Peak c4d Tutorials, tho if i may ask, do you know any realtime render options for C4D? Kinda like UE5 Lumen or Blender's Evee?
@virtuallyvisual4 ай бұрын
hmm, I dont know if there's anything realtime yet for C4D! But I hope that's something to come in the future! I do know there's a plugin for sending c4d scenes to unreal? maybe that's an option?
@kraney1954 ай бұрын
@@virtuallyvisual Big Sad😔
@virtuallyvisual4 ай бұрын
@@kraney195 I agree, my friend!! crossing my fingers for that in the future
@kraney1954 ай бұрын
@@virtuallyvisual Any chance you'll explore another software like Blender and Unreal? Because i can feel the Industry is slowly shifting towards those two software
@virtuallyvisual4 ай бұрын
@@kraney195 that’s definitely true - and I hope to explore those as well. Cinema has always been the most user friendly in my opinion (I tried all the programs when I first started a year and a half ago, and chose cinema because of the ease of use), but regardless of that - it definitely feels like more folks hope for skills with blender especially. It will be a big learning curve for me, because blender feels a bit clunky to me rn, but that’s def a good one to look at. Hopefully I can share content there eventually too! :) I’ve seen it discussed in a recent maxon forum as well.
@eddy47192 ай бұрын
Thanks! Great Video. In other videos and articles on the web, a lot of artist mention the exact opposite when it comes to brute force. I´m confused, when I should use which engine. I guess with still images irradiance point cloud is better. And Brute Force is better for animation?
@virtuallyvisual2 ай бұрын
I'm still pretty new to using Irradiance point cloud - since I had been under the assumption that it wasn't going to look very good - but since using it, I haven't noticed much of a difference! That being said, there could very well be reasons for avoiding it in animations vs stills. I have heard some people say that IPC tries to load a whole scene in memory somehow, and then render the entirety of it, whereas because brute force uses buckets - it only has to deal with chunks at a time. Im not super sure about all the tech specifics, but maybe that helps? Regardless, I hope you have fun exploring!