Fallout 4 Analysis Part 4 - Shallow and Disappointing

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Creetosis

Creetosis

Күн бұрын

Пікірлер: 1 500
@sukamadik5983
@sukamadik5983 Жыл бұрын
How is Fallout 4 shallow and disappointing? Did you not see all those skeletons everywhere?
@czkillz
@czkillz Жыл бұрын
yes the skeletons everywhere that have been laying around for 200 years when it only takes 20 years for one to fully decompose I love those skeletons they ad so much like... well... you know... environmental story to the game ❤☠️
@sukamadik5983
@sukamadik5983 Жыл бұрын
@@czkillz And yet so many people on unironically use it as a defense for the game. Let's also not forget the tiny little fact that vegetation would have already started to grow back in at that point. Then again this stuff is just the tip of the iceberg when it comes everything wrong with the game. Kid in a fridge being a perfect example.
@czkillz
@czkillz Жыл бұрын
​@@sukamadik5983kid in a fridge is bad but I think a more glaring example of the faults of the game would be vault 111 sense it's sealed how did the roaches get in another problem why does the vault only have enough capacity for 24 people 8 of which being the vault staff it should have enough capacity for over 100 because it is the vault for Concord and sanctuary
@sukamadik5983
@sukamadik5983 Жыл бұрын
@@czkillz To be fair they had to leave free space in that vault for all those skeletons 😂👍
@czkillz
@czkillz Жыл бұрын
@@sukamadik5983 ☠️skeletons=happiness💀 skeletons=love🦴 you must be one with the skeleton and walk the path of the skeleton ☠️
@tinyveil
@tinyveil Жыл бұрын
it’s worth noting that after Morrowind all the writers left bethesda. Leaving the writing to coders and programmers like Todd.
@notsae66
@notsae66 Жыл бұрын
Which is a terrible tragedy, and unarguably the worst thing to happen to the company and likely what has ruined them.
@NA-uz7co
@NA-uz7co Жыл бұрын
Wait? Really? Why? I mean seriously
@tyronewilliams2638
@tyronewilliams2638 Жыл бұрын
​@@NA-uz7co Most ot the interviews that I found tell about being burned out (after crunching on Morrowind)
@ProsecutorValentine
@ProsecutorValentine Жыл бұрын
And with Oblivion, the main key writer - Ted Peterson, left after Shivering Isles. And with that, it was there an then Bethesda lost the last bit of its soul and became Bugthesda as Toddy began his long adventure to disrespect TES even more. Bonus, OnceLost Games - an indie compagny is now composed of some very familiar names: Ted Peterson, Julian LeFay and Eric Heberling.
@danielsurvivor1372
@danielsurvivor1372 Жыл бұрын
​@@ProsecutorValentine The Comeback of the Kings? I hope oncelost games succeed. We NEED more good RPG developers to show everyone how it's done!
@kotzpenner
@kotzpenner 9 ай бұрын
Ghouls not being Zombies was actually a huge thing in the older games, even in Fallout 3. Calling a Ghoul a Zombie was basically their Z-word lol.
@ryszakowy
@ryszakowy 8 ай бұрын
until what roy phillips of all ghouls says something like "those ferals are nothing more than mindless zombies" when you tell him "i had to kill a few to get here" like what the fuck
@ByeByeLegacyCryHarder
@ByeByeLegacyCryHarder 7 ай бұрын
Nothing wrong with a lil discrimination as long as you do it before noon
@ExpertExterminators
@ExpertExterminators 6 ай бұрын
But they also didn't sprint in the older games, as their limbs were weak.
@Zorothegallade-gg7zg
@Zorothegallade-gg7zg 6 ай бұрын
That's why I liked Gob in FO3. He's surprised you aren't screaming or spitting in his face, and I'm like "Yeah, you got the goods and I got the caps, let's get on with it."
@sjfs231
@sjfs231 5 ай бұрын
@@Zorothegallade-gg7zg problem with gob is even if you are nice to him, he resets to assuming you will abuse him the EVERY SINGLE TIME YOU TALK TO HIM! its annoying to have to tell him I won't hurt him every time.
@tryytyggf
@tryytyggf Жыл бұрын
Its impressive how this game has inspired a man to start a youtube channel, make a video essay of considerable length. Then to stick around to refine his craft and to do it again but better. Mostly because Emil Pagliarulo is a hack "writer"
@KuonilerariLoufanwald
@KuonilerariLoufanwald Жыл бұрын
Spite does things to a person. SuperBunnyHop made his channel just because he disagreed with a take from the Super Best Friends
@Spiffo0
@Spiffo0 10 ай бұрын
It's impressive how anyone can do the mental gymnastics to think this guy is in any way a healthy, intelligent person.
@joky171
@joky171 10 ай бұрын
​@@Spiffo0they do some of the best work doe
@GoldEagleFlying
@GoldEagleFlying 10 ай бұрын
​@@Spiffo0Maybe because he is a healthy, and intelligent person. Maybe it's because he is a person who understands his mistakes in his older videos and tries to fix them, to make better content. It's understandable however, that someone like you could never understand that.
@Spiffo0
@Spiffo0 10 ай бұрын
@@GoldEagleFlying You're actually delusional if you think someone who dedicates their life to hating on an 8 year old video game is mentally healthy and intelligent. I can't believe this is something I've just read. What an absolutely asinine take.
@istrumguitars
@istrumguitars 11 ай бұрын
Things we wanted from FO4: • Reputation system • Factions with believable characters • Immersive narrative about the wasteland trying to pick up the pieces after nuclear war What we got: • Forced linear story • More super mutants vs. BoS • 1950s outfits • Radiant quests • Minecraft in Fallout
@mysticspace3369
@mysticspace3369 10 ай бұрын
Correction *Minecraft Towny Servers on Fallout* considering your limited on where to build
@funki4896
@funki4896 9 ай бұрын
Every single Fallout game has a forced linear story - defeat the master, find the GECK, defeat the Enclave, defeat the Calculator, find Benny and the Platinum Chip, find your son. EVERY SINGLE ONE.
@funki4896
@funki4896 9 ай бұрын
Bethesda brings in a brandnew feature with nigh limitless possibilities. You: mimimi stupid Fallout minecraft me don't like me want back wasteland where player cannot build shelter and every town is stagnant
@e11-f2l
@e11-f2l 9 ай бұрын
​@funki4896 "limitless possibilities" haha you're joking right?
@pigpuke
@pigpuke 9 ай бұрын
I'd change "factions with believable characters" to "believable factions" and "believable characters" as two separate issues. NONE of the factions in F4 are believable in the slightest - they'd all collapse under the weight of their own idiocy.
@yosawin3018
@yosawin3018 Жыл бұрын
Freeside, which is probably among the worse rundown places in new vegas looks more livable than any settlement in fallout 4.
@LegalizeTax
@LegalizeTax Жыл бұрын
Because it's a slum, not a bombed out building
@DJWeapon8
@DJWeapon8 Жыл бұрын
​@@LegalizeTaxnone one of the *settlements* in Fallout 4 are "bombed out buildings."
@LegalizeTax
@LegalizeTax Жыл бұрын
@@DJWeapon8 Jamaica Plain would like a word with you. And Taffington Boathouse. And others whose names I'm forgetting off the top of my head.
@DJWeapon8
@DJWeapon8 Жыл бұрын
@@LegalizeTax by your metric, Most of New Vegas is also a "bombed out ruin." Vegas suffered 3 glancing nukes. Boston proper only suffered 1 glancing nuke.
@hugehappygrin
@hugehappygrin 10 ай бұрын
@@DJWeapon8 According to the FO4 story, Vault Tec launched that nuke or just set it off in what is now the Glowing Sea. Just another, sociopathic experiment by Vault Tec
@Wasyashock
@Wasyashock 9 ай бұрын
The assault rifle is so monumentally wrong on every conceivable level it's kind of impressive
@billybob7135
@billybob7135 8 ай бұрын
It even clips into the arm if you wear power armor. So much for "designed to look good in the hands of a power armor user".
@Wasyashock
@Wasyashock 8 ай бұрын
@@billybob7135 i think it's also way too small to look good with power armor anyway
@magic_manl2572
@magic_manl2572 6 ай бұрын
All the weapons look atrocious except the non original guns like the semi rifle, shotgun and 1911
@randybobandy9828
@randybobandy9828 5 ай бұрын
It also sucks.
@chudpunter
@chudpunter 3 ай бұрын
you would think that choosing to completely throw any concept of realism or basic engineering out the window (not a decision I really agree with, but not inherently "wrong" in a fictional game after all) would free them up to do something creative and interesting. instead we got... _that thing_. it makes no sense _and_ it's utterly hideous. I'm not a huge fan of Borderlands or Destiny for a lengthy list of reasons, but while they don't worry about grounding their weapon designs in realism, at least some of the designs manage to be fun or memorable.
@Idazmi7
@Idazmi7 Жыл бұрын
Emil Paglarulio: _"Who the hell are you? They bring you in to replace me? They're replacing me, aren't they?"_
@azuragoddess
@azuragoddess 8 ай бұрын
Lmao
@succurro
@succurro 7 ай бұрын
They asked how well I could write professionally. I said I wrote an essay in college that one time and I thought I had come across as quite professional since I got a C- they said welcome aboard.
@Idazmi7
@Idazmi7 7 ай бұрын
@@succurro They asked, "do you have a degree in game theory?" I said, "I have a theoretical degree in gaming". They said "welcome aboard".
@TheImapotato
@TheImapotato 5 ай бұрын
Knowing Bethesda the response to that would be Low INT character "Uh Yeah, Me take job, me write good"
@CrraVideos
@CrraVideos 4 ай бұрын
@@Idazmi7 They asked "Do you have writing experience?" and he said "My wife is a writer"
@BananaGatorProds
@BananaGatorProds Жыл бұрын
Im willing to bet that the only reason deathclaws try to dodge gunfire is entirely because of the E3 demo showcasing the first quest that includes the fight against one. They gave it a small semblance of unique combat behavior just to pretty up the demo.
@johngleeman8347
@johngleeman8347 Жыл бұрын
Like Todd casting the high-level fire spell while absorbing the first dragon's soul in his gameplay demo for Skyrim.
@swtorguy52
@swtorguy52 Жыл бұрын
​​@@johngleeman8347 ohh yea that was sneaky and cheap. Worst part is that you can hear the hotkey too.
@nikolaybelousov1070
@nikolaybelousov1070 Жыл бұрын
This is also the reason why Riverwood, Bleak Falls and that one small campfire near Helgen are so much richer on little details than the rest of Skyrim. Those were in the gameplay demo.
@QualityPen
@QualityPen 11 ай бұрын
@@nikolaybelousov1070There’s a flutter of birds which flies up from a shrub next to the player, over the player’s head, and then disappears behind a tree. Somewhere past the Riverwood bridge. This is the first and last place this effect is used.
@magnem1043
@magnem1043 10 ай бұрын
Yup the budget went to the intro ☠️
@reagansido5823
@reagansido5823 Жыл бұрын
"I need you to kill those super mutants." "I'd love nothing more then to kill super mutants." "Look, I understand this isn't what you want to do."
@RazorsharpLT
@RazorsharpLT 6 ай бұрын
FFS. Bethesda CLEARLY mentioned that they intended the combat arena and the racetrack to be events. They just didn't have time to implement them. You stating that the fact they didn't was "Because couldn't think of anything better" is disingenous at best.
@reagansido5823
@reagansido5823 6 ай бұрын
@@RazorsharpLT wrong comment?
