A note for the hwoarang oki situation at wall : After his wall combo ender , his ff3 followup can be stepped and launched if you ssl him(the timing is tight and assuming you re p1),however it works consistently if the wall isnt at your left side when he did the wallcombo. Anyways i ve seen enough , Nerf devil jin.
@slingman10742 ай бұрын
A nice one i’ve done for heihachi is after using heat burst @ wall, is CD 4, n4,4,d for a stance mix. RAI 4 hits people lying on the ground and stand guard (at the loss of frames), RAI 3,4 will continue pressure with plus frames on standers and hit duckers (no splat). RAI 2 is a hard duck callout
@Squary942 ай бұрын
Tekken always felt at it's best the more I can interact with my opponent. Combos that do +60% and force me into a situation in which I consistently have to either contest or guess reduces that. It's less gameplay while more stuff happens visually on the screen.
@satsu30982 ай бұрын
then you bring this up with other people and they say "skill issue, i love Tekken 8". Then you remember which characters they play and its Lee, Feng, Reina etc. and you have to wonder if they understand that theres an actual gap in the amount of tools some characters have compared to others or they just benefit massively from being allowed to press as many buttons as they want in any situation compared to others
@Squary942 ай бұрын
@@satsu3098 No, when they bring this up they mention Tekken 7 was just as bad and by that time it's already too late to mention that I disliked tekken 7 too. I would like to point towards tekken 6 where staples didn't always guarantee a wall combo and damage creep wasn't that much of a thing.
@TheHaloce1232 ай бұрын
The holy grail of wall combos. this is my new default now period
@kylefields39512 ай бұрын
This video was so well done, OP. Excellent. Great Subtitles and Explanation as well as Demonstrations in Practice Mode paired with Real Match Footage to strengthen your arguments. 👏 The Community is lucky to have you.
@FruitsBootG2 ай бұрын
You should also take into account if the chip dmg after the combo will send them into rage, or maybe they're already in rage after the combo ends because then the chip dmg decreases massively,. Victor by far has the best example of this but, mostly everybody else seems sorta meh though
@IAMOP2 ай бұрын
If your character has heat active, chip damage doesn't decrease Victor basically covers everything with one move, no need to think about counter play, we might see a nerf on that Edit- after rechecking in the game, rage indeed decreases chip. The best option would be heat dash from a multi hit move which does around 15-16 chip and take plus frames or bait RA
@grantgarbour2 ай бұрын
@IAMOP this is not true, rage decreases chip damage universally. Whether your heat is active or not
@IAMOP2 ай бұрын
@@grantgarbour rechecked, you're right
@jacket20382 ай бұрын
@@IAMOPYou should seriously lab it, not only does chip damage go down to 1 per hit (2 for some big moves) but the opponent recovers more health than that for doing a move and getting it blocked.
@IAMOP2 ай бұрын
@@jacket2038 yeah I checked it again, best option is to heat dash at low health, that does 15 chip
@botarokubo52972 ай бұрын
For any yoshi mains out there, its b1 1, f 1+2 then sword sweep for roll catch or another f 1+2 if they stay down, in heat its KIN f 1 hold then f 1+2 B if they tech roll left (p1 side) and its another party combo sideswitch
@ForceManBits2 ай бұрын
Nice vid! This gave me some ideas with DVJ to lab later. Also, for Steve it says "Dragunov" instead of Steve at 3:42.
@IAMOP2 ай бұрын
Thanks
@OffMeta-Gaming2 ай бұрын
Share that idea homie I need to improve my DVJ lol
@Amanovich922 ай бұрын
@@OffMeta-Gamingsame here i need my dvj buffed
@JunKazamaFan2 ай бұрын
I know it wasn't a perfect game, but I do still kind of miss Tekken 7 (and the characters in it). With all the Heat mechanics in play constantly in 8, it's easy to gain a newfound respect for its more simplistic predecessor.
@Cawe_D2 ай бұрын
Hmm do you really think T7 is simplistic compared to T8?
