Рет қаралды 5,150
This is chapter 3-1 of my FE10 HM 0% growths playthrough, commentated by Mekkah and me. It is completed in 3 turns.
This is a cute little map, there are just 3 RNG elements that I can optimize for but not fully mitigate. Shinon needs to ORKO every enemy across the wall except for the boss, which he can only do with some proc using the Killer Bow (and except for the fire sage). Gatrie contends with worst biorhythm on turn 1 enemy phase, which is why the Killer Axe is such a good option. He enters neutral bio on turn 2 EP and good bio on turn 3 EP, making the Steel Poleaxe / Greatlance more suitable choices by that point. Lastly the hiding halberdier that Titania kills is technically an HP roll that's impossible to check until I get to that part of the map anyway.
I was a little unfair towards Lethe and Lyre as partner units; there is actually 1 role that they do, and it's that their positioning on turn 2 maintains vision on the tile the boss moved to. They actually have the highest base vision of any allied unit on the map, though it's hardly noticeable since there are so many beacons around that light up large areas.
Itemfinding in 3-1: Torch (36% - failed)