Just because the missile can pull 10G, it doesn't mean you need to pull a 10G turn to avoid it. The plane going ~1000km/h pulls 10G by making a turn of certain radius. Missiles are going at 800m/s(almost 3000km/h), so 3 times faster than the plane they're fired at. The missile would have to pull way, waaay more than 10G to follow a plane pulling 10G. Think if it this way - if you turn at stall speed, your turn is very tight, but you pull maybe 3-4G. Now if you wanted to turn at the same radius at, say, 500km/h, you'd probably be pulling around 10G or more. The same applies to missiles, the faster you go, the more G you pull in the same turn.
@GreenFuryGaming5 жыл бұрын
thanks man, i appreciate this knowledge im going to pin this
@J7Handle5 жыл бұрын
But hang on. Think a little bit deeper than that. Let's say that a missile is behind a plane at 2 km and the intersection point is 3 km ahead for the missile and 1 km ahead for the plane. If the plane pulls a 10 g turn to the left, then it's future position should move away from that intersection point to the left. If the missile pulls a 10g turn to the left at the same time, the missile's intersection point should be able to track the aircraft regardless of the fact that the turn radius is larger (basically, the missile may have smaller turn radius, but if it starts the turn at the same time with the same g load, it can cut far inside the flight path of the target and nail them anyway). So in actuality it should be necessary to pull 10+ gs to escape the missile if the missile is capable of 10 g overload at all times and has perfect targeting ability. But when you actually look at the missile in game it seems to be wild and uncontrolled as it flies towards a target, wobbling around, and if the target starts to pull gs, the missile doesn't immediately react, which allows the target to escape. I don't know if the shitty targeting of the AIM-9E is realistic, but I'm 90% sure the actual missile never did the wobbling thing that the missile in game does.
@amanamu2315 жыл бұрын
@@J7Handle Yes, if the missile is several kilometers behind you, you'll need to pull hard. But if you have good timing and dodge when it's only couple hundred meters behind, 3-4G should suffice. The math behind it is quite simple but there are a lot of cases to consider. I'm not saying AIM-9s are fine because I experienced the wobbling myself, I just wanted to clarify a common misconception. A lot of people think that just because the missile can pull 10G, it means you need to pull 10G to avoid it. It greatly depends on the angle of approach and distance. As the missile gets closer, you need to pull less G to avoid it. Also one thing that's quite important - was the AIM-9E capable of calculating the target's flight path and aiming kind of in front of the turning plane, or did it go straight for the source of heat?
@J7Handle5 жыл бұрын
@@amanamu231 If the AIM-9E goes straight for the source of heat, then the 10 g overload would indeed mean only needing 3-4 g to escape it. However, I've pretty sure it had at least some capability to lead a target, and if it was perfect, it would require 10+ gs to dodge _every_ time. "But if you have good timing and dodge when it's only couple hundred meters behind, 3-4G should suffice." This quote is inaccurate. It assumes that the computer guiding the missile has some sort of reaction time, but theoretically a computer could react instantly and begin the turn at the exact same time as the target, therefore cutting inside the turn of the target and intersecting it.
@J7Handle5 жыл бұрын
@@amanamu231 Here's a graph with independent variables of v1, a1 (velocity and centripetal acceleration of target aircraft), v2, a2 (same for missile), d (distance at the moment the target starts turning), t sub f (the last plotted time so you can see whether the missile hits the target), and t sub r (the reaction time for the missile): www.desmos.com/calculator/taxeb77qbe As you can see, the missile can always hit the target or even overshoot if they turn with the same g load (units are all metric btw) as long as the reaction time for the missile is zero, which is what I meant by "perfect targeting" earlier. Doesn't matter the distance or the velocity, if the g load is the same and the reaction time is zero, the missile can always hit the target.
@carl-magnuscarlsson77135 жыл бұрын
From Wikipedia : "In total 452 Sidewinders were fired during the Vietnam War, resulting in a kill probability of 0.18."
