Fun story: I was 14 when two of my Duke levels were picked up by 'Duke Assault'. They were trash, but I was blown away and assumed I was now a game designer. The clever thing they did was write and offer to sell as many copies as we wanted to give out to friends and families. My Dad was so proud he bought 10 and passed them out. Honestly, I respect the hustle. Good little business (make money on proud parents) if you can wing it.
@Slimurgical3 күн бұрын
Well, you're a level designer for just making levels, official or not, doesn't make a difference.
@dogbusonline3 күн бұрын
@@Slimurgical Well, thank you. I'm putting that on my CV now.
@shrinocri3 күн бұрын
they've had 1500 maps so some had to be trash
@computerpastiche3 күн бұрын
that's really cool of your dad ha
@jdbarker323 күн бұрын
Do you remember which levels they were? I'm curious.
@DaedalusRaistlin3 күн бұрын
On Bonzai the thing that killed you was most likely the fact that the sectors are not the same shape. They put a lot of warnings in the docs about making sure the above sector is the same size and shape as the below sector, and this death is what happens when that's not followed. The game is trying to teleport you to a corresponding area underwater when you crouch, but there is none because the sector above is a different shape than the one below. I suspect it gave you the previous death screen because there was nothing to render at the location you ended up, and thus whatever was still in the death screen buffer is shown, plus the "float upside down to the surface" death effect spinning the view around.
@liebkraft99503 күн бұрын
i actually think they used the wrong sector id and it teleported into a different room altogether.
@DaedalusRaistlin3 күн бұрын
@@liebkraft9950 Hard to tell from the footage, though it looks to me that Civvie, after going above water, moves left towards what would be a wall underwater, and tries to go back down. They don't show going into the water, but I suspect there are places you can go underwater without issue elsewhere, but having gone above the water and over to the left, trying to go back down places you inside the wall that was to the left underwater.
@cassiopeia363 күн бұрын
I think what Civvie was referring to was the fact it teleported to a still version of another room where he died before. That was weird.
@DaedalusRaistlin3 күн бұрын
@@cassiopeia36 But it can't teleport him to the place he died in the previous level, which is why I think Civvie was so confused. But it's not, it's what was left in the death screen buffer. You might notice that when you die the screen is much lower resolution, and sometimes spins around. I don't think he got teleported to the previous level somehow, that wouldn't be possible, but Duke and Doom both have that really weird rendering when you're not in a valid sector where sometimes nothing is drawn and all you can see is the previous frames and a whole mess on the screen - nothing was rendered to overwrite them. That's what I think happened here too, he was placed outside of a sector and the game wasn't able to render anything, so it just showed what was in that buffer from the last level.
@GenericHero8883 күн бұрын
Came here to post this, I made this mistake when making a duke3d map ages ago. The screen effect is usually known as a hall of mirrors
@MarphitimusBlackimus3 күн бұрын
The final map of Plug 'N' Pray, "Ministry of Fear", is of course a reference to Ministry of Sound, the nightclub in London, and the final Battlelord-like boss "CyberKeef" is a reference to the late Keith Flint, lead singer of The Prodigy, naturally identifiable in the game in CyberKeef's visual appearance by the familiar two-point Firestarter hairdo (but _not_ by the large clock he wears around his neck seen at 30:46, which I'm sure you're already aware is actually instead a reference to Flavor Flav).
@redead-ita3 күн бұрын
Wait, THAT WAS A FUCKING PRODIGY REFERENCE?
@thepolarphantasm23193 күн бұрын
RIP Keith Flint
@alexeyeliseev63223 күн бұрын
Hi Marph, you're like an elder keeper of knowledge with these old games
@GoodOleDFT3 күн бұрын
Damn. If it wasn't for a Civvie video on shoddy Duke "releases" I would have not known for a good while that Keith Flint is no longer alive.
@gryzew3 күн бұрын
@@GoodOleDFT I was very sad when the news broke that Keith Flint took his own life. Watching this I can only hope he lived his life without knowing that this thing existed.
@MikeStavola3 күн бұрын
Many years ago, I made a lot of Duke 3D levels. Custom textures and sounds, too. Put em on my geocities, got a few thousand downloads. I was really proud of myself for like 20 minutes, and forgot all about it. Then, around 2004 or 5, I checked out a small computer store near me that was going out of business, and they were selling "junk games" on floppy for $.05 a piece. They were mostly Duke 3D and Doom levels, and really bad shareware titles. So I bought all of them. First disk I pop in is just one of my D3D levels (it was supposed to be a cold war stealth level with spy textures and russian speech bits) without the textures or sounds, and the person who tried repackaging it for sale tried changing the level around so it would fit on the floppy. It played so weird. You now started with the rpg so you could clear out the laser tripwire hallway without trying to get through it. I also figured out how to make the lasers invisible unless you used night vision goggles, which... the user.con file wasn't in there, so that didn't work. It took me a week of spare time to get that hallway just right, too. I couldn't tell if I was offended over having a good level ruined, or proud that someone liked it enough to try and sell it.