@RazorsharpLT
@RazorsharpLT 6 ай бұрын
@@reagansido5823 Yeah, my bad. But the comment still stands.
@hastur_kinginyellow5310
@hastur_kinginyellow5310 6 ай бұрын
​@@RazorsharpLTit does not, 4dlcs to add it, never showed up. Finished product I what we go on, not the hopes and dreams of the developers
@TheodoricFriede
@TheodoricFriede 9 ай бұрын
I know this is an older video but I just feel it's worth bringing up that literally the first town you ever seen in the Fallout series is a small, walled, farming community made up of modest, but comfortable, adobe buildings. Not, you know, trash cans stacked on top of one another.
@JRexRegis
@JRexRegis 8 ай бұрын
And even trash cans could have some charm if the town didn't look like it had nobody capable of using a broom to sweep away the 200 year old trash. Like, I'd take a city made from a toppled over cargo ship with the containers repurposed as housing, which ACTUALLY looks like people live and work there, over any of the "wacky" settlements in Bethesda's fallout. I'd organize it like a set of piled-up stacks - the bottom-most layer serves as support, as the tide means anything down there gets flooded, but the higher a container lies, the richer the occupant becomes. The freighter itself serves as a seawall. Each stack of containers has a set of gardens on top, which grow various foods. Some have moss and vines snaking their way down, growing stuff like mutated grapes the size of apples or tomatoes. Different levels of the city are connected with rope bridges, and a major struggle for the city is its food supply - the stacks don't produce enough food for their inhabitants, meaning they have to import, which is expensive. A major quest in the city could be finding and reporting the location of mirrors or other reflective surfaces, so they can install them on the deck of the freighter and shine extra light onto their crop fields, boosting their yield.
@TheodoricFriede
@TheodoricFriede 8 ай бұрын
@@JRexRegisYou just described 'The Stacks' in Cyberpunk 2077's Phantom Liberty Expansion.
@themanwithnoname1839
@themanwithnoname1839 7 ай бұрын
Yea, the people who know nothing of construction would use trash cans and shit but those aware of structures wouldnt do that, they would for sure use shit to make the structure more stable, just as an example in the span of one day ive seen my father make the frame to a house, it dont take long what so ever IF you know what youre doing
@sethbritton6970
@sethbritton6970 6 ай бұрын
​@@themanwithnoname1839and if you don't, it's not like you have anywhere else to be and your literal life is on the line, so I imagine that you have plenty of motivation to get on it.
@Mangaka-ml6xo
@Mangaka-ml6xo 6 ай бұрын
​@@JRexRegis That trash and debris drive me nuts when I see it. I use a mod to remove those shits from my settlements, I can't take it, I want to beat down my "villagers"! Also, it blows my mind that these people never went and emptied vaults or buildings in good shape, there's furniture that looks good and is probably of good quality as well, bur they just leave it there! Same thing in the Elder Scrolls, bunch of idiots should go grab the furniture from those dwarf ruins!
@mattg4705
@mattg4705 10 ай бұрын
The amount of work you will have to do for starfield is going to be quite literally ASTRONOMICAL
@ghostface5559
@ghostface5559 9 ай бұрын
Nah it's bland bad it's a lot of nothing
@TheBreakingBenny
@TheBreakingBenny 9 ай бұрын
@@ghostface5559 Starfield is like that room in The Stanley Parable, yeah. A simple room that's just been built using developer textures.
@TRAMP-oline
@TRAMP-oline 9 ай бұрын
Not really lmao. There's barely any quests in the game to critique. Smaller than oblivion tbh
@TheBreakingBenny
@TheBreakingBenny 9 ай бұрын
@@TRAMP-oline It must be slop that appeals to even the lowest standards because Bethesda gave up on quality, and it's especially telling if Emil Pagliarulo is so frightened by the idea of keeping design documents to ensure his games don't contradict themselves.
@maskedman2210
@maskedman2210 9 ай бұрын
That is pretty much the point these days. A book in bethesda style is basically a binder with blank pages and modders are supposed to fill the pages in and we are supposed to pay 100$ for.
@QueenAleenaFan
@QueenAleenaFan Жыл бұрын
"Don't go off about the Mirelurk's hard shell." You know what one downside to having great natural armor? Explosions and concussions transfer energy. So a bomb going off on your armor, even if doesn't puncture the armor, could transfer enough kinetic energy through you to injure you very badly, if not kill you. Ask any ghost who rode around in a riveted tank about how armor can allow energy through in interesting ways!
@tastethecock5203
@tastethecock5203 Жыл бұрын
I don't think its an downside. Im not an expert, and i might be wrong, but wouldn't force that's enough to produce injury beyond armor, would cause the same or even bigger injury without said armor?
@shanehunt3019
@shanehunt3019 Жыл бұрын
​​@@tastethecock5203 You're dead either way is the issue. It's technically an upside that you'll be able to recover a whole corpse rather than scraping up chunky salsa! It's like bomb suits. It does somewhat protect you from the blast, but it's primarily for the shrapnel. If they're on top of an explosive device when it goes off they're dead regardless.
@nadrewod999
@nadrewod999 Жыл бұрын
Creetosis, there's no need to apologize for how long this has taken to come out. If modern Hollywood has demonstrated anything, it's that you can rush shitty writing, but high quality work takes a lot of time and effort to get it done right the first time. I'm happy to have found long-form channels like you, since it helps me actually understand WHY bad things are shit, as well as recognize just how much effort actually went into the old classics.
@marcusbergman6116
@marcusbergman6116 Жыл бұрын
But if it has to be explained and pointed out to you, is it really shit TO YOU or are you just getting talked into thinking it? Don't get me wrong, I enjoy these videos too, and I have thought much of this myself, but some of his critique I don't agree with. And I can still enjoy the game despite the critique, it's not shit - It just could have been better
@danpaz9485
@danpaz9485 Жыл бұрын
Its somewhat suprising that when we see flaws in games, we kinda just shrug it off until we have someone else point out other things that don't make any sense or completely stupid, then the rose tinted glasses kinda come off, just because a game is bad, doesn't mean there are good things about it that we recognise, though depending on what game it is, the pros or the cons of the game can outweigh the pros or cons
@danpaz9485
@danpaz9485 Жыл бұрын
@@marcusbergman6116I mean you don't have to agree with everything, if this person just uncritically thought about everything in Fallout 4, then they wouldn't be here, either as a Bethesda shill or still here but as a Obsidian fanboy (Except as one who might think that FNV is the greatest game of the century with no flaws whatsoever, while I do agree FNV is a pretty good game, but mostly because most of its pros outweigh the cons of the game), I think its more that @nadrewod999 noticed some flaws but couldn't put his tongue on why some things feel odd, so he had the need for someone to analyse and explain why Fallout 4 is a mess based on Creetois's observation, experience and opinion. Probably, IDK, I'm just a random guy on the internet who made a guess.
@Glenni91N
@Glenni91N 11 ай бұрын
Watched through the entirety of this, and the "Fallout 3 isn't better than you think" one. I started out as a more casual fan of Fallout, coming from Bethesda's previous games, more specifically Oblivion. Here's the order I played these games: Oblivion > Fallout 3 > Skyrim > Fallout 4 > Morrowind > New Vegas > Fallout and Fallout 2 > TES Arena and Daggerfall. And that was the eye opener for me tbh. Not only did I find out Bethesda can do better (MW, A, and DF), but also discovered just how good the original Fallout games + New Vegas were. Suddenly it just clicked with me, the later games for both TES and Fallout feel shallow. I get the criticism that more dedicated fans aimed towards Bethesda Fallout games after that. I still like FO4, F03, Oblivion, Skyrim etc, but they're just that, occasionally fun games, mindless dungeon crawling and shooty shooty/hacky slashy. It's fun too, just exploring stuff at your own pace. But damn did FNV, Fallout 1 and 2, and Morrowind provide good stories, great dialogue, much better world building etc.
@nunyabis89754
@nunyabis89754 11 ай бұрын
Just finished this whole series. There’s a real catharsis in breaking down what the hell went wrong with this game Thank YOU for making this series.
@Davidofthelost
@Davidofthelost 5 ай бұрын
Waiting on part 5 and 6 covering the dlc and other aspects of Fallout 4.
@hugehappygrin
@hugehappygrin Жыл бұрын
Nora's response dialogs are all wrong. It's too simple. She ought to be prone to lawyer speak. She must not have been a trial lawyer as her interrogation technique is lacking.
@BWMagus
@BWMagus Жыл бұрын
It seems like she simply got a degree, not that she ever practiced.
@hugehappygrin
@hugehappygrin 10 ай бұрын
@EasilyPeasily So then why is Nate so proud of her?
@Fullmetalnyuu0
@Fullmetalnyuu0 10 ай бұрын
I honestly feel like nate and Nora should have opposing play styles. Nate is more suited to military diplomacy, shooting, and the training to use power armor while Nora is much more glib and able to talk her way out of more situations, with the downside that she can never use power armor. I suppose that would mean having consequences for your choices, though
@chadnorris8257
@chadnorris8257 9 ай бұрын
@@Fullmetalnyuu0 I can imagine Nora leaning more into charisma and intelligence, taking supportive perks. Meanwhile Nate is strength and endurance and takes combat perks. You could definitely build towards certain playstyles, but like in Skyrim it's up to the player to restrict themselves.
@tomnoodles8768
@tomnoodles8768 Жыл бұрын
10 years from now we will gather here to watch the new creetosis video about Fallout 5.
@TheBreakingBenny
@TheBreakingBenny Жыл бұрын
Among the worst things Bethesda could do would be giving up on RPGs and a decent story.
@oldbay420
@oldbay420 Жыл бұрын
@@TheBreakingBenny so, they've already done the worst thing possible?
@tomnoodles8768
@tomnoodles8768 Жыл бұрын
​@@oldbay420Todd Howard said Elder Scrolls 6 will be his last game, so maybe Fallout 5 will be good.
@oldbay420
@oldbay420 Жыл бұрын
@@tomnoodles8768 I honestly don't think it's Todd's fault; or, at least, not entirely. The entire studio is filled with airheads, let's be real. We've all seen the lead writer's ted talk, we've all seen the plot holes, dude can't write to save his life. Whoever works on the models for guns etc, they don't know the first thing about weapon design. These problems go deep, unfortunately.
@tirirana
@tirirana Жыл бұрын
Considering what happened to skyrim, maybe in ten years Bethesda will release the fallout 4 special anniversary edition
@NinjaskKing
@NinjaskKing Жыл бұрын
Fallout 4 is a fun game to mess around with as long as you don’t think too deeply about it because Bethesda sure as hell didn’t
@blumoon131
@blumoon131 10 ай бұрын
The only way I can play it. The settlement building and mods let me make up my own dumb little stories that distract me from having to ever partake in the main quest.
@NinjaskKing
@NinjaskKing 10 ай бұрын
@@blumoon131 Bethesda should thank the modding community for giving this game any reason to be played more than once
@ghostface5559
@ghostface5559 9 ай бұрын
​@@NinjaskKingthey do that by unofficially contracting them for bug fixing.
@TourFaint
@TourFaint 9 ай бұрын
See, my brain doesn't have an off switch, so i just can't ignore how little sense anything makes.
