I don’t understand why flat worlds need to be all a single biome… this would solve so many issues It would all still be just grass, but you would get different mobs and structures depending on the biome.
@Cappy-Bara2 жыл бұрын
At least give us an option to pick if we want multiple biomes.
@nonametoseehere10052 жыл бұрын
Right now it has a stack of likes, now just 5 more people need to like it...
@Yasser-4442 жыл бұрын
@@nonametoseehere1005 lol
@someguywithatophat75992 жыл бұрын
your pfp is very cute ^w^
@tristansmith88582 жыл бұрын
This times alot. Further this also would allow for nether, end and other dimensions to be made superflat and still allow 100% of the content to be accessed. Its what I've hoped for for superflat since its conception!
@wattlesplays2 жыл бұрын
duuuuuude those charts are clean 🤤
@gabrielkarantena45682 жыл бұрын
Hello wattles!
@Mogswamp2 жыл бұрын
Graphic design is my passion 🐸
@truss35182 жыл бұрын
@@Mogswamp and your major right?
@Munch0ni2 жыл бұрын
Agreeeed
@salto62 жыл бұрын
yoooooo its wattles
@HusbandofLois2 жыл бұрын
Honestly I reckon the Elder Guardian should always drop a heart of the ocean. It would give the item some kind of origin and make the guy way more worth fighting. Plenty of people aren’t even aware it’s a boss, so a unique drop would really help
@grimgrauman76502 жыл бұрын
It is a bit dumb that you get like 1 sponge from an Elder Guardian when you get like 30 from the structure it self
@billywhizz092 жыл бұрын
How is it a boss
@HusbandofLois2 жыл бұрын
@@billywhizz09 This is my exact point, they say it's a boss but it doesn't feel like one and we don't know why it is
@billywhizz092 жыл бұрын
@@HusbandofLois who says it’s a boss? Mojang? Where have they said that?
@HusbandofLois2 жыл бұрын
@@billywhizz09 I'm 90% sure they list it as one, but like you I'm unsure why. They should make it a better fight and give it a unique drop to make it feel more like one
@Bardon222 Жыл бұрын
the florist idea is actually really cool, i always thought beekeeper/florist villagers should’ve been added to the bee update
@mazthehe11 ай бұрын
Oh yes this would great for the upcoming 1.20 as a feature you also could add maybe a villager who sells potion ingredients and stuff you know adds a idea where witches come from.
@yankeevader2 жыл бұрын
Void worlds allow for multiple biomes, it would make sense to allow an option for superflat that allows you to have different biomes instead of just plains. So you would have access to the loot tables that only pop up in specific biome types
@ngabel89562 жыл бұрын
-Prismarine Shards, Crystals & Corals: Could be added to fishing or drowned loot table -Double tall flowers: Generate as decorations in villages -Heart of the sea: Drops from elder guardians which are summoned when pufferfish are struck by lightning -Ores: Can be found in blacksmith chests / furnaces
@Mogswamp2 жыл бұрын
These are all gold ideas. The double tall flowers generating in villages is so obvious! Same with the ores in blacksmith chest. And the Pufferfish lightning idea is really really cool
@ARM0RP0WER2 жыл бұрын
i was reading that list and the moment i read the pufferfish one my mind just went out the window. like it makes sense....but its so dumb that its funny
@catcadev2 жыл бұрын
None of these make sense other than the double flowers (maybe). Prismarine Shards/Crystals are Guardian drops (why Ocean Monuments are useful at all) + lumping these onto Drowned is not a good idea, Hearts of the Sea are rare loot items specifically designed for buried treasure, and ores generating in blacksmith chests doesn't really make sense.
@ARM0RP0WER2 жыл бұрын
@@catcadev ok so heart of the sea being a rare drop.... Now think for a second how hard it would be to get a puffer fish have it get struck by lightning and then fight the elder guardian. Now yes channeling exists but think about getting a trident then. Regardless of how you look at it its a lot of things needed for something
@baconeguarde11272 жыл бұрын
@@catcadev ore in black smith chest does make sense
@za1du2 жыл бұрын
The ocean themed items (like prismarine, trident, heart of the sea) could be fishing loot (with small chances obviously) to upgrade the fishing mechanic a bit
@guillaumeconquerant1322 жыл бұрын
Or an enchantment that give you the same change to get it
@omegaefran58762 жыл бұрын
The fishing mechanic should be remake from scratch, nowadays it's trash
@xd_joe2 жыл бұрын
@@omegaefran5876 true its pretty much useless
@perryiscool2 жыл бұрын
@@omegaefran5876 only thing it's good for is nametags
@NamelesslyNamed642 жыл бұрын
@@perryiscool and enchanted books and pufferfish
@boas_2 жыл бұрын
Cool project, grateful I could help! You forgot the wet sponge, and the splash and lingering potion of the turtle master
@Mogswamp2 жыл бұрын
Thorough as always ;-) Thanks again for the help man
@marjan7322 жыл бұрын
i think he mentioned the wet sponge when talking about the elder guardian
@boas_2 жыл бұрын
@@marjan732 yeah he iust forgot to add it to the chart
@boas_2 жыл бұрын
@@Mogswamp No problem haha
@washbasin9482 жыл бұрын
Can't you get snow by building up to max build height and waiting for it to rain? I thought that was a feature Edit: Ah just tested it, sad
@masonbarber8712 жыл бұрын
I think changing the result of stone generation to deepslate below y=0 feels a bit off. How about similar to regular stone from lava on top of water, it generates deepslate when water and lava mix on bedrock. This limits it to the very bottom of the world and is block based instead of arbitrary position.
@egon37052 жыл бұрын
it's not arbitrary, there's a clear level of separation at which deepslate replaces stone
@xanaxwizard2 жыл бұрын
Because then there would hardly be any deepslate in the world and the generation would basically be the same...
