Evo 2023: Granblue Fantasy Versus: Rising Top 6

  Рет қаралды 38,440

Evo Events

Evo Events

Күн бұрын

Timestamps
0:00:00 Introduction
0:05:02 Slashgg (Ferry) vs. YUISIS Shuaboo (Anre)
0:14:02 GS Gamera (Yuel) vs. GS JFK_JP (Lancelot)
0:26:22 Slashgg (Ferry) vs. Buh (Siegfried)
0:36:42 GS JFK_JP (Lancelot) vs. Diaphone (Siegfried)
0:49:34 YUISIS Shuaboo (Anre) vs. GS Gamera (Yuel)
1:01:27 Diaphone (Siegfried) vs. Buh (Siegfried)
1:11:55 YUISIS Shuaboo (Anre) vs. Buh (Siegfried)
1:28:41 GS Gamera (Yuel) vs. Buh (Siegfried)
Twitter: / evo
Twitch: / evo
Facebook: / evochampionshipseries
Instagram: / officialevo2k

Пікірлер: 63
@foxdie31
@foxdie31 11 ай бұрын
This game is actually looking really sick im hype for the release
@suava375
@suava375 11 ай бұрын
I thought playing in a glove would be difficult but Gamera is just built different
@fudgin7778
@fudgin7778 11 ай бұрын
Corner RS is oppressive af. I understand that the removal of 2Ls and hard knockdowns across the board aim to reduce the previous game's reliance on OKI but, if the devs' intent was to make of Rising a more neutral game with less snowballing (especially in the corner), I'm not sure to see how it helps.
@garethcf1016
@garethcf1016 10 ай бұрын
Really hurts charas without meterless reversals like cag, ferry, vas and metera. Especially the last 3 since they have the slowest buttons in the game, as evidenced from the first game where slash had to use up so much meter and all the bp. If u get hit first u just get snowballed to death Honestly the lack of oki srsly hurts vas and ferry as well since their main gimmicks relied on hkds to begin with
@korkor9699
@korkor9699 4 ай бұрын
RS looks hard to react and dodge to punish than now,well with some good option select like fuzzy block dodge there is no problem.
@Stinkyremy
@Stinkyremy 8 ай бұрын
Anyone know how you set up the overhead in this now? Seems they have got rid of universal overhead.
@eljugadorescaldenc4002
@eljugadorescaldenc4002 11 ай бұрын
Very nice finals! It's possible that the characters look smaller than the previous game?
@Xialo_Universe_Art
@Xialo_Universe_Art 10 ай бұрын
I did notice that too, I think it's a nice change.
@renhardhalim
@renhardhalim 7 ай бұрын
That's a w for me. I don't like if the characters look to big and end up taking the whole screen
@eljugadorescaldenc4002
@eljugadorescaldenc4002 7 ай бұрын
@@renhardhalim For me too the characters are too amazing to make them smaller.
@anderchuck5156
@anderchuck5156 11 ай бұрын
круто! молодцы японцы)
@SakuyaFM4
@SakuyaFM4 11 ай бұрын
I'm surprised Shuu played Anre. I've known him more as a Seox player.
@Oshawa87
@Oshawa87 6 ай бұрын
this better be at evo 2024 this game is so good
@christophahunter3011
@christophahunter3011 9 ай бұрын
Gg😮
@claudijatzandrapova3347
@claudijatzandrapova3347 10 ай бұрын
Ferry's dodge is so cute
@275dpr
@275dpr 11 ай бұрын
Is this the second version of granblue fantasy versus?
@skyuru
@skyuru 11 ай бұрын
Yeah :3 This still a beta version.
@Maelthorn1337
@Maelthorn1337 7 ай бұрын
47:14 Why edit that clip in? Poor Steve.
@jakardvalentine3377
@jakardvalentine3377 10 ай бұрын
Is this the version where the easy inputs are better than normal inputs so there is nonreason of using them ?
@daniell.3395
@daniell.3395 6 ай бұрын
No, opposite. Simple inputs = 100% damage Technical input = 110% damage
@korkor9699
@korkor9699 4 ай бұрын
only in single attacks,you can do simple inputs in combos and obtain the same damage.
@Gee000
@Gee000 11 ай бұрын
1:55:45 Gamera looks high af 😂😂😂 but sure he is just sleepy
@affinity601
@affinity601 11 ай бұрын
It is vegas where we have recreational pot lol
@claudijatzandrapova3347
@claudijatzandrapova3347 10 ай бұрын
I love Yuel, she gives me Ahri-like vibes even though Ahri is in dev to join the FGC
@davikatsu
@davikatsu 11 ай бұрын
ARE YA READY TO ROCK SAN FRANCISCOOO???!
@frostedloops
@frostedloops 11 ай бұрын
😭
@RudiAnsyah-hx6ci
@RudiAnsyah-hx6ci 9 ай бұрын
Menonton tahun 2023 alat technologi beda dengan negara benua Amerika Serikat United states 🇺🇲 play game online offline.
@Bowpurity
@Bowpurity 11 ай бұрын
Gamera being god winning with a low tier character like damn.
@PedroSilva-zl1ne
@PedroSilva-zl1ne 11 ай бұрын
You know this is a new game right? Gamera himself thinks Yuel is the best character in rising beta
@sobervision1049
@sobervision1049 11 ай бұрын
@@PedroSilva-zl1ne exactly the new mechanics are definitely shaking things up.
@Bowpurity
@Bowpurity 11 ай бұрын
@@PedroSilva-zl1ne Just because he have the reactions of god doesn't mean that anyone else does. Show me another guy who can whiff punish a RS with SBA. Gamera clearly never used 214 follow ups, and the one time he did, he got brutally punished. He also never connected with her f5H not even once. Gamera is just extremely solid in his fundamentals of footsies. He could pick literally any other character with long range normals and win with them. Yuel offers no benefits compared to the others, aside from having 2 ultimate Dps.
@korkor9699
@korkor9699 4 ай бұрын
@@Bowpurity hey yuel is strong asf
@Bowpurity
@Bowpurity 3 ай бұрын
@@korkor9699 no fireball, gets grab if she uses 22x frametrap, f5m is worse then 66L, useless 214U, 236M and H is easily punishable with f5L, rs,rc. SBA has no vertical range. SSBA knocks opponent out of ssba if it's CH and lands at the very bottom of an airborn opponent. 214X gets defeated by mashing f5m twice. 214x has no invul before she lands and thus gets smacked before she can go into stance. Jump H crossover only lands on the 2nd hit, thus making timing it hard. Jump H and jump M being multi hit thus can be crushed by JL. Horrid f5H range with 10 frames. Stance 2L makes you lose your turn. Everyone 2H has been strengthened making Jump ins weaker. I'm sorry, how is Yuel strong again?
@kaizen5415
@kaizen5415 6 ай бұрын
this game looks choppy slowmotion 30 fps compared to the other anime fighters @ 60 fps
@korkor9699
@korkor9699 3 ай бұрын
in a fighting game the gameplay must be at 60 fps for a better gameplay experience,in animation the "sloppy" animation is used because it is more attractive to the eye,and use 2 principles of animation to make those effects,spacing and timing,control the space-time of the animation creating variations depending of the situatións,actions,intentions of the characters,even can be used to show a narrative message or show the intention and artistic visión from the animators or animation directors.
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