@JeremyForTheWin3 күн бұрын
Post a link you coward. ❤
@quarreneverett47673 күн бұрын
Awesome
@tartrazine53 күн бұрын
Is the level still available?
@ehhorve8573 күн бұрын
huh. if as many of these as i think there would be had custom code as well, that would explain a lot of the problems.
@imfatkid4203 күн бұрын
At the end there, my brain just thought of a the dragon ball z parody when vegeta is like, I don't know what this feeling is pride in someone else or unbridled rage
@CarelessFoolFallsFlat3 күн бұрын
I don't know how, but I have this feeling that one day, Civvie's gonna bring up the Moon Sewer Count again and he'll be overjoyed about it.
@bahamutbbob3 күн бұрын
And I'm sure Katie will complain about it then, too. It'll be glorious!
@mentfib19063 күн бұрын
Is E1M7 a sewer level? It’s on a moon…
@lionocyborg60303 күн бұрын
@@CarelessFoolFallsFlat Marathon Redux and Marathon Eternal are good places to start as they have sewer levels inside what used to be a moon.
@thepolarphantasm23193 күн бұрын
@@CarelessFoolFallsFlat Civvie 11's Moon Sewer Adventure would sell tbh
@WolfyFancyLads3 күн бұрын
To be fair to DNF, it's actually no longer the biggest failure in gaming history. In this year alone, we've seen three games with production costs over 100million and with less than 1% of that made back. Duke, circa August 2024, made about 15% of its cost back, and I think it was 10million? 15 maybe. Point is, DNF can rest easy. It'll always be a disaster, but now it's not the king of disaster so can fade into obscurity at long last.
@JJNNZone3 күн бұрын
Concord needs to be studied
@josephlikely38493 күн бұрын
Pro Concord when Civvie?
@ozymandiasramesses17733 күн бұрын
@JJNNZone Now Sony is buying FromSoftware. God save us.
@Noisetank0073 күн бұрын
i'd argue its still the biggest, just because of the massive letdown it was to fans who had been waiting for years
@biermacht16643 күн бұрын
Who were the other two games beside Concord?
@csmadisun3 күн бұрын
Worth mentioning these map collections were almost NEVER approved of by the original developers/publishers. For some bizarre reason, Duke 3D was one of the exceptions, which may have been an ominous bit of foreshadowing towards the direction of the franchise going forward. Fun fact: The Kill-A-Ton collection was a massive bundle of the first three Duke Nukem games, a strategy guide, bonus goodies like screensavers and several WizardWorks add-ons like Duke It Out in DC and Duke Xtreme, as well as Duke!Zone 2.
@MalkavianC3 күн бұрын
Oh yeah I always assumed this was just Wild West what even is copyright or licensing stuff
@youdontneedtoseehisidentif49393 күн бұрын
When Bungie released their official level editing tools (with _Marathon Infinity_ ), it was explicitly stated in the license that you couldn’t sell levels you created - possibly to avoid these kinds of “quality” compilations…
@csmadisun3 күн бұрын
Smart. Very smart.
@ayyyyph27973 күн бұрын
@@MalkavianCyeah i always wondered if these things are technically legal or even ethnically sound? Guess we won't know for sure since nowadays since only occasionally do new games come with community content tools
@1337Shockwav32 күн бұрын
Don't forget the t-shirt ... a friend of mine had that when we were kids and while we never cared about the kill-a-ton levels, that shirt was the shit.
@Sock663 күн бұрын
Games are great and all but I'm here for the extended Civvie universe lore
@dankyjoker3 күн бұрын
Cancer Mouse doesn't get enough screen time.
@starkillermarex3 күн бұрын
To quote Civvie "the lore will never make sense, it's made to not make sense"
@Sock663 күн бұрын
@@starkillermarexthat's just what Katie wants you to believe!
@JohnnyBurnes3 күн бұрын
He should do a Patreon goal to make a movie that he'll never fulfill. 👍
@pauloricardo-wn6ps3 күн бұрын
@@starkillermarex actually fell for the "the lore doesn't make sense" meme
@seanl75033 күн бұрын
I think it's kinda wholesome that you can read the old text files of the folks who made these levels. I wonder what they're up to now.
@petrspetsnaz6303 күн бұрын
I've read everything they wrote in Master levels for DOOM II. Sometimes they have neat story and sometimes you remember the author and say "not this dude again")
@AlphaEnt22 күн бұрын
Not exactly the same, but sometimes the tracker music era artists renamed the samples they used in a way to create a mini read-me
@chris929453 күн бұрын
This is classic Civvie right here: Digging down into the shit-filled, deeply burried septic tank of 90's shovelware garbage that may still haunt the people who got them as a birthday present.
@TheXell3 күн бұрын
I consider these videos Civvie doing his job as The-One-That-Janks in order to safeguard the integrity of reality.
@007kingifrit3 күн бұрын
i duno at 4 i realy liked duke zone. so many levels! and fond memories of some of them
@parallax82073 күн бұрын
I still do this to this day, but nobody knows me
@dirtfriend2 күн бұрын
civvie is at his best when he's suffering a little bit. as a treat for the viewers.