@MGSLurmey2 жыл бұрын
@@egon3705 It may not be arbitrary but it would be somewhat restrictive. I agree with Mason Barber, it should depend on some other block-based factor in the process rather than location. It would be impossible to make a cobblestone or stone generator below y=0 if that were the case, and equally impossible to make a deepslate generator above y=0. Similar to generating basalt in the Nether using blue ice and soul soil, generating deepslate should use some other block in the process.
@egon37052 жыл бұрын
@@MGSLurmey fine, flowing lava below powder snow (w/ snow height being reduced so you can get powder snow)
@EaterOfGeese Жыл бұрын
Making deepslate generators on bedrock is honestly a bad idea, because then people will use the overworld portal or end gateways... and it would be really difficult to properly code it out
@plumper3032 жыл бұрын
I remember playing my superflat world in Minecraft a long time ago, and would always get squids in the pool I built. Didn't know they changed it lol.
@Cicen22 жыл бұрын
Some of these I like, like the deepslate and dead bush ideas.. But thinking in terms of regular survival, a lot of these would take away from the exploration aspect of the game. E.g if you can get mycelium outside of the mushroom biome then that biome has no unique blocks, same with the lush caves and the spore blossom.
@Mogswamp2 жыл бұрын
Yeah I thought about that a lot. It's definitely tough, especially for items that are renewable once you have them, like mycelium. Personally, I like when they make it so that it's EASIER to get something from exploring, but not impossible otherwise. Like how you could always mine for clay to get terracotta, but it's much better to find a mesa biome. I don't mind doing things the hard way, I just want access!
@Cicen22 жыл бұрын
@@Mogswamp Yeah definitely. Ideally they could make separate rules for superflat players but I suppose that's unlikely to happen haha
@nuggetx40862 жыл бұрын
@@Mogswamp same with bamboo
@flamelife68372 жыл бұрын
Maybe they could make a structure that has mycelium in it. Superflat players could get it and exploration is still needed for obtaining it.
@RPGgrenade2 жыл бұрын
well it has unique mobs and properties. Hostile mobs can't spawn there, for example.
@SrsBismuth2 жыл бұрын
To answer the question: Mojang employees, ever since they rebranded with the modern logo, have confirmed that it is now officially pronounced "Mo-jang!" Before, they called it a myriad of things and the original pronounciation was "Moyang" because it's the Swedish word for "gadget." But now they have officially made it "Mo-jang."
@msiio2 жыл бұрын
aw man im gonna miss the "mo-yang"
@IDKisReal24012 жыл бұрын
It was also moyang because j in swedish sounds more like y in english
@maxvarjagen98102 жыл бұрын
Im going with mo-jang in English, moyang in every other language
@phofers2 жыл бұрын
In the past, if you changed the Minecraft Launcher language to LOLCAT, Mojang would be spelled Moyang (or something to that accord), basically confirming that for me, but now, if I try it today, everything is spelled Mojang.
@lieutenantkhaos2 жыл бұрын
Good, because that's how it should be spoken.
@RetroDestroyer2 жыл бұрын
I never really thought that minecraft on youtube needed someone to represent superflat communities. Great to see it MogSwamp!
@bane83052 жыл бұрын
MAKE ONE FOR SKYBLOCK 1.18 WHAT ITEMS ARE IMPOSSIBLE TO GET?!
@Mogswamp2 жыл бұрын
"Did you know you can get snow by building high up?" No. No you can't. kzbin.info/www/bejne/eYuxepJ9lsyjeck
@michaelelischer15652 жыл бұрын
Yeah...
@A320_Enthusiast2 жыл бұрын
Yes I do I actually can fly up so high the rain turns to snow
@boobehry2 жыл бұрын
if you can get snow from high up, and you can get pumpkins from mobs on halloween...can't you get snow golems?
@A320_Enthusiast2 жыл бұрын
@@boobehry technically yes
@nicolasrodriguez50542 жыл бұрын
@@A320_Enthusiast you can only get it to snow withing cold biomes, so yeah, not obtainable in superflat
@Savariable2 жыл бұрын
Idea for unobtainable mobs: Let the biomes change in superflat, while not changing the blocks. It allows for different village variants and for different mobs to be spawnable. Though this would likely not include cave biomes, but I think this would be a good idea to add new mobs.
@Kamorzy Жыл бұрын
Yeah, I don't know why it wouldn't be that way by default. Its convenient for creative uses as well.
@moggyplays1407 Жыл бұрын
Perhaps in the future, we will just have to see what mojang updates.
