Hey Lowko, you missed that you can load different types of basic infantry into the “bunker” to modify them like the command and conquer utility trucks. Here are what you get when you load them: B.O.B -> Repair Station. S.C.O.U.T. -> Sensor Tower. Lancer -> Close Range Saw Tower. Exo -> Long Range Cannon Tower. Med -> Area Healing Station. - I thought those designs are absolutely GENIUS!!! - I tried loading the Vulcan and it didn’t work. 😂 Also the rocket cars are absolutely op in the meta at the moment. 😅 - There is also a science vessel looking flying unit that wasn’t shown in this video. His death animation are quite something. 💥
@adamplentl55887 ай бұрын
Its a very fun take on the Terran mech style.
@Silvercruise9 ай бұрын
Unit production being the command and conquer style is very nice
@JWQweqOPDH9 ай бұрын
I think you still have to have the full price prior to making the build command. In C&C you could make a build/train command anytime and construction would simply pause when you ran out of resources.
@ODDin179 ай бұрын
Not entirely like C&C I assume, there you could only produce one unit at a time, but having multiples of a building sped up the production process (not in all games I think, but I don't remember exactly).
@JWQweqOPDH9 ай бұрын
@@ODDin17 I know Red Alert 2 worked as you described, while C&C 3 and Red Alert 3 had a sub-tab for each individual production facility. Not sure about Generals.
@ryanvanwyk40209 ай бұрын
This is similar to C&C3 because it had tabs for all your unit production structures. @@ODDin17
@hoofhearted49 ай бұрын
@@JWQweqOPDHGenerals, you could produce multiple units at a time if you had multiple production buildings. Can't remember if you could produce units while underfunded. I dont believe you could (might go play real quick now that im talking about it lol.)
@Fifury1619 ай бұрын
32v32 - the hardest part of that match up is ensuring people don't quit early!
@joovids35769 ай бұрын
their PCs will most likely quit first
@Fifury1619 ай бұрын
@@joovids3576 Good point - I wonder what monster of a rig you would need....
@MrDasSchaaf9 ай бұрын
biggest in rts terms i´ve seen is on SupCom Forged Alliance Forever they made custom maps with 10v10 and armys get huuuuugee
@captainbroady9 ай бұрын
@@Fifury161 Put a minimum 5 min limit before they can quit XD
@Fifury1619 ай бұрын
@@captainbroady Sadly I don't believe that could be enforced...
@kalorathekau9 ай бұрын
Just wanna say thank you so much for being a real one and taking the time to mouse over tooltips and icons. You're the only streamer I can find who's done this systematically, and it's a great help for those of us who aren't in the beta! This video is one of the best Stormgate resources on all of youtube
@ssicari9 ай бұрын
the fact that the Atlas says "speak up" when it's selected is amazing :D glad that Frostgiant has these little references and easter eggs in the game. It's all about the details, these devs clearly love RTS games
@DSzaks9 ай бұрын
So when they said from the makers of WC3 and SC2 they really meant we are just taking those two games and mashing them together. I mean the Quality of life upgrades are nice, but doesn't really have a whole lot of original feel to it. It's very easy to se where they just directly copied things from the previous games.
@JadonLolley9 ай бұрын
Really appreciate your comments about the mechanical gameplay. ive been watching for over half a decade, and i gotta say, it's pretty f***ing rad that you got a key. I remember watching you recast tourneys, and your old school zerg tutorials. Makes me happy to see you here, dude. Hell yeah
@spencerpalmer29189 ай бұрын
As a casual player, I'm loving what the Frost Giant team is doing with this. It's very well thought out. Thanks for the video!
@gdobrocsi9 ай бұрын
19:20 that casual Hero burn. Nice one.
@BrendonKing9 ай бұрын
Still only using 9% of his brain. "Hold" is found on the 10%
@amandahart25649 ай бұрын
I don't know if you copied Winter's thumbnail on purpose or not, but either way it gave me a good chuckle!
@VNGAMINGTV9 ай бұрын
First ting i noticed 🤣
@canebro19 ай бұрын
51:50 I agree that 3 is a good number of factions to balance. I also think that Zero Space has a good system where you don't have a monolithic faction but instead have a base + mercenary + hero, and essentially get balance through diversity and counters.