@Malrottian3 күн бұрын
"An era that will never happen again" . . . NO ONE introduce Civvie to asset flips. The man has suffered enough.
@Chozo_Ghost3 күн бұрын
To be fair, he's already played through a few of those in some past Christmas videos, like X-mas Zombie Rampage :P
@robertlee20923 күн бұрын
The proper time to cover those was 2022 when they were all the exact same Unity arena shooter tutorial with NFTs stapled to them
@ArnieMcStranglehold3 күн бұрын
Asset flips aren't the same thing. They're not taking an already fully functional game and just making bad levels and possibly bad additional content, they're taking pre-made assets, often barely funtional in the first place, and making entirely bad base games with them. They're **worse**, honestly. Most never had a good starting point to decline from, they started bad and got worse.
@KingLich4513 күн бұрын
@@Chozo_Ghost i think his memories about them are repressed
@RadikAlice3 күн бұрын
Introduce him implies he wouldn't know about them already, which is a silly thought
@jonbourgoin1823 күн бұрын
9:57 that one enemy was the kid designer's mom. Or sister. Or dad. Definitely an immediate family member.
@blocking943 күн бұрын
One thing I suspect is the case is that most if not all of the creators of these custom maps weren't asked for permission for them to be included in these map bundles. Most of these teenage creators are now probably close to 40 years old with jobs who don't know their rubbish maps they made as a silly teenager were sold to folks in America lol.
@VandalDecaProductions3 күн бұрын
Can confirm. I made my first Doom map at age 14. It was crap. Later on, I bought the first D!Zone disc and found my level on it, among others. So I…paid for my own map I guess. Of course the publisher never asked me or anyone else. They just scraped the WashU FTP archive where we all uploaded our Doom junk and burned it onto a disc. In contrast, Apogee actually reached out to Wolfenstein 3D mapmakers earlier in the 1990s and paid them for including their maps in the Wolf Super Upgrades pack. I had a set of 60 of my levels in that pack.
@Worse_Is_To_Come3 күн бұрын
@@VandalDecaProductions How much did this earn you back then?
@JeffreyPiatt2 күн бұрын
@@VandalDecaProductionsApogee was the original kickstarter
@BladeTwinSwords3 күн бұрын
I cannot deny that the 5000-in-1 shovelware/shareware CDs were how I found some of my favorite games of all time.
@insoporous99783 күн бұрын
I got a shareware disc in a thrift store for $2 when I was young. Wolfenstien, Doom, Commander Keen, Duke Nukem 1 and 2, Bio Menace, the list goes on, there were ~300 games on there and a decent amount of good ones. All on DOS baybeee. I'd only heard of Doom at that point, but got introduced to a ton of classics.
@InternetHydra3 күн бұрын
I’m still hunting down full releases of games I randomly remember playing demos/sharewares of to this day.
@doomhmmr40k3 күн бұрын
Thise share ware compilations always remind me of nitemare 3d. Around '04 - '05 I got a complete copy from the dev himself off of his website. Came with a hint guide I have since lost. Maybe I should try and beat that game one of these days.
@ShadowOfTheBand3 күн бұрын
... and how young me discovered Operation Bodycount. Since I wasn't allowed to play violent video games at the time, it was cool just to be able to shoot things, and I didn't find out until later that all the jank actually wasn't supposed to be that way in shooters.
@yusukeelric2 күн бұрын
Thats how i discovered some too Twinsen City of the Lost Children Dungeon Keeper Alone in the dark Lord of the rings (long before the movies, strictly related to the books) Battle Chess Paganitzu Commander Keel Pharaohs tomb Secret Agent Metal Fatigue Wilkanoid Duke nukUm Out of this world And thats not mentioning the ones in windows CDs or Blood 2 CD (honestly the best part about blood 2 its that it came WITH REALLY FUN DEMOS) Windows 95 CD had age of empires, Close Combat, Magic Schoolbus, 3dmovie maker, Urban assault, Motocross and Monster Truck madness and HELLBENDER it was the best demo disk i ever seen. Blood 2 had Shogo, Claw and Get medieval demos... Claw and Get medieval ROCKED , I got most of these games on GOG. The ones available atleast, Claw unfortunately is still not.
@reidhanson47553 күн бұрын
Hey Civvie, thanks for this. I was born in 94 and my dad was a HUGE Duke Nukem fan. He passed years ago and watching this made me smile knowing my dad likely bought one of these discs and spent hours playing and searching for a decent level.
@Zogger5683 күн бұрын
The notes left by the level creators are like the graffiti at Pompeii. Historically significant and showing how little humanity has changed.
@EddieSpaghetti69Күн бұрын
"We two dear men, friends forever, were here. If you want to know our names, they are Gaius and Aulus."
@ReepEnTeer3 күн бұрын
Can't wait for Pro Maximum Doom next.
@atifarshad76243 күн бұрын
Lol Civvie would die before he gets through all of the maps.
@Psykomancer3 күн бұрын
Somebody should ask Civvie to play TNT
@magustrigger91953 күн бұрын
What about pro lapse doom?
