Field Creation made easier and faster!

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Bauer Brown

Bauer Brown

Күн бұрын

Пікірлер: 133
@CajunWolffe
@CajunWolffe Жыл бұрын
Great video. Something to think about. Add a menu with start times of different steps so it would be easier to go back and rewatch/review the different stages. This would be very useful on a long and complex tutorial such as this one.
@Mattfr8tr
@Mattfr8tr Жыл бұрын
Thank you for this video, it definitely is a game changer to have in my map making arsenal. So far I have made 5 fields of different shapes and sizes. Thank you so much for doing what you are doing to better the FS community
@bauerbrown
@bauerbrown Жыл бұрын
Awesome! I'm glad it's working out for you. When your map is complete, hmu ... I'd love to see it!
@munrossmods3397
@munrossmods3397 Жыл бұрын
Thanks very much for explaining the factor and field factor settings, makes things much easier! They way I use this script is to draw the fields with it on a new/blank map. start the game and use the Easy dev tool(F12) to set field ground to all cultivated and save the game. I then take the densityMap_ground.gdm file from my save folder and copy it to the map's data folder overwriting the old one. When you open the editor you then have all the field ready where you want them.
@bauerbrown
@bauerbrown Жыл бұрын
Glad it helped! I realized at one point that lot's of people are aware of this script and use it frequently once they get it working, but I also realized that those same people have no clue how it actually works, what the settings mean, etc. I've seen far too many people just make wild guesses at the values when scaling up, troubleshooting, or any other situation that requires the values to be changed. You should be in control of the script, not the other way around! I do the same with densityMap every now and then depending on the situation. For example, I might make a different design choice depending on how the field looks populated. Can I ask why you do it this way? Is it to skip drawing the fields in by hand, like with a dirt color for example? I'm just curious as to why some people choose this method ... it's the reason I make these videos after all. LOL!
@Nero_1069
@Nero_1069 Жыл бұрын
@munrossmods3397 Holy testicle tuesday, i've been looking for this method, you legend.
@mreous333
@mreous333 Жыл бұрын
Farmer Brown… 🤣 Started going through your map tutorial playlist two weeks ago. While I eventually want to make my own 4k map based on a local farming community I grew up in until I was 6, I have been playing the American Farmlands map mod on console and with only 6 fields on the map, it has large meadow areas to make your own fields. Using the existing farmlands as guides, I used plows to make new massive fields on the map for chaff to make silage for a modular BGA, and small to medium fields for grass/hay, straw and rotating crops. I used the Landscaping tool (which leaves a lot to be desired in painting tools) to make dirt field roads around the fields. I created a field on 9 farmlands about 72 HA in size for chaff which produces 13-15 million liters in one season. Really loving the layout I did, I wanted to make a modded version on PC for personal use and mod in the fields, adjust the farmlands and add some production / farm building areas just to enjoy the map with a more personal layout already available. I painted in the roads and field areas in the last week and using this video I finished creating the field dimensions yesterday and everything in game looks perfect. I just need to reconfigure the farmlands next. (I think I will email you screenshots of the finished product in comparison with the original layout.) I did run into a bit of an issue figuring out how to edit the modDesc.xml to name the map. If it is in the tutorial series I have not go to that yet, but editing that and creating icons for the maps would be a good video to cover if it has not been addressed. Thanks for the tutorials and extra vids, Bauer.
@dbmission123
@dbmission123 Жыл бұрын
Thanks this video really helped. Only took 2 watch throughs to get it working!
@bauerbrown
@bauerbrown Жыл бұрын
LOL, well two is still way better than the number of times it took me just to make that video! Did any particular part give you problems? Sometimes I forget the fact that mostly beginners are watching these videos and I don't always explain things as clearly as I should be.
@dbmission123
@dbmission123 Жыл бұрын
My field transform group was moved around so the placements were off. Simple fix after realizing what was happening.