@KingGumbly2 жыл бұрын
Quite a few of these issues are caused by biomes, I'd love a mechanic similar to the one Terraria uses where you could place lots of a biomes "type of block" and once you hit a certain amount the area around the blocks becomes that biome. Which then the area follows that biomes usual rules like creature spawns and fishing loot n stuff. TLDR Place jungle based blocks to create artificial jungle biome etc. Edit: Could be strange for builders though when they are building and suddenly their plains turns into a desert, so more thought needed :D
@Mogswamp2 жыл бұрын
I've heard this suggestion a few times and it's really cool. But I also think it could cause some issues if builders unintentionally end up changing a biome. I loved the solution someone came up with in my comments- you could have a special type of beacon that changes the biome within its range instead of applying a status effect. Maybe rather than feeding the beacon ingots, you feed it the block associated with that biome (sand, jungle leaves, etc)
@KingGumbly2 жыл бұрын
@@Mogswamp Ooh yeah that's very clever, I wonder if it would be a new type of beacon. Ender dragon gives access to flight, Wither gives access to beacons and maybe the Warden could give "Biome Bender Pieces" or the ability to change biome could be incorporated into the sculk catalyst as that can already spread a certain biome. i.e. transform it into a jungle catalyst
@MGSLurmey2 жыл бұрын
@@KingGumbly I'd much prefer not to involve the deep dark in any way for a biome spreading mechanic. As the deep dark, or more specifically the Warden, is supposed to be something to be avoided rather than hunted or farmed for any particular purpose. That's the reason they chose to make it drop nothing. I think it would be cool if certain biomes just naturally spread on their own, and could be helped by players. World generation would take this into account, and put natural borders between different biomes, like rivers or mountains. I could see forests, birch forests, roofed forests, flower forests, taigas, jungles, savanna, and mushroom shores all spreading naturally until they reach something they can't spread into, such as a river, mountain, ocean/beach etc. Plains would be protected by rivers, as they quite often already are. Similarly, if you were to plant enough of a biome's natural flora in an area, it could seed that biome there. Plant enough spruce trees in an isolated plains biome and it'll start converting into a taiga forest. Similarly, deforest an area and it reverts back to a default plains biome. This could even differentiate between sub-biome types. Such as if you deforested a forest hills area, it converts to plains hills, then if you covered it in mega-spruce trees, it becomes an old growth spruce or pine hills. Some biomes that could not spread, however, include deserts, extreme hills, swamps, mangrove swamps, badlands, all mountain types (including groves and meadows), rivers, beaches, all oceans, all cave biomes, all nether and end biomes. This would be due to different ore spawn rates (dripstone cave(copper), badlands(gold), extreme hills(emerald)), unique terrain generation(badlands, ocean, swamps, mountains, deserts) or due to a lack of unique flora(rivers, beaches). This idea might work better as a mod, however, since the added processing needed to simulate biomes spreading might be too much to add to the vanilla game. Though, it would only work within the player's simulation distance so might not be that bad.
@mehulpandya4761 Жыл бұрын
@@MGSLurmey Maybe we can just have biome variance in superflat. The warden does drop a sculk catalyst, and this is actually the only way to renewably get them. Edit: Typo
@humanperson2375 Жыл бұрын
@@Mogswamp this idea seems similar to the azalia flower emitting particles based on thr block above
@ExxotikGaming2 жыл бұрын
Really nice ideas! Once again, another great video! 😄
@Mogswamp2 жыл бұрын
Thanks so much!
@minhwaan Жыл бұрын
omg ur the pixel gun 3d youtuber from back then !!
@jordillatser58972 жыл бұрын
And the berries or bamboo could be also obtained trading with wandering villager, he already trades lots of plants, so it would make sense
@archniki_2 жыл бұрын
I remember that you can buy mycilium and in video it was "unobtainable"
@js1422 жыл бұрын
@@archniki_ no you can't
@trip8082 жыл бұрын
In bedrock edition you can actually get the coral fans/dead coral fans. They spawn by bone mealing dirt underwater regardless of biome. The 2 tall flowers can also be obtained via the wandering trader pre 1.19. Cocoa beans can be found in the bonus chest at the start of the game. Great video btw, I don't play java, but this list helped me see what else I can still get in my world :D edit: bedrock edition isn't called superflat. It's just flat worlds and no structures of any kind spawn, only grass dirt and bedrock so the bonus chest is a must if you want to make any progress
@Ecstacy333 Жыл бұрын
P sure the bedrock edition has wandering traders that trade coral
@chessclub6748 Жыл бұрын
@@Ecstacy333 ya
@romabrii2 жыл бұрын
Pretty sure you could get the Stray. Cauldron at a high enough y coordinate, get the powdered snow after it rains (snows since it's high up), and trap a skeleton in it. Correct me if I'm wrong
@Mogswamp2 жыл бұрын
Sadly you can't build high enough or snow in java. Currently on plains it starts snowing at like y = 600
@aceplante2 жыл бұрын
I think the glow lichen and turtle eggs would make more sense as a wandering trader trade. In fact, I think I will add that to my data pack right now
@Mogswamp2 жыл бұрын
Yeah I definitely agree a lot of these probably make most sense as wandering trader trades. I mostly just wanted to come up with some unique alternatives so I wasn't just giving EVERYTHING to him.
@RustyhairedAlp9575 Жыл бұрын
So wandering traders are poachers now?
@Bexleydog1211 ай бұрын
And in Bedrock Edition, you can get the cocoa beans too. From starter chests and I think WTs
@diamondmemer975411 ай бұрын
@@Mogswamp Why is snow and ice not available???
@purple_shiny2 жыл бұрын
I liked the idea where geodes spawn in the end. If they did, it would probably be rare and have a different shape to fit the end. Also calcite could be crafted like tuff, using diorite and quartz
@Mogswamp2 жыл бұрын
Love this idea
@purple_shiny2 жыл бұрын
@@Mogswamp Thanks
@Yasser-4442 жыл бұрын
it's funny that it's the same recipe i created to craft calcite in skybedrock
@carterdavis69622 жыл бұрын
This might’ve already been mentioned, but I’ve always liked the idea of making sponges renewable in a normal world by making it so that if a guardian is struck by lightning, it turns into an elder guardian
@ihazakitty2 жыл бұрын
If you use the overworld version of superflat you can get tuff, I got a few blocks of it in a superflat world I made recently
@skullhouse58862 жыл бұрын
Another interesting idea would be to take an idea from Terraria and give the player the ability to make artificial biomes. It wouldn't solve the issue of getting enough of the biome-specific block to create one (like getting snow for example) but in tandem with some of the ideas presented in the video it'd make certain mobs like the mooshroom or wolf available (have enough mycelium/spruce tree blocks in a certain radius) as well as generally giving the player more power to shape and change the world to their liking!
@dfelipeg2 жыл бұрын
i've been thinking about renewable deepslate for so long and the cobble generator for below y0 just makes too much sense!!!