@raizan59469 ай бұрын
This video just sealed it for me. I'm not looking forward to Stormgate anymore, it is a veiled in mystery literal clone of SC2 but with the boring slow combat from WC3 (they should have cloned the supply upkeep mechanic while they were at it) with the only saving grace being CPU optimization and core utilization for current CPU gens unlike SC2 that is core limited. Zero Space is infinitely more interesting from the showcases and actual gameplay footage that they weren't shy or mysterious to share and with much more less money, and likely less experienced devs.
@shanthagopian75599 ай бұрын
I strongly disagree, 3 is extremely boring. Games like Dawn of War and Warlords battlecry had over 9 and 16 races respectively and just exploring and playing around with them was already insane fun.
@Daniel-rd6st9 ай бұрын
I think you are quitting far to early. Starcraft 2 in Beta stage didnt look anything like on its releaseday. In fact, Starcraft 2 used to be a lot slower too, so they simply increased the gamespeed, problem solved (this is also the reason why upgrades have such strange researchtimes, because they were initially planed for a lower game speed). @@raizan5946
@Daniel-rd6st9 ай бұрын
Year and how well are they competitivly ballanced? In SC2 it took the devs many years to get a decent ballance just between 3 races, and they are still tweaking. Sure you can increase the number of factions by a lot and still keep ballance, but then the factions need to be very similar, thats how AoE has always done it, same baselayout for each faction, then add a few unique trades and bam, new faction. Personally i prefer the starcraft way with really unique factions. Maybe with the rise of AI we can have more unique factions and AI does the ballancing. @@shanthagopian7559
@geneanthony34219 ай бұрын
@@shanthagopian7559 Stormgate might be limited to 3 races for competitive, but that doesn't mean that co-op missions or compaigns might be. Starcraft 2 had a lot of unique commanders with different styles. The balancing for combat I think is why 3 races isn't a bad choice. In SC2 commanders would get some insanely powerful features that wouldn't work well in competitive matches. Ballancing won't matter at much in that regard.
@johntitor72249 ай бұрын
nice to finally see someone go over descriptions of units/skills one by one!
@cosmicfox56719 ай бұрын
Veteranship is a Command and Conquer mechanic. Was basically exclusively in those games, and was a huge aspect of Red Alert 2.
@TheDeathlyG9 ай бұрын
I feel like people who complain about snowballing dont take in to account a couple key points. 1. The units that are upgraded typically are early game units (as they see the most combat if they theoretically survive). Meaning, the upgrades are pretty minimal (whats a x2 hp marine gonna do to a pair of Siege Tanks?) 2. To get and keep those veterancies, you will have to be outplaying your opponent anyways. In any game, playing better than your opponent snowballs the game in your favor. So the argument doesnt really make sense. In SC2, you wouldnt be mad that a multi-base marine drop got the player who executed it ahead. Same thing with veterancy, except they can still be blown up with burst damage, meaning there is technically more counterplay than falling behind in eco in SC2.
@NguoiGiaChoiGameSouls9 ай бұрын
Im always looking forward for Lowko to play Stormgate
@donciclon9 ай бұрын
this is more a spiritual successor to Warcraft 3 than it is of Starcraft. It'll be nice to see a new RTS, but I'm still looking forward to something more like Starcraft
@stabiloviclegrande98139 ай бұрын
I'm really happy there are new RTS Games in development and I think the developers do a great job but on the other side it looks really soulless, i dont like it at all visually. In my opinion they should scrap the assets and write a consistent lore first so the themeing of the faction makes more sense. I'm a multiplayer guy but i want a framing and a world that is somewhat believable, event in a scifi/fantasy setting. The gameplay otherwise looks pretty ok for an indie game, i'm really curious what they will do with it and how it releases.
@Kebabje969 ай бұрын
really spot on, like the designs just don't have a lot of character to them. I could never really put my finger on it but it's like you said: in sc2 all units felt like they had a place in that faction with their own lore, and these units really lack that feel
@unagiandroe9 ай бұрын
Well said.
@thelastone52779 ай бұрын
For a warcraft3 player, where each unit (AND BUILDING) felt special and unique... I agree with you.
