0:15 "Hello, i think i got the attention of that ship over there! I can lower this platform and get us down there, hold tight until i can bring this platform back up."
@BombaRusa2 ай бұрын
Huh?
@b2stud2 ай бұрын
I agree with Bomba, huh?
@AmelpsXett2 ай бұрын
What
@marmedwyaneb.carillo29842 ай бұрын
Explanation: It's a reference about a game in roblox "Guts & Blackpowder"
@dfprod.2 ай бұрын
BARRYYYY
@the62783 ай бұрын
this video is 60% educational, 30% comedy and 10% fever dream
@FauzanARB2 ай бұрын
10%? Ha 😂
@ChesterManfred2 ай бұрын
For a 10% fever dream this looks quite tame. Instead of eldritch horrors chasing you, you've got funny fish
@imrune40892 ай бұрын
10%? For me looks like 100000%
@RedDeadDegenerate2 ай бұрын
I just had a fever dream yesterday and I can confirm
@ymhyhybaybay1958Ай бұрын
60% educational, 30% comedy, 9% fever dream, 00.2% booba, 0.38% circle fanfic, 0.39% confusion and 00.1% burp.
@umbralbushido86363 ай бұрын
Interesting thumbnail you got there
@1337EpicSauce3 ай бұрын
it never fails...
@VanillaSpooks3 ай бұрын
“This is hard” *well it could make things- I hate myself
@SmallBrainPerson3 ай бұрын
very nice
@IntegerOfDoom3 ай бұрын
How did I miss that?
@BookWyrmOnAString3 ай бұрын
Well it did work
@meltedyakkystick38913 ай бұрын
Anyone else notice bro getting more and more unhinged with each video. This trajectory is concerning.
@giligamesh3 ай бұрын
Why's it matter, we get content
@Well-Rounded_Wildcard3 ай бұрын
this is the natural progression of any game dev or mod developer
@jorge696963 ай бұрын
It's called character growth.
@Rtificer3 ай бұрын
@@Well-Rounded_Wildcardfrfr
@Sirpwnsalot3 ай бұрын
@@Well-Rounded_Wildcard He is indeed very slowly losing his marbles
@klutch03392 ай бұрын
6:28 i don’t know Rick, sounds really complicated…
@Mop20077Ай бұрын
😂
@MakriaMicronationАй бұрын
I read this is mortys voice😂
@ottlight3 ай бұрын
nice stress balls
@thegoat198282 ай бұрын
uh.. yeah! stress balls! don't we have them too? like uhhhhhh
@Schmubby2 ай бұрын
nice balls
@Ben_the_epic2 ай бұрын
9:24
@si-ko1414Ай бұрын
Nice balls
@elijahrichey1120Ай бұрын
2:11
@landofbol10983 ай бұрын
6:29 "Morty, you gotta take each **belch** entry in the dataset and add it to the goddamn tree, Morty!"
@UniversesUnited2 ай бұрын
“Morty! I turned myself into a soft body model Morty! I’m soft body riiiick!!!”
@Dollibet2 ай бұрын
"this'll generate the same tree structure we saw with the numbers, morty"
@SaltpeterTaffy2 ай бұрын
"That's the difference between you and me, Morty! I spam dot products when I need to! You're all too happy to be rigid and never achieve any interesting physics!"
@Everyfrickingmeatburrito2 ай бұрын
Bruh, idk why but it started selling after that
@spamtonneo35132 ай бұрын
I was hoping that someone would make a joke out of it and I'm happy now
@tyleredenburn89193 ай бұрын
Hands down the absolute best patreon plug to be witnessed by man.
@kylemorris53383 ай бұрын
8:29 ... who was that speaking? A collaborator? A family member? A fancy AI-generated voice? B2, after intensive vocal training?
@NobOdy-dl8jv3 ай бұрын
No he was just talking normally there?
@tino_-td7ok3 ай бұрын
I love how you left the possibility of a girlfriend off the list
@JovenDecarne3 ай бұрын
It's zyger
@juanmacias59223 ай бұрын
@@tino_-td7ok come on man, we all know getting a gf is harder than solving NP complete...
