Awesome. As an St owner, I was gutted that the conversion of WEC Le Mans never happened, even though it was advertised...35 years later...
@1337Shockwav3Күн бұрын
Really reminds me of Super Hang-On Arcade in tech and style ... only lacking height differences on the track. Looks amazing for STE
@atariexplorer15452 күн бұрын
Magical programming and sound (and gameplay) 🙂
@garytaylor1570Күн бұрын
Feels like an update of the 2600 classic Enduro..looks and sounds amazing 👌
@gauthiermorand79302 күн бұрын
The night is wonderful. An astonishing job.
@yannleflanchec168722 сағат бұрын
so fast, so beautiful, so excited to test it ! great job
@jezhollinshead283923 сағат бұрын
Wow, this just looks impossibly good for the humble old ST! Huge congratulations on completing it. Loving the deep purple nights sky and stars 🤩 Thought I had KZbin set to 1.5 x speed it was going so fast 😆Can't wait to play it on real STE hardware - considering picking up a CRT monitor for that authentic ST experience!
@francois-xavierrobin432Күн бұрын
Perfect. I like the big crash when the speed difference is too big between cars. Great improvement!
@StefanPiasecki-k6fСағат бұрын
it looks and sounds absolutely sweet
@w.w.7148Күн бұрын
I still missing that the street isn't going up and down...
@rafaellima83Күн бұрын
I believe it's either this or the 50 fps. And since AFAIK the goal from the start was getting the 50 fps...
@gridleaderretroКүн бұрын
Spot on @rafaellima83 :)
@rafaellima8322 сағат бұрын
@@gridleaderretro We talked briefly through Twitter about this project, but I was using my game studio account, Banana Bytes. Dunno if you going to remember. I never owned any Atari computers, I just had (still have) an Amiga and that constant complain of "Lazy ST ports" etc etc. Now I'd love to have this one on the Amiga :D It doesn't just looks like a technical feat, but also looks to be pretty fun to play. Great job :)
@AtariCrypt2 күн бұрын
That day/night feature is now perrrrfect. Oh, the stunning music compliments the sfx rather than overpowering them! This is one damn fine piece of coding mate. I hope everyone at SV enjoys and appreciates this game. Ofc they will :)
@mwaawmКүн бұрын
What fantastic work, a really great programming achievement
@ivanguardiola190517 сағат бұрын
Reminds me WEC Le Mans
@Barcrest3 сағат бұрын
I imagine if atari released pole position 3 this is what it would have looked like. Nice work man.
@ccledmanКүн бұрын
Superb!!!!
@LeGlodКүн бұрын
Merci pour cette énorme réalisation et cette prouesse sur notre Atari STE adoré :)
@irvine508419 сағат бұрын
Epoustouflé par la fluidité du jeu sur Atari STE! C'est vraiment bluffant ! 😮
@JoanOrfilaКүн бұрын
Exellent job! This one will be a blast in SV, there’s no need to do the game competition for ST(E), we already have a winner. Congratulations for your future award. You’re Jonathan, by the way, right? You made and absolute masterclass with your enhanced version of Lotus Esprit with Jamie, thank you for your contributions to the ST gaming scene nowadays.
@gridleaderretroКүн бұрын
Thank you! I am indeed Jonathan. Don't forget to look at Pole Position for the STE if you've not yet seen it - that was my first prod for the Atari STE.
@JoanOrfilaКүн бұрын
@ yeas, I know your Pole Position conversion too, great one! I’m gonna play it today too, thanks man.
@Saberman2 күн бұрын
Something wonderful! Congratulations on such a great game!
@stephenstrowes75692 күн бұрын
looking forward to this!
@anotheruser25272 күн бұрын
Well done - congrats!
@Ohlukei2 күн бұрын
It looks fast like on an arcade machine! 😀
@gridleaderretroКүн бұрын
Yes - that was very much one of my objectives in creating this game ... to prove that the ST could do a racing game that wouldn't look out of place in the arcades :)
@nikkoberserker2 күн бұрын
I can't wait to play it !!!!!!! 🙂
@StefanPiasecki-k6fСағат бұрын
Wonderful. Will it be Falcon compatible?
@kangarht21 сағат бұрын
the corners dont look like corners, its a little corner near the player car and then a long straight
@Blas4ublasphemyСағат бұрын
Wow, looks better than the "64 bit" Atari Kart!
@rodizuКүн бұрын
Un travail fantastique, je n'ai jamais vu un jeu aussi fluide sur ST 👍👏 Est-ce que la route pourra aller en haut et en bas aussi?
@gridleaderretroКүн бұрын
I have no plans for hills in this game. Maybe in a future game, although it might mean dropping the 50fps framerate to 25fps.
@rodizu22 сағат бұрын
@gridleaderretro ok, merci en tout cas de travailler sur le STE, machine jamais exploitée à 100% depui qu'elle a été produite 😉
@animator75Күн бұрын
Wow! Looks awesome! Where is the engine sound from? Sounds a lot like Vroom. :)
@gridleaderretroКүн бұрын
The engine sound has been created by project team member Junosix - possibly from the BBC sound effects archive.
@animator75Күн бұрын
@@gridleaderretro Ok, very nice engine sound, really adds to the game!
@tylerdurden7646Күн бұрын
Pourrait-il adapté sur Atari Jaguar ? De nombreux jeu ont déjà été adapté sur la Jaguar moyennant des bidouilles dans le code.
@gridleaderretroКүн бұрын
This could potentially be ported to the Jaguar. However, everybody I've spoken to so far is adamant that a paid-for physical release should come first, whereas I want the game to be available as a free ROM image from day 1.
@tylerdurden7646Күн бұрын
@@gridleaderretro Given the work put in, it would only be fair for you to see some of the fruits of your labor. Concerning the Jaguar you could work with Cyrano Jones from Atari Ages to adapt the code for the Atari Fauve and market it in boxes. Jaguar fans like me will buy it, even though it's available for free on the Atari ST. In any case, the game looks general. Does it run on a basic ST or is an STE required? It's a good job!
@gridleaderretroКүн бұрын
@@tylerdurden7646 Thanks. I'd like to see the game on Jaguar but it would also be very important to me that it makes good use of the Jaguar hardware. I don't feel that a direct ST port would be enough in this case (even if the Jaguar-owning demographic might disagree). The source will be made available shortly after the STE version is released, so theoretically anybody could attempt a port to Jaguar without my involvement. The ST version is STE-only by the way - I don't believe the STFM could do this feature set at this framerate.
@ArneChristianRosenfeldtКүн бұрын
@@gridleaderretroI read that the blitter on the STE is difficult to set up for the CPU. The Jaguar blitter forces the CPU to shuffle 16bit words around. Something which in times of cheap registers had no priority on JRISC. Feels like Flare developed the Blitter for ARM with its forced barrel shift in every instruction. Or this CPU in MortalKombat. I think it is pure 16bit. So I may dislike ObjectProcessor quite a lot, but here it is the better option.
@salem_ok673217 сағат бұрын
This is going to be amazing. Your masterpiece so far. My only request is that you provide as way to compensate you somehow, even if you drop them ROM for free. Didn't have to be money, but I feel we of the ST community owe you something for having built this.