@suprememememachine45085 жыл бұрын
The missile knows where it is at all times. It knows this because it knows where it isn't, by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation. The guidance sub-system uses deviations to generate corrective commands to drive the missile from a position where it is, to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position where it was, is now the position that it isn't. In the event of the position that it is in is not the position that it wasn't, the system has required a variation. The variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too, may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computance scenario works as follows: Because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however it is sure where it isn't, within reason, and it knows where it was. It now subracts where it should be, from where it wasn't, or vice versa. By differentiating this from the algebraic sum og where it shouldn't be, and where it was. It is able to obtain a deviation, and a variation, which is called "air"
@the_onionman5 жыл бұрын
"did u fkn see that shit?"
@navihawk15 жыл бұрын
I am very disappointed in the T2 aim9E. The airplane has to be at like 0.000001g to launch. When they launch a lot of the times they are tracking fine and suddenly just turn and fly off into the wild blue yonder.
@GreenFuryGaming5 жыл бұрын
ohh wow didnt know that, that would suck
@CountArtha5 жыл бұрын
So, maximum elevator up and down until he overshoots then. Got it.
@misy51745 жыл бұрын
I wonder how to escape missile. Any idea?
@gamer_kid_naz49425 жыл бұрын
Just pull hard
@grapesgorilla28355 жыл бұрын
High-G manoeuvres, I suppose? (Tier V jets I have not yet unlocked, so I'm unsure whether my solution really will help.)
@Agent-ic1pe5 жыл бұрын
Yeah don't stall, ever. You need to pull high G maneuvers, and you can't do that at low speed. Try to stay above 650 kph in a 7.0, 500 kph in an 8.0, and 750 kph in a 9.0. idk about 10.0 because I don't have any. But yeah, stay fast, and pull a sharp, sudden turn. Then roll over and go another sharp, sudden elevator tap. That should be enough to break the lock (at least for aim-9b).
@grapesgorilla28355 жыл бұрын
I'm having trouble defeating these aircraft in my Bf 109 G-14...
@maxsuarezmuller71865 жыл бұрын
Do you have a K4 or a G10? or do you use the italian G14?
@simhendra23775 жыл бұрын
I fly the P47M more than anything now. The key is to hope they are stupid, and bait them into low speed. There is no other counter.
@maxsuarezmuller71865 жыл бұрын
@@simhendra2377 Oh a G14 can do a lot to the P47M. The 109 outclimbs the P47, giving you a easy kill if they dont sideclimb. You can dogfight P47's on lower speeds. Also the 109 is a better energy fighter on low/mid altitude. Don't forget that allied teams have less fighters then germany with means you could ask your team to help. Just dont try to follow them up on high altitude, they outperform you there.
@simhendra23775 жыл бұрын
@@maxsuarezmuller7186 I said 'hope the p47M pilot isn't stupid.' If they don't sideclimb, they are stupid. If they drop speed and dogfight, they are stupid. If they follow you low, they are stupid, depending on the situation. In a random battle, if both pilots are very experienced, and equally experienced, the P47M will be untouchable and eventually win the fight. This is P47M vs g14. With k4 its the you need to be more careful, but outcome will be the same.
@maxsuarezmuller71865 жыл бұрын
@@simhendra2377 In a 1v1 senario yes. In game your team will be slaughtered and its a 1v 6 or something. Thats hard to win because the P47 has to go to the enemy who are not flying on very high altitude. The germans run and bait until the P47 gets caught. If the P47 stays in space, the germans will win the fight on the ground with tickets, in that chase the P47 has to go low, or lose the fight.
@grapesgorilla28355 жыл бұрын
Oh and not to mention, the F4U 4/4B.
@grapesgorilla28355 жыл бұрын
Could you make a video on how to counter the "best" American fighters in Tier IV? (P51D-30, P47 N/M, and possibly the P51D-20/H-5 NA)
@konradalexander75615 жыл бұрын
Bf 109k is faster above 5k meters in alt tho not at low alt
@konradalexander75615 жыл бұрын
And axis has better mer
@konradalexander75615 жыл бұрын
At all alt
@nathanisjesuschrist11755 жыл бұрын
Grapes Gorilla BF109 K4
@grapesgorilla28355 жыл бұрын
@@konradalexander7561 The problem is, I don't have the K-4 and I'm not planning on getting it either... I play the G14