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We're testing Move.AI motion capture for our Unreal Engine animated series, Astronuts. In some ways it works well. In others, not so much. But it's so easy to set up, and that alone makes it more exciting than suit and tracker based options. In this video, Kevin walks through how to use it, how to apply the animations to a Metahuman in Unreal Engine, and he lists some use cases he'd like to see improved.
Our Astronuts animated series promo: • We're making an Unreal...
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