@CaliSPICY2 жыл бұрын
It doesn’t make sense at all, both logic wise and game design wise. Logic wise, if you dig a hole closer to the earth where it’s deep enough where stone is compressed to the point it’s significantly stronger than surface stone, how does it make sense that just because you’re there now that if you solidify some lava it just becomes more compressed and therefore stronger? And gameplay wise I can see why they don’t want to add renewable deepslate so easily, because if the only way to obtain deepslate is by mining, then it really emphasizes deepslate’s un-instamineable characteristic even further
@dfelipeg2 жыл бұрын
@@CaliSPICY "logic wise" has never applied to minecraft at all. Gameplay wise, why wouldn't it make sense? Deepslate is not instamineable because they don't want eff 5 haste 2 to be a solution to all problems, and adding moss-mining/sculk mining as a way to instamine it makes it more variated. This does not mean mojang is against making resources renewable, dripstone is renewable, powder snow is renewable, moss is renewable, clay will soon be renewable. There is no reason for deepslate to not be, and cobble generators below y0 could be an option, or something like basalt generators where it's the same mechanic but they added blue ice to mix it up a little.
@CaliSPICY2 жыл бұрын
@@dfelipeg first of all, it’s wrong to say games are always illogical. Games should or should not be logical for the right reason, and I’m saying that this illogical mechanic is too glaring and takes at least me out of the game
@CaliSPICY2 жыл бұрын
And my point isn’t against renewable deepslate entirely. I do agree with you that that can be added, though I believe they should be careful with that idea
@CaliSPICY2 жыл бұрын
I’m just saying if deepslate is renewable IN THIS WAY then it makes mining for deepslate useless compared to it, which isn’t good because it retracts from deepslate’s difficult-to-mine characteristic
@buckethead602 жыл бұрын
The amythest idea actually makes a lot of sense lol. And it would be a super fun challenge to tear apart random end islands hoping for a geode.
@khaozcat2 жыл бұрын
First the most interesting idea: kind of like on Halloween with the pumpkin mobs, villagers should spawn snow golems instead of iron golems in the villages on New Year. As for other ideas, I think most plant based and biome specific items listed here should just be a wandering trader trade, because then it would help out in super flat AND make it more exciting to see a wandering trader even in a normal world. Another idea on top of that, make another wandering trader kind of mob that only spawns below y=0, let's say a wandering goblin trader. He would sell various cave related items in limited quantities, such as glow lichen, amethysts, raw ores and maybe scaffolding. Cobbled deepslate should be available through a stone mason villager, tuff should be crafted out of 2 deep slate and 2 andesite, and calcite (since it seems to be related to bones) should be made with quartz and bones.
@carsynhester17092 жыл бұрын
Maybe instead of new year, on Christmas. I think it would make more sense yk
@smokedcaramel38182 жыл бұрын
@@carsynhester1709 I think it would be better for an April fools snapshot, since snowgolems kinda suck you know?
@imEden02 жыл бұрын
@@carsynhester1709 new year is less christian-centric
@einootspork2 жыл бұрын
@@imEden0 yeah but they already have christmas in the game, it seems weird to add a separate thing on new year's when they could just add it to all the christmas stuff that's already there
@imEden02 жыл бұрын
@@einootspork I was going off the guys comment saying that it would make more sense on Christmas, and assumed that there wasn’t anything added christmas.
@humanperson2375 Жыл бұрын
Amethyst geodes in the end is such a good idea, i want a mod for it. Would give the islands more purpose than just having terrain and chorus plants. You could have some mechanic like the azalia trees that signal it, making thrm easier to find but still hard to get to. Also since they are in a different ecosystem you could have outward facing gems on the bottom of islands
@Ecstacy333 Жыл бұрын
Feel like we need an end update, plus i want purple wood soooo bad
@SpiritedSpy Жыл бұрын
the piglins stealing eggs would double as a genius angry birds reference too
@IanOPadrick2 жыл бұрын
Aboveground dungeons should be a thing. Like, a dungeon that looks like a dungeon and not just a cobblestone box, with iron bars and an iron door to cover it. Then you have surface-level spawners, a few more structures to pepper the surface with, and a reason for the dungeons below to exist: they used to be on the surface, but sediment built up around and those dungeons got buried.
@Mogswamp2 жыл бұрын
Love that clever addition to the lore
@imEden02 жыл бұрын
You would also need to change up regular dungeons to make it look more ruined
@caspermadlener41912 жыл бұрын
Maybe Mojang will add a feature where the temperature varies over time, so powder snow becomes available. It would be extra cool if powder could be used for deepslate generators. It would also be cool if villagers could the item they are holding when killed
@TazerXI2 жыл бұрын
hol' up not even 20k subs!? This guy has been doing a flat world for 9 years. I think this challenge is incredible, I don't understand how this guy doesn't have more recognition. He deserves it!
@Speedwars2 жыл бұрын
haha now he does have 20k
@TazerXI2 жыл бұрын
@@Speedwars ayo nice. only took an hour
@DonDadda45 Жыл бұрын
soon 500k
@acid1910 Жыл бұрын
Incredible how this comment and every reply is majorly outdated, even though the last reply is only 3 months old. A million now, what a journey!
@alt_thered4436 Жыл бұрын
1.44 million now
@Loxu6911 ай бұрын
I think some of these ideas are pretty cool but also part of the appeal of doing a super flat series like this is the limitations and working around them to see what you can create. If you wanted everything you’d do a normal playthrough y’know
@joseluischavez-grimaldo65322 жыл бұрын
I feel like deepslate should be able to be crafted by from two pieces of flint and two smooth basalt. It makes since you can already make basalt from blue ice and lava and it sort of look close to deepslate and would also need to double heat the stone to make cobble deepslate. Alternative have a a block inbetween smooth basalt and deepslate to heat a third time to make deepslate but idk I think it would make sense.
@darrenandrew162 жыл бұрын
I'm so glad Wattles showed your channel! I've been binging since! Never thought about superflat before now, but it really does give this unique perspective of the game! Keep doing what you do, man!
@SashankZeGreat2 жыл бұрын
You're soo heavy underrated my dude, good job! keep it up!
