Experimenting with Procedural Melody Generation using MetaSounds UE5 EA 2

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Dan Reynolds Audio

Dan Reynolds Audio

Күн бұрын

Been working some long days and after Aaron's MetaSounds livestream, I've been eager to do some procedural melody generation.
The gist of this setup is that I have a 3 way float route node where two of the floats are randomly selected chord tones and the other float is generated by an LFO oscillating between the two randomly selected chord tones. One of the chord tones has a random probability of being offset (increasing the likelihood that the melody will move up sometimes).
I didn't feel like talking. So comments are made in the graph.
This is mostly noodling, but I think some pretty cool grooves were yielded.

Пікірлер: 7
@alxleiva
@alxleiva 3 жыл бұрын
Cool grooves indeed, are we gonna have a way to record the output of a metasound? because there are many times that I want to keep it.
@Crookedile
@Crookedile 3 жыл бұрын
Thanks for posting this! I'm learning so much from reverse engineering your videos
@SomunImmersive
@SomunImmersive 3 жыл бұрын
Who knew procedural audio could be so much fun and sometimes stumble into something so cool. I'm also getting into metasounds and your videos are fantastic.
@Psykhosis420
@Psykhosis420 3 жыл бұрын
This is one of the coolest things ive ever seen, thank you for posting this!
@anthonyyost2945
@anthonyyost2945 3 жыл бұрын
close enough to #metasoundjamfriday since we got 2 videos, but I really wish you had explained some of what you were doing... loving the creativity though!
@mathajar9563
@mathajar9563 3 жыл бұрын
Is this Ai?
@DanReynoldsAudio
@DanReynoldsAudio 3 жыл бұрын
Heh, no. This is probably better described as stochastic design, similar to a Markov approach. The randomness is constrained by decisions made by me, informed by my understanding of music theory.
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