Fast Simulation of Inextensible Hair and Fur

  Рет қаралды 56,545

Matthias Müller-Fischer

Matthias Müller-Fischer

Күн бұрын

Accompanying video of paper M. Müller, T.Y. Kim, N. Chentanez, Fast Simulation of Inextensible Hair and Fur, VriPhys 2012 (matthiasmueller...)
Abstract: In this paper we focus on the fast simulation of hair and fur on animated characters. While it is common in films to simulate single hair strands on virtual humans and on furry animals, those features are either not present on characters in computer games or modeled with simplified textured meshes. The main difficulty of simulating hair in real time applications is the sheer number of hair strands and the fact that each hair is inextensible. Keeping thousands of deformable objects from being stretched is computationally expensive.
In this paper, we present a robust method for simulating hair and fur that guarantees inextensiblity with a single iteration per frame. For an iteration count this low, existing methods either become unstable or introduce a substantial amount of stretching. Our method is geometric in nature and able to simulate thousands of inextensible hair strands in real time.

Пікірлер: 21
@EmilyHochschedt
@EmilyHochschedt 9 жыл бұрын
whats is the name of this app ??? PLEASE RESPOND !
@lemmedossplayz483
@lemmedossplayz483 4 жыл бұрын
Emily Hochschedt Hair simulation
@St3aua86
@St3aua86 10 жыл бұрын
Hi. Can this be included into a game engine for example, without adding big performance hit? Also does it use the GPU or only the CPU for rendering?
@LaiLinus
@LaiLinus 11 жыл бұрын
amazing!!
@mymartialartacademy2343
@mymartialartacademy2343 7 жыл бұрын
super plz give me download link this app
@spider853
@spider853 11 жыл бұрын
You are the heroes of modern industry!
@amuddypizza
@amuddypizza 11 жыл бұрын
This is... Amazing. Well done.
@MateuszTrocha
@MateuszTrocha 11 жыл бұрын
you should pair up with some major game/hardware developers because for some reason, hair simulation has quite a high demand in modern games.
@djgoldade
@djgoldade 11 жыл бұрын
Matthias works for Nvidia... That's a pretty major hardware developer. Besides which, 32 fps means he's running most of the computation on the GPU.. there's no way you could run that and an entire rendered scene dynamically in-game without a screaming fast GPU
@listorin6314
@listorin6314 3 жыл бұрын
Those spagettis looking raw
@vasikplays8800
@vasikplays8800 8 жыл бұрын
oh i thought its another Pantene shampoo Ad
@dnlswan
@dnlswan 11 жыл бұрын
my only problem is that the hair in these looks like its starting from the back of the head which is kind of weird.
@djgoldade
@djgoldade 11 жыл бұрын
It's on his personal website... first hit if you goole "Matthias Müller-Fischer"... so you obviously didn't look very hard
@peachysweetener
@peachysweetener 8 жыл бұрын
hair goals?..
@jonathanxdoe
@jonathanxdoe 11 жыл бұрын
Think about the advancements in shampoo commercials!
@UsernameNULL755
@UsernameNULL755 11 жыл бұрын
1:50 this MUST be in mirror's edge 2 !
@Bananapoopman
@Bananapoopman 11 жыл бұрын
Im having trouble finding the papers relating to this, could u supply a link to the paper and source?
@branc116
@branc116 11 жыл бұрын
Is this nvidia physX?
@pewdiepiedashiexp6794
@pewdiepiedashiexp6794 11 жыл бұрын
DUUUDE WHERE DID YOU GET THE HAIR SIMULATION APP THINGY FOR YOUR PC
@randompersonyouknow7905
@randompersonyouknow7905 5 жыл бұрын
Jellyfish
@ididntgetthejoke5697
@ididntgetthejoke5697 5 жыл бұрын
Jellyfish2
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