@aquathechemist46222 ай бұрын
I loved T7 so much
@aquathechemist46222 ай бұрын
I still do, theres just not enough ppl online😢
@Cawe_D2 ай бұрын
@@aquathechemist4622 I love T7 too. But I think T8 is much more simplified than T7, but T7 definitely started that route.
@JoJoJ0002 ай бұрын
@@Cawe_DYes because of rage drive. T7 is easier than T8. Imo T8 is still the better Game.
@QU141.2 ай бұрын
Also Zafina. Wall combo --> 3+4 (Scarecrow stance) --> 1+2 (Into Tarantula stance) --> trt df1. If the opponent doesn't get up, they eat 31 damage from trt df1. If they get up they eat a lot of chip and you are +6. They can interrupt with i12 moves or faster, (but since you are in tarantula stance, and you are on the ground, all of their options will whiff you) You can just sit on the floor and wait for them to use their attack (downpoke, high jab, even lilis broken heart, (i12 mid) whiffs) to try to hit you out of your move, then do trt df1, and you get another free wallsplat after a wall combo.
@satsu30982 ай бұрын
id like to remind of the function of heatburst in this game.
@kennykrool742 ай бұрын
You want to end the azucena setup with forward stance 3 1, that way this tech trap is done with you in backturn stance. To be fair, Both options work for azucena so you can do this tech facing forward or facing backward as a knowledge check to force the opponent to have character knowledge. If you are already in heat then backturn stance is way better because it loops into the plus frame chip of forward stance 1,2 F 1,2 F 1,2 F. Likewise, backturn stance against a grounded opponent in the corner gives you access to all the incredible harada moments that backturn 3+4 can cause such as you jumping over your opponents wakeup midkick to take their back and whiff the move resulting plus frames on there back.
@redgluster2 ай бұрын
some or most of them can power crush/rage art or sidestep on standing up after hold b/db so if you want it to be true Meaty, be sure to lab before using the move, check the frame and try out alot of thing.
@SolidSonicTH2 ай бұрын
This is the sort of thing that reminds me what a nightmare this game is compared to Tekkens of the past. At some point in the past people would just have to accept that the situation will be reset and everything goes back to neutral but in this game you can stay at frame advantage for huge windows of time if you just pick your shots properly. I mean it's absolutely your right if you're on the offensive. Take that opening and work it to the bone but what it's done to the actual combat of this game has been venomous.
@jandipopo_art20122 ай бұрын
The characters that have the most devastating wall combos end it with a spike that gives guaranteed follow ups. Kuma, Lee and Leo has one. Not to mention Lee and Leo can easily take you to the wall.
@Quince4772 ай бұрын
Great video, luckily, I play hwo, so wall ender is pretty natural and gives great oki. But great video regardless, I see arlsan do that wall combo a lot with Nina too.
@ametozukumazu60732 ай бұрын
I was doing this with Negan's df3,1,2Int, back in T7. Unfortunately my T8 mains either don't have good "spikes" or safe knd mids (or mid in general, in case of Leroy)
@miscellaneouscam9532 ай бұрын
I was just thinking about how these kind of things extremely plus wall combos make the game more snowbally and frustrating to play. In previous games getting these kinds of situations was less proliferated amongst the cast and more difficult. Really wish they kept the design of having to decide between damage and oki when deciding which wall combo to use. Now many characters can get both easily. Tekken 8 everyone.
@CosmicVoid4202 ай бұрын
In Tekken 8 they buffed wall combos across the board. Pretty much even standard wall combos leave you plus. Whereas they left you minus in previous games. Like even shoulder enders like Lars df1 db21 f1+4 Drag 32~df 1+2 leaves you plus in Tekken 8.
@Wevea2122 ай бұрын
RRRAAAHHHHH JOSIE MY BELOVEDDD PLEASE BE IN T8 😭😭😭 rage combo from ch ws1 was my favourite combo 😭
@ChocoDrake2 ай бұрын
Looks like any combo string that could potentially have a floor break can work in this scenario, given you have enough frames to work with. I guess by that rationale, Law's b2,2 at the wall would work.
