This game pushed so many ideas that i had never thought of or considered in my 40 years of running/playing rpgs. It has fundamentally changed how I approach running games, how I think of success vrs. Failure, etc. It is in the "storygame" realm of rpgs... But I still run it as a GM with a fairly standard (or Trad) style of play (not so much a "writers room" style). And that is the way my players like it. They say that this game gives them more freedoms in the world and really does allot to help them play as a character in the world, rather than just pressing buttons on their character sheet.
@fumbletable5 ай бұрын
That's fantastically put! For me it was a real eye opener leaving me really thinking about what you can do with the role playing game.
@ansorca5 ай бұрын
I have played the Atomic Robo RPG and it has a great Fate implementation that I really enjoyed. Dresden Files accelerated looks very cool and versatile too.
@fumbletable5 ай бұрын
Dresden files accelerated looks great.
@mcflayflay13 күн бұрын
Thanks for the concise explanation! I wanted to learn more about Fate, but all the other videos were a couple hours long and I don't have that kind of energy to invest in a system I don't know yet if I'll be interested in. You are to the point, and give all the core points I needed! I'll definitely look up you other videos, soon.
@davebertaglia69756 ай бұрын
Thanks for this video! I never tried Fate, but you really managed to get me interested in 10 mins.
@fumbletable6 ай бұрын
That means a lot, so thank you. I've tried to keep it short but its really captured my imagination. I think by running it i'm going to develop as a gm and thats always the goal.
@SageDigitalProject2 ай бұрын
It's worth it! Did you ever get around to trying it? What did you think?
@SageDigitalProject2 ай бұрын
They hype is worth it. The first 12 years of my RPG life was spent initially learning Dungeons and Dragons and it's ilk, and quickly homebrewing for a little more mechanical control; then I launched out to things like GURPs and other class-less RPGs where there was more character development control as well as genre flexibility. I didn't know until I'd met Fate that I'd been looking for something decisively narrative based and rules light as opposed to tactical and crunchy. After I stopped trying to make it more "crunchy-like" and just let it be itself, all the hidden gems and nuances of the system started emerging. Once you're able to break through the crunchy/tactical calcification in your heart, for many, you'll find that the heart of a true story craftsman lives and breathes in your little group. 😊
@fumbletable2 ай бұрын
That is one of the greatest comments I've ever had. Do you have a blog? I would read it after "crunchy calcification in your heart". Thank you!
@adamjchafe6 ай бұрын
I don't think its a game I would like but it does sound cool. Love to see more talk about diffirent games and systems! Is the Eathersea setting based on The Adventure Zone podcast?
@fumbletable6 ай бұрын
I have no idea, the Aether Sea came out in 2014 so it's been around for a while. I've only recently found The adventure zone podcast and am currently listing to their Monster of the week campaign. Monster of the week is on my games to play and cover this year.
@adamjchafe6 ай бұрын
@@fumbletable Nice. I love TAZ because I am a big fan of the McElroy's but don't totally love their take on D&D. I would love to see these guys play something more OSR and true to the game table expereince. That being said, all of their settings/worlds are fantastic. Their Ethersea setting is something I hope they actually publish.
@jonathanfrost87676 ай бұрын
Thanks for this and happy belated birthday. I'd enjoy seeing some world building with Fate, maybe you and a player creating aspects and riffing off of one another to create a setting.
@fumbletable6 ай бұрын
Thank for the birthday wishes. The more i've read fate the more i really like the idea of starting an arc with zero pre. Just a group of good players and building the entire thing in session zero. I think i'd like to get a better handle on the game first. But that is something i would 100% stream.
