yeah let's see how it works when you turn your car for 180
@uistudios Жыл бұрын
I think you would need to setup custom keys for the turn shot, this is just to help with animating slowing down or cruising down a straight road.
@leomemelol61124 күн бұрын
@@uistudios how to add the same thing for the x axis? this only works for y and what if the car makes a turn? neither this: carrig:wheel_right_back.rotateX = mag(path.translateX, path.translateZ)*40 nor this: carrig:wheel_right_back.rotateX = sqrt((path.translateX * path.translateX) + (path.translateZ * path.translateZ)) * 40; works, can you please help me