@IAMOP2 ай бұрын
iirc b2,2 gives a different stun You would need something that gives the same stun as f1+2
@theblossomspirit96802 ай бұрын
For those who dont know, having rage available protects you from chip damage
@mojojoshua312 ай бұрын
With Lee, after I use 4,3,3, if the opponent doesn't stand up, 1+2 to hitman will hit getting another 50/50
@TemperedPuro2 ай бұрын
all 663 people on tekken 7 should be doing this
@sibtainahmed30262 ай бұрын
Did you watch the entire video?
@j0hnicide2 ай бұрын
@@sibtainahmed3026 no he had to get back to grooming on roblox
@Crazybark2 ай бұрын
Only like...the first 15 seconds are tekken 7?
@TemperedPuro2 ай бұрын
I know. 🙂 I was referring to the 663 people actually playing Tekken 7 not referring to the video. my bad
@Thiccbuu2 ай бұрын
lmaoooo
@smickeyYT2 ай бұрын
I remember using one of these with AK back in 7, big head butt spike into either ground throw if they dont tech or isw if they do
@tyranmcgrathmnkklkl2 ай бұрын
And Ki-Charge setups! Use sparingly, sacrificing damage now for more later
@eckysgaming2 ай бұрын
For Lee just use f43 lel It's your staple wall combo df1 f43 which does 10 damage but the oki after it is crazy instead of going for d3 most Lee would go for ub3 to do 3 more damage and flip them over but since everyone is so keen on blocking ub3 start doing db3+4 It does 1 less than ub3 but if hit grounded flip them on the ground for better oki and if they stand up thinking you're gonna go for ub3 now they take 19 damage instead and is at -4 at the wall And when they start blocking db3+4 you start doing different move or take the guarantee d3 to make them guess again
@hackprefect2 ай бұрын
Honestly most of the T7 stuff still works for Nina in this situation. The only thing that makes it a bit worse is that I don't think you can spam d/b+3 anymore, because you lose the wall. Can't remember.
@fz77882 ай бұрын
No Leroy wall spike? Just get into stance and get an immediate mixup
@zakutenakazumiya15162 ай бұрын
I want Josie back 😢
@user-hf2zi8bk6r2 ай бұрын
Yea sometimes I do ff1 as Asuka on the wall, its huge damage, plus enemy is on ground. followup with f3+4 if they press its another wallsplat and often 2 touch the enemy basically
@imeaniguess.69632 ай бұрын
As a Raven player, this is just natural. 🤷🏾♂️
@DukeDarius2 ай бұрын
Fr, been doing this since launch
@moxdegiourno79842 ай бұрын
same
@10yee2 ай бұрын
What ender do you go for? B1?
@imeaniguess.69632 ай бұрын
@@10yee All of them lol. You can teleport behind them on Oki if you press back, and they wake up a certain way which can give you another combo. You can do the options in this video, or just teleport with up, or down and mix, etc.
@10yee2 ай бұрын
@@imeaniguess.6963 I mean i was asking for a specific ender other than b1, sorry. And I know his wall enders can be pretty varied, I just wanted to know if I was missing an option.
@BLN_Snake2 ай бұрын
Ive seen no other josie use this wall tech besides me, whenever i was online
@Xardyn94122 ай бұрын
A + on block, ground hitting mid is often the best option for these kinds of enders. Plus points if it chips. No tech: Free damage Quick Back Roll: + on block
@Alsry12 ай бұрын
those don't exist other than like snk4 on drag. Thats why that he's top tier lmao.
@Zakillah2 ай бұрын
@@Alsry1 Jack can do 1,1 into stance 3, which is a ground hit and + on block.
@bubsenseijebe29932 ай бұрын
Bring Josie back, I agree
@HolySok2 ай бұрын
I know it's about 15 years too late to reverse the Combo structure but I personally like the idea of Walls being super dangerous and unfavourable for the defender but I feel like Bound/Screw/Tornado makes this an issue since Wall Carry is so easy to obtain. I know combo mixologists and a lot of fans love Tekken Combos but I'd personally prefer to get rid of these Combo Extensions but make the Wall scarier to compensate. I think Tekken is the most interesting duing the Ground Game. Combos are a "reward" for winning the neutral but I dont think Long Combos actually make Tekken a better or more interesting Competitive experience.