@s-t-e-e-m
@s-t-e-e-m Жыл бұрын
Bauer Brown thank you! Tell me, I have this problem - some contracts for harvesting cannot be completed - 99%, there is not enough harvest. How can this be fixed?
@bauerbrown
@bauerbrown Жыл бұрын
I've been working on this problem for some time now, and I can't say that I've come up with anything 100% solid. Try the FS19 version of field creator - I've been leaning in that direction. If the problem persists, draw that field in by hand. I'm relatively sure that it has something to do with coverage.
@s-t-e-e-m
@s-t-e-e-m Жыл бұрын
@@bauerbrown Thank you!
@jackitelson5137
@jackitelson5137 Жыл бұрын
Great video, your explanation was perfect! Thank you
@bfgedits2024
@bfgedits2024 4 ай бұрын
Hoping you can help with my issue. My DEM size is 2048x2048, my Info layer size is 4096x4096 exported in 8 bit depth, my units per pixel is 1, and here is how I got mine setup. -- Set bits of bitmap (normally 8 bits) local bits = 8 -- Set size of map (normally 1024) local size = 2048 -- Set factor for bigger grle's local factor = 4 -- Set field factor (grleSize/mapSize) local fieldFactor = 2 My problem is the dimensions are going outside the map and despite what I change. Can you double check my settings? I have been at this for hours
@bauerbrown
@bauerbrown 4 ай бұрын
Try bumping up your infoLayer to 8192
@mattroyer4020
@mattroyer4020 8 ай бұрын
Some of my fields have stripes in them when doing this on a 4x, my info layer field dimensions is 8192.
@bauerbrown
@bauerbrown 8 ай бұрын
Double check the "factor" and "field factor." Field factor should be easy enough to figure out, so try adjusting the factor and see what you get.
@DailyWatchForYou
@DailyWatchForYou Жыл бұрын
Hey, i ran into an interesting issue, everything works except when i toggle render fields they are not a whole, but they consist of parallel stripes. When trying from map in-game stripes are there aswell, basically doesn't cover whole field.
@bauerbrown
@bauerbrown Жыл бұрын
I believe either the "factor" or "fieldFactor" in the script needs to be adjusted. I think it's the "factor."
@FSLandscaping
@FSLandscaping 5 ай бұрын
Hey Bauer, do you have any idea how to get the fields to have my selected crops when starting a start from scratch rather than having random fruits in the fields, my map is Irish based I want to have the fields that I don’t own to have grass growing in them as that is what we mostly see here in Ireland, that’s the only thing that I’m stuck on, the generation of fruits on the AI fields not owned by the player
@bauerbrown
@bauerbrown 5 ай бұрын
In fields that you own, you can stipulate which crops you want growing when you start the game, in AI fields you cannot. You can dictate which crops NOT to grow, but that applies to the entire map. This is something they should really incorporate into the game, because I have also had the need for specific crops in specific fields. Unless I'm missing something, which is always possible, there is no option for this. The only thing I can think of is that you can assign the user attribute "fieldGrassMission" to a specific field. I never used this option, so I can't say for sure what results you would get. Test it out, you might get close to the results you are looking for, but I can't guarantee ALL of the fields will have grass ... but maybe. I'll have to look more into this and see if there is some sort of workaround to get the crops you want.
@FSLandscaping
@FSLandscaping 4 ай бұрын
@@bauerbrown I tested the fieldGrassMission but only 2 fields out of 158 are grass, FastFarming’s map Fairhead has the AI fields as grass but I have looked through everything and can’t see how he’s done it, I was hoping something would have been in the map i3d xml for the 3 game starting modes but I can’t even find that
@bauerbrown
@bauerbrown 4 ай бұрын
@@FSLandscaping 2 out of 158? Damn, I expect more - that's not good at all. Fairhead, huh? So there must be a workaround. I'll look into it and see how they managed it. It's something I never considered doing, so I never gave it much thought.