@mido51269 ай бұрын
Would you want to play some ZeroSpace too? I am looking forward to this one as well
@BentusiProgenitors9 ай бұрын
I can't say I like the look of this game. But I will be supporting it either way. Purchasing and giving it the best chance I can to earn my time from sc
@artaihnandez49809 ай бұрын
its free right? so nothing to lose by giving it a go. I want it to succeed but as of yet I remain unconvinced.
@KaiserMattTygore9279 ай бұрын
@@artaihnandez4980 Yeah, it does a couple small things here and there that are kinda neat, but overall I am absolutely not impressed and I don't like the unreadable yet not interesting art style or weak sound design.
@JoRyGu9 ай бұрын
Art style is definitely unappealing.
@JN-hs5xl9 ай бұрын
Yeah it reminds me of those "totally not starcraft" mobile games. Except the gameplay here is literally a reskin of SC2/Wc3
@artaihnandez49809 ай бұрын
@@JoRyGu yep. I know its harsh to expect a small studio to compete with Blizzard and the other big boys but I really wish they went in a different direction with the art.
@canebro19 ай бұрын
35:30 I think the siege tank projectile hang time depends on how far away it fires. It was fast for you because you were not shooting far. If you were to fire at the max range, it would be slower.
@RedRanchu9 ай бұрын
If you showed me this and SC2, i'd think SC2 was the newer game 😂
@PoeticJusticeSC9 ай бұрын
OMG - you hit the nail on the head! That's exactly what I would think as well.
@jmovlogs9 ай бұрын
SC2 is a finished game while this is still in development. Obviously SC2 is going to look newer right now.
@theperson9129 ай бұрын
looks kinda cool, hopefully there will be some sort of graphical improvement. Obviously mechanics are important but to attract and retain players it has to look at least decent too.
@JustMe44149 ай бұрын
Yeah, my biggest problem with this game is that it's just too much SC2 inspired, while also looking like a mobile game. I feel like the hype will die down rly fast and everyone will just go back to starcraft anyway.
@bleepblorpp9 ай бұрын
I agree with you entirely, especially the second part. It's sc2 inspired, but it's not looking even close to as good as SC2 which is weird. @@JustMe4414
@jackawaka9 ай бұрын
pretty awesome stuff, a lot of the abilities remind me of the Scion custom races mechanics
@binbobby9 ай бұрын
The main reason I love StarCraft is because of the characters and story. Even if stormgate is an improvement I don't think I will keep playing it as most people are still playing StarCraft 10+ years after release. This game reminds me of red alert and I think it will go down the same path
@shanthagopian75599 ай бұрын
I hope you just mean Starcraft and not Starcraft 2, because your comment would contradict itself since SC2 story is a pile of garbage written by children.
@yosoy1loco9 ай бұрын
Having customizable keys and even UI-settings is absolutely mandatory. Some people would even like to mirror the bottom UI with the minimap on the left, controlsection to the right. And the absolute burner would be if you could switch the icons in different places of the controlsection, so you have personalized GRID-hotkeys - this would be the pinacle!
@kokowoch9 ай бұрын
pretty cool how some starcraft devs supports in making this game
@simplysmiley46709 ай бұрын
I wonder how well the singleplayer content for the game goes, and if there's gonna be any support for mods. Also wondering if, for multiplayer, something other then 1v1 will be popular.
@jonathanvtorp9 ай бұрын
Certainly hoping for some sort of coop mode á la starcraft 2 coop, was pretty much all I played while it was supported
@Zettern969 ай бұрын
@@jonathanvtorp There is a coop mode behind Lowko's head.
@tomasskala44059 ай бұрын
I swear to god, if the vast majority of the campaign's gonna be like "HURRY UP COMMANDER THE SUN HEAT WAVE IS GONNA KILL US IN 3 MINUTES 15 SECONDS IF YOU DONT REACH THE OBJECTIVE HURRY HURRY" that one aspect of the sc2 campaigns infuriated me to the ends of the earth. almost made me quit too. I f***ing despise being rushed with time in ANYTHING.
@nukeofficial11039 ай бұрын
They want a big focus on 3v3 too (and the map editor will be in the same client, so there'll be plenty of custom games)
@TheRozenKnight9 ай бұрын
From what i read is there suppose to be multiple mission based campaigns based on the different Factions.