@liu3chan2 ай бұрын
Isn't that how Soul Calibur works? Smaller combos and even possibility of ring out.
@HolySok2 ай бұрын
@liu3chan Well Tekken 5 worked that way also. And Tekken 4 did in theory. And older Tekkens had no Walls but very high damage yet short combos. Most 3D fighters had shorter combos back in the 90s and 2000s
@KETAN9902 ай бұрын
With Reina you should do 2~1 into ws44 into hw 3+4 if they don't hold back and if they do, it's f4 or hellsweep.
@縣2 ай бұрын
I want Jonker back 😢😢
@Lehao_TK2 ай бұрын
Bruce, miss you
@RoseDuelistt2 ай бұрын
Josie, I miss you
@Takamine_kun2 ай бұрын
Fahkumram, i miss you
@Not_F4LL3n2 ай бұрын
3:41 Damn Drag speaking is crazy
@CosmicVoid4202 ай бұрын
Most normal wall combos already give you good oki. Since in Tekken 8 they made it so that you are plus after the wall combo, whereas you would be minus in previous Tekkens.
@liu3chan2 ай бұрын
But now you have heat/panic button that can get you far away from wall in an instant. The game just operates differently now. People need to look at Tekken 8 as it's own game and not think about its mechanics with Tekken 7 mindset.
@CosmicVoid4202 ай бұрын
@@liu3chan The thing is those spike wall combos do low damage. But after a lot of standard wall combos you can get a guaranteed hit if they do anything besides tech roll. And if they tech roll you can do a mix up, the opponent won't have enough time to use a panic option or interrupt. Which is the same idea as the spike wall combos. Like for example after Dragunov's 32~df ws1+2 wall combo, d2 will hit them if they do anything besides tech roll. If they tech roll the d2 will realign. That wall combo only does like 2 dmg less than the d3,1+2,1+2 wall combo.
@IAMOP2 ай бұрын
It depends on the situation, even at high level we have seen players do drags b42 df4 at wall because of strong wall position If it's gonna kill obviously it's better to go for max damage One more thing to note for normal wall combos is that the tech roll can be delayed, that again creates ambiguity So preventing tech rolls is better for below situations 1. if the opponent has more hp > you get strong mix up 2. The opponent has just enough hp that normal combo wouldn't kill > burn heat dash to get extra damage
@WhatDoYouExpectToHappen2 ай бұрын
OP nice Victor Chevalier skin. Also what music did you use in your video?
@IAMOP2 ай бұрын
Plucking tulips and doa 6 training theme
@Dyleniz2 ай бұрын
Interesting option for sure best one is still victor Edit : dosent drag already has b4 2df at the wall to set up qcf4 or db3+4
@IAMOP2 ай бұрын
The current drag combo can be escaped with a toe kick The one shown in the video f3 1+2 or 132 knockdown into qcf 4 cannot be escaped
@RekkaKien32 ай бұрын
you know T8 is in a bad place, when T7 is refreshing af to see...
@genzo4542 ай бұрын
Victor mains, stay winning! 🫡🇨🇵🗡️🔥
@jestyo0o2 ай бұрын
Hmm wouldnt 1,3,2 for dragunov do more damage and spike with the same properties?
@IAMOP2 ай бұрын
You can, it does 1 more damage iirc
@Hgl27692 ай бұрын
For Azu I used to do it with LIB 3,1 it leaves you backturn 50/50 low / mid wallsplat / grab
@marioster22 ай бұрын
I’ll try this out, if it doesn’t beat what I do at the wall currently I’ll just leave it for style points
@dot78082 ай бұрын
What shold i do with Lars?
@wandilesibiya97492 ай бұрын
Aaah, Josie :')
@Tekken8_Pro_Players2 ай бұрын
I agree with you but in my opinion we should go with the real damage combo instead of going for oki. Recoverable can be recovered. And mostly oki are 50/50. if you can take big advantage on the other side your opponent can also have.
