Duke Nukem: Zero Hour is *not a Build engine game* And as of nowadays, many modern Build engine games emerged as one of the new trends.
@thosemerc31138 ай бұрын
Then how would you explain that it is possible to convert ZH levels into Duke3D?
@mytube91828 ай бұрын
@@thosemerc3113 How would you explain how people converted Doom levels and like hundreds of games' levels into Duke3D maps ?
@thosemerc31138 ай бұрын
@@mytube9182 I don't mean they were recreated, I mean that you can literally take level-files from ZH data, put it in Duke3D level folder, and then launch it. It won't have most of the features, obviously, since it's not 1 to 1 version of the engine, but you can say the same thing about Ion Fury.
@mytube91828 ай бұрын
@@thosemerc3113 By what principal you ruled them out as "recreated" if they're not for use with build engine ? No, I don't mean the re-creation as well. Thousands of Build engine games' user maps are from automated conversions. And it's nothing new, for example there's a bunch of tools to convert Build maps and ARTs to other games, one of them is WAD2MAP which is very old and still active, I've been using it from 20+ years ago. Any way, you can't presume that if a game engine is using .map format for their game levels then it is only Build engine. Any game engine can use the same level data format unless forbidden by copyright which is none in .map format. The .map files of Build engine only contains data whereabouts floors, walls, and object coordinates representing in numbers referring externally to game assets. I'm a Build engine graphics modder who wrote programs to facilitate Build games' ARTs upscales by looking into their .map files to see which ARTs need to be upscaled; done upscale packs for many Build games now. Now back to the fact, Duke Nukem: Zero Hour *is not a Build engine game* You won't find any reference to it as a Build game. Because the game itself doesn't use build engine.
@mytube91828 ай бұрын
@@thosemerc3113 By what principal you ruled them out as "recreated" if they're not for use with build engine ? No, I don't mean the re-creation as well. Thousands of Build engine games' user maps are from automated conversions. And it's nothing new, for example there's a bunch of tools to convert Build maps and ARTs to other games, one of them is WAD2MAP which is very old and still active, I've been using it from 20+ years ago.
@afd198503 жыл бұрын
Its amazing the quality jump on same engine! Look at Duke and Blood vs “extreme paintball” and “Nam” for example. Ion Fury is an unfair comparison though given modern tech, but still
@andreasklindt71442 жыл бұрын
Ion Fury is not an unfair comparison in my opinion. It just shows that the Build engine was kind of ahead of its time and was never brought to its full potential due to 90's tech limitations. Makes me wonder what other engines from 20-30 years ago could look like today.
@afd198502 жыл бұрын
@@andreasklindt7144 Very true, I mean looking forward to Selaco which is basically DooM engine!
@andreasklindt71442 жыл бұрын
@@afd19850 Holy sprites! I just watched a trailor of Selaco. That looks fantastic!
@afd198502 жыл бұрын
@@andreasklindt7144 Your welcome! Can’t wait for it
@jordanfreman49542 жыл бұрын
@@andreasklindt7144 technically. Eduke32 it's like a lot more advanced build engine
@TheOldKing19985 жыл бұрын
I always forget that the pc version of powerslave ran on the build engine
@ThePoltergeist823 жыл бұрын
The list in this video is far from being a complete one.
@Nsodnoajdjksl7 ай бұрын
Sir, this is evolution of 1993-2018 build games, not evolution of all build games.
@VicV5 ай бұрын
@@Nsodnoajdjksl 1993-2018, not 1998-2018. Also It lacks bootleg games that were officially released in other regions like taiwan Legend of Seven Paladins (1994) and russian Liquidator (1998). There was a demo for cancelled game called Fate from around 1996 that would also be a fine addition to this footage collection
@Nsodnoajdjksl5 ай бұрын
@@VicV I don't think bootleg games count...
@sarpsarp89873 ай бұрын
@VicV And the 1993 game is not Build Engine. It starts from 1994 with a game which used Build Engine illegally. That's the first one. You might as well call Wolf 3D as Doom Engine if that game from 1993 is Build Engine.