@yutavergil3 күн бұрын
@@Psykomancer he has already played TNT, it's on the Shorts tab
@chrisallen96383 күн бұрын
@@yutavergilsomeone even made a compilation so it almost plays like a normal pro-doom video.
@LordOfCrabz3 күн бұрын
Pro Painkiller on the horizon!? Glad to see more Duke content! Don't let Randy keep the Duke locked away as a negotiation tool.
@cassiopeia363 күн бұрын
I recall him saying in an earlier video Painkiller is just to boring to make a video of. But then again he did review TNT, so fingers crossed I guess.
@LordOfCrabz3 күн бұрын
And Serious Sam xD @@cassiopeia36
@flooku9873 күн бұрын
Y'know, when the mood strikes him
@kurtis22213 күн бұрын
22:13 - This happened because the underwater area doesn't match the upper area and you got teleported into the void, maybe it couldn't draw any frames there, you can break the water mechanic in even more ways, like forgetting to set the upper part to water and you'll be trapped 22:34 - It happens because that wall is set to bottom orientation
@Chozo_Ghost3 күн бұрын
So, the first part of that "water death" part has been answered... I'm still curious as to why it showed a death screen from an entirely different level. Build had some of the best games ever made on it, but my god is that entire engine held together with bailing wire, duct tape, and bubblegum lol
@kurtis22213 күн бұрын
@@Chozo_Ghost Maybe the game caches death screens in a different place and it couldn't draw a new frame because of the void.
@bouncingbluesoul52703 күн бұрын
Nerd
@helmetfire59733 күн бұрын
To the top with this comment please 🙏
@Bart_Fuzz3 күн бұрын
Oh hello, kurtis :)
@CaptainRasmot3 күн бұрын
I think the best part of this vid, is all of the people who either have made a Duke 3D map or know what is going on behind the scenes speaking up.
@varulfic3 күн бұрын
Hey, I remember Betaone. I have fond memories of that one. It's absolutely huge - if you open it in the editor, you'll see that it uses almost all the available space you could use in a level. I thought it was pretty rad when I played it. Very open, lots to explore, most of the areas were distinct... maybe it doesn't hold up, but I liked it.
@Tyrranis3 күн бұрын
This video reminds me of the Duke Nukem 3D mod Alien Armageddon, as it has what could be called a Roguelike mode which randomly strings together a series of maps to create a basic campaign, often maps made by the community. The main difference being that the mod team actually curate the maps they add to the mod, and while their QA isn't 100% infallible (I found a bug in one of the user maps that crashed the game when used in the roguelike mode, I brought it up on the mods' Discord server and they eventually patched it), the maps are well-made and rather fun to play. The mod also does something rather cool in that it makes Duke It Out in DC actually fun to play, with adjustments to the maps and enemies to add interesting combat encounters.
@CZpersi3 күн бұрын
I love reading through this comment section and see the responses of all the 1990s kids, whose levels were used in this compilation. As somebody, who also played a lot with the Build editor (although never uploaded anything), I feel strong connection to all these creators. None of these levels should be taken too seriously. We just used to screw around with the cool toys we had. There were also very little resources, so we had to learn how to use the map editor by trial and error. To this day, for example, I never figured, how to create the exploding walls or functional trains. Never worked for me. But, boy, was I proud on the things that I managed to get working.
@Big_Gulps_Huh2 күн бұрын
I was 13 when I tried to learn the Build Editor. The UI was so terrible that I just could not figure out a damn thing, even with the accompanying manual from Ken Silverman. Had to give up on that entirely, even though I had an entire series of maps/concepts sketched out on grid paper. I wonder sometimes how things would've gone if only the interface was a bit more user-friendly.
@adam1984pl23 сағат бұрын
I learnd a little Build editor by modifying the first level of Shadow warrior
@franciscobrisolladeoliveir95963 күн бұрын
I forgot how many shovelware map packs these older shooters had and most of them were just user maps that you could've downloaded for free on the 35kbps internet days
@shuboy053 күн бұрын
If I recall Warcraft and Starcraft also got crappy map packs. Even strategy games got them.
@MaxUltimata3 күн бұрын
The way the underwater system works is exactly as you described, being two different rooms that you are teleporting between, and then the engine going "Okay, this is now under/above water" during the transition and changing the game rules to create that immersion (the blue filter, being able to swim up/down, oxygen, etc). However, the most important thing when creating these underwater zones is that the transition floor between the two sectors *MUST* be the exact same dimensions or else it will instantly kill you if you try to cross it. I have Prima's Build Engine Creation guide book and it lists this exact problem. The last death screen is because you have teleported into Null Space because the game doesn't know where to put you, and the game is loading what it last rendered in that area since it can't render "nothing" (pure black is not "nothing"; this is also what leads to the "Hall of Mirrors" effect that you see in badly textured games from this era) Side note: When you fell through the battleship wall into an abyss during the Shadow Warrior video, that's because that wall and the ocean wall were sharing a vertex, causing you to clip through to the other side, and because you transitioned into an underwater area without first going through the conventional "teleportation" transition, the associated code marking the ocean as an underwater area didn't load, making the game apply above water rules and causing you to fall to your death. That wacky Build Engine.