@bauerbrown
@bauerbrown 4 ай бұрын
I only had a couple minutes to look so far, I likely won't get to it until later today. Just out of curiosity, when you assigned fieldGrassMission to the fields, do you also have them painted with field grass? I'm assuming you do, but just figured I would check. I'll look at it a bit more later today when I have more time.
@FSLandscaping
@FSLandscaping 4 ай бұрын
@@bauerbrown yeah after I painted the fields with field dimensions I went into the game and used dev tools to make every field grass, I then used that map density grl and the map fruit grl and replaced my map ones with the saved game ones so every time I go into editor the fields are painted with grass and the game starts with grass in every field on new farmer mode as I still have the whole map in my ownership ( 1 farmland atm )
@CAM_87
@CAM_87 9 ай бұрын
i just recently started working on a map, i have followed this viedo to a T, but some hoe i have phantom fields when i create new fields. they do not show up on the map but they have a name under the fields in scenegraph, how do i fix this?
@bauerbrown
@bauerbrown 9 ай бұрын
The phantom fields are not necessarily anything you are doing wrong (for the most part). The fields are created through individual colors identified with infoLayer. Somewhere, somehow, you are picking up extra colors - it only takes a single pixel, and quite often this is the case. The reasons these extra pixels are created vary. Most often its through something you did without realizing it, like resizing the infoLayer without re-writing it. The process of enlarging/shrinking the image can produce misc pixels to be created. You'll want to have a look at the infoLayer and try to spot exactly where these pixels have been created and color over them if possible. If you are not able to find the pixels, they are most likely small and should not cause any harm. Once you deal with the pixels if you are able to, simply delete the extra fields from your scenegraph - it generally will not cause a problem.
@CAM_87
@CAM_87 8 ай бұрын
Thank you for the reply. I will go back and double check everything and see what i can figure out. Also, was the modDesc creation in a video? ive seemed to of missed how to obtain that, ive gone back and rewatched videos but i cant seem to locate it. Is this something that should be in the base game folder? if so i cant find it there either, im sorry for these no brainer questions but ive sat here now, for 2.5 hours trying to locate that xml, even trying to look at yours that you have open on the video to create one but i have no idea where this information comes from @@bauerbrown
@CAM_87
@CAM_87 8 ай бұрын
disregard my last comment, i just found the modDesc.xml @@bauerbrown
@bauerbrown
@bauerbrown 8 ай бұрын
@@CAM_87 The moddesc is created for you when you create a new mod from game and can be found in the root folder of your project. If you cannot find it, misplaced it, whatever ... you can get a new copy from the base game folder by looking in sdk/maps. It may or may not be missing information specific to your project, so just be aware of that.
@CAM_87
@CAM_87 8 ай бұрын
@@bauerbrowni keep getting this error when i try to load my map in FS, im sure this is a newbie mistake but idk what is wrong, is it saying it cant find the xmlat that location? id like to send you the map.xml so you can see the whole document but im not sure how to.....Error: Failed to open xml file 'C:/Users/myname/OneDrive/Documents/My Games/FarmingSimulator2022/mods/PlatinumPlantation/maps/mapUS/map.xml'
@kathrynpurcell6833
@kathrynpurcell6833 Жыл бұрын
Thank you for this tutorial, I have tried this on my map which is a 4x, I followed your steps but every time I ran the script after painting my field (after saving of course) it always placed it in an entirely different section of my map, even though the painted fields were where I wanted them but the field map indicator placed them on other side of map. I have my local factor set at 2 and field indicator at 2, I tried changing them up but still the same problems, what am I doing wrong.
@bauerbrown
@bauerbrown Жыл бұрын
Your resolution is off. Do you know what size you are currently working with?
@kathrynpurcell6833
@kathrynpurcell6833 Жыл бұрын
my map dem is 2049 but I put in 2048 for local size @@bauerbrown
@bauerbrown
@bauerbrown Жыл бұрын
The fieldDimensions infoLayer may be the wrong size. I would go up to at least 4096.