@phillippi24 жыл бұрын
It should be noted; the Saturn version of PowerSlave did NOT use the build engine. It used the SlaveDriver engine.
@zoltankis15953 жыл бұрын
Also the PlayStation version run on the SlaveDriver engine. Actually only the PC port ran on the Build Engine.
@aeixo25333 жыл бұрын
If I remember rightly, this is also the same engine they used to port Quake to the Saturn.
@zoltankis15953 жыл бұрын
@@aeixo2533 Yes, it is. Also the saturn port of Duke Nukem 3D ran on the Slave Driver engine.
@ifrit353 жыл бұрын
Which one is better ?
@Rountree19853 жыл бұрын
@@ifrit35 there’s no “better” version. They’re both good, it’s all down to your opinion.
@TKFRvision5 жыл бұрын
Damn, why did you count the addons for Duke3D? There are to many! Also Duke3D: Atomic ist same as Plutonium Pak! Zero Hour wasnt on Build!
@davidbanan.4 жыл бұрын
Yes it is u fucking Idiot, atomic is duke + plutomia
@Tchernobog3 жыл бұрын
and yet he missed Duke Caribbean: Life's a Beach, which is one of the best made official expansions
@ziscer75703 жыл бұрын
@@Tchernobog duke go vacation and bouchy toy bastard
@jordanfreman49542 жыл бұрын
Zero hour is on build engine with custom renderer derived from the Duke Nukem 64 port
@jordanfreman49542 жыл бұрын
You can even load map from zero hour to mapster32
@ran4erep5 жыл бұрын
Duke Nukem Zero Hour on Build Engine? Wat? R u crazy?
@aeixo25333 жыл бұрын
Yeah that's not the build engine. Dudes trolling.
@Tchernobog3 жыл бұрын
@@aeixo2533 the BUILD fan twitter says it was built on top of the Duke 64 port, which was modified from BUILD.
@aeixo25333 жыл бұрын
@@Tchernobog The only actual source I can find about what engine it runs on is an archived Aug 2000 interview with Eurocom stating: "It's a custom engine utilising static lighting, variable fog, dynamic lighting on characters, and the longest draw distance of any game on the N64." I'd like to see a source to prove this was built up from the BUILD engine.
@-Zakhiel-8 ай бұрын
@@aeixo2533 Apparently you can open Zero Hour's levels in the build editor. So it seems ZH is indeed built on top of the Build Engine.
@azrael-labs6 ай бұрын
@@aeixo2533 this is the Build engine
@mattuw822 жыл бұрын
Duke Nukem Zero Hour definitely is not build engine. Otherwise, this is an awesome video. It's interesting seeing the crappy budget titles that the Build engine was used for later in its lifespan.
@shadicpro212 жыл бұрын
it did run on the build engine albeit highly modified
@AltimaNEO11 ай бұрын
Ive seen a few people say that it does. But I dont think its Build. I can only assume they used Build as a base, in the same way Source is based on Quake engine. But it just makes no sense to me for it to be a Build engine game. To convert the Build from a pseudo 3D engine to fully polygonal seems like more work than its worth, and sounds like it would be inefficient on N64 hardware to do that rather than use something tailored to the N64 hardware.
@chaseszombies605611 ай бұрын
@@AltimaNEO it is. it confuses me to death that it does but somehow it does. you can open duke zero hour levels in the build engine editor
@vint_age11 ай бұрын
It is, somehow...
@AltimaNEO11 ай бұрын
Theres surprisingly few videos discussing this idea. Id love to see more.
@aaadj27445 жыл бұрын
Definitely one of the best engine for 2.5D or Pseudo 3D game !!