@JeffreyPiatt2 күн бұрын
Apogee and ID Software didn't really have quality control departments just a army of vollenteer beta testers and they missed so many bugs.
@gabrielpeery3 күн бұрын
Civvie , I hope this finds you well. I just want to say that without fail your uploads make my, otherwise dreary day, better. Thank you.
@ZykovEddy3 күн бұрын
7:51 Dukeprox is actually a map that was converted from a Doom WAD, so it's no surprising that it feels like a typical Doom level.
@thepolarphantasm23193 күн бұрын
"My name is duke nukum, I'm a nuclear shark Ted Turner got high once, wrote this in the park" - Captain Planet and the Planeteers (probably)
@cassiopeia363 күн бұрын
So much shovelware. Even goddamn Sierra made a shovelware pack for Duke3D back then (which I almost rented thinking it was Duke Nukem: Total Meltdown - instead of just 'Total Meltdown'; but thanks to some bizarre reason, the video store never let us rent it even though it was available. Dodged a bullet there.). Seeing all this stuff makes you appreciate how far we come when it comes to fan Duke Nukem content. We moved from the likes of Duke!Zone to stuff like Shaky Grounds, Alien Armageddon and Blast Radius. One could never imagine that back in 1996. Shame Civvie skipped Aqua 2, the best level of Duke!Zone (though it's easy to find online if you're curious)
@venomsnekko3 күн бұрын
"This episode requires you to play Duke 3D like its Blood." That is... certainly a sentence.
@thepolarphantasm23193 күн бұрын
"I... bazinga again!"
@UnderTheSkin133 күн бұрын
Between Halloween and Christmas there's always the wildcard. Keep it up Civs, you'll earn your freedom soon enough.
@Dark_Jaguar3 күн бұрын
3DRealms aren't the only ones guilty of stealing a bunch of fan made maps and selling them back to the public. Meet Maximum Doom. Don't know about it? Well back when "Master Levels for Doom II" came out, the original idea behind that game was to compete with Wizard Works "stealing their lunch" with all those giant map collections, but they were going to curate some fan made maps and only the best of the best made it into... the MAIN part of that game. However, also shoved on that disk was Maximum Doom, a secondary install with the requisite thousands and thousands of random stolen maps. Keep in mind this was back when movie studios and the like didn't really care about shoddy MIDI renditions of music or someone recreating Moe's Tavern or Seinfeld's apartment in a Doom wad, so not only is this stealing fan's work, it's selling countless WADs full of licensed stuff. "Fair use" isn't what it used to be admittedly. These days even the free modding community is under threat from cease and desists, but back then no one cared. Even then, actually selling a game with Barney the dinosaur modded in without a license was definitely frowned upon. Id got away with ALL of that because gaming and the internet were still "wild west" territory that frankly most big IP owners treated like the cheesy dollar store knockoff toys from Mexico or China like "Robert Cop".
@Panopticon833 күн бұрын
I miss this era of jank. The surprise of finding 500 of the same game but slightly more jankier than the last was always a christmas-esque experience.
@Darkborn3 күн бұрын
Mother- Do you have to upload the moment I start my shift? Now I'll be on edge waiting all day to watch it.
@WordsmithVG2 күн бұрын
I played these. I played ALL of these. I *finished* Duke! Zone 1 and 2. I finished Nuclear Winter, DC, Caribbean. I spent two solid summers of my young life completing Nuke It 1000 without cheats. I'd even open levels in build to check if they had a nuke button sometimes. This video is my trauma in 30 minutes
@athospomier6989Күн бұрын
and u share the same opinion like civvie or have another? tell me! :O
@WordsmithVGКүн бұрын
@athospomier6989 Duke DC and Duke Caribbean are good, Duke Nuclear Winter is so bad it's good, and Duke Zone II was forgettable but fine. Some user levels were great and I liked to look around the Dukematch levels for cool architecture and level ideas. But some levels were just awful, no fun, and a mess. Those 500 or so levels were a pain. But like pizza, even bad Duke is still ok-ish. 10/10, would waste youth on it again.
@tapoemt39953 күн бұрын
Ah CompUSA, how I miss working there. I could've bought a Lamborghini with the money from Extended Warranties I sold on people's PC's. Never bought the Lambo so now I'm just facing Hell.
@Worse_Is_To_Come3 күн бұрын
Brother in Christ, I guess its time for you to go to church much more often.
@bahamutbbob3 күн бұрын
"Something smells rotten around here!" Alright, where ya hiding, Randy?
@atrocity30103 күн бұрын
90s FPS shovelware packs are right up my alley so seeing Civvie cover them is like Christmas come early.
@PaladinDusty3 күн бұрын
Taking out drones by standing behind a tombstone slayed me for some reason.
@zoro4661WasTaken3 күн бұрын
Slayed them, too!