@elasmojones
@elasmojones 7 ай бұрын
I think I quit when I figured out they wanted me to do their job and build the settlements myself. I get over-encumbered at the drop of a hat...ah hell naw
@hiroshima19
@hiroshima19 Жыл бұрын
"All video games are roleplaying games because you're playing a role" - Acerthorn
@TannerLindberg
@TannerLindberg Жыл бұрын
All hail our lord and savior acerthorn woe is be us lost with out this wisdom
@themanwithnoname1839
@themanwithnoname1839 7 ай бұрын
Yes i remember that moron, i to love playing the "role" of doomguy, even though it isnt a role what so ever and its legit just "heres a shotgun shoot every demon you see till its dead" role
@eleven99
@eleven99 5 ай бұрын
I love acerthorn. I love how he constantly sues everyone and is somehow not yet labelled a vexatious litigant. I also like how he gobbles raw hotdogs like a turkey.
@GoonMcGoonerson
@GoonMcGoonerson Жыл бұрын
Wide as an ocean, as deep as a puddle. This still applies to Bethesda, even after all these years.
@Beleth420
@Beleth420 Жыл бұрын
Anything made after oblivion I tend to agree
@Mirthful_Midori
@Mirthful_Midori Жыл бұрын
Bethesda's games are like a reflecting pool and as time goes on it's like somebody's thrown bits of trash into it. Oblivion is where it really started to take off.
@okagron
@okagron Жыл бұрын
@@Beleth420Even Oblivion is incredibly shallow since it removed so much from Morrowind and also simplified a lot of from Morrowind.
@TRAMP-oline
@TRAMP-oline 9 ай бұрын
I have to disagree. Their new games barely have anything to do. There's hardly any width to Starfield. I'd say morrowind, aside from a few standout questlines, is wide as an ocean and deep as a puddle. Most of what you do in Morrowind is kill people and loot items, with the difference being the bare minimum of storytelling skirting that premise. Arena and Daggerfall were both extremely simplistic games riding on a gimmick with handful of quests between them both. Oblivion, Skyrim, Fallout 3 are almost entirely similar, with Skyrim being an abomination-update on Gamebryo, crashing constantly and it's even unable to have an athletics skill due to engine limitations that results in a consistent crash beyond basic sprinting speed. The truth is that Bethesda always sucked. Morrowind is an outlier, and only barely an outlier at that. Most (95% is not exaggeration) games have terrible storytelling and Morrowind is considered great by gamers because their usual meal is slop. Morrowind's bare minimum storytelling is enough to impress a gamer. Morrowind has a few interesting world premises, about 5 interesting quest lines, a handful of interesting characters, and some damn spirit about it. Everything else is forgettable filler. The gameplay is fun for about 15 hours however, which is about how long it takes to get to the point where you kill pretty much anyone instantly.
@honeybadger6275
@honeybadger6275 9 ай бұрын
@@TRAMP-oline Ok, if you think morrowind and daggerfall are slop then why don't you inform all of us what you consider to be good?
@louisfranclouisson8398
@louisfranclouisson8398 Жыл бұрын
Creetosis, the Combat Zone was a lot more interesting, but Bethesda cut all the content in that area because it was too complicated for them to get right.
@thelostwildboy1519
@thelostwildboy1519 Жыл бұрын
Did anybody else get to play the combat zone when you actually had to fight Cait? I didn't have internet on my console for almost a month when I got the game the first time, so I didn't even have the first update for it.
@thehypest6118
@thehypest6118 9 ай бұрын
So the Combat zone isn't interesting at all
@admiraltonydawning3847
@admiraltonydawning3847 Жыл бұрын
I'm mildly disappointed that the fact that initial Minuteman "help settler with their trouble" quest is actually Radiant wasn't covered. Although in a typical Bethesda fashion it was implemented retradedly. Everyone i talked to about it (which is now more than a dozen people) assumes that "clear out Corvega plant" is the main quest, manually designed and planted in that spot. When in fact it is not, it is semi-radiant, it has 5-6 locations it can send you to clear out, but they're not selected at random, they're selected in order they're listed: If Corvega plant is [Cleared] out, it will send you to "Walden Pond". If both of these are [Cleared], it will send you "BADFTL Regional Office" instead. If that one is also [Cleared], it will instead send you to "Federal Ration Stockpile". If this one is [Cleared] as well, it will send you to forking "Dunwich Borers", how's that for introductory settlement assistance quest, eh? If you'd clear everything including the Borers, even though it doesn't get [cleared] status because it's technically not an inside cell, it chooses "Revere Beach Station". If you [Cleared] that one too, the list ends and it essentially autocompletes without sending you anywhere. Instead of giving you a new randomized location, it skips that part and lets you in "I already dealt with those raiders" sorts of manner. P.S. mentioning it here, since the remaining parts are said to be DLC-exclusive.
@loonylenny
@loonylenny Жыл бұрын
I think he covered the help a settlement quest in part 2 or 3 I can't remember
@admiraltonydawning3847
@admiraltonydawning3847 Жыл бұрын
@@loonylenny Well yes, but not extensive enough to my liking (because of how exactly it is structured). He said "you also get one radiant quest, usually to go to Tenpines Bluff". Also, he's correct, it isn't limited to Bluff. If you've done Bluff's quest separately, without Minutemen quest sending you there, you're always sent to Oberland Station instead.
@Slender_Man_186
@Slender_Man_186 Жыл бұрын
Technically it isn’t, the first minuteman quest will always send you to Tenpines Bluff, who in turn will always have you take out the raiders at the Corvega factory.
@admiraltonydawning3847
@admiraltonydawning3847 Жыл бұрын
@@Slender_Man_186 Nuh uh. It doesn't if you help the settlement(s) *before* getting the minutemen quest.
@hugehappygrin
@hugehappygrin 10 ай бұрын
@@admiraltonydawning3847 You are always sent to places too far away to be a credible threat. When asked where the enemy is, the NPCs always say "We have a pretty good idea, let me mark it on your map." What? A. They're just guessing? They really have no idea, and are just tossing out a place names. There is a problem with that. The places have those names on the Pip-Boy map, but there are no signs except for Covenant that note what a place is called. example - Corvega Assembly Plant. There are no external signs that name the plant as Corvega, and there would be. There would be street signs pointing the way, there would be a giant sign either painted on the exterior and/or a huge CORVEGA sign, even if it was just used to make it easy for the employees to find. Oh no, I just realized another problem in FO4. There is no way to get the finished cars out of the plant. Also the bus stop out front? How were the buses turning around to go back out? From work experience, you are never supposed to back up a 40 ft. bus Medford hospital doesn't do emergency care. Where the ambulances would pull through, there are no doors. The Taffington drainage reservoir(because that's what it is) is too small for boats. Why are the boats rowboats and not powered boats?
@lauriedavies6183
@lauriedavies6183 Жыл бұрын
I've got to play Fallout 1 and 2 after watching your complete series on 4. I don't even hear the hate you have for 4, but the devotion and love you have for 1 and 2. They must be amazing games. Fallout 4 has driven me nuts, because it is every bit of what you've so passionately described. It's everywhere and nowhere... a wasteland of bad writing brought to us by writers too lazy and uninterested to sniff out the most minuscule of contradictions within their own developed version of the game. I've often complained that the writing is not only incredibly cynical, but also sadistic in it's basic view of humanity. The writing is a soulless production quota...a heartless deadline. For instance, one of my first goals right outta the vault is to get the killshot perk, because the game requires so much shooting. So, I do what I call "the mad dash to Macready" straight out of Vault 111. Macready's quest is "The Long Road Ahead" in which you have to travel with Macready for a pretty long time and work to earn his affinity to the point that you finally learn he's been forced to leave his deathly sick son (who's mother's already passed) to find a cure. You get the cure, and then it all falls absolutely flat. You don't get the heartwarming reward of seeing the cure work on the child. You don't get to invite the child to come live at one of your settlements, and Macready does not go back to the child even if you change companions without prompting any romance. Nope. Instead, you get the guilt of him being stuck farming at one of your 30 settlements, never having been updated on his child or able to see his child... basically leaving the child orphaned as he, himself, had been in Little Lamplight. Even his "wooden toy soldier" ends up in your junk inventory and can be scrapped as "ceramic" (WTF?). This while the overarching premise of your character in the game is that of a parent in desperate search of your own child. So, as a parent, you basically help another parent orphan his child IF his child survives at all. There's such a dismissive brutality in that flat writing that just uses companions, you've had to work to build friendship and loyalty with, for perks. I hate that! If I had true free reign of my character... we would be checking on that child and/or inviting him to live in one of my settlements with medical facilities. But thanks, Bethesda, for not such option given! 😑 Same issue with Piper, by the way. How great that she can be farming on one of your settlements while her kid sister is stuck in Diamond City! There's really no end to the screw-ups. As you've noted, they've even guaranteed settlement building, which could be such a hopeful and rewarding thing, is a soulless pain in the..@....s..s. You get to be the ever-unrecognized "you look like trouble" dictator whether you want to be or not. No-one is empowered to do anything but whine. This while a variety of limitations and shanty building materials make the effort as miserable and unrewarding as it can possibly be. I'm convinced whoever designed Coastal Cottage, Tenpines Bluff, and the like is a straight-up sadist. I can see the developer smiling in the development process of making the place as miserable as possible to try and build anything half decent upon. Why? WHY can't I delete the junkpiled couch at Coastal Cottage?! Bunker Hill is the bain of my existence. I hate that settlement. When you think about it, it should be one of the richest settlements (as even Bethesda acknowledges in the volume of the workbench stored bottlecaps). But instead of it being one of the most luxurious, based on it's wealth, it's one of the tackiest with the bonus of giving you little to do with it. You can delete nary a shanty, and oh no you can't possibly go past the wall to scrap all the junked automobiles that surround the place. Nah. Just scrap your wasteland scavanged soup ladels to build a potted plant, peasant! A complaint you've mentioned is what I have with Bunker Hill. Why wouldn't they live in the perfectly good brick buildings that surround the place and serve as their own wall leaving the area around the monument for critical growing crops?! Around every corner and in every nook and cranny of this game is a failure to suspend disbelief. Connie Abernathy is in a long list of annoying NPC's. "You'll always be welcome here. We won't forget what you've done" and two minutes later... "We don't want strangers around here. If you're looking for work check with the Warwicks." The "WTF's" are endless up to and including the overall snobbery concerning junk that makes ZERO sense when everyone's eating 200 year old processed food, wearing 200 year old clothes, and using 200 year old coffee pots. I know the person that wrote these dialogues thought them incredibly sharp witted and hilarious when they're obnoxiously stupid and stubbornly ignorant of the game's reality. It's bad case of a dumb...@..$$ trying to be a smart...@...$$. Macready: "They invented vacuums for a reason, you know!". Yeah. And who in 200 years has used a vaccum? Most of the filthy settlers haven't even figured out how to use the copious bars of soap and laundry detergent I find everywhere. Where can I get a vaccum to so much as scrap? The joke falls flat, but that never makes it stop. So, it just becomes brutally annoying. Myrna's snobbery over selling junk makes no sense when there's ONLY junk! There's only been junk for 200 years! Again, these characters are written as if they all lived 200 years ago and before the bombs fell. Their humor, their snobbery, their cultural references, and jokes are all written with the mindset of having lived before the bombs fell. Macready: "It's quiet. Too quiet. Haha! I always wanted to say that!" Why? Why did you always want to say that cultural comedic reference of 200 years ago that implies you've watched a film you haven't watched? I mean you have dedicated HOURS to brillantly breaking down the copious amount of problems and there's still more problems to be ranted about! I can't with this game. The writing is just THAT bad.
@BWMagus
@BWMagus Жыл бұрын
Holo-vids are a thing, actually. But I do see your point. This is just more Marvel-vication of media; every fucking thing needs pop-culture references and jokes to prevent ANY seriousness.