@supercyclone83423 ай бұрын
_why didn't I even question this?_
@andreas11323 ай бұрын
I would've liked a computational comparison between the "hard" and soft bodies. Something along the lines of "hard bodies only need to make 1 colission check while the soft body has to do(for squre example, 64 colission checks and 174 spring force calculations" And then showcase the limit before it start lagging with hard bodies and compare it with softbodies. Anyway great video. I like this new type of video.
@b2stud2 ай бұрын
That's a good observation. You can actually see the frame-rate dip below 60 in a few sections if you really look for it. In sections that featured multiple soft-bodies (mainly the ending shots) I actually remove them completely once the camera leaves to save performance. The stress balls (yes I know...) contain ~600 particles and ~7000 spring connections alone. I've used GPUs to get a set of 10,000 springs working above >150 fps in real-time, but didn't want to redo it for this project.
@b2stud2 ай бұрын
I'm glad you liked the video, AI is always interesting but there's so much other stuff to explore
@Kero-zc5tc3 ай бұрын
My life needs more squishy things
@couththememer3 ай бұрын
No boobies for you.
@noobartz08903 ай бұрын
mrrw :3
@Very_Grumpy_Cat3 ай бұрын
Same man. Same
@RoxanneClimber3 ай бұрын
don't we all?
@V-87TheAnimator3 ай бұрын
@@Agvazela_Vega same… I need some femboy thighs in my life
@Wizzkidwas3 ай бұрын
There was something incredibly unhinged about this video, especially by the end when we had stressballs and hard-to-soft appendages and i loved it
@Ftq_Adusuzmx2 ай бұрын
9:24 sure... stress balls.
@Destroyer.2000Ай бұрын
I mean... to the right person they can be... I hate myself.
@SamDevAnimatorАй бұрын
Well, squeeze that "stress balls" is really anti-strees
@zabianreubens49892 ай бұрын
10:18 Why its a whacky wavy inflatable arms flailing tube man
@shark_girl2 ай бұрын
More people should be aware of its true name, its so beautiful.
@zabianreubens49892 ай бұрын
@@shark_girl ikr
@Inputname433Ай бұрын
Reference?
@4kleidisc3 ай бұрын
i love you b2 studios i fear youre too iconic for this world
@b2stud3 ай бұрын
I love you
@jmvr3 ай бұрын
@@b2stud man I love parasocial relationships ❤❤❤
@sewerside011422 ай бұрын
Is that a threat?
@4kleidisc2 ай бұрын
@@sewerside01142 i believe the only threat involved is b2 changing the definition of the word diva to their name
@ron133.2 ай бұрын
@@4kleidisc b2diva
@phreeesubz3 ай бұрын
*The correct, official name for the dancing air dudes is:* "Wacky waving inflatable arm flailing tube man"
@TheMysteriousQui2 ай бұрын
Came down here to say this. A man of culture I see.
@MadocComadrin2 ай бұрын
You can get some at Al Harrington's Wacky Waving Inflatable Arm Flailing Tube Man Emporium and Warehouse on Route 2 in Weekapaug!
@CornbreadFishАй бұрын
Yes it is I even got the search button for it
@atruepanda17823 ай бұрын
10:07 This is a Wacky Wavy Inflatable Tube Man. That is the only name you are permitted to call it. Nothing more, nothing less. It is a Wacky Wavy Inflatable Tube Man.
@acherrysodacan3 ай бұрын
wacky waving inflatable *arm-flailing* tube man. you can't forget the arms.
@HotCrossB1S3 ай бұрын
@@acherrysodacan Was just about to make the crucial correction. Good thing there are appropriately-cultured random internet strangers 'round here. 😤😤😤
maybe im just sleep deprived but this video feels so much more unhinged than all the ones youve made before
@jakint0sh3 ай бұрын
I love that he not only left a burp in the video, but also put it in the captions too. Dude could not be bothered to re-record XD
@strangeanimations25183 ай бұрын
"this is hard" well yeah then it obviously isn't squishy...