@starichu94272 жыл бұрын
Man every time you post I’m unbelievably tempted to play a superflat world
@Mogswamp2 жыл бұрын
Do it you won't
@alexward2352 жыл бұрын
honestly you are way to underrated
@PieBathBob5 ай бұрын
man 1.21 is CRAZY for superflat, trial chambers make tridents, strays, and EVERY TYPE OF SNOW BLOCK available. excited for you to return and get those items!!
@ghotiser19212 жыл бұрын
we need someone to make a datapack or somethin' that adds all of this because this is genius
@superfox8519 Жыл бұрын
What's a datapack? Can it be used on bedrock edition (console)
@alt_thered4436 Жыл бұрын
If it gets approved for the store
@Ulta_Nagenki2 жыл бұрын
THIS IS WHAT IVE BEEN WAITING FOR!
@Mogswamp2 жыл бұрын
Hopefully it's useful for you! I'm probably going to use my own guides a ton going forward :P
@Ulta_Nagenki2 жыл бұрын
@@Mogswamp it definitely will be!
@fellipedasilva992 жыл бұрын
You can get anything you want on the console edition if you bought it before they canceled it. You can create custom super flat worlds. And you can set it to any biome. You can then convert it to Bedrock edition from there.
@davidsommer3252 жыл бұрын
You can also do that on Java, but that would be boring
@threehades99672 жыл бұрын
True, slime is all you can get out of a super flat world on Bedrock edition. The only other things are just mob drops like from cows, pigs, sheep, chickens, zombies, skeletons, creepers, spiders, wandering traders/llamas, and a few other things. Main reason is because Mojang has made no way to customize flat worlds on Bedrock Edition
@mihajlomitic22632 жыл бұрын
Here's an idea for the unobtainable mobs! The Wandering trader could spawn with an animal on a leash and a single Llama, or a spawn egg trade could be added for the Wandering trader.
@KaneyoriHK2 жыл бұрын
I use datapacks for quality of life things, so I could enable those structures if I wanted to, although Ig it'd be a little less vanilla.
@REBELDOMINATORS2 жыл бұрын
Bro I saw wattles made a superflat video inspired by you Ggs man
@Mogswamp2 жыл бұрын
Wattles is the man!
@REBELDOMINATORS2 жыл бұрын
@@Mogswamp indeed I've been watching him 3 years now
@bananya60202 жыл бұрын
youtube is spamming me so hard with your videos lately, you're about to have some explosive channel growth lol
@bananya60202 жыл бұрын
(should probably clarify that i don't mind at all, if i did then i wouldn't have watched it :P)
@lasercraft3211 ай бұрын
I would rather Deepslate generators have a special combination that causes it, like how you can make Basalt from soul sand and blue ice. Then you wouldn't be so limited when making generators... You could put a cobblestone and deepslate generator side by side.
@squishybrick11 ай бұрын
Why not add a new "Alchemist Workbench", that, at the cost of a certain resource and/or XP, lets you "Transmute" one thing into another. The cost would be dependent on the transmutation. (It could be crafted similarly to an enchanting table, but with an end crystal instead of a book) Purpur into prismarine (and vice versa) Tuff into granite/diorite/andesite Flowers into other flower types Berries into glowberries Seeds into other types of seeds Bucket of tropical fish into bucket of axolotl Chicken eggs into frog spawn, frog spawn into turtle eggs, turtle eggs into sniffer eggs As for ore blocks, it could have a sort've "material downgrade" option Diamond block into gold ore blocks Emerald block into amethyst source block Gold blocks into iron ore blocks Iron blocks into copper ore blocks Copper blocks into coal ore blocks Just an idea at least.
@codegeek982 жыл бұрын
8:56 I've always thought it would be fun if Nitwits would trade flowers for soup or other unexpected items
@Mogswamp2 жыл бұрын
That's actually a really neat idea! That way they wouldn't have to add a new villager, they could give him a use.
@wigiot12732 жыл бұрын
Some basic ideas I had: > Make the grindstone able to 'dull' ingots into their raw forms (resulting in both the raw ores and the ore blocks being attainable). > I'd like to change your 'florist' villager to 'herbalist'. That way they can sell all kinds of different plants (all the flowers, bamboo, berries, coco beans, glow lichen, spore blossoms, ect). > Change the stone mason to add two trades: Trade emeralds and cobblestone to make deepslate, calcite, or tuff, and have him trade emeralds and a type of ore drop to give you the ore itself (example: Trading an emerald and a diamond gives you a diamond ore block). > Make the weapon smith trade tridents (idk why this isn't in the game already). A requirement could be prismarine, as to not make it an easy way to get tridents early game (You would obviously need to get a way to get prismarine as well). > Speaking of the blue stuff, make it a very low chance for drowned to hold prismarine shards and crystals when they are converted (obvs they could also hold them when spawning naturally). You could also make them a rare drop from fishing. > any kind of fish in buckets should be craftable with the fish and a water bucket. > Have the fisherman sell coral and coral fans at high levels. He could even sell turtle eggs, though that could be too much. > Another idea for turtle eggs is that they could be extremely rare loot in fisherman villager house chests. That way they you have to explore to find them. This could also work with other water themed loot, like prismarine and hearts of the sea. > I think it's reasonable to have the wandering trader sell snow and powdered snow. Alternatively, lightning striking a golem could convert it to the other type (iron golems convert to snow golems, and snow golems convert to iron). > Make it so when lightning strikes a cow when it's near a mycelium, it gets turned into a mooshroom.
@Mogswamp2 жыл бұрын
These are all such excellent ideas, loved reading them. Thanks for taking the time to type this out!
@nexttwonextone2 жыл бұрын
if fish and bucket were craftable you would be able to get infinite exp from literally 1 item
@wigiot12732 жыл бұрын
@@nexttwonextone Infinite XP farms already exist in Minecraft. This exploit will be insignificant compared to them.