@Cat-up6hb
@Cat-up6hb Жыл бұрын
when youve grown up with more modern games, the gameplay will feel very unsatisfying just wanted to warn you since i also tried out the first two games after playing fallout 3, nv and 4 the original fallouts are great games but the gameplay used back then is very uncommon for today and at least for me personally that was a off turner
@thatrandomcrit5823
@thatrandomcrit5823 10 ай бұрын
Yes, you should definitely check out the first two games! And don't forget the Restoration packs for both!
@Sandact6
@Sandact6 6 ай бұрын
Agreed. Fallout 4 is one of those games whose story is so bad I just can't go back to it. It's in the same camp as Borderlands 3 for me (But at least BL3 improved upon mechanics in almost every way compared to the issues Fallout 4 had). Compare this to Fallout 1/2 which I adored. I played through each game multiple times, hell I must've played through 2 about five times just to see everything.
@macedindu829
@macedindu829 Жыл бұрын
Regarding the power cores: yes! When I first played this game and removed a power core, I thought "man, I'm not sure I should be taking this, it could screw things up in this area." But no. I quickly learned they don't actually do anything. Just take them and move on. It's very strange from the perspective of this world they created. It's all these little things that add up to it not feeling like any kind of coherent world. Obviously it's a game, but generally in this sort of game, there's a lot of work that goes into it making you feel like you're not just playing a game, but this game fails in so many ways, and it can only be enjoyed on a level of you're just playing a game on its own terms. There's no losing yourself in its world or its story.
@DJWeapon8
@DJWeapon8 Жыл бұрын
That would've been a pretty cool mechanic. Especially if that's the only way to get usable power armor frames. Take away an area's fusion core to get more access to powerful end game armor. At the cost of making that area permanently more dangerous and harder to navigate. Or use one of the few finite fusion cores that I've found in the entire game to make an area permanently easier. At the cost of locking myself out from potentially more valuable areas that need a fusion core to access and reduce access to more power armor frames.
@TheTendermen
@TheTendermen Жыл бұрын
To expand on that, one of the SPECIAL trailers/shorts made it seem you could in fact turn out the lights to give yourself an advantage with sneaking.
@DJWeapon8
@DJWeapon8 Жыл бұрын
@spaceboy.digital Yeah. The fusion core acts like a "key" to power up the suit. Still, though. I'd like it if PA has some restrictions that you can incrementally remove by taking certain perks. Say, bringing back Power Armor Training and giving it 3 tiers. Also. No arbitrary level requirements. You can get all three subsequently when you level up 3 times as long as you have at least Intelligence 4 and above.
@QueenAleenaFan
@QueenAleenaFan Жыл бұрын
Paraphrased: "You say a trader from Quincy (snip) you say you have enough supplies to keep the general store stocked for a month." Several problems with this one, some of which are only directly related to the lie itself: 1. A prosperous city with enough money to pay people to be guards (rather than relying on a militia) would not only KNOW of such influential traders (they would communicate regularly), but would also probably pay into a system to protect them (possibly even sending soldiers to do so). Basically, the guard at the gate would say, "oh, okay, can you have John step up to the microphone?" (And when John doesn't speak into the microphone, the lie is blown) 2. Everyone would know about Quincy. Even if a small town with a population of less than five hundred was wiped out, almost everyone in the country would know about it within the month even if one of the survivors had to walk to the next town to tell someone about it. 3. Piper would know how to make a better lie. She'd point out that this trader has (rare good that Diamond City has a hard time getting) rather than focusing on how long the good keeps the general store stocked (since I presume the General Store would also sell for local craftsmen and producers, so it wouldn't run out of stock just because a trader (who was not expected to show up) didn't show up). 4. If the Mayor hates Piper enough to exile her, he would have paid a guard to shoot her or something. Sure, public relations hit or whatever, but I have to imagine half the people in the town would get over it quickly enough. 5. I'm not really sure how the Mayor of Diamond City has the right to bar its own citizens from entry without a trial. It'd be more interesting if he tried to have her home condemned or to spike her ink supply so it would be ruined.
@themanwithnoname1839
@themanwithnoname1839 7 ай бұрын
Yea the whole thing is so dumb, but it makes sense since the mayor exiled all ghouls and the people just went along with it...... So it actually does make sense, since the mayor literally prays on their fears in order to use them to further his own position, hell it wouldnt amaze me if he rigged elections to get his position
@Tomcatx39
@Tomcatx39 Жыл бұрын
The left-handed mirrored guns have been a huge problem with video games since the early 2000s shooters. Graphics and effects in games made a big leap back then. they thought it looked cool and showed off the advanced graphics to see casings and partials flying in front of the camera. Also they were able to take real world high resolution photos and scan them on to 3d models and it was often easier than hand crafting the texture and made the detail a little better than they could by hand at the time. However they also got a bit lazy with this and used pictures that are mirrored or didn't flip the image becasue 1 they have no idea about guns and never held one in thier life they don't know how it works or looks in reality. 2 it's easier to just scan the same picture on both sides of the 3d model. BLACK, Far cry 2, and Counter Strike, just to name a few examples. it's mostly gone now but it shows how incompetent Bethesda is becasue they are repeating a mistake 10 years after everyone in the industry learnd it looked dumb.
@KurwaRomek
@KurwaRomek 10 ай бұрын
Far Cry 6 still has the left handed M14 lol
@TheSchultinator
@TheSchultinator 10 ай бұрын
As I understand, the original CounterStrike has the excuse that one of the devs that had airsoft guns to base models on was lefthanded.
@Gorbz
@Gorbz Жыл бұрын
On the settlement building, I have a vague reccolection of F4 marketing saying how you could build up a settlement into a trading hub over time, if you so wished. As it stands, your settlements are just a place to build markets where you, and only you, can trade for stuff.
@TravisTLCdrumming
@TravisTLCdrumming Жыл бұрын
Yes I always found this odd. No one ever visits to trade or do anything. Eventually I just stuck to building my own small little spot alone just to store special stuff I liked. And that’s it.
@Gorbz
@Gorbz Жыл бұрын
@@TravisTLCdrumming I know that a couple of the wandering traders will show up to settlement spots, but will just stand around and do nothing for a while, and then leave. No trading will happen unless the player does it.
@jamie_d0g978
@jamie_d0g978 Жыл бұрын
​@@GorbzThey do because they were already stopping before it became you settlement. There's a special place you can build, if you found a fuckin magazine I think that let you build a scripted spot, but doesn't work properly
@SwanCollins
@SwanCollins Жыл бұрын
This game's narrative fueling a looter shooter base building gameplay loop is just absurd and insensitive. "Let's make a game about a desperate, grieving parent who gets manipulated into endless back breaking labor and suicide missions in the hopes they'll reunite with their baby who might not even be alive." I can't imagine someone with this amount of tolerance, let alone being able to operate under the mental tax of losing almost everything, and not flipping out completely after being tasked to save another helpless settlement.
@TheBreakingBenny
@TheBreakingBenny Жыл бұрын
Something tells me Emil Pagliarulo has a love for manipulating and playing cruel pranks on his audience.
@badunius_code
@badunius_code Жыл бұрын
2:21:00 yeah, no. I used to travel post-soviet a lot and I saw tons of repurposed constructions and things build with scrap. They do look like sh!t, albeit with a coat of paint on it to make it look decent (and protect from the elements). I saw* people using broken panes of glass, overlapping them to let the light in but not the wind. Smelting and reforging tin cans require an _industry,_ so usually people just cut and unfold them to get a small sheet of metal. One thing I strongly agree with is people are always trying to make it look decent.
@Mirthful_Midori
@Mirthful_Midori Жыл бұрын
The problem with everything looking broken the way it does in Fallout 4 is that it repeats. So you can end up with a row of walls with broken windows and holes repeating in the exact same place. Pipe weapons and the various raider armors had the same problem too and it's very distracting how these different patch work constructions are always improvised in the same way and with identical defects.
@JRexRegis
@JRexRegis 8 ай бұрын
@@Mirthful_Midori The worst part is that it's not even all that difficult to fix this - all you need to do is create like 5 wall assets which are slightly different, _avoid_ any features which stand out on any of them, and then assign the workshop object to randomly choose from a list containing said five. They just didn't do that.
@SUPERBILLY3D
@SUPERBILLY3D 11 ай бұрын
The only worldbuilding i enjoyed out of Fallout 4 was the addition of natural food goods like Tatos and Tarberries. Its small, but i like it.
@hideakiakio6698
@hideakiakio6698 10 ай бұрын
Fallout 4 also says potatoes are extinct despite finding a potato on a shelf next to cook cooks recipe which requires potatoes in new vegas there is even a character in fallout 4 that threatens her son with peeling potatoes so just another instance of fallout 4 contradicting itself.
@Mirthful_Midori
@Mirthful_Midori 2 ай бұрын
​@hideakiakio6698 There's potatoes in Fallout 3 as part of Project Purity. They're labeled "fresh potatoes" and they're in Rivet City, alongside a couple other "fresh" produce based food objects.
@StalkerQtya
@StalkerQtya 9 ай бұрын
3:12:45 The entire segment was datamined few years ago and there are voicelines here from Tommy what indicates that there was an actual arena here where you could participate and bet on yourself to fight up to the top. It was also proved, that Cait would be the previous star of the ring, who got her shit kicked out, because her chem addiction took the better of her and would have been some sort-of coach character to help you and if you manage to win a few matches offer to be your companion. The area was supposed to be completely neutral to you, where you could meet raiders, triggermen, goodneighbour citizens and other characters at the same time. It was trashed at some point and no-one knows why, because everything needed was there. Every necessary voiceline was recorded and they are even present within the game files.
@SalazarXenoria
@SalazarXenoria Жыл бұрын
Fallout 4 is the best Call of Duty game I've ever played.
@patrickreville4978
@patrickreville4978 Жыл бұрын
Dude a lot of call of duty games have more choice in story than fallout 4, just look at black ops 2. So please do not unjustly insult call of duty even if it is shit too
@sidekickspam7574
@sidekickspam7574 Жыл бұрын
​@@patrickreville4978call cod of duty cold war is a much better fallout game than 4 you have a blank slate character, actual traits, better dialog system, and nuclear bombs are an actual threat.
@patrickreville4978
@patrickreville4978 Жыл бұрын
@@sidekickspam7574 don't forget its incomplete and filled to the brim with bugs, its a bethesda game.
@sidekickspam7574
@sidekickspam7574 Жыл бұрын
@patrickreville4978 cold war was really buggy qt launch tho
@patrickreville4978
@patrickreville4978 Жыл бұрын
@@sidekickspam7574 I was talking about cold war
@danpaz9485
@danpaz9485 Жыл бұрын
Bethesda should have never put the tag "RPG" on steam or any other platform for their Fallout installments, it feels laughably bad that I wish I could sue for false advertisement. edit: Grammar; replaced should of with should have
@Soapy-chan
@Soapy-chan Жыл бұрын
*should have
@swarmofhungrydeathclaws
@swarmofhungrydeathclaws Жыл бұрын
​@@Soapy-chanshould'stvre
@psychodrummer1567
@psychodrummer1567 10 ай бұрын
For Bethesda hacks, RPG only means "Rocket-Propelled Grenade"
@danpaz9485
@danpaz9485 9 ай бұрын
@@psychodrummer1567 I think thats pretty accurate
@brandonmcgrew4367
@brandonmcgrew4367 Жыл бұрын
Thank you so much for mentioning FEAR in your videos. So many people my age don’t even know about the game and it’s expansions. I absolutely loved the original when I first played when I was 7 in 2008. Such a nostalgic title for me. Extraction point was decent and I even play Perseus mandate sometimes to this day still. I miss this type of execution in fps games; many parts of its combat are completely missing in games these days.