@NubberNoob3 ай бұрын
9:23 actually made my jaw drop
@b____oobies3 ай бұрын
did it go boioioioing
@hrishikeshaggrawal3 ай бұрын
Ooga booga neuron activation
@idkdude66653 ай бұрын
Vtubers when they move 1 centimeter
@Twodoor13 ай бұрын
@@b____oobies jiggle physics 💀
@dranreb91762 ай бұрын
Time to become a programmer
@kingillager3 ай бұрын
Now I get why youtube didn’t like some stuff in your video
@payprice54873 ай бұрын
surely it's not that crazy
@b005t3r3 ай бұрын
@@payprice5487crazy enough for 2024 tho.
@theultimateamazingsleepyko66873 ай бұрын
I like 9:54
@Judbutnotspud3 ай бұрын
what stuff?
@theultimateamazingsleepyko66873 ай бұрын
I like 9:55 :)
@MSCDonkeyKong2 ай бұрын
1:12 As a fighting game player, I believe that they are trying to go in and out of their opponent's attack range, baiting the other to do an attack, only for them to swing and miss, to hit them with an attack of their own. This is known as "whiff punish baiting" and is an important element of the neutral game.
@OnePoundBird3 ай бұрын
perfect combination of jokes and actual talk that makes the video entertaining the whole way through
@ClaraCl20053 ай бұрын
How would you handle keeping a consistent volume? When you have a body of multiple springs they can keep a general structure, but the volume of the area can vary wildly which can lead to some pretty wacky looking objects.
@squiddler77313 ай бұрын
I don't think I've seen any soft-body simulations that have figured this out yet. I imagine it would be significantly more complicated, since you'd have to actually calculate volume and apply an outward force equal to any inward force acting on the object.
@drdca82633 ай бұрын
@@squiddler7731Seems to me like computing a change in volume would be sufficient, and like, *maybe* that could be easier? But idk
@SIJTTY_blueski2 ай бұрын
Im pretty sure you have to play with general spring formula and force percents to get each individual effect Man, coding is suffering 😢 Edit: did a typo
@crackwitz2 ай бұрын
If it's a sack of fluid, simulate the fluid or follow the suggestion above and calculate volume and use that as "back-pressure" on any/all the springs. If it's something rubbery, the volume can only "escape" locally, not far away, so you'd need to distribute the pressure locally in the mesh (squeeze one spring, other springs attached to its nodes want to elongate)
@SIJTTY_blueski2 ай бұрын
@@ClaraCl2005 though i might have a suggestion. If u want to make rubber objects u need to have a center joint that will always push on other ones, and probably connect center joint to outside joints with weaker springs. Also if u want to make an object with different stiffness parts, like a broom, you could use center joints to keep the thing in place. Like, for the broom, make a center joint inside of the fiber mesh and attack those to solid joints in the handle or something, it will correlate deformation of the mesh with other ones so it wont completely flop on the side. This can also be applied to tails or even chains and anchors to some extent
@dynogamergurl2 ай бұрын
Seeing this reminded me of just how complex the misaligned and open vertices were in Mario 64 and all its invisible walls, floors, and death planes. I can only imagine the chaos that would’ve ensued if there were soft body physics in that game
@bigolbearthejammydodger65273 ай бұрын
I've been faking water and cloth recently in unreal materials - because doing the real maths is too much complexity for a giant water world and a lot of sailing ships. rather than 'springs' between verts I've been using dampened and shifted sign waves. Works quite well, gives the illusion of cloth and water waves with a fraction of the maths. This soft body demo was very cool man, might have to use something similar for various flora and fauna.
@-Dygex3 ай бұрын
10:20 wacky wavey inflatable arm flailing tube man!
@2bitnerd3 ай бұрын
Yeah Family Guy named these way back in the day.
