In Lib stance you get an almost garanteed hit right after landing. The move is side stepable both sides BUT not that easy to punish😅
@soudle-noup4 ай бұрын
I think this move(FF3+4) or her uf2 because it side steps a lot of moves for a easy counter hit
@nikaukarauria96604 ай бұрын
For my boy lee his best move is honestly his magic 4 or down 3, easily his most threatening moves to make players think twice before pressing a button
@musicaplays80314 ай бұрын
Shaheen’s ws1 isn’t a ch launcher unless you’re at the wall. It has a guaranteed 13-14f follow up that wall splats on ch.
@nebby97514 ай бұрын
As good as it is, I wouldn't put Nina's SS1 as her best move. It's great in this game, especially with the huge range increase coming from T7, so she can pressure with it midscreen, but I'd put it second. Third place to f+4,2. Huge range, hit confirmable, good damage, heat engage. Really patched up a big hole in her T7 kit. SS cancel on block can be pretty cheesy if your opponent can't deal with it. But I think her best move is the much more humble D/f+1. -1 on block and +5 on hit is pretty wild for an i13 mid poke. But the part that sells it is the jab follow up. The frames are still good, +2 OH (more with cancels) and-3 OB, and deals an extra 13 damage. The kicker is that it jails. The first high extension is completely safe, and has its own extensions and cancels after it. She gets all the advantages of the solo D/f+1 and then also just has the option to double the damage for essentially no risk. It's a move she's had since T1 and it's the glue that holds her aggressive playstyle together. Bamco could nerf her f+4 or her SS1, and while it would hinder her, she'd still be fine. If they went after her D/f+1 though, and her gameplan would start to unravel at the seams. A safe i13 23 dmg mid poke, with good enough frame data that she has options even on block, is a privilege, and we do not take it for granted
@derpingtoast4 ай бұрын
for nina, it's definitely df1 and it's extensions
@BeretBay4 ай бұрын
I'd argue Steve's best move is Sonic Fang. An i14 mid heat engager that is practically homing, only -12 on block and does good damage. The only reason I would say this over his b1 though is because b1 is punishable without the quick down back cancel. For Lidia, I would say FF2 or her HAE 2. Her HAE unblockable doesn't actually do much for her aside from the big chunk of damage at the risk of getting launched. Not to mention, depending on the minus frames you can option select all 3 options with a step duck; whereas HAE 2 leaves her plus on block to further continue her pressure with less risk.
@raidennc4 ай бұрын
I love the intentionality and hard work you put into your videos! Interesting list. The only thing I PERSONALLY, don't like is when you make flat statements like "No character should have X". The game is designed to have general rules and be pretty standardized across the board (which makes the game relatively balanced) but every character's best moves are going to be outliers. That's what sets them apart. Plus, statements like that are always biased FOR people's own characters and AGAINST their opponent's. Rarely do people say their own character should NOT have whatever "absurd" thing they have. But again, the outliers are what makes the special moves special. Just because the move allows them to do something no other character can do, doesnt mean they "shouldnt" necessarily have it. I personally think Law's jab string in heat is ridiculous...but that doesnt mean it should automatically be gone. It's not like a 2D game where "special moves" are obvious us bc they are fireballs with complex inputs compared to normals. Other than that, even when I disagree, I def appreciate the thoughtfulness behind the videos as well as the formating. I'll subscribe
@choukomint4 ай бұрын
I'd agree with JFSR being hwoarang's one of best move, though I'd replace b3 with RFF DF3, heat engager, plus frames on block, homing, it's just hella good, tho it has a slow startup and you can get jabbed out of it and put into a mini combo, but other than that its a really strong move
@fatalishuntinghorn4 ай бұрын
Shaheen it's for Sure the slide his whole character dosen't work without it Zafina it's her ff 3 or her WR 1+2 both key moves in ur offensive that give u alot of Options
@silenthero27954 ай бұрын
I would say DVJ would be b4 as it can launch on CH, safe mid and hits grounded that can lead to oki. b,1+2 is great but only on walls and can be easily countered by power crush, sidestep or even RA.
@Hyllm4 ай бұрын
Leo main here. Have to agree with you, one of leo's qualities is having no "must use" move (just a bunch of "very good reasons to use"). I'm not very good though, maybe ask our god and prophet Ayorichie what they think.
@julianmorgan793 ай бұрын
how is Paul's best attack is not death fist? It's a heat engage, does big damage on hit and monstrous damage on counter hit, and it's a combo ender or extender on heat, plus its safe against 90% of the cast because of push back. If you're down on health in the round, one just fucking one death fist (even better if it's counter hit) and you're back in the fight and on track to rob the opponent of their win.
@rancersweirdness4 ай бұрын
For devil jin it could also be forward 4 up 3 cuz u can counterhit confirm the really fast long range f4 into a full combo, or his back 3 but thats launch punishable
@djangotur09104 ай бұрын
For Nina I would also mention her df1-2. i13 mid-high that jails, meaning you cant duck the high if you block the mid. you can cancel into sidestep to initiate snakeshot-cancels. there are three different canned followups: there is the high safe ch-launcher, the mid -14 ch-launcher (both of these are delayable) and the high that goes into gunshots. And that high jails on block, meaning you cant duck the gunshots if you block it. that means some serious chip-damage when Nina is in heat. you can also hold forward to crouch dash into a safe ws4 poke or something. The mental stack you can create with Ninas df1-strings is insane.
@brodiidias60294 ай бұрын
Agreed mixup on block is brutal
@djangotur09104 ай бұрын
@@brodiidias6029 not mixup. Pressure.
@GloryBlazerАй бұрын
I think Zafinas d3 can still be reacted unless they changed the frames since T7