@oome4323 Жыл бұрын
No Rock n Shaolin, the first one
@nmn55507 ай бұрын
I feel bad for Capstone. They had a nuclear powerplant of a gaming engine and squandered the opportunity :(
@MindStranger Жыл бұрын
Wiki says there was a game Rock'n Shaolin: Legend of Seven Paladins 3D (1994) which used Build Engine unofficially. It was released in a few Asian countries. Also there was a Russian game Liquidator (1998) which was released only in Russia for the same reasons.
@extranationrecordsofficial18264 жыл бұрын
Iron Maiden to "Ion Maiden" : hey thats our name! Iron Maiden to Powerslave: ..... Bruce Dick in Son has left the chat
@alexmorpheus6762 Жыл бұрын
I finally found my childhood game after 2 decades. William Shatner's Tekwar 🙌🏽😅✨
@TheIronFourth Жыл бұрын
Don't you love that. Finding something randomly that you've had in your head forever but didn't know the name. Would you ever guess it was a William Shatner game?
@SystemZ3RO Жыл бұрын
As crude as Redneck Rampage was, it's level design pushed the engine to it's absolute limits. The insane use of multiple Sector over Sector rooms over lapping each other to give buildings more larger confined spaces is something I've yet to see in any Build game before or since. Duke 3D barely scratched the surface of SOS. Shadow Warrior just moved sections of the map. But Redneck went harder than it needed to be for a game as low brow as that. The same cannot be said for it's sequel which went the route of every other budget Build engine game since the original Duke 3D when it comes to uninspired level design.
@Jordanpost7 Жыл бұрын
My brother was born may 13th 1997. Same day shadow warrior came out.
@TheShinningabyss Жыл бұрын
Alien armaggedon is also a good example that demonstrate what the build engine is capable of.
@infinitygenealpa3 жыл бұрын
Witchhaven II’s music sounds like stuff you’d hear on Sega Genesis.
@Imgema3 жыл бұрын
Zero Hour isn't the build engine though
@Kevin-jb2pv3 жыл бұрын
I didn't think so, either, and I was about to say this in the comments myself. However, I looked it up _it does_ actually seem to be a heavily-modified version of the build engine. It's the same engine from Duke 64 with some more doodahs added on to make the 3rd person work. This seems to be kinda controversial, but from what I can tell they took build engine, added a 3d renderer just for certain models, and added some shaders. It still has a bunch of OG graphics and sounds left over in the code and in out-of-bounds areas where they were still being used as placeholders for development, and it's still using the classic build silent teleports to simulate room over room. Maybe I'm wrong, but I mean I went into this agreeing with you and got proven wrong by google. :P
@seounvisal55613 жыл бұрын
For Me I Say Blood Is My Favorite Game On Build Engine And Also The Hardest of The Build Game
@nudnykana99915 жыл бұрын
Where is duke nukem 3D 20th anniversary world tour
@jennifertottenham29954 жыл бұрын
We don't talk about that port.
@buddy-tb5ik4 жыл бұрын
@@jennifertottenham2995 hey I thought it was a great port. I even think that episode 5 is pretty good too. I really don't mean to have this as a hateful comment towards you, I just wanted to share my opinion of the port.
@Nsodnoajdjksl9 ай бұрын
@@jennifertottenham2995do*
@robertbeckman20545 ай бұрын
I gave much of my 20’s to the golden era of pc gaming, FPS’s in general. Looking back, the Build engine games didn’t age well compared to the Quake, HalfLife, and Unreal engines. Blood is probably the only exception.
@scotthintze5901 Жыл бұрын
I first played Duke Nukem back in the 1990's on my HP. I love the graphics, sound, effects and music. However, I played the 2D version. At the same time, I played Castle Wolfenstein and it was the first 3D First Person Shooter and the graphics were much better. Years later in 2000, I bought my Gateway DVD/CD ROM computer and I played Duke Nukem 3D and it really got me hooked in to FPS,
@c88rrado Жыл бұрын
wasnt powerslave a slavedriver engine game?