@nexttwonextone2 жыл бұрын
@@wigiot1273 XP farms are restricted by location. Imagine flying thousands of blocks out and only needing 1 inventory slot to fully heal your elytra, no matter where you landed
@wigiot12732 жыл бұрын
@@nexttwonextone it would take so much time that I don’t think it would be an issue. Also, a shucker box of enchanting bottles also takes up only one inventory slot . . . Regardless, the problem can easily be solved by making fish not drop so at all
@rattttooooo2 жыл бұрын
I feel like you need to consider that a lot of these would intrude on regular survival gameplay which would still be the priority. Like the bamboo for example, its nice for items to be biome specific, removing that would just make bamboo less special.
@mehulpandya4761 Жыл бұрын
I think it should be a Wandering Trader trade like the other saplings.
@Driantheking464 ай бұрын
husks, strays, and snow golems are now obtainable in superflat
@lukebulman7672 жыл бұрын
You’ve inspired me to try super flat survival!!!
@Mogswamp2 жыл бұрын
That's the whole reason I started my channel! This makes me so happy!
@alexanderlori76512 жыл бұрын
I think itd be cool if baboo was in flower pots in villager homes just like cacti sometimes are
@randomuser.53562 жыл бұрын
I mean, in deserts they have sea pickles in flower pots, so it'd make a lot of sense.
@cybermats20042 жыл бұрын
Mojang will never add them because they dont think anyone plays survival on flat worlds
@rubytank_0907 Жыл бұрын
I’ve done it a few times It’s a fun challenge. Not on bedrock though. For some reason, the bedrock flat world I made didn’t have villages, which is required for it to be possible to thrive. Not survive though, because you can still kill animals to get food
@error0b8cfd515 ай бұрын
Lots of these things can be gotten from trial chambers if you do the structure glitch including tridents, scaffolding, bamboo planks, snow and snow layers, and amethyst shards,
@thatguy82722 жыл бұрын
not going to lie, I had so much fun playing/beating super flat survival
@adamb11172 жыл бұрын
While I think the end does need a proper update some time in the next few versions of the game I don't think it's going to be any time soon. I do think that we could use more variations of trading and The Wild update is a good excuse to add more villager specializations like a mountaineer or some other form of explorer which could have things like the prismarine, snow/ice, and cocoa/bamboo trades. For the ores maybe some kind of miner? Maybe some kind of diver? It's hard to think of a new villager profession that keeps in line with the fact that they're all meant to be pretty stupid.The wandering trader sells podzole, I think it should also sell Mycellium and Grass (I know grass isn't that hard to get in survival but it would be a bit of internal consistency). Unrelated to getting new these items in superflat: I agree that The End needs a proper update again. The Nether and Overworld have their own forms of trading so it would be interesting to see if there becomes some kind of peaceful/passive mob in the end that plays a similar role for that mechanic. Maybe a fusion of trading and bartering where you can't see the offers but there are different professions so you can throw them (just as an example) ender pearls and there could be some kind of potion maker who will give you slow falling 1 or strength but maybe there's a hunter who will give you gear you'd find in an end city loot chest?
@blaziken_blue2 жыл бұрын
You can spawn drowned using reinforcements. They are commonly used for copper farms and I don’t remember if they can spawn with tridents
@Mogswamp2 жыл бұрын
They can't
@blaziken_blue2 жыл бұрын
@@Mogswamp that sucks, I wonder why they did that.
@kyle_mk172 жыл бұрын
Mojang should make a superflat be its own biome
@MrBlack095021 күн бұрын
i know its two years late, but this video has been a great resource for my personal data pack Since im on bedrock, theres a ton more that I cant access, especially 2 years later with more things. This video got the ball rolling about where to even start in terms of what to sort out first. Aside from the obvious lack of nether and end (solvable via craftable end portal frames and wandering traders selling lava buckets), its really daunting to try and figure out what you can and cant get. I still gotta do alot of reading on the wiki for the new things, and cover the things not accessible without structures, but this gave me a starting list to tackle first, and theres so few things online actually talking about the things you can get in superflat worlds, especially in the all too neglected bedrcok version. Seriously, thank you for being a beacon for this aimless superflat lover, a pillar at 0,0 to give me some semblance of orientation in the endless flats that are ever disorienting.
@toy_bonnie2 жыл бұрын
Only ogs remember when you could custom super flat to have any biome
@lainwired39462 жыл бұрын
It is "mo-yang" as its Swedish but I think Microsoft have unofficially made the other pronunciation acceptable also
@Mogswamp2 жыл бұрын
Hmm sounds like they are just TRYING to confuse us all! haha
@lainwired39462 жыл бұрын
@@Mogswamp even tho I know it's yang I still say jang so you're good anyway my dude lol. Keep up the good videos ✌
@tj-co9go2 жыл бұрын
actually its proper swedish pronounciation is moo-yeng /mʊ:jεŋ/ but who cares, everyone uses the english pronounciation anyway so its easier to understand
@Wogsmawp2 жыл бұрын
I’m pretty sure you can get snow in a super flat you just need to build a platform high enough about rain because it turns into snow Which combine with a carved pumpkin will give you a snow golem and use silk-touch on a shovel and you get tiles of snow you can also get snowballs too place a cauldron outside at that hight when it’s snowing to get powdered snow combine the powdered snow with a skeleton and you have a stray Pretty sure you can trade with villagers for those maps even though theyed be useless The trident can be found by turning zombies into drowns by trapping them in water Id test the snow one but right now my tv isn’t working so you’d have to try that yourself but the rest of the list are obtainable
@Mogswamp2 жыл бұрын
Sadly it snows at y=600 which is way above build limit. It's never been possible to build high enough for snow, at least on Java edition. The maps don't show up as trades if the structure is not present within the world. And the trident thing works on Bedrock edition, but on Java only naturally spawned Drowned can have tridents. Conversions never get them. Probably should have mentioned at the beginning of the video that this only applies to Java 😂
@badpiggies988 Жыл бұрын
If you set the preset to “overworld” you can get villages and surface lakes as well as trees, ores, water, lava and strongholds (so you can still beat the game) and it’ll also generate mineshafts and dungeons so you can also make XP/string farms if you use a mapmaking program to find them (which is otherwise pretty much impossible for dungeons with no caves). Tunneler’s dream is fun if you like burrowing (as it also has most of these things) but in that case you’d need to find a zombie dungeon to get villagers. Additionally, these presets make the map thicker so you’ll be able to play without constantly being chased by slimes. But even on these presets it can be very hard to find all the animal species since they’ll pretty much only appear at world generation at the area around spawn and then never again unless you find a village.