@adityanoviant81809 ай бұрын
looks good so far. i hope they will polish further the graphic. it looks blurry especialy the terrain (unless it zoomed in)
@jesusbarrera69169 ай бұрын
on the one hand I am extremely happy to see a new RTS that seems made by very competent and experienced people on the other hand the art style is the most uninspired cookie cutter garbage I have seen... had I not followed RTS news I would have never even looked at this game just from the art style alone
@EricAbroad9 ай бұрын
I can't wait for years of competitive Stormgate and online tournaments!
@shikanoin_vik_gaming9 ай бұрын
I have been a funder all the time, since the beginning, they got more than a million. Love of people about RTS is insane. Love all of you.
@00alexander14159 ай бұрын
9:35 Heck yes, surely grabs the closer BOB. And u still can send the worker when the building isnt available, let the worker in position, and Q when the materials are gathered.
@Icytouched13379 ай бұрын
Not giving a dime to a game dev until said game comes out in a complete state.
@charlesmynhier56119 ай бұрын
So excited to get my hands on this game! Thanks for the preview and the great explanations of concepts and tactics Lowko, you’re the best dude 🙌
@thoughtgaming4929 ай бұрын
Tank projectiles are distance based. They seemed faster to you because you were aiming very closely to the tank. At max range, the window to dodge their attack seems fairly generous.
@1InVader19 ай бұрын
Thank god they borrowed the way buildings and macro work from C&C. That was always my biggest gripe with Blizzard type RTS. I think one additional improvement they could make is a hotkey for pulling the nearest idle/gold/gas mining worker which you can opt for before placing buildings. Along with queueing, if you only press the hotkey once, it will pull only 1 worker to pull multiple units. If the hotkey isn't used, placing the building could still auto-pull. But so far this is exactly what I was hoping would get implemented.
@Liveeruptsuj9 ай бұрын
Love the build mechanic that invites new players and also rewards precision and higher level play
@blazepond55189 ай бұрын
woah this has been a long time coming! awesome
@Liveeruptsuj9 ай бұрын
I immediately wondered about hog rush when you first described it, thanks for showing I won't need to. Maybe there's a rush supplement, to other forces rushing.
@lucianorojas69419 ай бұрын
I honestly don't understand how a game that came out 13 years ago (sc2) looks so much better than this, maybe this one has interesting mechanics but with those graphics I'm definitely not interested
@KaiserMattTygore9279 ай бұрын
Which is doubly sad because SC2 was ugly as shit imo.
@zenith51809 ай бұрын
I mean, it's in closed beta.
@exaltedsawgunner9 ай бұрын
This game is cool. I'm excited about it, but it ain't SC3 unfortunately. Thanks for the incite Lowko, and look forward to what comes next for this game.
@user-ur4nl6dq2x9 ай бұрын
I love Stormgate's style, but i would love to see a hyper dark gritty Starcraft 3 built off snowplay!
@angamaitesangahyando6859 ай бұрын
Nice to see real opinions in the comments! The StormGate hype train will derail harder than Reforged. And ZeroSpace's existence makes me not feel guilty for this bout of Schadenfreude. - Adûnâi
@EliteBaal9 ай бұрын
I'm very hyped for this game. SC2 used to be my main pvp game, but I faded out of it in favor of LoL and later (till now) Hunt Showdown. This might finally be my ticket back to good old RTS action.
@paulzagieboylo73159 ай бұрын
It's like Lowko has never heard of Command and Conquer, and thinks the C&C production style is a huge innovative idea.
@galacticdino9 ай бұрын
Thank you for explaining the civilization step by step
@xBermellonx9 ай бұрын
"a vaquita!" The Imps are so cute XD also the build animation is awesome!
@Ragnarok66649 ай бұрын
Infernal seems like the go to for a fun run, a combo of Zerg & Undead
@user-cp6xi9io4y9 ай бұрын
This just shows the insane amount of work put into StarCraft 2 units, despite how old the game it still comes ahead of all new RTS as all these look like the most generic mobile games with SC2 style being recognizable instantly, such a shame as there is a need for more RTS games but I can't blame SC2 and Age of Empires to hold the crown as those 2 have a soul put into every single unit.
@ExValeFor9 ай бұрын
lol what? sc2 looks, and always looked, like dogshit. it's no better than these. there's 0 soul in most of the SC2 units, you have to be smoking some mad blizzard crack to think otherwise
@drakewilliams63239 ай бұрын
Stormgate looks fire, and as for the: how many races at launch / in general I’d like to point out the Dawn of war 40k franchise which has 9 and each is pretty unique. I like the diversity of multiple factions a lot
@eugeniusmorar9 ай бұрын
Interesting how the siege pick-up is balanced by it having a fire delay, so you can't instafire after unloading and pick them back up.