@IAMOP2 ай бұрын
There is no guaranteed wall damage in Tekken, all the damage goes in to chip You can refer to the kazuya example
@AK-sw1nj2 ай бұрын
bro wall damage health is also recoverable
@tonisnooker2 ай бұрын
Everyone's a Neganer in Tekken 8. You haven't covered those Wallslump & plus on hit Stagger moves alongside flipperoo & switcheroo homing/lows/mids they disrupt one's get up tendencies and much more.
@Kaposhima2 ай бұрын
“For Example Basic Kazuya Combo” Shit took me 2 months to learn that basic combo with good punishment
@Whipas2 ай бұрын
Keep on grinding brother. :D
@BlackPegasusBP2 ай бұрын
2:50 - Yeah, too bad that's slow as slop, they can float you out of it. And if they stay on the ground, the damage is minimal, you can end up behind them, and I don't think the advanatge is even that good. Once again we Lee mains have to work a lot harder and not rely on bull. Using 1+2 to spike might be better tho, since if they stay on the ground we have better ground hitting tools, and if they tech, we impose a full-crouch or HMS mixup
@wegilerian71332 ай бұрын
Love your vids
@Boultify2 ай бұрын
1:34 Roghni naan😂😂
@seryip2 ай бұрын
For reina 1, 2~1 wall combo would be better for that purpose
@championredd2 ай бұрын
That feng one is devious ima use that 😂
@citrusblast43722 ай бұрын
2:26 song?
@IAMOP2 ай бұрын
Doa6 training mode theme
@FudgyDRS2 ай бұрын
In my experience in bushin, everyone but 1 bar laws have been doing this the whole time
@jkdman20072 ай бұрын
Why would you pick a one bar law? Your connection is one bar, right? Stop blaming laws for your bad connection.
@Loz17192 ай бұрын
@@jkdman2007☠️
@bruhmoment83262 ай бұрын
@@jkdman2007Found the one bar law
@jkdman20072 ай бұрын
LOL! Are you slow?Who would pick one bar connection? Why don't you pick 5 bars? That means that person has one bar connection. Stop blaming laws for your one bar connection because you lose to scrub laws. You can't even win with one bar connection. So regarded. 🤣
@Loz17192 ай бұрын
@jkdman2007 just say the word smh 🤦
@yellowscarlightningscream83472 ай бұрын
Hey @IAMOP, did you play Claudio over the weekend. ?
@IAMOP2 ай бұрын
Yes, did we get matched up?
@yellowscarlightningscream83472 ай бұрын
@@IAMOP Yes, are you from Middle East?
@yokaitamer94362 ай бұрын
Leo can also do this with b3,1. Although I'm not sure what the optimal button to press after is. Because I don't think Leo has good ground hitting mids so it's very committal for Leo.
@IAMOP2 ай бұрын
@@yokaitamer9436 go into bok stance after b31, bok3 for chip and + frames Bok2 for ground hit
@yokaitamer94362 ай бұрын
@IAMOP thanks ill try it! I've been doing knk after b31 and doing 3+4 for the low and 1+2 for the mid but both were kind of risky even though knk 1+2 is -9
@CosmicVoid4202 ай бұрын
With Leo there is no point using b31d as a wall combo. It does no damage. Also Leo's standard wall combo ws141 along with pretty much every wall combo in Tekken 8 leaves you plus. Whereas you were negative in previous Tekken games. Look at the frame data display. After ws141 you are +12. So qcf3 will hit if they do anything besides tech roll. If they tech roll it will re align. Also vs tech rolls you can do low mid mixups vs them.
@yokaitamer94362 ай бұрын
@CosmicVoid420 I'd say it's more for the mixup potential for leo with b31. However I do agree just doing ws141 is just generally better
@NameTakenSensei2 ай бұрын
I’ve notice we’ve come to beating up ling in every video I see, I have a feeling something happened here
@Dead-Eyed-Man2 ай бұрын
She’s the smallest model so it symbolizes that it theoretically will work on the other humans. Good idea to practice combos and tech w/ Xiaoyu or Reina (whose also small).
@fatalishuntinghorn2 ай бұрын
Is that a ayane from doa cosplay?