@eltomi.eltomi3 күн бұрын
every time this dude uploads dn3d i end up listening manhattan project's theme on loop for like an hour
@glitchedoom3 күн бұрын
Truly is the best Grabbag rendition.
@Fragrom593 күн бұрын
So about the bug at 21:56 When you go underwater in duke3d, you are teleported to another part of the map (you put on the automap you will clearly that what is happening) because Build can't do rooms over rooms (for simplicity sake, I know it could sort of but I would like not to be too technical as possible). To make it work the surface and the underwater need to match in size and form for this to work, the problem here is when you look at the automap of this level you notice that the surface and the underwater doesn't line up correctly with the surface one teleporting the player into the wall. You see the automap in the video if you don't quite get what I mean by misaligned. Hope this comment was useful to someone.
@Chozo_Ghost3 күн бұрын
Meanwhile I'm still wondering why it showed his death scene from an entirely different level when that happened lol
@Tokumastu13 күн бұрын
The fact that 3DRealms approved of this really puts into perspective how bad management was even in their golden years. With the benefit of hindsight I feel like Scott Miller must've been one the few hard carrying the company on the management side. Also calling modern 3DRealms "Zombie 3DRealms" is so fitting.
@Insanabiliter_In_Linea3 күн бұрын
I remember seeing ads for the Duke! Zones in some magazines when I was a kid, I thought that was just _the_ coolest shit and it made me wish I had a PC so badly. If I had a PC I could have five _hundred_ new levels for my favorite games? Sign me the hell up, no way those are trash. I had absolutely no idea how any of this stuff worked so I just assumed they were all a part of this absolutely massive single player campaign that would realistically take you weeks to finish, so since I never actually bought any of these I'm only just now finding out that they're all just scraped off the internet and were all essentially just 500 iterations on "My First Map" mostly made by teenagers. That is so entirely unsurprising.
@TheNewms903 күн бұрын
"It's your happy little tree. You're the artist." Definitely using that Bob Rossism in conversation
@alfiehicks13 күн бұрын
I can't wait for a future game to feature a level that somehow constitutes as a Moon Sewer, necessitating the return of that graphic.
@CB669413 күн бұрын
One of my biggest fears as a level designer is playing really bad maps and finding that the terribleness has transferred to my own mapping endeavor, like some sort of infection
@thepolarphantasm23193 күн бұрын
Like you're just playing some doom, yadda yadda yadda, now somehow all your 3D FPS game maps are infected with Terry Traps
@admiraltonydawning38473 күн бұрын
"Wait, i am doing this already. I should probably change it".
@katagonn3 күн бұрын
4:05 Rule #5: If you don't know how to make your level hard, just add random enemies.
@DanielSanchez-fs1nv3 күн бұрын
Love it, I really enjoy learning about older FPS stuff like this
@devin64203 күн бұрын
My first ever experience with Duke Nukum was a 500-in-1 DOS game collection type disc, along with Hugo Harry and the Haunted Mansion. Second would've had to have been that PS1 Total Meltdown port. I think playing some of these levels will be the only other Duke experience I ever allow myself.
@graphicsgod3 күн бұрын
Sadly I can't really remember how I got ahold of Duke3D back in the 90's. Doom on the other hand, I was in my computer typing class and we were working with 486 IBM computers running DOS. And a student who I was kinda friends with came in with a bunch of floppies of Doom, Heretic, and X-Wing. And we played the hell out of it!! I didn't own a computer at home that could play these games, BTW. And later I had a friend whose father just got a computer, that was probably $4,000 back in the day, and had a CD-ROM drive and Windows95! And I remember using it to download levels off BBS sites and came across the beta to Duke3D. But I can't remember wether I played the demo or the beta first. And then they purchased the full version of the game and I played it for hours!! I didn't get a real computer of my own till 1998.
@dekkarr28732 күн бұрын
Oh that shot of the download speeds brought back some memories. I remember my dad freaking out at how fast the connection was, the first time he saw 100kb/s.
@Leahi843 күн бұрын
God I miss CompUSA SOOO much! So many good memories from going in there as a kid in the 90s. At least there's MicroCenter now, well if you have one near you, which I thankfully do. Wizardworks weren't all bad. They released the Carnivores series, and the Dirt Track Racing series of games on the PC. I think they released those Deer Hunter games too which were alright.
@LecterTorus3 күн бұрын
Ah, yes, the good old days. The days of Duke 3D shovelware. A reminder that even the finest of games can be made to look like Capstone's.
@blankfrankie37473 күн бұрын
My first experience with Doom 2 and Duke 3D - not to mention PC shooters - was a bootleg copy of one of these CDs that I "borrowed" from a "friend" and played on my dad's second hand 486. Doom 2 had sound but no music and Duke had music but no sound, but I was in 7th heaven. Christ, that front room was cold. Good times.
@RugsterClaps3 күн бұрын
There's something special about being a kid and struggling to get games to work on your dad's pc that he only bought for emails. Demo disks were a fun memory too
@allyrivers72363 күн бұрын
Getting to a civvie video within an hour of dropping is rad
@OnDavidsBrain3 күн бұрын
Never thought I'd miss the likes of Duke it out in D.C but here we are.