@dragonman7856
@dragonman7856 Жыл бұрын
The special merchants you can get for your settlments are so anoying to get you need -max level local leader -a level 3 shop -alot of settlers Most of them are random encounters witch if you miss or dont have the requirements can permenantly disapear
@JunnieFr
@JunnieFr Жыл бұрын
The part on the music in the first Fallout games reminded me about this bit from a Matt's XP Video on the game (if you ever look at it, the specific bit is about 28 minutes in) on how that music came to be. In GDC 2012, Tim Cain talked about how, during the creation of the first game, all he'd listen to was ambient music. The vibe he wanted for Fallout 1 was "not something you'd listen to but something you heard". He'd pick the songs he liked, and gave it to the audio director being like 'that's the vibe', and I guess that's how it came to be? I figured I'd mention it, because I think it really highlights what the kind of musical intent was, compared to what it is today.
@rcblazer
@rcblazer Жыл бұрын
These Fallout 4 Analysis videos are always a treat to watch! You nail everything that is wrong with Bethesda's approach to this series, having gutted interaction and morality and replaced it with "Bang! Bang! Shoot-em-up!" which is not at all what any Fallout before was about.
@QueenAleenaFan
@QueenAleenaFan Жыл бұрын
"The shooting is better than its ever been." And they STILL have random crap where the sights don't work properly (crouching, stationary, and single fire/semi auto first shot, and bullet does not go where sights are looking), VATS/cinematics (that should be off by default but aren't) can cause you to freeze and let someone kick your ass, and more. Oh, and obligatory: They repeated the mistake from Oblivion where enemies would just be uber tanky, which in a game with ammo really sucks.
@zozocecp
@zozocecp Жыл бұрын
Oh god, when you use VATS and your character just sits there like a fool, not doing anything for a straight minute while the enemy continues to attack you. Spamming cancel in the hopes you can avoid dying. Boils my blood
@sjfs231
@sjfs231 5 ай бұрын
Something I found really annoying about FO4 is the amount of quest that seem related but will never tie together in any way. Example: when you meet the Cabots Jack asks if you believe in aliens, even and if you have already encountered the aliens you cannot tell him about them or the fact that YOU HAVE ONE OF THEIR GUNS AND KNOW WHERE THEIR SHIP IS!
@DJWeapon8
@DJWeapon8 5 ай бұрын
Lack of design documentation, poor worldbuilding, and designing quests to be self contained WACKY WASTELAND HIJINKS tends to do that. Contrast this to New Vegas. Where almost all quests are tied to the NCR-Legion war in the Mojave. Out of the 70+ _side_ quests in New Vegas, only like 5 don't involve the NCR, Legion, or House.
@Rex-qd1od
@Rex-qd1od Жыл бұрын
To be honest, I already don't expect combat in RPGs to be as good or as refined as it is in FPS games. Since RPGs tend to have more features than FPSs, the developers have to compromise and decide where the budget and dev. time will go, if they focus on one feature (combat, lets say) the others may not have the same attention (branching quest paths or enemy AI), which is not a situation a more streamlined game would have. Lets take Half Life and System shock 2 as examples: The shooting in SS2 is pretty stiff compared to HL, that's bc the devs had other mechanics to worry about than just the shooting, like the RPG elements. The problem with Fallout 4 is that it has way less features than the RPG it claims to be, meaning the game is more streamlined, meaning it has less stuff competing for dev. time and resources, meaning Bethesda had less stuff to worry about, and more time to work on the combat. What happened? Where did those resources go to?
@DJWeapon8
@DJWeapon8 Жыл бұрын
Exactly. By and large, I have no game design issues with the combat in New Vegas. Because its not strictly a combat game. Its an RPG with multiple choices and consequences in how you complete it. Combat is only one of the choices. The weapons and armor are there as worldbuilding first, gameplay second. Its to add character and lore to the setting. But Fallout 4's gameplay is practically *only combat.* And with how its balanced: Damage increasing perks having arbitrarily high level restrictions + Enemy damage and HP scaling up with your level regardless + enemy AI being dumb as rocks + practically having only 2 varieties of enemies (melee and ranged) + 90% of the game being nothing but combat = Mediocre at best, infuriatingly bullet spongy at worst.
@fusrosandvich3738
@fusrosandvich3738 Жыл бұрын
It's nice to see 7 Days to Die get some attention here. It's a game i picked up recently and it's hit all the right spots for me, like a game I never knew I always wanted. Anyone who's for some reason playing Fallout 4 for the gunplay and looting, just play 7 Days to Die instead, it's better in literally every way. Even story, since the personal story of the player fighting to survive increasingly dangerous zombie hoards is much more interesting than any bullcrap going on in Fallout 4.
@Snauss
@Snauss Жыл бұрын
Plus you can play privately with your friends, adjust the game's balancing to your wants, and mod in new content without paying for a monthly subscription.
@CaptainHusky2014
@CaptainHusky2014 Жыл бұрын
I liked older 7d2d better. Luckily, we have console version which is not updated to b21. The old 7d2d I played with my cousins 5 years ago is not the same game as today. I really miss crafting 500 axes to make the op ones lol. rip alpha 16 :(
@fusrosandvich3738
@fusrosandvich3738 7 ай бұрын
@@CaptainHusky2014 I realized this way later than I should have, but 7 days to die is also a game where the older versions are preserved in the "betas" tab on steam, so alpha 16 is still available on PC, in fact it goes all the way back to alpha 10. So that's cool
@BigPanda096
@BigPanda096 7 ай бұрын
I think a lot of the people who make the "the shooting is good and guns are good," for fallout 4 probably dont realize thy have been using exclusivly modded weapon sets, effects and sound effects for so long they forgot thats not what the game actually had. After playing with it myself i couldn't ever aee how peope thought it was good any other way.
@mcsmash4905
@mcsmash4905 2 ай бұрын
just playing the game for the first time and i actually like the gunplay and everything associated with it , mods dont interest me either because i see no need for said mods
@GritterTheBuckethead
@GritterTheBuckethead Жыл бұрын
Settlers: *Looks at house* “That’s a lot of damage, how about a little more.” *BANGBANGBANGBANG*
@RipTheJackR
@RipTheJackR Жыл бұрын
Loving this multi-part destruction/deconstruction.
@LegalizeTax
@LegalizeTax Жыл бұрын
Destruction is just deconstruction without a con
@trevargrisham35
@trevargrisham35 Жыл бұрын
@@LegalizeTax but thankfully it comes with all the pros.
@IxodesPersulcatus
@IxodesPersulcatus 9 ай бұрын
It's like someone from the leadership has heard that they should focus on more sandbox elements and interpreted that as "little kids play in sand boxes, we need more goo-goo ga-ga"
@jackofnotrades4350
@jackofnotrades4350 Жыл бұрын
Tbh, the SADDEST part of the video is the fact you never used fear's shotgun
@Creetosis
@Creetosis Жыл бұрын
I'll play through all of FEAR one day.
@woldemunster9244
@woldemunster9244 Жыл бұрын
@@Creetosis Just get the shotgun and you will play through it.
@Valkod23
@Valkod23 Жыл бұрын
@@Creetosis FEAR's shotgun is so powerful and amazing, 12 rounds of godly powerful buckshot and the whole thing is reloaded in less than 2 seconds. Like Civvie11 says, it's the scariest monster in the game. You talk about great impact when using guns, the VK-12 Combat Shotgun will make you view all of Fallout 4's guns, especially their shotguns and combat shotgun especially, with a level of utter disgust and contempt you didn't know was possible. When every pellet hits at close range and fucking overkills the soldier by turning them into a cloud of red mist gore, even normal shots send most soldiers stumbling, the sound, all of it is amazing. FEAR 2 and FEAR 3's shotguns wish they were even a third as great as the VK-12 Combat Shotgun.
@BaconMinion
@BaconMinion Жыл бұрын
Fallout 6, where they finally decide to drag Tragic the Garnering from the depths of obscurity and it becomes the next post apocalypse cultural phenomenon.
@Gorbz
@Gorbz Жыл бұрын
It is tragic because of how much it takes over your life.
@Mirthful_Midori
@Mirthful_Midori Жыл бұрын
I'm actually a bit surprised they didn't try to make a spinoff game of "Tragic" in the style of Hearthstone, Artifact or Gwent. They were clearly down for chasing trends when they added a battle royale mode to Fallout 76, but I suppose something like 'Tragic' would've been too much effort.
@sethbritton6970
@sethbritton6970 6 ай бұрын
​@@Mirthful_Midori it would have cannibalized the other card games they've got going.
@callme_astro2111
@callme_astro2111 Жыл бұрын
God with Starfield around the corner, watching this series is actually getting me excited. Excited to see if Bethesda improved upon anything from fallout 4 or are wr gunna get the same shit/half assed game. I think we all know the answer to that tho lmao
@notsae66
@notsae66 Жыл бұрын
Emil is in charge, Starfield is going to be an absolute disaster so long as that living disease even touched it.
@callme_astro2111
@callme_astro2111 Жыл бұрын
@@notsae66 I cannot wait then lmao
@Mirthful_Midori
@Mirthful_Midori Жыл бұрын
Starfield was noticeably MIA from Quake Con. Bethesda's next "big release" wasn't at their big show less than a month from release. It's going to be a stinker and they know it, so they really don't want to show it. Except with release around the corner there's no way that they can't blow it.
@Joutube_is_trash
@Joutube_is_trash Жыл бұрын
All gameplay so far makes it look like a fo4 mod at best. Could be a really cool mod platform when it's on sale in a year
@troypowers750
@troypowers750 Жыл бұрын
I've come from the future to ask if you've watched Cree's streams yet?
@GoldEagleFlying
@GoldEagleFlying 10 ай бұрын
Maybe someone already said this, but an interesting idea for humans, or humanoid enemies is to make their level a determining factor for their A.I. For example, the lowest level raider, who is less experienced, may be more arrogant and cocky making them use cover less and rush at you willy nilly, or they're nervous and afraid making them miss more and less likely to back up their allies, or just run away eventually. As their level increases the smarter, and more ruthless they become. Flanking around to flush you out of cover, staying far away from you to utilize their long range weapon more efficiently, using explosives at the right time to hit you and your allies at the same time, having different types of weapons on them like ballistic and energy to interchange depending on the equipment your wearing, possibly hide or play dead to give you a false sense of security, then ambush you when you get close, etc. All these tactics will be better executed and utilized the higher the level these enemies are. We could even have a system where the highest level enemy of the group will be looked up to for leadership in some situations depending on their experience. They can come up with strategies to fight you in the middle of combat that is on a scale from Rookie to Officer level strategy depending on their level as well, giving you a goal to kill that leader quickly to destroy the enemies morale and/or their organization, giving you a better chance to win.
@logangustavson
@logangustavson 9 ай бұрын
Nee Vegas and FO3 NPCs had Confidence and Aggression levels that kinda do what you're suggesting, not as indepth though. Idk about 4
@Destroyer_V0
@Destroyer_V0 5 ай бұрын
This system makes a hell of a lot of sense applied to the gunners, and BOS. Tactical, methodical, and fucking deadly if you in turn don't have a plan. Raiders, though... I like your idea about underhanded tactics. Deceptions, like we see in the hardware town raider group, should be common. They should not nesescarily be accurate shots. As for the gen 1 and 2 synths? It should be like the clone wars. Mass numbers. They don't need to be accurate, they don't need self preservation instincts. Have them approach and engage any threat to their operations as a cold machine should. Coursers on the other hand... have em as strong as the strongest BOS AI. This is all beyond bugthesda, of course.
