EVIL WOODEN FORT vs 500,000 SPARTANS - Ultimate Epic Battle Simulator 2 UEBS 2

  Рет қаралды 16,072

Battle Simulator Gamer

Battle Simulator Gamer

Күн бұрын

Today's episode takes place on a snowy mountain! 2 Fort Wood, defended by 100,000 Evil ARMY, is surrounded by 500,000 Spartans.
Which side survived until the end?
Let's check the video! and please leave your Epic Moments in the comments.
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Пікірлер: 16
@TehWolfmanOP
@TehWolfmanOP Жыл бұрын
The Spartans using their own comrades' corpses to get into the fort was pretty metal.
@shadyassassin101
@shadyassassin101 Жыл бұрын
Whenever I see these battles I always think about what would happen if some necromancer came upon this during the aftermath and just how completely stoked they would be when they see all the corpses they get to resurrect from the dead. 💀
@troybalster3687
@troybalster3687 Жыл бұрын
Move creatures off buildings and it would been alot less close but cool fight anyway.
@grinreaperdutchphil
@grinreaperdutchphil Жыл бұрын
9:45 glitch sucks. Ghosts hammering away in futility. Good fight tho. Too bad they lost.
@zleephouse
@zleephouse Жыл бұрын
what a battle
@maximomartin2529
@maximomartin2529 Жыл бұрын
Insane and close battle! Spartan Empire takes seige with over 12 K survivors, which is about a quarter of the total numbers there were
@marekotypka7943
@marekotypka7943 Жыл бұрын
It's less than 1/25 of the original Spartan army (which was 500.000 units).
@Universal_loveee
@Universal_loveee Жыл бұрын
Which game is this broo And how can i download in my pc Make small video of how to download this game
@crazygetup
@crazygetup Жыл бұрын
Spartans. My favorite unit!
@costaliberta5969
@costaliberta5969 Жыл бұрын
how you get to 13K out of 500K is beyond me. i guess you are running various simulations first, before uploading anything. that makes your battles superior and captivating to the last man. thank you for that. also, the colours are vibrant and every unit stand out from the crowd, making it a very pleasant experience overall (compared to other uploaders). (is that due to ray tracing or... sthg else...?) also, your battles allow for dead body piles, accumulation of blood (to drowning point), extensive blood spill and mixing with water. furthermore, the level of damage depends on how bloody a unit is. (is all that due to the 4090/1300K combo?)
@battlesimulatorgamer
@battlesimulatorgamer Жыл бұрын
Thank you for the lengthy comment. I run simulations anywhere from 4 times(lucky days) to close to 20 times(bad days) for video production. For example, the recent video "4 MILLION WOLVES vs ARMY of Super Archers" went through 15 simulations. I do this because I believe battles need to have a "context." All my videos have a specific context in which the battles unfold. My approach to creating battle videos involves conceptualizing the overall context and outcome in my head, rather than simply waiting for the results after placing the units. I adjust the numbers and positions of the units during the simulations until I achieve the desired results. Sometimes, on unlucky days, I find myself repeating tedious tasks from morning till evening and feeling exhausted. As a result, I have memorized almost every detail of when and where units die, or when critical positions are barely defended or breached, as I record the footage. If I'm not satisfied with certain angles or missed important points, I redo the recordings, which can further extend the time required for video production. Based on your question, it seems that you understand the context of my videos well, and I'm pleased about that. I edit the colors during the editing process. I adjust the details based on the colors of the units and the overall color scheme of the map. I have already made around twenty color settings files, but applying them directly to the source footage increases the rendering time for some unknown reason. Therefore, I prefer to modify the settings for each video, even if it means slight differences in color tones for videos that take place on the same map. I also prefer to include dead body piles and blood puddles, as they create unexpected variables, and I find it quite enjoyable to observe these anomalous situations. Although it is true that my current PC spec is high, when I created the video you commented on, I was using an i5-9400F and an RTX 2070 SUPER. It was a relatively modest PC specification to handle the large number of dead bodies, liquid physics, and visual effects. However, as long as the game's frame rate was not so low that it couldn't be captured in the footage, I maintained these settings while striving to use as many units as possible. Once again, thank you for your interest in my videos. As I mentioned before, I may not be able to respond to every comment, but please know that I read them all and appreciate each one.
@costaliberta5969
@costaliberta5969 Жыл бұрын
wow, thank you very much! truth is, I've been getting recommendations from other players but most of the battles are unwatchable. your quality standards are extremely high. to perfection. i came back to edit this comment, in case you go through it and, of course, i found your same-day reply. obliged. i wanted to add... your camera work is unparalleled, so I've been wandering what you are using. (for that kind of flexibility i can only guess a combination of gaming mouse and keyboard, all customized) (but i still cannot figure out the slow-to-fast motion while moving on both axis, it just blows my mind)
@battlesimulatorgamer
@battlesimulatorgamer Жыл бұрын
You guessed it right. I use Logitech's Pro series for both mouse and keyboard. One thing to add is that the mouse I've been using lately is gradually malfunctioning. I plan to get a new one soon.
@soldadonazi305
@soldadonazi305 Жыл бұрын
Q chido
@ПочтальонПечкин-ф6ь
@ПочтальонПечкин-ф6ь Жыл бұрын
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