@kadealicious3 ай бұрын
Incorrect it is a blowdaddy
@CYXNIGHT3 ай бұрын
FUCK YOU BEAT ME
@alonk10603 ай бұрын
Did you just say wacky waving inflatable arm flailing tube man?
@HopelessCT3 ай бұрын
hahaha
@Tvngsten3 ай бұрын
Now I know you're a real game dev. You're getting crazier by the minute
@sethharpenger6073 ай бұрын
You can solve most of jiggle physics on a character by rigging the giggly part to a ball constrained to a spring. The ball collides with the hard portions of the parent mesh or the skeleton. Another way is to have a physics active set of bones that are spring tied to the intended animation and the collisions/sudden jolts effect the child mesh
@Iionios2 ай бұрын
Small factoid: The "Air Dancer" (US Patent US6186857B1) is officially referred to as an "inflated undulating figure". Peter Minshall came up with the idea, and Doron Gazit helped realize it, then patented the design without Minshall. They were created for the 1996 Summer Olympics and are known by several names, which include: FlyGuy, Tube Man, Sky Dancer, Tall Boy, Inflatable Man, and (my favourite) "Wacky Waving Inflatable Arm-Flailing Tube-Man".
@SirKiller503 ай бұрын
I'm gonna be so sad if we don't get an 'AI Learns Trampolining' video in the future after watching this.
@BinaryHedgehog13 ай бұрын
Ragdolls + Softbodies = An amazing time. Could make for a fun filler video
@12gurkensalat3 ай бұрын
The burp at 6:29 😂
@angeloid_3 ай бұрын
then, morty, like before *burp* we can take each entry...
@andreww47513 ай бұрын
it's cringe
@Bullsquid5923 ай бұрын
^ so are you 😊
@thederpydude20882 ай бұрын
Me reading this comment right as I'm about to release one myself 💀
@oscaranderson57192 ай бұрын
what an absolute legend
@bymovingimages3 ай бұрын
Wacky inflatable tube man is the name >:(
@chargle3 ай бұрын
wacky inflatable flailing arm tube man*
@Dizzula3 ай бұрын
Wacky waving inflatable arm-flailing tube man!
@danielsmokesmids3 ай бұрын
@@chargle*wacky waving inflatable arm-flailing tube men
@punishedgwynie3 ай бұрын
@@chargle *wacking waving inflatable arm flailing tube man
@KodiakDunne3 ай бұрын
wacky wavey arm inflatable tube man
@froodlenoodle3 ай бұрын
this is my favourite video of yours so far, i love game dev nerdy stuff and would LOVE to see more
@b2stud2 ай бұрын
you're in for a treat
@froodlenoodle2 ай бұрын
@@b2studFIRE EMOJI🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
@fluffsquirrel3 ай бұрын
2:53 what is that redeem card?
@Jademalo3 ай бұрын
There's another one too 👀
@coolkatboy69913 ай бұрын
what is it? i see discord, but i don't know what to do with it
@fluffsquirrel3 ай бұрын
@@coolkatboy6991 No idea! I assume it has something to do with his Patreon group? Maybe they have a "spot the card" challenge where they get Nitro or something.
@fluffsquirrel3 ай бұрын
@@Jademalo Ah good eye!
@Tylorean3 ай бұрын
@@coolkatboy6991theres a bot you can use to create your own fish, and these redeem codes give you points for the shop
@enda0man3 ай бұрын
BeamNG: "Am I a joke to you?"