@wladimir.Quiroz Жыл бұрын
Capstone, the pinacle of video game entertainment
@aceedcath6 ай бұрын
Forgot Rock'n Shaolin: Legend of Seven Paladins 3D, Liquidator 3D
@angelriverasantana77554 жыл бұрын
So, Eurocom used the modded Build Engine used for Duke 64 for Zero Hour? Interesting...
@stingymcduck54504 жыл бұрын
Doubt it, they probably used a custom engine optimized for N64 hardware.
@davidbanan.4 жыл бұрын
No
@azrael-labs6 ай бұрын
@@stingymcduck5450 no it's the Build engine with a custom 3D renderer for certain objects and shaders
@fjzj.01044 жыл бұрын
25+ years and the engine still looks the same
@alexanderklein41184 жыл бұрын
yeah..?
@donovanstringer74113 жыл бұрын
because it’s a 25+ year old engine...?
@ziscer75703 жыл бұрын
are you dumb, the engine always look the same until someone heavily modified and made his own engine
@jordanfreman49542 жыл бұрын
Your comment confused me
@penggrin2 жыл бұрын
"hey, why source engine 2013 looks like its from 2013 or something??!?!?!?!?!!?"
@readonly9998 ай бұрын
Extreme Paintbrawl is exactly as bad as it looks! It was installed on a PC at school. I thought there was something wrong with the computer at the time, but it really was the game lagging and having nothing to it.
@007kingifrit Жыл бұрын
zero hour was on the build engine???? and no duke life's a beach?
@jesusstaccato84485 жыл бұрын
Damn, I'm glad I saw this because I'd never heard of Twin Dragons. It's not listed on the Wikipedia list of Build Engine games, in spite of the list already including unfinished and unreleased games. Very weird. Gotta try it for myself some time.
@jesusstaccato84485 жыл бұрын
I just found another one! A Chinese game called "Legend of the Seven Paladins". There's so much beauty in this world...
@davidbanan.4 жыл бұрын
Twin dragons is not a standalone game is an expansion, thats why, also ist not even official
@Tchernobog3 жыл бұрын
Twin Dragons is just an expansion for Shadow Warrior. it isn't its own game, just an add-on pack.
@wladimir.Quiroz Жыл бұрын
Are you telling me that a game from Nintendo 64 was using Ken Silverman's Build Engine? I dont think that's true.
@azrael-labs6 ай бұрын
it is, in fact the Nintendo 64 is shockingly powerful, the storage wasn't, dudes did the impossible to add real time ray-tracing to the N64 and. it. WORKED perfectly. The GPU was very limited but the CPU wasn't, so the engine is CPU-based. Also the engine in ZH is the same as the PC one, just the renderer is different because they needed to add the 3rd person and add 3D objects to it, so it's an hybrid between the Build Engine and a custom 3D renderer. Remember that Resident Evil 2 worked on the same cartdriges, as good as the PC version (without the cutscenes)
@FamilyGuyRoks63 жыл бұрын
plasma pak for blood??
@Tchernobog3 жыл бұрын
redneck rampage route 66 and duke Caribbean aren't there too
@spikecomix63965 жыл бұрын
We’re the ones from 2015 and 2018 on build 2?
@yousifaboghareeb11934 жыл бұрын
Build 2 was made for educational purposes, it was never meant for developing games
@davidbanan.4 жыл бұрын
Learn how to spell
@atifarshad76244 жыл бұрын
The 2018 game shown is Ion Fury, which uses a modified version of Build 1 called EDuke32
@jordanfreman49542 жыл бұрын
Yeah.. BUT IT BUILD ENGINE?
@spikecomix63962 жыл бұрын
Theoretically they could develop a game on Build 2. I wonder how Ion Fury would have turned out if that’s the route they took.
@jamesriley5057 Жыл бұрын
I remember thinking that all the duke nukem add-on games had terrible levels, like they were very amateur compared to the original
@j_c_93 Жыл бұрын
I thought the same, even as a kid
@AlexCarby Жыл бұрын
Nooo Duke Nukem Zero Hour...... a Build Engine game?! That can't be right with Quake style polygon meshes, I need to hear about this.