@gimmeyourrights82922 ай бұрын
Why are corner combos so op?
@hyunka27562 ай бұрын
Jin can use db2, 3 at the wall to do this. You lose too much damage tho.
@eazypeezy45052 ай бұрын
Hey now OP, don't be spilling the beans just like that. Been holding on to these for a reason. 😂
@CorvoTanuar2 ай бұрын
Remember folks, adapt or quit. Complaining makes you a grade A loser.
@Invictus_Mithra2 ай бұрын
Do you have a link/name for that asuka mod?
@IAMOP2 ай бұрын
tekkenmods.com/user/332/finemod From this modder
@yungbruh66652 ай бұрын
No chance that that’s a vanilla asuka… the jiggle 💀
@fancyhermit72 ай бұрын
Would this tech also work outside of wall stages or stages with walls that are too far away e.g. Yakushima and Colosseum of Fate
@IAMOP2 ай бұрын
the backroll creates a lot of space in the open, Only option would be to do a running move to chase them If they don't back roll, you get a free ground hit
@MenJo9x2 ай бұрын
damn i miss Josie and her bazongas
@Lead_Tragedy2 ай бұрын
Is there a reason Dragunov wants to use F1+2 instead of B4, 2, S.4?
@IAMOP2 ай бұрын
B42 stun into cd 4 is escapable by toe kick F3 1+2 or 132 ender does more damage and no way to escape qcf4 setup
@Lead_Tragedy2 ай бұрын
@@IAMOP I'd say awesome but Dragunov doesn't need it lol
@IAMOP2 ай бұрын
@@Lead_Tragedyqcf 4 aside, you can setup uf3+4 unbreakable grab One of the few ways you get a confirmed attempt
@WuTheBat2 ай бұрын
DOA music???
@shinyshinx7892 ай бұрын
Do any characters not on this list have their own version too (DVJ, Bears, Leo etc)?
@IAMOP2 ай бұрын
Leo - D2 Or f2 string with install Bears - b1 i think but their normal wall combo is just better
@shinyshinx7892 ай бұрын
@@IAMOP thanks. I'll definitely be using the Leo and Reina ones. I think Devil Jin's one is B1+2 (or at least that's what I've been doing).
@shinyshinx7892 ай бұрын
@IAMOP I believe Reina has another that might give more damage (3+4 into WS4,4) but it might not produce the same effect as 1 into DF1,2.
@vexywexy2 ай бұрын
You can definitely do cd4,4 for devil jin. b1+2 could probably work as well as the other has said. Though, he lacks a plus on block fast mid. So you gotta be creative about it.
@shinyshinx7892 ай бұрын
@vexywexy yeah. DVJ is my main so I'll take what I can get tbh. I've been doing it a bit in Bushin and it helped me make it to Tekken King. B4 can work as a fast mid but doesn't give a huge reward. I've typically found people stay down so B4 hits them and then a Hellsweep usually catches them off guard.
@parchemiarz2 ай бұрын
whats Lidia's combo?
@IAMOP2 ай бұрын
F43 chop
@parchemiarz2 ай бұрын
@IAMOP bless 🙏
@drehm10112 ай бұрын
Is Leroy able to do this?
@davideguernieri51152 ай бұрын
I guess for Bryan this would be ending with a qcf2,2?
@IAMOP2 ай бұрын
@@davideguernieri5115 it doesn't connect after heat burst at the wall
@davideguernieri51152 ай бұрын
@ i see, cant really find an option for this with Bryan, such a shame 😂
@rxbeers99422 ай бұрын
@@davideguernieri5115 f41? I think bryan is the exception though. He has taunt set ups
@fogijayАй бұрын
Any Law players got the hookup?
@kurayamik12 ай бұрын
4:25 The Nuwa Reina is NOT something I'd ever thought i'd need so much in my life. Patrician taste as always my man Where do you get these from?
@IAMOP okay thats a very bad option, then i will go for 2, db2, fc df1, its more damaging and easier
@Jetanium2 ай бұрын
You got one for Eddy? Im struggling in blue rank hell.
