Falling Dominoes with Geometry Nodes | Blender 3.0 Tutorial

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Khamurai

Khamurai

Күн бұрын

Пікірлер: 30
@inventify_club
@inventify_club 2 жыл бұрын
Tip: u can use a float curve node for custom fallof instead of linear fallof which will fix the problem of the dominoes in front starting to lean before they are touched by any other domino
@Khamurai
@Khamurai 2 жыл бұрын
Nice tip, thanks!
@incoodla
@incoodla 2 жыл бұрын
excuse me! Where to put the float curve node? Index -> math node -> float curve -> map range?
@CornFerret_
@CornFerret_ 2 жыл бұрын
Saw this on reddit. Thank you for posting both the dominoes and the looping tutorials.
@Tremori_A
@Tremori_A 2 жыл бұрын
This is gonna be perfect for my suspenseful domino train building anime
@CalmDownPanda
@CalmDownPanda Жыл бұрын
What a creative tutorial ! Suffer taught !
@FilmSpook
@FilmSpook 2 жыл бұрын
Thanks, man, you're Awesome!! 10/10 😊😊
@Delphinus88ca
@Delphinus88ca 2 жыл бұрын
Thank you for this easy to follow tutorial. The power of geometry nodes never ceases to amaze me. I posted my result on my KZbin channel, and credited your tutorial in the description.
@UnopenedParachute
@UnopenedParachute 2 жыл бұрын
You just NUKED my mental status. My mind is totally kaput from watching the instance on points node activate.
@RajeshJustaguy
@RajeshJustaguy 2 жыл бұрын
this looks awesome. im going to try this
@Khamurai
@Khamurai 2 жыл бұрын
Nice, good luck! :D
@touchstone1682
@touchstone1682 2 жыл бұрын
Awesome!!!!!
@sander-wit
@sander-wit 2 жыл бұрын
Cool tutorial! Tip: you could just bevel the box to get the round corners in stead of using subdiv and loop cuts. It would save on many verticles. You could also add a small random z rotation to each domino after falling to make it more realistic.
@Khamurai
@Khamurai 2 жыл бұрын
Very good tips 👍
@GdnationNY
@GdnationNY 2 жыл бұрын
this is great! What do you think the drawback of this method is vs the classic way using the physics? Is there a way to create the falling action using physics?
@hugo54758
@hugo54758 2 жыл бұрын
Super Neat !
@Khamurai
@Khamurai 2 жыл бұрын
I thought so too!
@MetalAnimeGames
@MetalAnimeGames 2 жыл бұрын
Thank you for the tutorial! Very informative. If I wanted to use the geometry nodes only to create the instances of the models (and not the animation) in order to appy the modifier and then animate all dominos with rigid bodies... How Would we do that? When I try to apply the modifier, it says it needs to convert the curve to mesh, but that leads to all the parts dissapearing.
@Khamurai
@Khamurai 2 жыл бұрын
I haven't tried this for this example, but of you add a realize instances node at the end before converting to a mesh it might be enough to fix it. If that doesn't work I will take a look at a solution tomorrow and get back to you so let me know if it works
@MetalAnimeGames
@MetalAnimeGames 2 жыл бұрын
@@Khamurai Thank you very much for your very quick responce. Your suggestion did solve it! Then in edit you can seperate by loose parts and have "part" being a seperate model. But the realize instance node seems to be messing up the random material distribution for me.
@blackswan6386
@blackswan6386 2 жыл бұрын
epic
@blendercomp
@blendercomp 2 жыл бұрын
cool stuff! :)
@Khamurai
@Khamurai 2 жыл бұрын
Thank you!
@jeffzhang419
@jeffzhang419 2 жыл бұрын
Not sure why my dominos keep turning black for one frame when rendering. Any idea why?
@Sixstring65adgmail
@Sixstring65adgmail Жыл бұрын
Very good explanation what each node does!
@evankirsh
@evankirsh 2 жыл бұрын
I can't get past the picking instancing step, using the random value node. When I do it just as you do, no only are the colors randomized, but also the spacing between objects, creating small clusters of 2 -5 objects with larger spaces in between. I've just started with cubes as a test. Here's a screenshot: i.imgur.com/yLeFf9Z.png
@Khamurai
@Khamurai 2 жыл бұрын
What happens if you enable "Reset Children" in the collection info node?
@evankirsh
@evankirsh 2 жыл бұрын
@@Khamurai Amazing! haha that did it, thanks man, awesome tutorial!
@Khamurai
@Khamurai 2 жыл бұрын
Sweet, I assume that the cubes aren't located at the origin of the scene (or at least one of them) so they get instanced at an offset to each other which might explain the gaps, so resetting children treats their locations as if they are at the origin
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