@TheRenegade...11 ай бұрын
I found it very weird that biome restrictions were so important to this when it's super easy to create superflat worlds with different biomes, and even the presets have multiple biomes And for the deepslate in particular, why not create your own superflat world with a layer of bedrock, a layer of deepslate, a layer of stone, a layer of dirt, and a layer of grass?
@kelp_khan Жыл бұрын
the methods for getting dead bushes, spore blossoms and glow lichen are really nice ideas. lovin' this video fr fr
@blitz-o-byte2 жыл бұрын
i really liked the geode in the end idea! theres literally 0 reason to dig down in the end and i think adding geodes there would be really cool! Plus it does match the purple vibe of the end!
@discussionsanddragons9178 Жыл бұрын
If you edit the preset of your superflat world on creation you can change the biome of the world when it initially generates. I changed mine to forest, which had little effect over things like mob spawning (aside from horses) and rain cycles, but did give me access to wolves and dogs, which was great.
@rudrodeepchatterjee2 жыл бұрын
Buffing up the wandering trader would make it all the more useful, atleast early game. Dude's being underrated
@Biblioholic19932 жыл бұрын
I think converted drowned not spawning tridents was a deliberate thing so that copper farms could be cleaner? Many of these mechanics are fine for superflat where say, prismarine block is super super rare by that possible standard, but being able to generate sponge out of light prismarine and piglin trade loot would be kinda breaking the game a little for ordinary worlds, where ocean monuments generate thousands of blocks of them without even making it a farm after draining and disassembling them, making tanks with bubble elevators and dropping the guardians from kill heights. Isnt the draw of superflat survival that its a monoculture and that surprisingly very few of the blocks in the game can be unobtainable in them? Like the whole gimmick is that its not quite the right way to play the game, yet it can be surprisingly satisfying? Wait, how do you obtain dripstone in superflat? That is indeed how you make lava renewable, from villager smithing huts, but i just realized its not on the list there....
@Mogswamp2 жыл бұрын
Totally agree that not all of these should be added and that the restrictions are what makes the game mode special. It was kind of just a fun thought experiment for me :-) Dripstone is sold by wandering trader and dripstone blocks can also be obtained from mason villagers.
@Disorder2312 Жыл бұрын
I like that he explains all we need and for what we clicked on this video in 4 minutes, and only then starts the unnecessary talk.
@Herberator Жыл бұрын
3:07 hey by the wayy... you can get raw rabbit from the butcher... even in superflat..
@LeMan12349 Жыл бұрын
Man I would love to see an updated version of this with the trail chambers in the mix.
@Arandomperson-gz3zi11 ай бұрын
these were some really good ideas that Mojang should definitely add and not just for superflat.
@zloity40462 жыл бұрын
I think players can get Maps because you can get sugar cane from wandering traders and make paper then get 4 iron ingots from a black smith and get red stone after that craft a compass then simply a map. I just think I am not too sure, I still love your content 😆😆😆keep up the good work!
@Mogswamp2 жыл бұрын
Yes maps are possible! The image was referring specifically to the "treasure maps" that lead you to the Woodland Mansion, Buried Treasure, etc. The cartographer villager normally sells these, but the trade will not appear if the structure is not in the world.
@zloity40462 жыл бұрын
@@Mogswamp Oh I couldn't make the difference thank you very much :)!
@ItsJustChri52 жыл бұрын
you can get a snow golem. get a pumpkin drop from a mob on halloween and build a high up platform for snow to form on.
@maxiplati49442 жыл бұрын
i loved how informative this video was, yet interesting to watch from start to finish
@nominom2680 Жыл бұрын
As a perma skyblock player I'd love it if mobs that drop ingots also had a chance to drop the raw version of that metal like raw gold from piglings (cos i really need raw gold blocks, please mojang, even if it's just for one snapshot)
@Bleepbleepblorbus2 жыл бұрын
Mogswamp: *exists* My brain: WHAT ARE YOU DOING IN MY SSAAAWWWMMMPPP!?!?!??!!?!?
@TheEkual2 жыл бұрын
There's a superflat world setting that allows you to have ~250 blocks of stone between the dirt and bedrock. I started a superflat world on that and it expanded what items you can get because ores, tuff, deepslate, etc. can spawn! Also, really great ideas to implement everything else into the game!
@egon37052 жыл бұрын
the thing is that being able to mine for ores kinda kills the point of superflat
@trap4042 жыл бұрын
I totally sympathize with Mogswamp and anyone else who chooses to play in a survival superflat world, but I think maybe sometimes we forget what they're really for. The superflat world type is meant for a sort of blank pallet, meant to be a wide open, empty, plain area for someone to build in. It's for testing builds, experimenting with things, stuff like that, and I think filling it with more block and item variety defeats that purpose somewhat. Isn't that the whole reason anyone like Mogswamp even uses a flat world anyway? He did actually say that in the video, that that's why he plays superflat; because of the fun challenge it presents with the limitations compared to regular survival. He started it and continues it because it's unique. It's a special challenge, sort of feels like playing the game the wrong way. So it's completely counterintuitive to wish that the game was more suited to playing that style. I think if every block and item was obtainable in a flat world, and there were biomes and mobs and stuff like people are suggesting, it would ruin the whole point of the flat world. Players who wanted to use it as a blank canvas would be faced with tons of random stuff getting in the way of their builds, screenshots, etc., people who use flat worlds to make custom maps would have to deal with grass all being different shades of green. So IMHO, it's better to acknowledge that superflat is different that regular survival, and playing in a flat world is strange and often difficult, instead of trying to make it basically just regular-survival-with-no-elevation-changes. Also, if anyone still really wants a world that's all flat and level, but has everything in the game like normal, you can literally do that in the regular custom world creator. You can pick stuff like block types, ground level, biomes, structure spawns, etc. At least last time I used that feature, it had all that stuff. Maybe it's changed, but if it has, there are datapacks and such that will do the same thing as well.