@spongebat12353 күн бұрын
this is my favorite channel to watch while grinding monster hunter
@metusnex3 күн бұрын
I remember how I made a huge beautiful level for Duke, and brought it to school on a floppy disk to show my friends, no one believed that I did it ((
@devonwilliams57383 күн бұрын
Huh, I thought Plug and Pray was nothing but game parodies. You learn something new everyday.
@BandenIndarys3 күн бұрын
There is a GZDoom mod called D3Doom that adds Duke 3D monsters and weapons and physics to Doom.
@yaboifoglet3 күн бұрын
love that civvie just stops ingame when he realizes hes seeing UNDERWATER DRONES
@NGB11223 күн бұрын
"This level feels like it was generated by an AI" accuratley describes modern 3D Realms at this point. They are monsters.
@redroverohsix44283 күн бұрын
i know you’re describing everything very negatively (and it’s almost definitely deserved) but i’m transfixed by all of these they are all alien creations that i can’t help but be fascinated by.
@fun-epersonnproductions40023 күн бұрын
MARATHON WHEN CIVVIE
@franciscobrisolladeoliveir95963 күн бұрын
I think if Civvie did that, Ax3 would need to bring back the clock test
@datadavis3 күн бұрын
At least he wont have to pay for it with his meat wallet since its free..
@Haru-spicy3 күн бұрын
As entertaining as it might be, there isn't really anything Civvie could say about it that Mandalore hasn't already
@KingLich4513 күн бұрын
@@Haru-spicy meh
@brandoneichconstante87453 күн бұрын
I remember when I was around 13 and had a Duke 3D pack plus a lot of Zone crap and similars from my uncle who was a fan. Seeing you playing some levels of Duke!Zone, specially the last ones brought me some vague memories of when I mindlessly played them. However, BPDs The Gate was also on the pack and I remember finding it way more polished and interesting in comparison, but maybe its because I played it along with the atrocious Zone compilations.
@FalcorRedDragon3 күн бұрын
I've been missing Pro Nukem for so long... my wish came true
@diomaiaal3 күн бұрын
Absolutely happy to see a good old Duke nuken pro playing video.
@Razielchan6663 күн бұрын
The texture on the door stays in place because it's aligned to the top of the wall, not the bottom. If it was aligned to the bottom, it'd move with the botom edge of the wall/door.
@conliffeiain2 күн бұрын
I thought I'd seen all the misspellings for "definitely" but then along comes "Denifinatly" at 3:36
@Theribus3 күн бұрын
Civvie face reveal at 2:45!!
@007kingifrit3 күн бұрын
i grew up with this, there are other fascinating one of a kind glitches, like the swimming pool where you can go down forever but going up is always the same amount of time
@bardock78903 күн бұрын
It’s always a good day when Civvie always a good day when Civvie uploads
@Nyerguds15 сағат бұрын
A shovelware CD like that for Command & Conquer got me into modding the C&C games, because they actually put some modding and mapping tools onto the disk along with the maps. And while a ton of these maps and missions were indeed absolute garbage, there were in fact a few gems in there. As Sturgeon said, 90% of everything is crap, but this also implies there's the other 10% as well.
@CaseyMendez-xz3dn3 күн бұрын
Thank you for making subtitles for your videos Civvie.
@CaseyMendez-xz3dn3 күн бұрын
9:34 Best part is, people still keep up the tradition of making levels of their homes on Gmod and Left 4 Dead. Its pretty wholesome.
@cliffjosephs3 күн бұрын
I had the pack that these guys put out for Doom2. It was my only experience with doom2 modding so I assumed they were all that bad. One level had replaced all the wall textures with the Dallas Mavericks logo. That was it.
@ujustgotpwned20083 күн бұрын
May Carmack and Romero be praised, a new Civvie video!
@Sabrowsky3 күн бұрын
I recall I had 2 of those shovelware CDs. They had like 500 flash games from around the intetnet. I recall there being one that was a pinball game with religious hell imagery, an eyeball for a pinball, and constant screaming. Shit was dope
@GmodPlusWoW3 күн бұрын
It sure has been a hot minute since we've last had some DOS trash on the channel, and also a hot minute since we've had Duke stuff too. So this is a pretty safe bet.
@quetzadrake2 күн бұрын
This gave me an uncomfortable flashback to ten years ago when every gaming KZbinr felt the need to do a video on some 5000 in One Game Console nobody's ever heard of that were full of knockoff NES ROMs from thirty different countries and came with ten different random peripherals.
@walnzell93283 күн бұрын
1:15 Stole fan content and then made people pay for it. And then they were contracted to publish Duke Nuken 3D expansions. Wow.
@Franku40keks3 күн бұрын
22:36 you can use letter "o" (iirc) in the editor, to make the texture move along the wall. For certain cases you don't want the texture to move, so there is an option for this
@ProfesorWillem3 күн бұрын
Like an old alcoholic sage says: ENDLESS TRASH
@williamsmith6663 күн бұрын
Pro Maximum Doom when, Civvie? That at least had the id Software seal of approval...