@osobaum9 ай бұрын
Frost Giant maximizing micro all over this game, all without loosing the macro :)
@natanoj169 ай бұрын
StormGate and ZeroSpace
@raduadrianciobotaru21499 ай бұрын
Therium being a resource that slowly spreads is soo similar to Tiberium
@altiose9 ай бұрын
You say too similar, I say synthesis of the old RTS gaming monoliths
@sagacity10719 ай бұрын
It's just a gas geyser that uses more memory. Not impressed.
@Retrosicotte9 ай бұрын
I yearn for new RTS, but the art style on this one is such a turn off. It has such a generic mobile-game looking 'flat colours over substance or style' appearance to it, with no core identity or theme in its visuals. Worldbuilding and the 'feel' of the factions and world count for so much in RTS to me, like Starcraft, C&C, or why things like 40k and WFB work in adaptions so well for it.
@discojax9 ай бұрын
They might be working on that part of the game focusing on gameplay first
@leonardovegaolmedo54839 ай бұрын
It s hard to sell to a mainstream, more casual fsnbase, which ypu need to get profit for a game that requires so much effort in developing, unfortunately.
@fatcatlocatedinahat9629 ай бұрын
You gotta remember that this is far off what the final product might look like.
@Davefitz049 ай бұрын
It sucks i really agree, that from the get go i really wasn’t a fan of how the game looked. Unfortunately this is what it’s going to be…
@jesusbarrera69169 ай бұрын
to all the commenters.... guys they are not going to change the art style last minute this is 90% complete of what's going to look like
@mangamer28189 ай бұрын
Would love to see more of that. hope it will go crazy when its released edit, just finished watching the video, is the win condition is to destroy all the opponent structures?
@allanshpeley42849 ай бұрын
The win condition is for Frost Giant not to lose every one of the $35M dollars they borrowed from investors.
@nyxiom9 ай бұрын
okay the infernals look absolutely awesome. and the imps are so cute with their little gibberish
@chriswendlandt29179 ай бұрын
I'm so excited I got into the closed beta and finally got time to play today
@BillyCarsley9 ай бұрын
Amazing how they were able to make a game look just like games I played 20 years ago. Well done.
@andreaselsemann91009 ай бұрын
The hedgehog reminds me of the rocket buggy in Command and Conquer Generals
@dragoslove9 ай бұрын
wait, with that 30 second buff is proxy worker rush a thing?
@jameswillis72149 ай бұрын
So excited to see some new RTS! 🎉
@imm8rtal9 ай бұрын
no
@planetwomanizzi9 ай бұрын
Total Warhammer has a TON of factions. It was pretty amazing that, in 1v1s, it was as balanced as it was!
@TheCaptainDamage9 ай бұрын
Thank you Lowko for going through the Factions step by step.
@rafakolak58409 ай бұрын
Somehow I cant feel stormgate. its just any random mod between to sc2 and wc3, insted of being their successor. Dont see anything "special" about it, much closer to Dawn of War 3 follow up.
@CroncAstronaut9 ай бұрын
Finally a nice exploring of the game and not only playing.
@mattkx1009 ай бұрын
You missed the sentry’s and how their abilities change depending on what unit you put inside it
@the_bogeyman.9 ай бұрын
Interesting that Therium grows back, didn't see something like that since Tiberium in C&C.
@Sam-vd1ce9 ай бұрын
anyone else disappointed? when this game was originally pitched, i thought it was supposed to have unique core mechanics around a 3v3 gameplay and regions/nexus sorta mechanics would play a huge role. haven't kept up but this seems like a huge deviation from the original marketing and is now a generic rts vs the whole social thing they talked on.
@ExValeFor9 ай бұрын
Bro youre describing zerospace, not stormgate
@Sam-vd1ce9 ай бұрын
@ExValeFor oh wow! I musta gotten them confused. Guess it just shows that it looks like another generic rts that is heavily inspired by sc2 :). Maybe it'll be good but I don't see anything really differentiating it atm.