@IAMOP2 ай бұрын
I think it's d43 The low mid move that gives a grab
@Jetanium2 ай бұрын
@IAMOP much appreciated
@xHuie2 ай бұрын
yo is that Reina Costume Nuwa from SMT5?
@IAMOP2 ай бұрын
tekkenmods.com/mod/4367/tekken-8-reina-joka Yes, I messed up the hair style, you can get it here
@skwadbossАй бұрын
Didnt see Yoshi... he needs buffs.. and also.... Nerf Devil Jin 💯
@DTLRR2 ай бұрын
What about Jin Eddy Lidia and other characters??
@IAMOP2 ай бұрын
@@DTLRR jin - db23 Eddy - d43 Or d43, it's the low mid kick Lidia - f43 string that ends with a chop
@DTLRR2 ай бұрын
@IAMOP Thanks Though I'm surprised that Jin's db23 is still there. I thought it was removed like his other moves(knee popper e.g. though its damage was horrible) and I haven't seen any player using that move.
@ShiningApeManyt2 ай бұрын
Raven @ 4:01
@ThunderChoco2 ай бұрын
Does devil Jin have an option i can use?
@IAMOP2 ай бұрын
try full hell sweep Cd44
@TheUlozАй бұрын
This is the kind of thing of why this tekken it's the least skill demanding one. It's only about guessing, every fucking combo it's so damn easy it's not even interesting to learn it
@Wysterical2 ай бұрын
Does Zafina have one?
@IAMOP2 ай бұрын
Scare crow 1+2 has this knockdown, I don't know how that can be setup
@Mentis-de2 ай бұрын
No Jin, No Devil Jin, No Heihachi Combo for example? :/
@IAMOP2 ай бұрын
Jin - db23 Devil Jin - CD44
@saiteja52032 ай бұрын
pretty good video
@zacharus93392 ай бұрын
tnx now i know how to deal with this :)
@mmastereve519Ай бұрын
where is zafina?
@aladdin90982 ай бұрын
bryan dosent have anyhting in this style ?
@IAMOP2 ай бұрын
Try qcf2,2 or b1
@Villainnous2 ай бұрын
Qcf2,2 and b1 spike but Bryan’s b2,1~f1+2 wall combo already gives him really good oki for only 5 damage less than 1+2,1 snake eyes uf2
@aladdin90982 ай бұрын
@@Villainnous yh agreed bro i always go for that wall ender into nasty double taunt to track
@IAMOP2 ай бұрын
@@aladdin9098 yea taunt tracking is already really good after f1+2 ender, Bryan doesn't really need additional oki frames
@yusuf-gd6wd2 ай бұрын
where is leroy ? :D
@sintaxerr0r3282 ай бұрын
How about jin?
@IAMOP2 ай бұрын
Try db23
@j_.__._..__._n-a972 ай бұрын
i'll lab some later but the only ones i remember that did this on the wall is 123, df4(w/o heat) db23 after spike options include db4, d2, ZEN 4(?), d1+2 on grounded, CD:1
@beastwood45872 ай бұрын
I miss Josie
@SzablaSzabla2 ай бұрын
hopefully Bruce will be winter's, last DLC
@BeretBay2 ай бұрын
Wym by that 🤨📸
@beastwood45872 ай бұрын
@@BeretBay she was my main for the last four years of Tekken 7, so yeah as much as Id like to see Bruce back. Id be happy with Josie
@Trik_LZ2 ай бұрын
boring character
@beastwood45872 ай бұрын
@@Trik_LZ for you maybe, but I enjoy playing Josie so imma keep my hopes up
@DamnAmar2 ай бұрын
What about Jin...?
@IAMOP2 ай бұрын
I wasn't able to find a move for jin with that stun
@IAMOP2 ай бұрын
Try db23
@KETAN9902 ай бұрын
@@IAMOP it doesn't give it
@Krackerjax2 ай бұрын
Every time I have OKI i just get my ass beat, I really dont understand how its an advantage.
@Neroh012 ай бұрын
Got one for Leroy please ?
@IAMOP2 ай бұрын
Hermit b1 and d1+2 as far as I know I don't know what would be the optimal string for him