Very well explained! Even an amateur beginner Houdini user is able to follow this:) I'm wondering, could this method also work with a vdb sequence?
@3DMVR7 ай бұрын
this is a vdb sequence turned into an image sequence?
@antohardns10 ай бұрын
thank you!
@StephaneSOUBIRAN Жыл бұрын
merci
@hydeman75 Жыл бұрын
Superb ! thanks a lot !! i'm curious , i like the look of the volume slice in mesh method infra red , but can't succeed to send it in cop for render , is there a trick for that ?
@KonstantinMagnus Жыл бұрын
Thanks! Yes, just keep the volume as it is and add the color ramp in a VOPCOP2-Filter in COPs. I've just added a file called on the procegen-page.
@vincentthomas8492 Жыл бұрын
Happy new year Konstantin and cheers for the brillant content as always : I was looking at your Cop raytracer today :).. Quick question that puzzled me: Considering im building with python to texture a Heighfield , how will you sample in COP the result of the texture layering of my x diffuse map injected with the material builder? As houdini apparently can't handle more than 10, each time i have more than 9 differents texture materiax index , i have to create another pile of 9 and build the mask alpha to blend...
@KonstantinMagnus Жыл бұрын
Happy New Year to you as well, Vincent! Regarding your heightfield/texturing-question I assume its best to ask the question on the forums (or discord servers nowadays) and perhaps upload an exemplary file.