Unreal Engine Metasounds: 14 Simple Things I Wish I Knew When I Started

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Brian Michael Fuller

Brian Michael Fuller

Күн бұрын

My Unreal Engine MetaSounds Journey: 14 Things I Wish I Knew When I Started
www.buymeacoffee.com/fullertime
Hey there, fellow Unreal Engine Metasound enthusiasts! Ever started working with MetaSounds and thought, "I wish I knew this earlier"? Well, you're not alone! Join me in this tutorial video as we explore the top 14 things I wish I'd known when I first dived into Unreal Engine's MetaSounds.
Whether you're just getting started or looking to level up your audio game, MetaSounds can be a game-changer. In this video, I revisit all the things that used to cause me to scratch my head.
#unrealengine5 #metasounds #synthesis #gameaudio #metasoundsbasics #gamemusic
Here's a sneak peek of what we'll cover:
00:00 Intro
1:15 Metasounds Are NOT Blueprints
2:08 Metasounds that are playing won’t necessarily make sound
4:56 INPUTS bring info to the Metasounds from other places
6:10 OUTPUT must be connected to hear audio flow
7:53 Zero to One is Standard Scale In Metasounds
9:36 Auto-Activate
11:02 Command Line “Stat Audio”
12:11 Metasounds can Run Without Audio Flow - See # 2 as Well
12:34 How To Access Metasound Parameters from Outside Metasound
13:23 Right click To Get Reference To Metasounds
13:47 Execute Trigger Parameter
14:56 Set Float Parameter
16:26 Print Log Is Powerful!
18:00 On-Finished Node
19:42 Conclusion
If you're excited to supercharge your Unreal Engine projects with killer audio, this tutorial is your golden ticket.
Let's keep it real - hit that like button if you're ready to dive in, subscribe so you don't miss future Unreal Engine adventures, and make sure to ring that notification bell to stay in the loop! 🚀🎧
#UnrealEngine #MetaSounds #GameAudio #Tutorial #GameDev #SoundDesign #MusicComposition #GenerativeMusic
******
My Website:
www.fullertime.com
*****
I am an audio designer, media composer and sound designer for Film, TV, Media and Video Games.
C++ Entry Level Certified Programmer and WWISE Certified.
Hear some of my work on major TV Networks all over the globe. Featured on networks such as BBC, Fox, CBS, MTV, E!, Spike, Showtime, OWN, BET, France 5, ProSieben Maxx, RTL 5, Nickelodeon, History, Discovery, Animal Planet, and A&E.
Highlights include A&E’s Emmy Award Winning “Born This Way” as well as NFL’s Super Bowl 55 on CBS which was broadcast in 180 countries and was seen by 96.4 million people-including out-of-home viewers-across all platforms, including CBS, CBS Sports and NFL digital properties, Verizon Media mobile properties, and ESPN Deportes TV and digital properties.

Пікірлер: 19
@Ameto303
@Ameto303 8 ай бұрын
Thanks Brian! As always it was very informative.
@acidgreenmusic
@acidgreenmusic 8 ай бұрын
Thank you! This is the 5th video I watched on Metasounds. I am new to UE. Still connecting the dots. I can't wait to see how it all works in games.
@joel_303
@joel_303 Ай бұрын
super useful! Thank you so much Brian!
@wormjuice7772
@wormjuice7772 6 ай бұрын
Stat audio is going to be very helpful. Thanks 👍
@brianmichaelfuller
@brianmichaelfuller 6 ай бұрын
Awesome!! Sometimes it’s just the little things!! Lol
@TheSoundFXGuy
@TheSoundFXGuy 7 ай бұрын
Great info Brian! Thanks for sharing your insight.
@brianmichaelfuller
@brianmichaelfuller 7 ай бұрын
Thanks man! I enjoy your videos too!! Really great stuff
@MariusRABIN-dz2gq
@MariusRABIN-dz2gq 2 күн бұрын
That was useful ! I was a bit disturbed by the the low/sub frequency rumble during the whole video tho, maybe you can high-pass your voice :)
@brianmichaelfuller
@brianmichaelfuller Күн бұрын
Noted!
@Soundscapes4all
@Soundscapes4all 6 ай бұрын
Thank you very much for all these tutorials!! It is really amazing to be able to find this information so well explained. There is only one thing that bothers me a bit, perhaps I am a bit maniac but listening it with headphones the bass rumble from the microphone is quite noticeable...sorry I had to say it... haha anyway ... Thanks so much !! I really appreciate your amazing work !!
@brianmichaelfuller
@brianmichaelfuller 6 ай бұрын
Yeah some of my videos are recorded while much noise is happening around me:) unfortunately KZbin doesn’t let you go back and edit it
@jean-pascalbeaudoin4769
@jean-pascalbeaudoin4769 8 ай бұрын
Thank you for sharing these tips Brian, super useful! If I can share an observation about the production, there's a severe amount of rumble in here likely cause by your mic stand which makes listening almost unbearable (at least to my ears). A pretty steep HPF would do magic here. Cheers
@brianmichaelfuller
@brianmichaelfuller 8 ай бұрын
Yeah my ceiling fan was freaking out on my condenser mic but I didn’t have time to go back and fix it. And unfortunately KZbin doesn’t let you re-upload!!
@Roughpaws_Studio
@Roughpaws_Studio 3 ай бұрын
Thanks for this, I saw a video the other day from GDC, and the guy didn't explain ANYTHING lol 😲😂
@brianmichaelfuller
@brianmichaelfuller 3 ай бұрын
Glad you find it helpful! GDC talks are usually delivered in a room full of technical designers so their content delivery, usually for the sake of time, assumes a firm understanding of the content. My videos, are more geared to explaining things from the ground up. Hopefully I did that!
@xKajzerGaming007
@xKajzerGaming007 2 ай бұрын
Hello, thank you for this video. I have an question about accessing metasound parameters outside of metasound - you accessed it in the level blueprint. It works for me, but I tried to access them in other blueprints that were on the scene and I couldn't get them. I want to play music from one source (so I created blueprint with simple "play sound" and put it on the scene) and modify it's inputs/parameters inside other blueprints that contain information what do to (like in game on/off switch, slider that would act as lowpass filter etc). Is it even possible to do it my way, or I should use the level blueprint?
@brianmichaelfuller
@brianmichaelfuller 2 ай бұрын
You need to create a variable of type “audio component” and access that as the target. To communicate to it from other BP you will either need to make a blueprint interface or use event dispatchers. If everything is in the same level blueprint then you can access it directly
@yannalaplageable
@yannalaplageable 2 ай бұрын
really ? what a discovery that something empty doesnt make anything !
@brianmichaelfuller
@brianmichaelfuller 2 ай бұрын
For beginners, you’d be surprised
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