FFXIII - Adamenchelid (Low Level/NEU/No Shrouds,

  Рет қаралды 155

Artificial PuP

Artificial PuP

Күн бұрын

Check description for info.
Battle Conditions:
Limited Crystarium Use
No Equipment Upgrade
No Shrouds
No Auto-Battle
Starting Weapons Only (Bladed/Binding/Airwing)
Doctor's Code Accessory Only
Sub-2:00 Battle Duration (1:53)
Full Playlist:
• FFXIII - Low Developme...
======================================================
=Start of Battle=
Stick Daze and chill. Just make sure not to hit Chelid with anything that causes damage until you're really ready to fight it.
Chelid is weak against Ice damage, so bring a Synergist that has Enfrost unlocked.
=Notes=
Use a Librascope (or 2 Libras) to reveal all intel on Chelid so that Hope prioritizes Protect and Shell first. If only 1 Libra is used, Hope will wait 'til Enfrost, Bravery and Faith have been applied before applying Shell.
Simply waiting 'till Hope puts up all the buffs is a completely safe option. But if aiming to shorten the Battle Duration, Librascope is needed so that Fang can start inflicting debuffs one by one once Protect and Shell are up. With Fang inflicting debuffs while Hope applies the rest of the buffs, no time is unnecessarily wasted.
When all buffs and debuffs are in place, have Vanille and Hope raise the Chain while Fang interrupts with Daze.
When Staggered, go all out and Chelid should be done within a few seconds. However, if you want to go with a safer approach, substituting Aggression (COM/RAV/COM) with Ruthless {SAB/RAV/COM), and alternating it with Smart Bomb (SAB/RAV/RAV), ensures Chelid won't be making a move with Fang on stun-lock duty.
Chelid's attack pattern is pretty odd. There are times when, despite being afflicted with Slow, it does 3 Stomp attacks in a row with no pause in between (ending in a total wipe). I'm guessing this is because Slow only affects the frequency Quake and Bay. (and the Chelid's legs have a mind of their own...)
Alternate Paradigm Setup:
SAB/RAV/COM - Ruthless
SAB/RAV/RAV - Smart Bomb
SAB/MED/MED - Perseverance
SAB/MED/SYN - Evened Odds
SEN/MED/MED - Combat Clinic
SAB/MED/COM - Scouting Party
This setup aims to keep Fang at stun-locking Daze-spam duty. Combat Clinic is added in case a Quake or Bay can't be interrupted/avoided.

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