@badunius_code
@badunius_code Жыл бұрын
3:38:10 "you hand over everything you got in them pockets..." @ Have it your way @ Hand him over 20'000 lbs of junk from your pockets @ Watch his back crumbling
@TheBreakingBenny
@TheBreakingBenny Жыл бұрын
Henry Stickmin ends up like that in one failure
@fookinkoont
@fookinkoont Жыл бұрын
Your dedication is motivating, Massive™ props to you mate. I've been thoroughly enjoying your videos and I'm sure that won't stop anytime soon
@manaayek8091
@manaayek8091 Жыл бұрын
An rpg about choice and i cant even choose which type of bullets i kill everyone with.
@undeadMonk
@undeadMonk 7 ай бұрын
As someone who frequently says 'the shooting is good' about Fallout 4 - I usually list out these things when friends ask me if Fallout 4 is worth playing. (Or I did, back when Fallout 4 was more relevant and actually came up in conversation.) - Shooting is better than previous games - Looting junk items to get components is good (if you're like me and compulsively pick things up, it's a nice 'surprise' to get back to base and have gained something out of it) - Plants existing in the world is good - Building a base is fun, which is good - Your companions have personalities, which is good And yeah, you can read that as 'these are the reasons it's good'. But what I actually mean by this is that these are the _only_ good things. The fact I can run around the map and shoot things and have a basically okay time (so long as I avoid interacting with any NPCs with quests at all, ever) is not exactly a ringing endorsement. It's a better 'video game' than Fallout 3. It's not a better rpg, or a better storytelling vehicle, or pretty much anything else (which is hilarious, considering, y'know... all of Fallout 3). It gets even more hilarious if you compare it to New Vegas, because New Vegas doesn't have any of those points (apart from the companion one, which it knocks out of the fucking park) but it's _still_ a much better game than Fallout 4. Shooting in New Vegas feels better despite being objectively worse because it _means_ something. The world feels more real, which helps _immensely_ with making even tiny actions you take in it more meaningful. Shallow and Disappointing, indeed. It makes me think of a similar problem that happened between Oblivion and Skyrim. Bethesda 'fixed' the NPCs in Skyrim. However, what they 'fixed' was only one problem of many with Oblivion's NPCs - now NPCs are more functional, but only in the sense that less hilarious problems happen. So, it's the same experience, but more dull. They fixed the charm of Oblivion. They fixed the fun.
@Warui88
@Warui88 Жыл бұрын
If nothing else this just makes me want to replay Fallout 1/2 and NV.
@czkillz
@czkillz Жыл бұрын
probably not relevant to this video but it is interesting how 5 of the 13 base game companions in fallout 4 were created by The institute
@MinecraftKarol2005
@MinecraftKarol2005 Жыл бұрын
x6, danse, curie is debatable, strong and who?
@czkillz
@czkillz Жыл бұрын
​@@MinecraftKarol2005curie's synth and robot versions are basically different characters and number five is Nick Valentine
@JasonGodwin69
@JasonGodwin69 Жыл бұрын
Tying so many companions to The Institute without coherent themes and ideas to explore is a waste. Veronica Samonella was the perfect character to humanize the Brotherhood Of Steel AND dehumanize and deconstruct it. Good people like her cannot do good in her Brotherhood or change it for the better, because organizations are more than their individual members. Even one good BOS boss cannot change it for the better with the Circle Of Steel and other BOS chapters around. ONE companion in FNV has better writing than ALL of Fallout 4. People only meme about loving Valentine because "silly looking man sound funny" or "ermagerd robots maaaaan". Valentine lovers are like Harry Potter fans, they never read another book and should. Sci-Fi is full of better-written robots.
@czkillz
@czkillz Жыл бұрын
​@@JasonGodwin69having coherent and interesting characters tied to the institute would require them to be more than cartoonish Baron von evil Satan level antagonists
@SuperVidman101
@SuperVidman101 Жыл бұрын
Waiting for another owl video almost makes you wish for nuclear winter..
@alolanraichu9034
@alolanraichu9034 7 ай бұрын
I thought you were going to say: There are two types of protagonists you can have in a game: military veterans and lawyers.
@oldbay420
@oldbay420 Жыл бұрын
Daggerfall is actually my favorite entry in the Elder Scrolls series, especially after the unity fan port which fixed all the bugs I had to deal with for years, and added a ton of great mods too. It's simply the deepest roleplaying game I've ever played, in terms of the depth and capabilities of the actual systems. It truly feels like you're forging your own fantasy life, of course with many many limitations in the original which are slowly being whittled away by mods. If you haven't, definitely give it a shot, just mind boggling the level of depth and scale they were able to achieve on such primitive hardware.
@maboilaurence8227
@maboilaurence8227 9 ай бұрын
Fallout 1: We are going to put the song Maybe in the intro as a foreshadowing for the ending and entire narrative, with the overseer kicking the vault dweller out, as a metaphor for the man who grew up in the vault having changed irremediably and not being able to fit in with his people anymore, like breaking up with someone and finding out with years they have changed, and not the same person you knew when you were together. Fallout 4: lololol 50s music because this is an apocalypse but with the 50s vibes, amiright?
@TheTendermen
@TheTendermen Жыл бұрын
The moment when I realised Fallout 4 worldbuilding was complete and utter shite, was when I arrived at a small family settlement on the small peninsula connecting to Fort Strong, they are between two hostile groups, a group of raiders who would kill them on sight, and a Supermutant stronghold literally on the only path to and from it. They should be long dead. There was no thought or structure to where things are. Like an interesting world would have the mutant be generally friendly, and the family acts as a barrier to entry, helping the mutant with trade and stop people from doing something stupid like wander into their home without notification, or attacking the fort by themselves, in exchange for their protection. It could cause you to get into conflict with the BoS, or you could settle it diplomatically and have the mutants provide the nukes for the BoS, or have them ally with and/or become Minutemen. Maybe their tame ways could influence Strong in some way, having him learn about "human kindness" or something.
@DJWeapon8
@DJWeapon8 Жыл бұрын
That's generally been the trend for super mutants before Fallout 3 reared its ugly head. They want to be left alone for the most part. But nah. Bethesda only saw them as eternally bloodthirsty orks that populate the entire postwar US because they don't understand Fallout.
@BWMagus
@BWMagus Жыл бұрын
Almost 3 groups, because you have skirt past the raiders to the north to get there without a fight.
@julienc1313
@julienc1313 Жыл бұрын
Good video but goddamm that music montage was eternal
@admiraltonydawning3847
@admiraltonydawning3847 Жыл бұрын
Truly, a turtle.
@Number2PIG
@Number2PIG 6 ай бұрын
Hey Cree, I wanted to thank you for all your hard work in creating this analysis series. I remember the first video of yours that I saw. It was your response to MATN's Fallout 3 video. At the time, I was a MATN fan and a huge Bethesda fan as well. I remember watching your video with the sole intention of scoffing at how stupid you were. But after about an hour or so, you awoke something in me. I realized all of what you were saying made sense and realized that I had just been enjoying the "Fallout theme park" experience that was FO3 and FO4. I wanted to thank you, also, for making me realize I hadn't been thinking at all with the media I was consuming. People give you so much shit purely from the fact that they can't stand somebody not liking their favorite game. I wish they would realize that you can still enjoying playing a game like Fallout 4, while also acknowledging its shortcomings and Bethesda's lack of care for the franchise. Thanks again!
@hugehappygrin
@hugehappygrin Жыл бұрын
Shaun was newborn. Abducted while newborn. Shaun has no memories of any adults except those of the Institute, and he wouldn't recognize just any female as "mom". The entire thing of that sadistic jerk's experiment relies on him remembering you at all, and he wouldn't.
@cargorunner9960
@cargorunner9960 10 ай бұрын
Great point
@ZyroShadowPony
@ZyroShadowPony 10 ай бұрын
Holy shit you are right
@funki4896
@funki4896 9 ай бұрын
Yeah I mean it's not like Shaun like every other human with a brain (unlike you) knows that he has or had parents and can look the informatiom up on his computer because he literally has the access to information on EVERYTHING the institute does. But by your "LoGiC" for whatever reason he has to remember his parents...
@colonel__klink7548
@colonel__klink7548 9 ай бұрын
He doesn't think of Nora as mom. He doesn't act as if he thinks of her as mom. The first thing he does is test to see how the paternal instincts are in this person, then he tries to transpose those paternal instincts to the institute. Ok. Game start. Sean has ruled the institute for decades and is the madman responsible for the institute destroying the commonwealth government. He knows he's at the end of his life, knows that he's not in charge of the institute because he's the most brilliant but because he's the most ruthless. After he dies looking at the institute structure there's likely to be a period of infighting and then there's the question mark of the next most ruthless guy in the institute, kellog whom everyone is afraid of. The cyborg Sean considers one step away from being a slave synth due to the mods. (This is one of a few reasons why nobody else in the institute gets modified. Being pure human defines them as different than synths which are cybernetic beings. ) So he starts looking for options. A wild card he tries is releasing his parent from cryo and watches them using the institute crow spy network. (Pretty well proven to be true. ) decides maybe this person who wants to rescue him might be a way of removing kellog and wouldn't ya know, that gamble worked out. Then surprise surprise, this person manages to reverse engineer a way into the instate after hunting and slaying a courser. They are driven, deadly, ruthless and cunning. One of the only figures that can keep the institute whole. So father works to make this person transpose their parental feelings onto the institute through their desire to care for their child (and therefore care for what is meaningful to him.) Its not a bad plot. You actually have to think about it which most people saying "x game has a shallow story" don't actually do.
@cargorunner9960
@cargorunner9960 9 ай бұрын
@@colonel__klink7548 it's a great explanation. But I think you put in more thought than the developers
@lofilazy.
@lofilazy. Жыл бұрын
I hope one day you do something like this for The Dragon Age series. Watching it fall has been just as painful as Fallout.
@csam9167
@csam9167 Жыл бұрын
I can't even pick back up Dragon age one... Those Morrigan romance we've lost... You feel it too don't you ?!
@80krauser
@80krauser Жыл бұрын
WHERE IS MY HALF DWARF DRAGON-GOD SON BIOWARE???!!!
@csam9167
@csam9167 Жыл бұрын
@@80krauser the son with morrigan i lost... every night i can feel the loss... I'M GONNA TAKE EVERYTHING BACK ! BIOWARE DRAG US THROUGH HELL AND WE ARE GONNA GO EVEN DEEPER
@_zigger_
@_zigger_ Жыл бұрын
It was never great
@pantonearqm2791
@pantonearqm2791 Жыл бұрын
Eh, Dragon Age always was just simplification of Baldur's Gate in order to get more players. It's end was set from the very begining.
@QueenAleenaFan
@QueenAleenaFan Жыл бұрын
More on tanky enemies: The fact that 90% of the combat skills are 'do x% more damage with blank', it feels more like the perks are a tax to be able to play the game (without modding so sneak attacks and headshots literally turn someone inside out) without wanting to unalive. There have always been unexciting perks, but the sheer number they had to cram into this game to replace the existence of skills means a lot of them are uninspired (unless you are in an overhaul mod where they get changed).
@Mirthful_Midori
@Mirthful_Midori Жыл бұрын
Combine the arbitrary UI restrictions with the fact that perks had to effectively replace skills and it becomes obvious how crippling that choice was for character building. They made it so you could only have the "perks" that would fit within the grid of that poster looking UI.
