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Been working some long days and after Aaron's MetaSounds livestream, I've been eager to do some procedural melody generation.
The gist of this setup is that I have a 3 way float route node where two of the floats are randomly selected chord tones and the other float is generated by an LFO oscillating between the two randomly selected chord tones. One of the chord tones has a random probability of being offset (increasing the likelihood that the melody will move up sometimes).
I didn't feel like talking. So comments are made in the graph.
This is mostly noodling, but I think some pretty cool grooves were yielded.