@TheDelta02149 ай бұрын
Wow, the Hedgehog is literally the IFV from Red Alert 2/3. Really cool to see who reminiscent some of these units are from the other titles.
@Wisdomisgood4489 ай бұрын
I really hope they settle on four factions. Are maybe even branch off into sub-factions eith minor differences like Age of Empires.
@Vitalabyss9 ай бұрын
Thank you! This was a great overview and gave me a really good look at this game. (Which I have been waiting for with baited breath.) Also, last I had heard there would be 3 Factions in this game. If this has changed someone let me know. (I think a max of 5 at the absolute most but 3 is best for a Rock, Paper, Scissors feel even if each faction is evenly balanced.)
@etherdeef43039 ай бұрын
excellent stormgate gameply he fixed the typo
@ProjectStickman9 ай бұрын
"I want a new StarCraft!" Mom: "We have StarCraft at home" StarCraft at home: No but seriously, the game just feels like StarCraft bought on Wish
@nukeofficial11039 ай бұрын
well, it's intentionally meant to be appealing to a broader audience. Also it's literally still in closed beta, very far from a complete game.
@unagiandroe9 ай бұрын
@@nukeofficial1103 Closer than you think haha
@KaiserMattTygore9279 ай бұрын
@@nukeofficial1103a beta is much closer to a complete game than you think. this game just doesn't look good, it has like a small handful of okay ideas, but beyond that just seems pretty dull and poorly thought out at least in the art department.
@nukeofficial11039 ай бұрын
@@KaiserMattTygore927 I mean, 2024 will likely still all be beta phases, at the very least the first half. I really wouldn't be surprised if the full release is *way* better than what is public at the moment. There are legitimate complaints about the art, but I also wouldn't be surprised if they change a lot of that before release (or even after release in the worst case) too.
@contemplate17899 ай бұрын
Thanks for overview! Curious and cautious about this new game! 32x32... Does it mean pros would do 1 vs 63 challenges? ))
@user-ur4nl6dq2x9 ай бұрын
Oh. My. God...what an idea 😂
@joshuagray60619 ай бұрын
"We have Starcraft at home"
@HENTAICOMBO9 ай бұрын
This can increase the skill ceiling cuz you can split unit in hot key instead of your factory. now we can have more minor army instead of one big ball and 2 run by.
@hoofhearted49 ай бұрын
building units off a hotkey is why Protoss warp gates are so good.
@The_SOB_II9 ай бұрын
Units being this slow rembers me of WCIII. I rember they said they wanted the time-to-kill (DPS/health) to be between SCII and WCIII, but they should speed up the units' move speed imo. Of course, I'll play it either way ago.
@warca49 ай бұрын
age 4 had shift que since the start of the game. But they didn't give a visual guide until later
@RodrigoLopesBrazil9 ай бұрын
Automatically injection for queens was a good thing. it is really a monkey ability get back to Hatchery and inject. Top players could use queens for more tactical and strategic decisions as zoning, provide support for units, etc. Low level players would enjoy having a queen "tower"with a small bonus in production.
@illfate7579 ай бұрын
I hate how if you have your vulcan's selected and do the charge it makes all of them do it at the same time instead of choosing the closest one to charge. It's not a big deal if you are used to playing RTS and you just have to manually select them in the heat of battle but most units don't work that way, except units that make sense to do it like sieging up.
@Mimiacz19 ай бұрын
For the tournaments sake id like to see 5 races possible but i know the balance would be a nightmare to deal with so 4 is thye dream that can come true
@theolong66899 ай бұрын
Infernal look so fun and cool! Cant wait to see the third faction. Also love that there is blood in the game. Not sure why but I just find rts games without blood and good special effects on units and structures just not very immersive.
@kiirothedriver87149 ай бұрын
I'm all in for a new hypothethical race (or even faction) that kinda mirrors East Asian cultures. Definitely should have a little tech, too. Since they look good in a Sci-Fi-Fantasy setting.
@r4vie7549 ай бұрын
cant wait for full realse!
@Contentrist9 ай бұрын
That max player count is getting me hooked. Nice preview.
@knicklichtjedi9 ай бұрын
The lowering of the skill floor sounds really nice! Easy building and easy unit building sounds super comfy!
@ososanity529 ай бұрын
Funny how a lot of people talk about graphics and design this early. I prefer them prioritizing the game's fluidity and overall game mechanics first than looks.