@SpadeDraco
@SpadeDraco Жыл бұрын
The fact that there are 70 unique, multi-level perks but only 4ish distinct character builds is impressive in the worst possible way.
@Mirthful_Midori
@Mirthful_Midori Жыл бұрын
@@SpadeDraco Part of the problem is that much like the "always 4 dialogue options", their UI severely limited them. That's why there was no space for something like confirmed bachelor or cherchez la femme. The fact that their "perks" were forced to replace the effects skills used to have in the old games just exacerbated it too.
@DJWeapon8
@DJWeapon8 Жыл бұрын
​@@Mirthful_Midoriyou often brought up that bethesda doesn't use design documents since to them "it limits them." I think they actually did use one for the UI. In that its consistent in how limiting it is for the player to express themselves in-game via dialogue choices (4 options) and character stat builds (only 70+ perks) By adhering to this design document. They ironically made the game a crappier RPG.
@Mirthful_Midori
@Mirthful_Midori Жыл бұрын
@@DJWeapon8 Isn't it funny that there's one time we can see that Bethesda followed design docs post Fallout 3 and it's a terrible decision?
@skdoubleog8692
@skdoubleog8692 Жыл бұрын
F4 is like going on vacation with your parents. It sounds like fun and theres cool ideas but while doing it you just want it to be over
@oneshortgamer2540
@oneshortgamer2540 Жыл бұрын
"want it to be over" tell thats to players with 5k+ hours, as soon mods come time stops
@skdoubleog8692
@skdoubleog8692 11 ай бұрын
The mods are like the cool cousin that comes on the vacation, the metaphor still works
@thehypest6118
@thehypest6118 9 ай бұрын
The mods are when someone slips you some MDMA on said holiday and you have a better time thanks to something completely unrelated to the holiday
@FaeQueenCory
@FaeQueenCory Жыл бұрын
Synth armor is the ugliest? What? You don't dream of being a soup can??
@hugehappygrin
@hugehappygrin Жыл бұрын
The armor, as defined in game is complete nonsense. Leather - no one except the player makes leather armor. Armor? no. Village People cop costume without the hat(a close approximation is the postal hat). Somehow protects against energy weapons. How? Magic. Iron/Steel aka metal. It's iron. It's too thick to be worn, it would weigh more than half your own body weight. A lot of low velocity ballistic and melee protection, but none of your vitals are covered. This applies to all of the remaining armor types. Combat Armor - looks like it ought to be ballistic weave, but it's not, it's just fiberglass/plastic just like the synth "armor". Without mods, your CA looks like poorly painted white plastic. They couldn't make them from OD green material? Power Armor - seriously? The PA pieces are, individually, supposed to make you immune to everything including a mininuke. It's totally BS that small arms fire can not only damage your PA but can also destroy an individual piece. A cool thing with the lied-about game mechanic is that you ought to be able to get into the walking tank(MechWarrior 3 called them environmentals, just a metal suit.) run around aggroing all of the raiders into a group around you and set off a grenade, killing them all without your PA ever getting damaged. But no. Your PA is made of cosplay paper and glue, even though you repair it with aluminum. A iron suit repaired with aluminum.. um .. no. That's asking for self-inflicted trouble. Thermite. Your otherwise inert fusion core will then become a fission bomb, even though fusion doesn't use fissile materials, and thus no "cool" explosion(which kills you. just another stupid design commandeered by Vault Tek.) The other stupid design? When a robot takes fatal damage it explodes, damaging or destroying everything near them, including allies.
@FoFcraft
@FoFcraft 8 ай бұрын
Another thing you’ll never unsee… the hammer on the revolver cocks itself at the wrong time, it magically goes to the full cock position after firing, when it should start moving back as you pull the trigger and then stay down once it’s been fired. [come to learn this is only god mode]
@dreadnought014
@dreadnought014 Жыл бұрын
Hey don’t worry about how long it takes. You make excellent quality videos with well thought out arguments and critique. It definitely takes time to create such high quality content. That’s why I want to say thank you for all the hard work you do on these videos. I massively enjoy your content and rewatch it often. Whether it’s your response to MATN on FO3. Your review of Taints Row 2022 or your excellent new Fallout 4 series. I always enjoy hearing your opinions on these games.
@TurKlack
@TurKlack Жыл бұрын
Considering that I don't hear anything about Starfield anymore I think it's save to assume that the Fans that praised it have long since forgotten about it.
@morgan79737
@morgan79737 Жыл бұрын
Been with you since you had 300ish subs. When it comes to Fallout critique, you're one of the very best.
@guardiangamer6528
@guardiangamer6528 Жыл бұрын
Remember folks, these guys are the most petty fuckers around, they set an 85 on mettacritc for new vegas to let obsidian, the people who made all the good fallout games, forced them to do this within around 6 months on their shitty engine they used to make fallout 3, never/rarely advertise it, then said you were 1 point off, fuck off you can't make anymore fallout games on purpose so if they ever get flack they can use new vegas as a shield, and if they ever do good, they use new vegas as a reminder they make good games, they used new vegas to trick the fans of 1 and 2 to cope through the franchise and it's deep dive into the endless abyss of shit and refused to change/update the engine for 76, a game 12 years later running on the same engine with next to 0 updates for an always online MMO RPG
@xLuciphelx
@xLuciphelx Жыл бұрын
Regarding the Mass Effects dialogue system... its pretty darn good. Rather than it giving types of response like "sarcastic" you get a sample line of what youre actually going so say which is either your first sentence or a short version summary of what youre about to say. Its not limited to 4 choices either, depending on the conversation path you have 2+ (i think the most ive seen in my playthroughs was 6 or 7) and one of the options is usually to go back to the previous conversation wheel to ask more questions so you dont miss out on any information. Its not perfect mind you, there were a couple of occasions an option didnt convey what i wanted to but that was due to the general issue of not being able to gauge tone by text alone. Also sometimes i wanted to tell an NPC something but there was no option for it. On top of this the options change depending on your stats, alignment, relationships and completed main and side quests. Oh and you can absolutely say "no" to people and quests or suggest alternative ways to complete their task which changes the objectives of the quest you get. (Note: i have no examples, this is all just from memory of my last playthrough 2 years ago so everything im saying is just anecdotal and not to be taken as provable fact.) If Bethesda were copying Mass Effect i have no idea how they looked at its dialogue system and their take away was "4 ways of saying yes." Unless maybe all their research was a screenshot of a conversation wheel that just happened to have 4 options...
@H20No
@H20No Жыл бұрын
Another thing people forget about BioWare is that compared to a lot of rpg games of similar renown and pedigree, it’s dialogue and choice systems have always been relatively simplistic. Both KOTOR and mass effect have leagues better dialogue and choices than fallout 4 but games like new vegas blow BioWare out of the water. KOTOR probably still did dialogue better than mass effect though
@Kayin88
@Kayin88 Жыл бұрын
I agree on everything. Some might see this as whiny, I see it as all my suspicious feelings of fallout 4 confirmed.
@Neon_Henchman
@Neon_Henchman 6 ай бұрын
Really, for how much work there is to take care of your Power Armor, if the people would actually react to it, such as Raiders thinking twice before attacking you, or even people witholding Caps because they think you're just trying to take everything instead of genuinely helping, that would've made the maintenance somewhat worth it or instead challenge you to not wear it all day, there would've been interesting conflict in wearing it or not.
@andrzejpec4886
@andrzejpec4886 Жыл бұрын
Hey Critosis, I just wanted to express my heartfelt gratitude for the tremendous effort you've poured into this series, and I eagerly await the upcoming DLC parts. It's truly incredible! ❤ Forgive me if this turns out to be a bit long, but I wanted to share my personal experience and how your videos tie into my journey with Fallout. In a nutshell, I've been playing Fallout 4 for about a year. I was never acquainted with the franchise's lore or its storytelling. Nonetheless, I managed to complete ALMOST the entire main storyline in one of my playthroughs (my laptop gave out near the end). I promised myself I'd return to finish it properly. Now, I realize I might have been... misled? Deceived? Not treated with the respect a player should expect? These are strong words, but I'm genuinely thankful that you've opened my eyes to stop being overly enamored with a game (which undeniably has its own magic) when, in reality, I shouldn't have been, considering the rather questionable decisions - let's say, "foreheadness" - of the creators, whom, unintentionally, I might have given too much credit to simply because it was fun. At the end of the day, it reveals itself as a clumsily constructed, poorly thought-out, and misleading piece of... Fun. I'm grateful that your content has given me a reason to break free from this somewhat foolish obsession that seemed endless until your incredible content emerged. Once again, thank you! 🙏 By the way, you've inspired me to look up the meaning of "OBNOXIOUS." I'm surprised there isn't a definition in the English dictionary that simply says, "made by Bethesda." 🧐 I apologize if my English appears clumsy here and there. Greetings from Poland! 🇵🇱 Oh, I almost forgot to mention what resonated with me the most... ❗ Truth be told, as I was progressing through the main story, I often had this nagging feeling that something was off with the plot... 🤔 I hadn't watched any reviews or content like yours, and I never stopped to think that maybe it was my own shortcomings, that I was simply not smart enough to make sense of the story in a game that's advertised as an FFS-RPG!! Turns out, that feeling was right all along. When you succinctly summarized the absurdity of the main story plot, if I recall correctly, in part 1, I was both amused by your content creation skills and genuinely sorry for Fallout 4 to be completely obliterated from its existence, a pitiful sight, really, as I actually have a lot of fond memories of the time I spent enjoying the game. And you tore it to shreds. A strange feeling, indeed. Once again, much appreciated, mate! 👍
@andrzejpec4886
@andrzejpec4886 Жыл бұрын
Pardon edits, decided to have it translated by chatGPT in the end.
@trevargrisham35
@trevargrisham35 Жыл бұрын
@@andrzejpec4886 I played through the game on the Brotherhood path, afterwards I did the Far Harbor and Nuka World DLC, I can assure you it isn't worth it. I only played and fully completed Fallout 4's story once, whereas with New Vegas I have played and replayed the main game with all four factions and all four of it's DLCs 100s of times. The sheer night and day difference between Obsidian's and Bethesda's efforts is a gaping ravine of quality. Hell, Honest Hearts which many consider to be the weakest part of FNV is still miles better than even the best of the story that Fallout 4 has to offer.
@DJWeapon8
@DJWeapon8 2 ай бұрын
56:44 Based on the games I've observed that are marketed as "RPG" and what elements they share and what are unique to them compared to other video game genres; A game must have 4 elements to be qualified as a Role Playing Game: • Dialogue Choices • Gameplay Choices (Combat, Stealth, Diplomacy being the fundamental 3) • Character Stat/Build Choices (Being based on the 3 fundamental Gameplay Choices above) • Consequences for using the above 3 choices. How good of an RPG it is depends on how numerous, in-depth, and well presented those 4 elements are. And based on these 4 criteria; Fallout 4 is terrible role playing game. • Dialogue Choices are for flavor. Very little of them actually change up how a quest plays out. Let alone change a quest's ending. • Gameplay choices are near nonexistent. As the gameplay loop is heavily focused on Violent and Lethal COMBAT, exemplified by the in-game note that reads: "KILL LOOT RETURN". Stealth being an afterthought, ans Diplomacy being nearly nonexistent. • Extremely limited Stat/Build choices due to a multitude of reasons. > The removal of the Skills system and Traits. > Lesser amount of Perks, >Arbitrary level restrictions for most perks. >Many of the perks being simple "+X% damage to Y Weapon Type" >And aggressive enemy level scaling of damage and HP. >>Which leads to most players having very similar builds. As they often have no choice but to choose the same perks due to the reasons given above. >The aforementioned focus on COMBAT. Especially with gunplay. As even without choosing any perks the gunplay is quite adept in its animations and feel. This can also potentially contradict roleplaying if you decide to make a character that is not good with guns, but the game says otherwise. >And lastly. Nate and Nora being preset characters with set in stone backstories the player has no control over. •As the vast majority of quests do not allow for multiple gameplay choices other than COMBAT and only have one outcome, consequences are paltry at best.