@Somerandofurry3 ай бұрын
Slime Rancher watching from the corner:
@evaluator89062 ай бұрын
Mesh deformation and softbodies are two completely different things
@ollie45012 ай бұрын
Human fall flat: YOU DIDNT INVITE MEEE
@combycat2 ай бұрын
@@Somerandofurryomg a slime rancher fan
@Damian-cilr22 ай бұрын
@@evaluator8906 it still uses soft body physics underneath the visible part,its not like flatout 2 where everything is a rigidbody with mesh deformation It uses soft body physics,using a special physics mesh (.jbeam format) and the beams connecting the nodes act as springs So,the game uses the soft body physics to (very simply put) deform the meshes,so they are completely different things,yes but in beamng they are connected to each other
@DaMedicWhoSezNi3 ай бұрын
I love you left the huge belch in it was hilarious
@jujda72 ай бұрын
i may not understand all of this math stuff but as a 3d artist i gotta say these videos are awesome. from the editing to the jokes and the actual information. keep it up :3
@Lumiesfinetoo3 ай бұрын
so thats what the community post was about…
@di-riso2 ай бұрын
What
@fedethegreat882 ай бұрын
1:11 Don't let the Heavy know your location...
@BassRemedy2 ай бұрын
the thing at the end, i always heard people call it the "wacky arm-flailing inflatable tube man" and despite how comically long of a name that is, its accurate enough so thats what ive been calling it too 🤣
@LineOfThy3 ай бұрын
4:11 goddamit it's always the little details
@tiziogrigio02 ай бұрын
The loading screen?
@swordofkings1283 ай бұрын
9:57 this implies 4/5 men are either constantly hard or soft forever
@frog_king65172 ай бұрын
I thought he was talking about ED
@GreenJalapenjo2 ай бұрын
@@frog_king6517 more than 1/5 of men have had times in their life where they didn't experience ED I'm pretty sure
@frog_king65172 ай бұрын
@@GreenJalapenjo True, I don't know the percentage. That's just how I saw the joke.
@ExplodingSteve2 ай бұрын
no i think this is a joke about someone seeing a trap…
@swordofkings1282 ай бұрын
@@ExplodingSteve wait would that imply 4/5 men are into it then?
@SotraEngine43 ай бұрын
If you have your cube with a Shane in each corner and add one in the center of the cube, you have the bcc crystal structure, which room temperature iron uses
@SomeSpicyCheese3 ай бұрын
8:30 WOMAN JUMPSCARE
@FireBlast2.03 ай бұрын
it was zyger
@cvjlmaker98903 ай бұрын
@@FireBlast2.0who is zyger?
@FireBlast2.03 ай бұрын
@@cvjlmaker9890 a game developer
@roelieboy2042 ай бұрын
I was so scared 😢
@BluntSam2 ай бұрын
literally went to comment the same thing
@jumpsneak23 күн бұрын
6:35 I laughted so hard at the burp😂
@jacksonstein8093 ай бұрын
Part of why I love World of Goo and WOG 2, super underrated!
@thatrandomrecorder9143 ай бұрын
Succulent!
@insanospazАй бұрын
8:30 Idk why or for what about, but that voice hit something in my brain. I was genuinely afraid of what was happening for a split second there.
@CommodoreDuck2 ай бұрын
00:53 I had a heart attack when you said that name.
@Brandon11746Ай бұрын
why? cuz your name is Shane? lol
@CommodoreDuckАй бұрын
@@Brandon11746 🫢ummmmm, no?
@AuStistic_LemurrАй бұрын
Hi shane
@Lothyde3 ай бұрын
This video is really fun and engaging, I would normally get bored with these topics, but the animations and humor helped me keep hooked and interested!
@b2stud3 ай бұрын
I'm glad you enjoyed it!
@micros50042 ай бұрын
@@b2studyo ma
@xiles1002 ай бұрын
+3 props points lmao, 1 for keeping the burp in, 2 for each stressball
@selectionn3 ай бұрын
this guy sounds like he's going to break down and scream in pain at any moment
@benjidaniel55953 ай бұрын
Came for the thumbnail, stayed for the amazing storytelling and animation 👌💯
@aande13 ай бұрын
"stress balls" - uh huh😉
@CoffeeHype73563 ай бұрын
Luncheon kingdom vibes
@b2stud2 ай бұрын
Any relation to existing environments is purely coincidental
@TheSummerChuАй бұрын
You have forced me to recall my computer modelling course rather than my artificial intelligence course for today, and I am equally confused and amused by the explanations I used to understand. How dare you, and good on you, dude. I wrote a paper trying to explain these concepts. Man, I sucked at it.
