Рет қаралды 163
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Starting SPECIAL:
S - 3 For Armorer, needed for power armor mods. End game we max it for carry weight bonus, Strong Back, Steady Aim, and Heavy Gunner if you find an explosive minigun or wounding Gatling Laser
P - 4 For Locksmith, at 5 with bobblehead we get Demolition Expert for explosive weapons
E - 1 Stat dump for end game, not worth it early game
C - 5 Use SPECIAL book point here for 6 Charisma, gives access to Local Leader, a must for survival. Also, Lone Wanderer (bonus still works with dogmeat as a companion). With +3 from a certain suit (from a certain quest), +1 from hat, +1 from glasses, we have 11 Charisma for bartering purposes. With Grape Mentats, +16. With a full legendary +1 cha / perc armor set (chest, leg x2, arm x2, helm)... you get the idea.
I - 9 For EXP and all of the perks. We will max Medic, Gun Nut, Scrapper, Science, Chemist, and we will get 1 pt from max in Hacker, Nuclear Physicist.
A - 1 Add another point here later for access to Commando. We will use automatic explosive weapons (Spray 'N Pray is guaranteed at the very least). Explosive damage on a legendary weapon is multiplied by BOTH the Demolition Expert perk AND the base weapon type perk. The best weapon type for explosive damage is automatic or a minigun (can't get on Gatling Laser). Safest bet is to go with Commando and use Spray 'N Pray. You can always put points into Heavy Gunner later if you do get an explosive minigun.
L - 5 For Scrounger, Bloody Mess, Idiot Savant (yes it's worth it if you are going very high level with this build). With bobblehead (6 luck) Better Criticals. Even though we don't use VATS, it works with crits caused by Overdrive, which we have up always during combat mid - end game.
Perks by level:
Level / Perk Chosen
1 - None
2 - Idiot Savant R1
3 - Scrounger R1
4 - Science R1
5 - Locksmith R1
6 - Save for lvl 7
7 - Scrounger R2 & Locksmith R2
8 - Lone Wanderer R1
9 - Chemist R1 (if you are infected with something and need to make antibiotics) or Nuclear Physicist R1
10 - Gun Nut R1 (Make yourself a nice Pipe Rifle with all the stuff you've scavenged)
11 - Idiot Savant R2
12 - Chemist or Nuclear Physicist R1 (whichever you didn't take at 9)
13 - Gun Nut R2
14 - Local Leader R1
15 - Local Leader R2
16 - Armorer R1
17 - Lone Wanderer R2
18 - Armorer R2 (time to upgrade Power armor)
19 - Science R2 (Make Calibrated Shocks leggings for better carry weight)
20 - Locksmith R3 (don't get R4, not worth it, youll have a million bobby pins left over)
21 - Scrapper R1
22 - Save
23 - Scrapper R2
24 - Scrounger R3
25 - Armorer R3, Gun Nut R3 (saved point from 22)
26 - Nuclear Physicist R2 (Stop at R2, you'll end up dropping Fusion grenades on accident if you get R3)
27 - Demolitions Expert
28 - Science R3
29 - 33 Demo Expert or Commando
34 - Idiot Savant R3
35 - Demolitions Expert or Commando
36 - Demolitions Expert or Commando
37 - Save
38 - Save
39 - Armorer R4 & Gun Nut R4
40 - Lone Wanderer R3 & Scrapper R3
41 - Science R4
42 - 48 Demo Expert / Commando as high as you can get them, then Pick from the following: Bloody Mess, Medic, Chemist, Cap Collector, Hacker (up to R3, do not max)
49 - Commando R5
50 - Lone Wanderer R4
51 - 58 Max out the remaining from Bloody Mess, Medic, Chemist, Cap Collector, Hacker (up to R3, do not max)
Build is basically done here and will easily wreck anything in the game, but there are certainly points that can boost the character more, but they are mainly for more hp / sprinting more etc.
59 - 81 - Max out Str & Endurance (make sure to get bobbleheads for one point of each). Pick up Strong Back (I go up to R3 for hauling thousands of water at a time to DC via a vertibird to buy mass shipments mid game), Steady Aim (max), Adamantium Skeleton (Max), Soloar Powered (R1) on the way.
82 - 97 - Max out Agility for the AP (mainly for sprinting) and pick up Action Boy (max), Moving Target (max), and Quick Hands (R1).
If / when you get the Luck bobblehead, feel free to also max out Better Criticals. You only benefit from this when you have Overdrive active or you use VATS, but we have overdrive up most of the time from mid game on.
Other perks to consider at end game: Life Giver, Chem Resistant, Strong Back R3-R5, Rooted, Pain Train, Robotics Expert (if you have Automatron DLC).