@jojotoofor9eight7664 жыл бұрын
Duke Nukem Zero Hour is 100% not a Build Engine game
@Tchernobog3 жыл бұрын
according to the build engine fan twitter "Yes it is BUILD, with a custom 3D renderer derived from the Duke Nukem 64 port"
@azrael-labs6 ай бұрын
@@Tchernobog I contacted Ken Silverman myself and there's the response from him : "I have no idea. I've never played the game. Looking at a KZbin playthrough, it looks nothing like Build. Being released in 1999, there's just no way. It's clearly GPU-accelerated, and nobody had really done that with Build until 2003 or so. Probably, the team grabbed an existing codebase for the Nintendo 64 and slapped Duke art and sounds on top of it. -Ken S."
@sarpsarp89873 ай бұрын
Ken's Labyrinth (1993) is not Build Engine. There is a game from 1994, which illegally used the Build Engine. That's the first Build Engine game.
@mrcowboyzombieАй бұрын
Name of game?
@sarpsarp8987Ай бұрын
@mrcowboyzombie Legend of Seven Paladins 3D (1994)
@ryonagana4 жыл бұрын
it's a shame that this list list the last original game was blood, blood just uses pretty much everything build engine can do anbd better than Dn3D, the rest is pretty much duke nukem 3d with skins (excluding witchaven I and II and shadow warrior) i cant consider, NAM and WWII a full retail game.. just a DN3D mod
@ziscer75703 жыл бұрын
i not sure, is that one unit whole blood or original blood? originap blood have alot of weapon swaying < > and ouwb have less of that sorry for bad english
@willman85 Жыл бұрын
What about Dark Forces?
@ArminAwesome Жыл бұрын
Ran on the Jedi Engine. No joke.
@H0VA Жыл бұрын
@@ArminAwesome Which is actually just reverse engineering of Doom engine with some modifications
@koneking2569 Жыл бұрын
Ion Maiden?
@sarpsarp89874 ай бұрын
Where is the 1994 game?
@KingTraut4 ай бұрын
DNF should have been a build engine game, it’s really unfortunate. The engine is duke 3d, so how you do a sequel not in build engine is just stupid.
@DSPsWifesBF8 ай бұрын
Tf is Electric Highways
@rashidDrums Жыл бұрын
And there are only 3 REAL games here: Duke, SW, Blood. They all rock, and original ones better than addons. Others are… not so good.
@sarpsarp89873 ай бұрын
Redneck Rampage is good too
@davideczek Жыл бұрын
check Cultic
@simulify87265 жыл бұрын
Evolution of Unity Game engine
@GameForestGF5 жыл бұрын
Evolution of Unity Engine Games 2008-2018. kzbin.info/www/bejne/bYa0pmOJqKall6c
@elimgarak35972 жыл бұрын
Ewwww
@pmak60745 жыл бұрын
Electric Highways - epos of shit!!! И да, раз на то пошло игр на Build гораздо больше - есть ещё как минимум 3 португальские игры, периодом с 1999 по 2003 - гугл в помощь.
@SLON-sh2jg3 жыл бұрын
И одна российская (довольно посредственная, но видали и многим хуже).
@СергейХакимов-ч9т3 жыл бұрын
Может ли кто-нибудь написать, что это за 3 португальские игры? Я информации так и не нашел
@hyp3rvirus4 ай бұрын
lol Electric Highway developed by trolling CIS publisher who is famous on steam with greelighted trash games. You know Liquidator 1997 powered on Build
@ZoofyZoof4 жыл бұрын
Duke Nukem and Blood are really the only good games to have ever come from this.
@aeixo25333 жыл бұрын
Ion Maiden
@ZoofyZoof3 жыл бұрын
@@aeixo2533 You mean Ion Fury. And it only happened because they were not allowed to make a new Duke game.