@CoreOfBella2 ай бұрын
The editing and jokes here and there make this incredibly enjoyable to watch. So much so that i subscribed and commented!
@keneolaАй бұрын
NGL, that particle total looks like what you would expect a dude named Shane to look like. That jerk keeps borrowing money from me and takes his sweet time paying me back and is like "I totally got you man..."
@nicholas-dv1mg3 ай бұрын
how could you forget the wacky wavy inflatable arm flailing tube man?
@moodl3d8562 ай бұрын
"why aren't games full of squishy things?" every anime game ever:
@theIargedude3 ай бұрын
2:13 i did not consent to being touched like this... my lawyers will be in contact...
@Dr.HeinzDoofenshmirtz-yc3vj6 күн бұрын
Hates this topic so much that he takes it without a bit of seriousness, he even burps and doesn’t cut it out! Absolutely amazing content
@ChesterManfred2 ай бұрын
2:39 love this part
@Rotten_rainbow692 ай бұрын
The laughing is devious 😂
@coltynstone-lamontagne3 ай бұрын
Quality plus unhinged and educational is a beautiful trifecta!
@sonicwaveinfinitymiddwelle8555Ай бұрын
3:11 Those middle springs and that ball make my brain have a complete meltdown ☠☠
@CodedBitRate2 ай бұрын
9:38 This feels like a callout post especially considering I already did
@salisburybavoАй бұрын
really like this style of content! As a small hint/request: it would be interesting and funny to see programming mistakes that lead to funny outcomes. Not too much, but just some unexpected gags or cool visual things
@WUDZ_78028 күн бұрын
4:11 Not the loading screen 💀
@xzpython26 күн бұрын
I GOT AN AD RIGHT WHEN I READ THIS COMMENT LMAO
@FlumpyTripod3 ай бұрын
Very well explained. Easy to understand and fun visuals. I'm impressed
@horrorsofthenight8751Ай бұрын
Time to make a game with PLENTY of squishy things.........
@anstheram3 ай бұрын
If I ever see anyone IRL call a Wacky Waving Inflatable Arm Flailing Tube Man an "Air-Dancer" it's immediate hands. Anyway, good video!
@dmanisss2 ай бұрын
giving a thumbs up just for having the nerve to burp right in the middle of a educational video. absolutely feral
@inkinsidegameАй бұрын
VERY awesome video. Informational, and hilarious as always! Thanks for making it! If you're interested, we took a completely separate approach to soft body physics in our game, INK INSIDE. Basically, we baked soft body "squash & stretch" movements into fixed animations. This took a fairly complicated animation rig to pull off, but it saved us massively on performance hits as no physics calculations are done when characters are getting hit by physics objects. Instead, every animation is "pre-made" to perform as if it was a soft body all along. The animation is "canned," but we use a variation of them with minor adjustments so the action appears organic. However, the only reason we can get away with it is because of our art style. (Cal arts / Saturday Morning cartoons). But I figured it was worth mentioning as an option when it comes to making rigid things squash & stretch in a game :)
@fabyr_3 ай бұрын
the jokes in this video go hard, literally
@ThorniepandaАй бұрын
I came to KZbin for safety. Too high and very scared. Why was this fever dream recommended to me?
@paulogodoyp2 ай бұрын
When you said "a binary tree for triangles" my whole core shook and i got debilitated from the inside, seeing my whole life flash upon my very eyes
@useless46923 ай бұрын
Great video. Only complaint is that this video about softbodies gave me ptsd about trying to develop one before giving up.
@Otherversian2 ай бұрын
"Air Dancer" sure is a weird way to say "Wibbly Wobbly Inflatable Arm Tube Man"
@MiniTigra3 ай бұрын
I wish all my physics lectures were like this
@johnandrewserranogarcia7223Ай бұрын
I just saw your monopoly video and realized the potential of AI when a developer has too much spare time, I left a well deserved like for you. Could you make a video of you forcing AI to play "the campaign for North Africa" just to see if the game is balanced. Keep in mind that a campaign lasts an estimated 1,500 hours, so you'd be discovering info that others don't know merely because not as many people play that game. It'd be your toughest challenge yet.
