Everything Rhythm Game Players Hate in a Single Game

  Рет қаралды 108

Derpediah

Derpediah

Күн бұрын

Пікірлер: 13
@Diasqui
@Diasqui 3 сағат бұрын
I really liked the intro!! And your editing style too :D I agree, relying on visual cues is annoying but it kinda tests your own inner metronome and understanding of note values. And that 5 count definitely is rhythm hell lol
@Derpediah
@Derpediah 2 сағат бұрын
Yeah, I actually don't really how it turns off the audio, its cool that it forces you to read sheet music, and from a gameplay point of view it adds SO much tension! I think I'm just sad I can't play with my eyes closed :( Also thanks for the kind words :)
@humphryjohnny4711
@humphryjohnny4711 Сағат бұрын
Good intro. Now you are Personadiah.
@manstick64
@manstick64 2 сағат бұрын
i think the neat thing about this game is that it moreso tests your sight reading if anything, which can get challenging but is pretty fun to attempt lol
@Derpediah
@Derpediah 2 сағат бұрын
Yeah, I do actually like how it tests your ability to read sheet music! This game is actually really addicting
@RainShinotsu
@RainShinotsu 3 сағат бұрын
Ah yes, Rhythm Hell. I vaguely remember seeing this ger turned into a game, but I've never played it. Maybe I should give it a go! I get what you mean about pulling audio cues when it should be keeping those and pulling visual cues. That reminds me of "Tunnel" from _Rhythm Heaven_ (DS), where you have to keep the beat in a moving car, but sometimes you pass through a tunnel where the music fades out but you have to keep going. Unlike this though, at least in Tunnel you just have to keep a constant beat. Also, is it just me, or does the clock tick down even when you're not doing inputs? That's what strikes me as infuriating; you can lose through no fault of your own, just because the game withholds chances to increase the timer. I've had that happen sometimes in Ouendan/osu!, and it's always frustrated me. No worries about not being able to talk; sometimes, you gotta focus, and that gives us the chance to listen to the in-game music! A few years back, I did a playthrough of a rhythm game, and I tried to keep quiet during gameplay to let myself focus and the viewers listen to the music. But wanting to talk is fair too; since you're cutting a lot, you're clearly focusing more on your gameplay, so it's important to keep the viewers engaged. Also, I had an inkling you weren't a rhythm master, but it's still fun to see you try new games regardless! Floundering is half the fun, after all. Keep at it!
@mrrfyW
@mrrfyW 3 сағат бұрын
Honestly, I’m glad people still acknowledge Louie’s beautiful work. For a video/game made in 2023, I’m surprised it still holds up today!
@Derpediah
@Derpediah 2 сағат бұрын
I'm just surprised he turned it into a real game! It worked out because I always wanted to try it but never got the chance
@mrrfyW
@mrrfyW 2 сағат бұрын
@@Derpediah I see, glad you played it lol
@DavetrapCourier6
@DavetrapCourier6 3 сағат бұрын
as of a year ago, someone managed a score of 63
@SynoPTL
@SynoPTL 2 сағат бұрын
Oh hey, I also saw that video
@GeoRedSky
@GeoRedSky 2 сағат бұрын
I think you could show a little more gameplay, but I love your videos regardless! By the way, I think you should try out ADOFAI (A Dance of Fire and Ice). If you ever decide to play it, I want to warn you that it's not a Rhythm Heaven style rhythm game, since it has no audio cues, but I won't spoil anything else. Also, if you try Rhythm Hell again in the future, you should know that whenever you get the tuplets (5/7/9-tuplets) or any other tricky bar, you can listen for the other seal's claps and adjust yourself if you ever get the timing off. It definitely takes quite a bit of practice, but it's a really useful skill to have!
@Derpediah
@Derpediah 2 сағат бұрын
Oooh, I've played ADOFAI! That game is so fun (although I'm terrible at it...) Also I'll try to add more gameplay, thanks for the suggestion!
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