@TylerMyGuyler9 ай бұрын
The console UI isn't even added yet. For this stage it looks fantastic.
@TylerRolloGuitar9 ай бұрын
Because its a beta, its no longer alpha. The visuals we're seeing is pretty much whats going to be there for release. And the visuals look worse than SC2. The complaints are valid that this game looks like a mobile game. When this game comes out SC2 is still going to be here, and this community is already small. IMO for them to be successful they don't need to compete with StarCraft to be successful, they need to be a replacement for StarCraft entirely. These visuals aren't going to attract most people
@HorizonHipHop9 ай бұрын
@@TylerRolloGuitarpeople dont play sc2 for the graphics.
@polca4love9 ай бұрын
@@HorizonHipHop Perhaps, but it's not just the graphical quality. The art feels unremarkable.
@joshuagray60619 ай бұрын
In its current state, Stormgate offers nothing SC2 doesn't do better. It's a soulless, shameless Warcraft clone with dated mechanics and graphics.
@TylerRolloGuitar9 ай бұрын
I'm sure the game feels good and is probably a bit fun. But it honestly looks worse than SC2 on low graphics, which is impressive
@decai68999 ай бұрын
StarCraft looked much worse in alpha and beta
@Jensilein2k9 ай бұрын
Love myself some Lowko in the morning featuring my fav hyped game Stormgate :-)
@Amsalja129 ай бұрын
As someone who has been interested in rts, but never really got into it, I’m actually a big fan of the noob friendly things they did. The ability to just click 2 buttons and start building a unit is going to be amazing. Also I’m so happy they made units automatically get added to control groups. I always found it annoying that I had to always go back and add additional units to control groups, and doing this while trying to focus on everything else is just extremely taxing for a noob. I think these kinds of changes are really going to make rts more approachable for players like me, since we will be able to focus more on the fights and strategy, and less on trying to just improve our apm
@raizan59469 ай бұрын
How to make the next gen RTS: Clone the previous gen RTS. If it weren't for the fact that SC2 is CPU core limited, this honestly would make me even sadder. As far as clones and next gen goes, the other one that was showcased by GGG is leaps more interesting with more uniqueness to it. Expectations for Stormgate just hit the lowest possible for me - will untrack. Thanks Lowko for the showcase.
@SpuriousAction9 ай бұрын
Bye
@raizan59469 ай бұрын
@@SpuriousAction from where? Lowko content? Am I in the stormgate youtube channel or discord as for you to say something so stupid? Dude...
@The_SOB_II9 ай бұрын
i just realized, the camera angle for this is really getting in the way of identifying units. They need to get closer to the Blizz games. I don't think SCII uses true perspective, I think they use a clever geometry trick when they render the units so you're able to see the details better
@endersjehuty77219 ай бұрын
i dont know man, i dont like how it feels... its like warcraft 4 but made in 2008
@DrawAndErase9 ай бұрын
Hopefully they add custom hotkey presets like SC2, and AoE2. As a beginner its so overwhelming for me to change all the hotkeys myself especially if same keys do multiple sifferent things. Atleast if its setup especially for me who is left handed to have defaults in the right areas i can start playing quickly
@anthonyqiu14429 ай бұрын
The "Gen Z" art style (like that of Fortnite or Valorant) really turns me off... But I guess we geezers who grew up with StarCraft, Warcraft and C&C (including Red Alert) are not their target customers any more. We have to admit it folks, we're irrelevant now.
@Simon-lh6wy9 ай бұрын
Game looks great especially Infernal, looking forward to what Stormgate brings to the furture The unit respons delay in age of empires is intentional and changes from unit to unit, otherwise some units would be crazy strong if they had instant respons.
@aidantesdahl42839 ай бұрын
I hope we get space dwarves
@msch22299 ай бұрын
My experience is that defenders advantage is very strong in this game. I only played a single game of pvp but I've really felt the up and downswings of attacking / defending. The game is slower paced than sc 2 in my opinion but also more punishing if you're not using your ressources efficiently. Also missile cars are beyond broken.
@moser11769 ай бұрын
"I hope it doesn't crash anything." KZbin immediately switches to an ad... 😂
@Annokh9 ай бұрын
Wait, is it Lowko himself on the background of the Versus screen?