@MiserableLunacy3 ай бұрын
1:20 they just don't want to be awkward like they respect eachothers personal space but also don't want to stand too far away so they're just dancing back and forth cuz they didn't expect the other one to do the same :D
@chargytheproducer3 ай бұрын
It’s a Wacky Wacky Inflatable Tube Man.
@austencope2 ай бұрын
1:34 SECRET THRID OPTION: friendzone
@Add_InfinitumАй бұрын
I wasn't expecting the mechanical engineering summary. "This is called shearing" oh like some comp sci term? No, literally just mechanical shear failure. And of course the whole Hooke's law and spring mass damper thing gave me flashbacks to Controls I
@milandavid7223Ай бұрын
An elegant way of testing whether a point is inside an enclosed N dimensional surface is to cast a ray in a random direction starting at the point, and seeing how many times the ray intersects the surface. Each time the ray intersects the surface it has to cross over from inside to outside or vica versa, meaning that if there are an odd number of intersections then the point must have been on the inside. Though the binary tree method scales better with complex meshes
@Cerberus17463 ай бұрын
In Brazil, those dolls are called "bonecos de posto" or "gas station dolls" or "car repair shop dolls", which is where they are seem the most. I actually never saw those outside of those contexts.
@pedronunes30633 ай бұрын
SIMPLESMENTE BONECÃO DE POSTO
@MeinCouch1233 ай бұрын
6:29 didn't wanna re-record there?
@bleuebloom3 ай бұрын
bro did not wanna re-record there
@dhillaz3 ай бұрын
Listen Morty...we gotta collide the s-UUUUUUGRKHH -oft bodies Morty...we gotta calculate the dot products or we'll never make it back to Earth.
@Onehandguy3 ай бұрын
It’s funny
@VAbel033 ай бұрын
my only thought while dying of laughter was "why would he do that?" but once the woman voice came on I knew it was an artistic choice
@Misterhelpfulman1233 ай бұрын
I love the little loading title that popped up at the bottom of the screen. 4:07 I really feels like your going through an interactive experience. Good work
@lpsp4423 ай бұрын
I found this video oddly wholesome and reassurring. Like B2 showing in detail that my view of the universe is correct.
@BinkBonk2248Ай бұрын
10:09 I'm pretty sure that's a wacky wavy inflatable arm flailing tube man
@mattymerr7013 ай бұрын
Engineers will get pissed if you call it "dampening" instead of "damping", even though they are functionally the same word used for exactly the same thing. Gate keeping moment
@melvinlemay73663 ай бұрын
I'm an engineer who never gets that right. However, because you are probably not an engineer... Ha! Look at the fool. He doesn't know the difference between damping and dampening. What a peasant.
@floww29533 ай бұрын
They're correct, because dampening is 'making something slightly wet'
@sylviejunkie2 ай бұрын
@@floww2953 2: "to reduce or weaken in strength or feeling"
@nevemnincsen83962 ай бұрын
First time ever seeing this channel, this is amazing and deserves to be seen by billions
@1gnore_me.2 ай бұрын
banjo tooie is a game that actually managed to do softbody physics, way back on the n64. there are various beds that squish and contort if you jump on them, but the most impressive thing in the game was this giant bouncy castle, that depending on where you stood, deformed realistically. you could even go inside of it! naturally it totally kllled the frame rate, but I remember it absolutely blowing my mind as a kid.
@MoneyMiner93 ай бұрын
4:13 loading had me ROLLING 😅
@clover_13_3 ай бұрын
i just lost and gained braincells
@iparadigm21 күн бұрын
hollow 3d cube connected by spring joints shearing apart to form a 2d 3d-looking cube is so trippy.
@Le-coolguy3 ай бұрын
Is this background, was it based off super Mario odyssey?