@harleyspeedthrust40133 күн бұрын
i died when mr. michael bluth, president of the bluth company, exploded
@dirtfriend2 күн бұрын
i cant believe he bluth up
@KingPBJames3 күн бұрын
I love how tons of commenters are coming forward to claim their stake as one of the 13 year old map developers here :D I of course also made a myhouse level as one of my first. It's a good exercise in learning the map editor.
@christophe53353 күн бұрын
This channel is Civvie's efforts to gain a six-packs that he would not be able to drink to forget the misery of his detention center.
@aquawalrus2 күн бұрын
This video just unlocked a lost memory. I remember playing through these shovelware maps as a kid but couldnt remember where they all came from, it was the first map pack. Great video as always.
@jamesdobson41783 күн бұрын
I'M HERE TO ASS BUBBLEGUM AND KICK CHEW
@datadavis3 күн бұрын
Im too
@Flesh_Wizard3 күн бұрын
Kit Shittem
@markmurgiya93543 күн бұрын
You, my friend, made me remember one of my favorite videos! kzbin.info/www/bejne/oaOzeWOZjK6Da7csi=PMRAgSWV6b9Tu5f6
@Damian_19893 күн бұрын
AND I'M ALL OUTTA CHEW
@stealth72252 күн бұрын
And I'm all outta ass
@ShadesMan2 күн бұрын
Nice, it's as though Spectere's channel influenced Civvie. His D!Oned and H!Zones series's in particular. Shoutout to Q!Zone - where they actually made original Quake maps for it in-house... but they used Deathmatch Maker, and the grid size was limited to grid 10. In a game where wall sizes are 64x, 128x, etc. There were two maps named after that fact, tho, so at least they knew....
@GulfCoastNihilist3 күн бұрын
This is about to be a really long restroom break.
@prossnip423 күн бұрын
Boss makes a dollar you make a dime, so you watch Civvie on company time baby
@Flesh_Wizard3 күн бұрын
"I'm here to shit ass" *grabbag kicks in*
@KingLich4513 күн бұрын
@@Flesh_Wizard hahahhahah
@gustavobaezrolon9993 күн бұрын
Yes Civvie! I'm probably one of the 0.01% of those who have played Plug n Pray with Dualshock for PSone and it's my favorite DN; the DN: Total Meltdown. I get terribly nostalgic and seeing this exclusive episode talked about these days is great. Thanks for taking the trouble to get frustrated with these outdated maps! It's the honest truth! They're horrible but I love them! Duke forever! A+ rating for you
@rosiemcdamsel2 күн бұрын
Donkey Kong: Total Meltdown?
@gustavobaezrolon9992 күн бұрын
@rosiemcdamsel lol thanks
@vladdura91153 күн бұрын
Babe wake up, Civvie uploaded shovelware
@greenblooded3953 күн бұрын
And it duke nukem
@DocLizardPHD3 күн бұрын
CompUSA was the place that I originally picked up Duke it Out in D.C. and Life's a Beach... haven't thought about that place in probably 10+ years
@Alloveck3 күн бұрын
11:40 Spelling "arctic" correctly like someone who's smart and paying attention instead of accurately wrong? That's not the Civvie quality control I've come to expect.
@RedRumOnE3 күн бұрын
Yeah but then he goes and pronounces it like arc-dick.
@esmerylan3 күн бұрын
So now that you've tackled this, how about giving the unofficial Doom expansions that got similar retail releases a video of their own? I'd love to see you cover Hell to Pay and Perdition's Gate, and I'd especially love to hear your thoughts on Chris Klie's even-more-unhinged-than-his-Master-Levels design for The Lost Episodes of Doom. 😝
@AlizaAyers-n3j3 күн бұрын
Your game so COOL!!!!
@adammonroeproductions3 күн бұрын
I miss my old Duke3D maps. Super proud of the one where I actually managed a room-over-room (multiple stories is a build engine hack). Godspeed to you, wherever you are now, you beautiful bastards!
@sharkinahat3 күн бұрын
"Carefully Hand Selected" yeah, right. You were lucky it it was Doom levels and not a shareware copy of Jazz Jackrabbit.
@christopherwall21213 күн бұрын
If the disc was made by a time-traveler from the future, it could easily be both at once.
@Coordinator0102 күн бұрын
Shareware Jazz was honestly significantly better than most of this garbage.
@pgwchaos3 күн бұрын
22:23 I remember having a similar issue with one of my maps. It been a few years (decades) but IIRC it happened because above water sector is not the same as the underwater one, so when you dive underwater you get placed in a wall and die. I may be wrong, it been a few years since I made Duke Nukem levels.
@Daniel-tf4wl3 күн бұрын
CIVVIE FUMO ON THE WALL 0:54
@MrMetal-xe8lg2 күн бұрын
2HU MENTION
@Johncw873 күн бұрын
I made many duke3d maps back in the day. But I had the good sense to not upload them to the internet, because I knew they weren't very good. Still have most of them, sitting in my dropbox folder.