Tip: u can use a float curve node for custom fallof instead of linear fallof which will fix the problem of the dominoes in front starting to lean before they are touched by any other domino
@Khamurai2 жыл бұрын
Nice tip, thanks!
@incoodla2 жыл бұрын
excuse me! Where to put the float curve node? Index -> math node -> float curve -> map range?
@CornFerret_2 жыл бұрын
Saw this on reddit. Thank you for posting both the dominoes and the looping tutorials.
@Tremori_A2 жыл бұрын
This is gonna be perfect for my suspenseful domino train building anime
@CalmDownPanda Жыл бұрын
What a creative tutorial ! Suffer taught !
@FilmSpook2 жыл бұрын
Thanks, man, you're Awesome!! 10/10 😊😊
@Delphinus88ca2 жыл бұрын
Thank you for this easy to follow tutorial. The power of geometry nodes never ceases to amaze me. I posted my result on my KZbin channel, and credited your tutorial in the description.
@UnopenedParachute2 жыл бұрын
You just NUKED my mental status. My mind is totally kaput from watching the instance on points node activate.
@RajeshJustaguy2 жыл бұрын
this looks awesome. im going to try this
@Khamurai2 жыл бұрын
Nice, good luck! :D
@touchstone16822 жыл бұрын
Awesome!!!!!
@sander-wit2 жыл бұрын
Cool tutorial! Tip: you could just bevel the box to get the round corners in stead of using subdiv and loop cuts. It would save on many verticles. You could also add a small random z rotation to each domino after falling to make it more realistic.
@Khamurai2 жыл бұрын
Very good tips 👍
@GdnationNY2 жыл бұрын
this is great! What do you think the drawback of this method is vs the classic way using the physics? Is there a way to create the falling action using physics?
@hugo547582 жыл бұрын
Super Neat !
@Khamurai2 жыл бұрын
I thought so too!
@MetalAnimeGames2 жыл бұрын
Thank you for the tutorial! Very informative. If I wanted to use the geometry nodes only to create the instances of the models (and not the animation) in order to appy the modifier and then animate all dominos with rigid bodies... How Would we do that? When I try to apply the modifier, it says it needs to convert the curve to mesh, but that leads to all the parts dissapearing.
@Khamurai2 жыл бұрын
I haven't tried this for this example, but of you add a realize instances node at the end before converting to a mesh it might be enough to fix it. If that doesn't work I will take a look at a solution tomorrow and get back to you so let me know if it works
@MetalAnimeGames2 жыл бұрын
@@Khamurai Thank you very much for your very quick responce. Your suggestion did solve it! Then in edit you can seperate by loose parts and have "part" being a seperate model. But the realize instance node seems to be messing up the random material distribution for me.
@blackswan63862 жыл бұрын
epic
@blendercomp2 жыл бұрын
cool stuff! :)
@Khamurai2 жыл бұрын
Thank you!
@jeffzhang4192 жыл бұрын
Not sure why my dominos keep turning black for one frame when rendering. Any idea why?
@Sixstring65adgmail Жыл бұрын
Very good explanation what each node does!
@evankirsh2 жыл бұрын
I can't get past the picking instancing step, using the random value node. When I do it just as you do, no only are the colors randomized, but also the spacing between objects, creating small clusters of 2 -5 objects with larger spaces in between. I've just started with cubes as a test. Here's a screenshot: i.imgur.com/yLeFf9Z.png
@Khamurai2 жыл бұрын
What happens if you enable "Reset Children" in the collection info node?
@evankirsh2 жыл бұрын
@@Khamurai Amazing! haha that did it, thanks man, awesome tutorial!
@Khamurai2 жыл бұрын
Sweet, I assume that the cubes aren't located at the origin of the scene (or at least one of them) so they get instanced at an offset to each other which might explain the gaps, so resetting children treats their locations as if they are at the origin