@jackallope220010 ай бұрын
I think a neat way to spruce up the end would be to just kinda take chunks of existing biomes and plunk them down there. It could be around the outer portals, like they're pulling parts of the overworld through into the End
@ShadedAkumu2 жыл бұрын
idk if this vid is relevant anymore BUT the idea for the end guardians is nice, specifically the purple water. HOWEVER, i do think to tie into minecraft dungeons, including the void blocks/whatever the "void" stuff is made of, would function well for this purpose. the expansions to the end in dungeons make the actual minecraft end look very unimportant in comparison.
@vovasyhin72192 жыл бұрын
If Mojang makes an official data pack on their market place to patch all the missing loot in the super flat world, it will probably be the most popular sale item on the marketplace bar none! Or just bring back the customize biome setting from the old version of minecraft!
@The_memory_be_green2 жыл бұрын
i love all of these ideas :)
@Mogswamp2 жыл бұрын
Aw thanks, I had fun coming up with them :-)
@Solaric_ Жыл бұрын
I had an idea for how you should be able to get the spore blossom in super flat. If you bone meal a moss block and there’s enough space underneath the block it will grow one. Kinda like how you get flowers with bone meal but it’s under the block
@TrixxxTC2 ай бұрын
Here’s something I found out, with the Trial Chambers update, if you do the version swapping when creating a new world, trial chambers can actually spawn and if you are lucky some dispensers might actually have snow balls in them, allowing you to craft snow and therefore have an infinite snow farm!
@hellofend47342 жыл бұрын
I think snow could be obtained if you go far back in versions. before 1.9 was announced, if you opened a super flat world (I don't remember what version) it would snow, creating a QR code to reveal what 1.9 was. you could use the snow from the QR code
@cupasaza4952 жыл бұрын
I have an idea for the End geodes: 4 amethyst shards make an amethyst block. 4 amethyst shards and 4 end stone could make a Purpur block. Alternatively, 4 or 8 end stone surrounding an amethyst block, or 4 end stone and 4 amethyst blocks like gravel, leading to dyed purpur. Just an idea, tho.
@MinecraftLovesSteve2 жыл бұрын
I think it would be cool if they added end biomes alongside the end guardians. My idea for the elder Guardian is to make it so that Beacons can give water breathing at tier 2 if you put a prismarine shard in them. Activating a prismarine shard on a gold block beacon summons the elder Guardian
@lool84212 жыл бұрын
imo there just should be an option to set the biome to mixed, so it can generate all existing biomes normally mainly for all those single-biome settings maybe even allow for structure/feature generation, but idk
@brycemw Жыл бұрын
A long time ago, I saw a video about an insane trick someone did in a regular world. Minecraft generates terrain farther from the player than it populates it with anything other than the base blocks. At least at the time. Certain structures like spawner rooms would attempt to generate in many locations but only actually generate in ones of those that met certain conditions. So this group of players created a complex piston and slime block machine that would push a structure into one of these possible spawning spots in the air so that when the game did try to spawn the spawner room in that location, it was valid. I wonder if there are some things in superflat that attempt to spawn but can’t and could similarly be spawned with that trick. If it even still works in current minecraft versions.
@schaffs22 жыл бұрын
I kinda wish there was a small layer of stone in flat worlds, maybe around 5 - 10 blocks for some stuff like ore blocks, tuff, amethyst geodes, and also making the strongholds and mineshafts make a bit more sense
@humanperson2375 Жыл бұрын
I love the aprairist idea with the behive. But i still think the wondering trader should have some unique stuff. If it were me id have the wondering trader loot table be based on the distance it would have to travel (just a quick locate biome/structure command), meaning its always selling exotic goods and not jungle saplings for jungle biome players. And also reduces overlap when your villagers sell flowers. That or just have the villagers buy the flowers that the trader sells and vice versa. But in general this list (as well as any list for skyblock/peaceful/no structures) should be considered for a wondering villager. Limited tinted glass and sponges would be great incentives to find more and explore the world on normal games!
@Gavman21052 жыл бұрын
These make sense mechanically, but they kinda throw off the regular survival game. For example, scaffolding being locked behind bamboo, which is locked behind a jungle, makes it so that scaffolding is like a reward and forces the player to work and explore for easier building.
@SreenikethanI2 жыл бұрын
The god tier of a thumbnail
@sadger4202 жыл бұрын
Someone hire this man
@garrondumont2 жыл бұрын
I come at this from a slightly different perspective as someone loves skyblock, but there are a lot of similar issues. I also like looking at things using real world science, so I have a couple of ideas for calcite and tuff. 1st, in reality calcite is the mineral form of calcium carbonate. Speleothems, the technical term for what MC calls dripstone, consist largely of calcium carbonate with a few impurities due to silt, rust, copper etc. So similar to the furnace removing impurities in ores you could smelt dripstone blocks to get calcite. 2nd, tuff is a soft, porous rock formed from the volcanic ash of almost any other rock. From rhyolitic (same composition as granite) to andesitic, to basaltic. Obviously smelting basalt gives smooth basalt, but I don't think that's important, since in game it replaces granite, diorite and andesite, so just smelting any of them should result in tuff. I'm working on similar logic for deepslate, assuming its chemical composition to be similar to most other slate, but it's a bit harder.