Thank you so much! I really appreciate it and I'm glad you found it precise and helpful :)
@ComplexTagret11 ай бұрын
Thank you for useful tutorial. Need more videos about realistic materials in eevee.
@deayanstudios11 ай бұрын
Thank you so much! I'll definitely keep that in mind while deciding future tutorials. I'll try to make a few realistic EEVEE materials soon
@ComplexTagret11 ай бұрын
@@deayanstudios thanks a lot, sir! )
@أدرينالين9129 күн бұрын
thanks alot , u the best
@deayanstudios22 күн бұрын
Thank you so much!! I'm glad you found this effect useful :)
@أدرينالين9115 күн бұрын
@@deayanstudios , no thank you sir , this world will turn into garbage when we dont appreciate the efforts of teachers
@ayushjacob8772Ай бұрын
this was the best tutorial…thanks 🙂↕️🙂↕️🙂↕️
@deayanstudiosАй бұрын
Thank you so much! I'm really glad you liked it!
@She_is_Rose4 ай бұрын
Absolutely amazing
@deayanstudios4 ай бұрын
Thank you so much!!!
@simonw.122311 ай бұрын
well woow as you told about the new feature and it sounds really cool
@deayanstudios11 ай бұрын
Yes! I'm waiting impatiently for version 4.0 and "EEVEE Next" as well.
@simonw.122311 ай бұрын
@@deayanstudios like I dont know to use it exactly but I will learn
@MadguyWyleg4 ай бұрын
Thank you very much for this!
@deayanstudios4 ай бұрын
Thank you so much! I'm really glad that it actually helped you out :)
@uRick10111 ай бұрын
- very helpful - many thx!!
@deayanstudios11 ай бұрын
Thank you so much! I'm glad it was helpful!
@simonw.122311 ай бұрын
I already had one and I suggest using the object or generty Z to get it only there.
@deayanstudios11 ай бұрын
Not sure I understood this one.
@simonw.122311 ай бұрын
@@deayanstudios that it opnly affects the top. even when rotating
@radudancoroian51699 ай бұрын
If we want this to be, for example on a sandy ocean flor, how can we go about?
@deayanstudios9 ай бұрын
It's actually very a simple fix. You can use the "Add Shader" node and then plug in your sandy material in one socket and this caustics into the other socket. And you'll instantly have caustics on top of the sandy material.
@bigsalvatore57639 ай бұрын
yeah cool but how can i do this thing on an object that already have a texture like sand, because want to make a underwater sea animation and i need to "apply" this effect to a plane that have a sand texture
@deayanstudios9 ай бұрын
Thanks! That's actually very simple to implement. If you already have a sand material shader, you can simply create this material within the same material and then use an "Add shader" node. Use the sand shader in the first socket and this in the second socket. Plug the output into the material output and you'll have these caustics on top of whatever original sand material you created. I hope this helps. Feel free to ask any questions you may have.
@bigsalvatore57639 ай бұрын
@@deayanstudios yes I had already solved it by applying the knowledge I learned from the videos I watched and managed to solve it, but thanks anyway for the answer ❤👍👍
@bigsalvatore57639 ай бұрын
sry if my english is bad im italian lol
@deayanstudios9 ай бұрын
That's awesome! I hope your project turns out amazing! Don't worry about your English. It's perfectly alright and as long as we're able to understand, there's nothing to worry about :)
@She_is_Rose4 ай бұрын
Instead of the monkey head can one use a character, will it still reflect?
@deayanstudios4 ай бұрын
Yes definitely! You can use any character. You'll have to ensure that you add on the caustics shader into the character's shader and it'll work.
@She_is_Rose4 ай бұрын
Amazing, when I do that I'll mention you, please drop your Instagram or LinkedIn handles(if possible, drop both) I'm so excited
@deayanstudios4 ай бұрын
My Instagram ID is deayanstudios itself Thanks! Good luck :)
@She_is_Rose4 ай бұрын
Followed you. Thanks
@Daniel847405 ай бұрын
How can you make it transparent?
@deayanstudios5 ай бұрын
If you want it to be transparent with just the light and no other material, you can simply use a transparent BSDF instead of the other material in the final mix shader node. You will have to switch on transparency in EEVEE, which can be done from material settings. The blend mode will have to be alpha blend or alpha hashed.
@Daniel847405 ай бұрын
@@deayanstudios thank you man
@simonw.122311 ай бұрын
well I would love to talk to you more and yeah I feel that like I can give you some tips if you want....
@deayanstudios11 ай бұрын
Definitely. Let me know whatever tips you've got for me. I'd be glad to hear them.
@simonw.122311 ай бұрын
@@deayanstudios well but talk where as youtube comments are not fast.