@simonyin9229Ай бұрын
Hello thank you for the short introduction this might be a good video to send to my players. I have discovered fate about 2 weeks ago and basically binged the content. Watched most of the life plays and read through fate core, accelerated and condensed. I will be running condensed for a small group this weekend. I am very excited for the system it seems to really lean into my favorite aspect of ttrpgs, the cooporative narrative. I have run games in 5e and dsa and always had this issue that my players had great ideas but it just didnt fit the rules. I started bending and homebrewing these systems a lot but at some point I just asked myself whats the point of the rules if im ignoring 70% of them? From what im seeing and reading this system might be my perfect fit. I do have some concerns. The system is very different to all other systems i have ever seen so i wonder how easy it will be for players to grasp the core concepts. Taking this amount of narrative control over the scenes and worldbuilding comes with a responsibility, that my players might not be comfortable with. As players of digital and ttrpgs we are very much trained on choosing from predifined lists. Having a player, that wants to do magic and asking what can he do, seems a bit daunting. The focus on beeing thematically appropriate and willing to place your character in difficult situations by choice is counter to all of the mechanical optimisation we have been doing all this time in other games. So i fear i might meet some resistance from my players to this system, but I also see a huge potential for a powerful freeform narrative framework that could fit my gming style very well. Did you end up running the game? what were your take aways? Do you have some tipps how to encourage players to help develop the scenes and worldbuilding? Also fate seems really niche, which surprises me. The rules are very easy to pick up and it is free. Yet i have never heard of it before i went out purposely looking for narrative based genre agnostic systems. I understand that people looking for simulation based games, were they express their character through mechanical system choices wouldnt like it. But in my experience most players just want to live a specific fantasy. something for which the system seems very well built. Do you have theories why the system isnt better known given its unique approach and many years on the market?
@jaykaye5946 ай бұрын
Nice one. Never played fate , but will look to change that soon. Would you say it suits one shots well?
@fumbletable6 ай бұрын
100% my first arc/mini campaign will be using Fate Accelerated which would be super easy to use for a oneshot
@SageDigitalProject2 ай бұрын
Fate Accelerated is incredible for that, for both player and GM. It just doesn't take long to learn the rules because there aren't many. Just don't be fooled and think that Fate Accelerated is a "rules-light" version of Fate Core - it has as much depth and firepower as Fate Core - maybe more since it keeps things simple. The most important part is the GM needs to be familiar with the system, especially if he has any real experience in crunchy/tactical systems (like AD&D). Because they are both RPGs, the temptation (for me) is to implement something the group may be more familiar with and just seeing it as a variation of that system. It took years for me to realize how much Fate is its own kind of beast; if you accept it as that from the beginning, it's smoother, cleaner. Task and conflict resolution is both simple and versatile and cover anything from jumping over a ravine, to a sword fight, to assaulting a financial tycoon through a hostile takeover - and it all uses the same mechanics. Because conflict is so simple, and characters in RPGs are specifically designed to tackle the, "what's my input into conflict" question (i.e. sword, and how powerful; fireball and how powerful; starship and how powerful; etc...), the character generation is simple is as well - deceptively so - because you still wind up with an incredible potential of depth. All of this was done to make it kind of easy to both get in character and explore story. I hope you have already tried it or are ready to - go have fun! 😄
@MiguelAngelSanchezCogolludo6 ай бұрын
If the goal of this game is to build a story, then is, by definition, a storygame, something different than a RolePlaying Game
@fumbletable6 ай бұрын
Role Playing Game is a pretty broad category. If you look at D&D historically and mechanically it's been built around combat. With fixed character classes, races, hp, ac... that type of things. Still a role playing game where you jointly create story but the mechanically had certain design criteria. With Fate, a player can create truths in the world just creating a characters primary aspect. By creating aspects in play you use narrative to create mechanical advantages. Its like a pickup and a sports car are both vehicles. Both can get you from A to B but have very different design intents. One's not necessarily better than the other.
@MiguelAngelSanchezCogolludo6 ай бұрын
@@fumbletable the "story" is byproduct , each player will tell their "story" of what happened to them in the adventure. When you go to a hike, you are not thinking on "creating a story" out of your hike in advance oe during the hike. You are experiencing It. The same with roleplaying. You experience the adventure on the shared imaginary world, from the point of view of your characters In storygames,.you mayo control a carácter, but also his/her fate ;) with dissociated mechanics that allow the "player" to change the outcome or even the world for the sake of the "story". In those cases, you are playing more as a scriptwriter than your own character, with an eye in the oveerall narrative arc. And that is a different kind of gaming than Roleplaying. I don't say better or worse, just different. Both kind of games share the same conversacional dynamic st the table, so I call them "conversational games".
@SageDigitalProject2 ай бұрын
The idea of Role Playing Game is adapted from the concept of playing roles and hails from combination of aspects of acting and gaming. Fate is most definitely a ROLE Playing Game. FT, does a good job here of describing what it is and why it is that. Though games such as Dungeons and Dragons set the tone for RPGs, players such as myself, find more narrative oriented Role Playing Games enjoyable as opposed to more tactical and/or crunchy systems. I truly enjoy the Role Playing Game, Fate. It leaves me with more time to play my role in the game, and less time turning pages through books.