@billjacobs521
@billjacobs521 2 ай бұрын
I think the definition is much broader now. At least in video games. I mean, Dragon Quest is nearly 30 years old. But yeah, Fallout 4 doesn't really do ANY RPG aspects very well.
@stephenwillis6937
@stephenwillis6937 11 ай бұрын
One issue I had was the removal of Item degradation. Weapons and clothing never wearing down from use makes absolutely no sense. They put in the huge mechanic of breaking down junk to get spare parts for building both settlements and mods for weapons and armor. Yet your gear stays in perfect operating order. This system would be golden for gear breaking down but no Bethesda didn't want players to be inconvenienced.
@_zigger_
@_zigger_ Жыл бұрын
36:44 skyrim had slider to make your character more muscular or more skinny
@suomynona4420
@suomynona4420 Жыл бұрын
Fallout 4 was the best game in the series. You're just an Obsidian shill. Reeeeeeeeeee! Seriously though, great video. You laid out my own thoughts perfectly.
@Neucher
@Neucher Жыл бұрын
Fear has the best shotgun in any FPS 💀
@themanwithnoname1839
@themanwithnoname1839 Жыл бұрын
Mw2 1887 pre nerf, you lose
@MaxiemumKarnage
@MaxiemumKarnage Жыл бұрын
Halo Combat Evolved shotgun has my heart
@execalibur4293
@execalibur4293 Жыл бұрын
@@themanwithnoname1839 overpowered does not mean best. dude lost nothing
@oldbay420
@oldbay420 Жыл бұрын
I'm biased because of the sheer amount of hours I've dumped into the game, but I fckin LOVE the original Doom's regular shotgun. Running through, one shotting imps with one of the most satisfying CLICK CLACKS, oh yeah that thing rocked
@xSpooKee
@xSpooKee Жыл бұрын
@@iHaveSpidersInMyHat absolutely peak for shotguns. Blood’s aswell from 1997. Man everything from the reload animation to the sound. I would say the riot shotgun aswell from Shadow Warrior 1997. Man it’s awesome
@matthewryan2060
@matthewryan2060 Жыл бұрын
I would love to have seen what Tim Cain would have do with this series if he wasn’t bought out by Bethesda. I’m sure the show is going to absolute trash too.
@TheBreakingBenny
@TheBreakingBenny Жыл бұрын
He wasn't, though. Bethesda had no interest in getting feedback nor collaborating with him, Chris Avellone even, and they did their own misunderstood version of Fallout.
@Hamokk
@Hamokk Жыл бұрын
Bethesda can do so much better than they usually do. They have lot of talented folk working with them but it seems the hubris of their leaders hinders them especially in Fallout and Elder Scrolls. Looking back it's almost a miracle how Obsidian managed to deliver New Vegas in a year or so with superior story and some of the best DLC ever made in RPGs. It's Ironic that they cannot take tips from Zenimax's other products like DOOM, RAGE, Dishonored and Wolfenstein to name some.
@PurpleIsALetter
@PurpleIsALetter Жыл бұрын
14:10 didn't get far enough into FEAR to experience one of, if not the best, shotguns in an FPS, damn shame
@Slender_Man_186
@Slender_Man_186 Жыл бұрын
He missed another one of the best with OG MW2’s 1887, that thing is amazing.
@billdberger7407
@billdberger7407 7 ай бұрын
Starfield is the ultimate counter to the praise of F4's gunplay, they took what little F4' had going for it and made it objectively worse in every way they could imagine. I'd go so far as to say starfield has the worse gun design/gameplay in any AAA game ever made.
@roozbeh6999
@roozbeh6999 Жыл бұрын
Radiation guns can counter legendary enemie healing power, throughout my time in fallout 4 i realized that radiation guns can somehow fill enemies hp with an invisible bar that can't be replaced with hp
@BWMagus
@BWMagus Жыл бұрын
Sure, but that's literally the only reason to use them. And the radium rifle or some legendaries just don't do enough rad damage to matter, it HAS to be the gamma gun. Not worth it.
@roozbeh6999
@roozbeh6999 Жыл бұрын
@@BWMagus gamma guns are not bad , aiming with them is easier compared to other hand guns and as i said they counter legendaries. I do not intend to suggest that they are superior or as good as other weapons but they are fun to use in my humble opinion
@boneman-calciumenjoyer8290
@boneman-calciumenjoyer8290 5 ай бұрын
Calling it "countering" is a bit disingenuous, especially when you realise that most non humans are resistant against radiation, while most wasteland creatures are via your immune. So yes, extra radiation damage will inconvenience legendary human enemies.
@Vert_GreenHeart
@Vert_GreenHeart Жыл бұрын
1:34:28 Bethesda: *Write that down... WRITE THAT DOWN*
@louiscipher2939
@louiscipher2939 Жыл бұрын
I personally think games should remove combat music, or at least have it trigger once the player fires a shot. Let's say you're sneaking or just wondering the map. Then suddenly, you hear combat music. You KNOW an enemy spotted you and you're about to get attacked. I always hated that cause it just takes the challenge and immersion away.
@number3766
@number3766 9 ай бұрын
I never understood why the lazer musket wasn't....A MUSKET. Terrible accuracy, long reload, fires a hollow point on contact lead ball, makes a golf ball sized hole in someone. Like sure, it ain't no AWP, but if ya get hit by a musket ya ain't getting up. If the massive hole in your chest dosen't kill ya, the cauterized lead fragments, internal bleeding and infection will!
@SqualidsargeStudios
@SqualidsargeStudios 10 ай бұрын
Bethesda’s main story writer is an incompetent hack, he should be fired or demoted to janitor. He and todd should both not be at their high positions anymore. Both have screwed around too much, heck the people who keep buying the “games” and keep defending bethesda, let them know it’s okay to keep making buggy boring and outdated trash.
@DebiDalio
@DebiDalio 5 ай бұрын
I got emotional when I heard the Morrowind music at the end. It's my favorite game, which is why I am so disappointed in every Bethesda game that has come after it. The dumbing down, the loss of what I consider to be basic RPG elements, and the completely stupid writing have made all of the succeeding games disappointing. While I have spent 1,000 hours playing Skyrim and Fallout 4 and have enjoyed them, I enjoyed them as tactical first person shooters and exploration adventure games, not as RPGs, while trying to ignore the stupid bits. And it makes me sad when I think about what Fallout 4 could have been. After the debacle that was Starfield, I have no hope for either Elder Scrolls 6 or Fallout 5. I am now looking to other companies' products to scratch that open world first person exploration RPG itch. Thank you for all the work you did in creating all of this analysis. It's very interesting and informative and I look forward to any more that you do in future.
@Fixti0n
@Fixti0n Жыл бұрын
To me, what makes an RPG game is how integral the RPG elements are to the game itself. If you were to remove the blank slate, how much of the story would still make sense? If you remove the perks/atributes/the different numbers go up, how much of the gameplay is lost? If you remove the dialogs with different options and different outcomes, how much does still make sense? A brilliant example of a good RPG is Pathfinder Wrath of the Righteous, if you remove the different classes, you will loose anything after act 2, since the story branches of into different paths after that depending on what sub class you choose, as well as the majority of the gameplay since spells and special attacks are all tied to your classes and sub classes, if you remove the blank slate character, then anything that happens in the story makes no sense because there are 9 different ways to act in any story related events that changes the outcome of the main story, and if you remove the character choices in dialog, most of not all companions will be stuck in the limbo of being in the party and not being in the party, since you can loose some companions if you make the wrong choice, and you can only get some companions if you choose the correct option, and many of the companions will have a radically different story depending on how you treat them, chief among them is the succubus companion that can end up as a saint or a frenzied demon depending on how you treat her. Fallout 4 is on the opposite side of this. If you remove the special system, you will still have the gameplay since guns and melee can be used well irrelevant of what your build is, and all the skill interactions could be done even with no skills, and all the quests can have the best outcome even with no skills, and there is no blank slate, and even if there was, everything in the story is available to any type of character, and if you removed all the dialog options, even the UI, you woudnt loose much more then the "sarcastic" remarks, since all dialogs end up at the same place anyways. The only two changes in the game that is tied to anything in the dialog is the two companions who can change during your interactions, that is the drug adict that you can cure, or the robot you can give a body. Fallout 4 is not an RPG.
@DJWeapon8
@DJWeapon8 Жыл бұрын
From what I've observed. Choices and Consequences are *_the_* unique element that RPGs have that no other video game genre has. Generally, choices range from combat, stealth, diplomacy, and lethal and non lethal variants of the previous three. Consequences are unique outcomes, both good and bad, of the choices you picked. The more numerous, in-depth, and well presented the choices and consequences it gives the player, *_the better an RPG it is._*
@Fixti0n
@Fixti0n Жыл бұрын
@@DJWeapon8 True, Choices and Consequences are indeed a part of the RPG elements. However, you can have a lot of choices and consequences in your game, but it may have no greater impact and the game would be no different without it. However, your game may be a great RPG and not let any of your actions impact anything. Still, its only one of many things to enhance the RPG experience, there are no hard and fast rules in game making. And as of now, there are no video games that can beat the golden standard of Table Top RPGs.
@tizza963
@tizza963 10 ай бұрын
I really liked that when providing examples in part 16 about the music, you used long enough clips that we can actually get a good understanding of what you were trying to say. Every reviewer I’ve ever watched has like 8 second clips when talking about tracks in games. Great work 👍🏿
@lurgee1706
@lurgee1706 Жыл бұрын
I still cringe every time I see Fallout 4's "assault rifle". Btw ItsYaBoyBrandyBoy has done a bunch of good videos on the game's guns if anyone's interested, not exactly on how they feel gameplay wise, but rather if they make sense at all as weapons (spoiler: most of them don't).
@BWMagus
@BWMagus Жыл бұрын
Most of the guns look like ass, for some bizarre reason. They couldn't even do aesthetics right.
@628baphomet
@628baphomet 8 ай бұрын
Ha the point you were just non stop giving Shaun every bullet in your inventory. I felt that
@craft7598
@craft7598 Жыл бұрын
When people bring up the gunplay I'm just like yeah to bad most of the guns in the game suck.
@BWMagus
@BWMagus Жыл бұрын
True, you have to mod away the sponginess to make it worthwhile to use most guns for very long.
@Constanz92
@Constanz92 9 ай бұрын
You're a total legend creet, hope you never delete these series they're fantastic and my fave analysis of Bugthesda Fallout on YT
@JasonGodwin69
@JasonGodwin69 Жыл бұрын
Fallout 4 is a bad game because the environmental storytelling skeletons cannot be romanced /s
@sapphyira
@sapphyira Жыл бұрын
Facts
@DJWeapon8
@DJWeapon8 Жыл бұрын
Thats blatantly false because the NPCs sleep with skeletons on their beds. /S
@antoniogaravo9289
@antoniogaravo9289 9 ай бұрын
3:18:57 "you can't go walking around without insurance" camera switch to someone in X01 power armor "insurance ?" this is supposed to be a scary encounter but it play out like a gag in a cartoon
@hideakiakio6698
@hideakiakio6698 8 ай бұрын
I mean according to Bethesda fallout is like a gag in a cartoon
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