@aeixo25333 жыл бұрын
@@ZoofyZoof Nah, I mean Ion Maiden. Just because they decided they're entitled to the rights to a medieval torture device that they didn't invent, doesn't mean I'm going to stop calling it Ion Maiden.
@ZoofyZoof3 жыл бұрын
@@aeixo2533 Then anyone who isn't aware it was previously called by that name, isn't going to know what you're talking about when you bring it up. Personally I hate people who don't call things by their correct name.
@aeixo25333 жыл бұрын
@@ZoofyZoof The vast majority of people who play games like this are going to be aware of the dispute, and will know what I'm talking about. If you 'hate' me because of that then I don't really care, you're just a guy on the internet. Seems a bit petty though. lol.
@SLON-sh2jg3 жыл бұрын
Liquidator 3D missed (as always).
@wtiy3 жыл бұрын
wdym?
@Tchernobog3 жыл бұрын
@@wtiy the Russian unlicensed game built ontop of Duke. It got a big flashy remake too.
@Artshes_20035 жыл бұрын
Hi, I’m from Russia
@Мстящийбоксер-ъ6г5 жыл бұрын
nice to meet you
@Tchernobog3 жыл бұрын
sorry Liquidator isn't there
@Zolega892 жыл бұрын
It was fun
@advictoriams2 жыл бұрын
I wouldn't call 🤢 Tek War 🤢 an evolution lol
@pessie834 жыл бұрын
But where is the game 'NAM' ? That was also made with the build engine.
@donovanstringer74113 жыл бұрын
7:50 ????
@_TFJ_ Жыл бұрын
Ion fury
@davidbanan.4 жыл бұрын
Ken's labirynth isnt build engine
@Tchernobog3 жыл бұрын
true, but a lot of the base code of build was borrowed from ken's original engine
@sarpsarp89875 ай бұрын
Duke Nukem Penthouse is not a game
@Tacnoblode4 жыл бұрын
powerslave wasnt a build engine game
@kacperciesowski33443 жыл бұрын
@PUPPET MASTER You mean PC?
@azrael-labs6 ай бұрын
The Sega Saturn one wasn't, but the PC one was
@Nemmy725 жыл бұрын
You forgot one Baldi's Basics.
@kacperciesowski33444 жыл бұрын
THATS NOT A BUILD ENGINE GAME! THATS A UNITY ENGINE GAME
@Nemmy724 жыл бұрын
@@kacperciesowski3344 I think whooshing is unfunny, so I'll just leave it here.
@Nemmy724 жыл бұрын
@@kacperciesowski3344 I think whooshing is unfunny, so I'll just leave it here.
@dilly201865 жыл бұрын
Doom 1993
@n0madbasicallyyeahmynansac615 жыл бұрын
Doom wasn't built on this engine carmack saw Ken's engine, and rewrote it, and added some other bells and whistles to it
@BluJayZax4 жыл бұрын
wtf?
@donovanstringer74113 жыл бұрын
what the fuck lmao
@jordanfreman49542 жыл бұрын
You really use your last braincell, isn't it
@azrael-labs6 ай бұрын
Ken Silverman made the Build Engine because of Wolfenstein 3D and Doom, even John Carmack was impressed with the Build Engine and he teach Ken Silverman on how to create sectors. Ken did the "Sector over Sector" thing that you could use to stack sectors over eachother. Then Ken made the Build 2 engine for Educational purpose only. And John Carmack, after Doom, made the ID Tech Engine 2 : Quake and Quake II ID Tech 3 : Quake III and Wolfenstein reboot ID Tech 4 : Quake IV, Doom 3 and Prey ID Tech 5 : Doom 3 BFG, Rage ID Tech 6 : Doom 2016, Rage 2, and the Wolfenstein reboot reboot ID Tech 7 : Doom Eternal, Wolfenstein 2 ID Tech 8 : Doom : The Dark Ages So, FUCKING ABSOLUTELY NOT !! Doom 1993 is not Build Engine, is ID Tech Engine 1