Respect this developer who really trying to explain in simple way and trying to speak easy words, hats off
@RonnieBanerjee0072 ай бұрын
This is easily one of the best talks in the whole ue5 channel. Covered a niche topic with a thorough yet concise tutorial. Bravo.
@lukassizemore81022 ай бұрын
Thank you for the sample project files. This is great making it immediately available.
@VictorIstomin5 күн бұрын
03:50 scripted actions 04:52 scripted actions - implementation 07:11 data validation 09:02 data validation - utility BP 10:28 data validation - C++ IsDataValid 12:51 Slate notifications 15:40 Custom details panel 18:58 Component Visualizers 22:58 Component Visualizers - interaction 25:35 Custom assets 28:14 Advanced asset editor 33:35 Advanced asset editor - custom viewport 35:17 Further learning - what's next 36:59 References Informative and concise, thanks a lot!
@erdemserhatergen2 ай бұрын
This is one of the best talks on this channel because there aren't many resources about extending editor. Also very generous for sharing project files. Thank you a lot!
@ls.c.5682Ай бұрын
This talk was great, and it blows my mind how customizable UE really is, I've worked on 2 AAA games in the last stages of them being pushed out and shipped and I wish the leaders on those projects understood what could be possible to make the whole process easier across disciplines by making the UE interface support what people actually wanted to do.
@PlatinumNanos2 ай бұрын
This is by a mile my favourite talk that has been uploaded to this channel!
@As_Ss2 ай бұрын
Finally something good, explained, with code and sample project.
@ben_mkiv2 ай бұрын
Thanks for the talk, having practical examples for everything convinced me to try out a few things which i would have expected to be way more complex
@blaster_pro2 ай бұрын
Great, great content! And masterfully presented! Thanks for that!
@James-uw4it2 ай бұрын
Very helpful stuff, thanks for the presentation
@lodzero62642 ай бұрын
Very good talk, incredibly useful/informative.
@chrissmylie-fh4zn2 ай бұрын
That was great, so much good information!
@MarvenYassen2 ай бұрын
This is great. Thank you
@ItsBaffledd2 ай бұрын
Great talk dude, really useful stuff, especially towards the middle/end
@ryanisanart2 ай бұрын
good for this guy. he crushed it
@JenAnty_JA2 ай бұрын
Wow, thanks for this
@gonicro25402 ай бұрын
Crazy that you guys are joining my school, first google, nasa,Toyota and now you
@matremtube2 ай бұрын
Good topic, one missing point is you have to restart the editor to take your new BP validator into account.
@cleandust530Ай бұрын
thanks...thanks a lot...!! you are my hero.
@KINGDOMSONSTV2 ай бұрын
Really good presentation
@LimitedPerfection2 ай бұрын
Excellent
@danhughes79932 ай бұрын
Woop! Nice one Angel, great talk. Hope you're well.
@angelfloresarq2 ай бұрын
Thanks Dan!! So nice hearing from you!!
@nerophesis2 ай бұрын
finally!!!!
@ThePravenpjose2 ай бұрын
Hi, I have 3 chunk(.pak) files, each chunk file has different PrimaryAssetLabel with different ID. Each chunk have a class called BP_Animal. Can I load the specific BP_Animal class from each .pak file individually using c++? I want to do something similar to Asset Bundles, where downloadable assets can be used in Unreal Engine at runtime
@Mittzys2 ай бұрын
Wow, didn't know you could make actions in BP
@KissSimple2 ай бұрын
Cool😍
@longbowman72382 ай бұрын
with the asset validator, u only get class Blueprint from it and you can't cast down to like Actor or player controller. how do you do this??
@viruspanin2 ай бұрын
You can implement custom C++ function that would grab the blueprint generated class from the Blueprint asset, expose it to BPs and use it in your BP validator.
@longbowman72382 ай бұрын
@@viruspanin thanks but im trying to do it in blueprints
@viruspanin2 ай бұрын
@@longbowman7238 purely in BP, there should be a node called Load Blueprint class, you feed an asset path to it, and it will return an actual BP generated class, if the supplied path is valid and points to a blueprint asset.
@jakesimpson2392 ай бұрын
Blueprint Classes have a Generated Class property on them that references the actual class you likely want eg Actor. Hope this helps
@viruspanin2 ай бұрын
@@jakesimpson239 that property was not accessible in BP without C++ shenanigans, last time I checked
@JonesCrimson2 ай бұрын
You would think with all of the marketing they do towards youth and BP coders that they wouldn't have waited this long to focus on the interface.
@johnfredcee2 ай бұрын
Nice talk. Already knew most of the material, though! So, next time hire me :-)
@Leomerya122 ай бұрын
He's so nervous! (Yes, yes, I understand his condition, but it can be exacerbated by stress.)
@RonnieBanerjee0072 ай бұрын
Yet one of the best talks in the whole ue5 channel.
@timbrazh85122 ай бұрын
Plz make more tutorial bout control rig🙏
@gstreetgames25302 ай бұрын
Stuttering and heavy accent combined make public speaking a tedious event. I wanted to watch this but I'm averse to poor communication flow.