@bradapierce1980
@bradapierce1980 11 ай бұрын
This is great video but for some reason i cant not get this to work. I have probably tried 20 times. I can never get things lined up and in place. I follow this step by step minus i am trying to do this on a 4X map, so i adjust for that. when i get every thing done and i render my field its always smaller then what painted and its always half way across the map. Thoughts on how to adjust this to work?
@bauerbrown
@bauerbrown 11 ай бұрын
Sounds like your fieldDimensions infoLayer is the wrong resolution. Try going one size smaller. If it's 4096, go down to 2048. (I believe you need to go smaller - obviously go up one size if it doesn't work).
@farmerboyz2020
@farmerboyz2020 Жыл бұрын
have you used the create field dimensions panel from farmer boys modding? the field demensions with bit map does not work for me. not sure if i need to create a spline for the field dimensions panel or how that works.
@bauerbrown
@bauerbrown Жыл бұрын
Yes, I've toyed with it. I've been meaning to do a video on it, but haven't made it that far yet.
@farmerboyz2020
@farmerboyz2020 Жыл бұрын
--Set bits of bitmap (normaly 8 bits) local bits = 8 --Set size of map (normaly 1024) local size = 2048 --Set factor for bigger grle's local factor =2 --Set field factor (glreSize/mapSize) (f.e. standardmap: 4096 / 2048 = 2 local fieldFactor =0.5 this was the only setting i could get it to sorta work. any other suggestions?
@bauerbrown
@bauerbrown Жыл бұрын
That depends on a few things. What size map are you working on?
@bauerbrown
@bauerbrown Жыл бұрын
Sounds like a 4km map. Change your "local factor" for bigger grle to 4, and the "field factor" to 1
@farmerboyz2020
@farmerboyz2020 Жыл бұрын
@@bauerbrown it’s a 4x map
@bauerbrown
@bauerbrown Жыл бұрын
Also, local factor for bigger grle should be 4, and if it's not already you need to change the size of that grle from 2048 to 4096. That could be most of your problem.
@foxidog
@foxidog Жыл бұрын
For some reason when I generate with the scrip my fields are all stacking up in a corner on my map. Something with scale seem seems to be completely off. I tried a bunch of settings different sizes. Its almost like the generated fields arealways plopped at 2% of the maps size. I am working on a 4km map. map_dem 2049 infoLayer_fieldDimensions 4096 script local size 2048 Local factor 4 Field Factor 1
@bauerbrown
@bauerbrown Жыл бұрын
Try bumping up the infoLayer_fieldDimensions to 8192 and change the Field Factor to 2. See what that does for ya'.
@bauerbrown
@bauerbrown Жыл бұрын
Actually, first change the Field Factor to 2, start with that. The fieldDimensions size may not need to be adjusted. I usually run mine bigger, but that's just personal preference.
@calmsdenfarmsagriculture
@calmsdenfarmsagriculture Жыл бұрын
I have an error message Error: Please select FieldDefinition defintions root! when i try to run the script
@calmsdenfarmsagriculture
@calmsdenfarmsagriculture Жыл бұрын
I fixed it so if you have the same issue as me here is what to do. create a transform group called "fields" select it so its blue, under window open "User Attributes". You will get a little window below the scenegraph. In this window you have "name" here you typ *onCreate* without stars, and the "type" under should be put in "script callback" press add. You will now have a Attribute callde onCreate. In that column you type *FieldUtil.onCreate* then run the script
@bauerbrown
@bauerbrown Жыл бұрын
The video did say that "fields" needs to be highlighted, but I suppose I should have been more specific. The assumption was made that if you would be using this script, you had an understanding of how to create standard fields, and would be working with a field TG. Sometimes I forget that not everyone watches the whole series and they are likely to have issues at times. We did cover this issue in standard field creation. kzbin.info/www/bejne/aaaXXoyslLV7e5o
@1poorboy
@1poorboy Жыл бұрын
Thank you, Thank you, I have tryed so many times to use this and never could get it, after 6 maps of doin square field...Those days are over.
@bauerbrown
@bauerbrown Жыл бұрын
Awesome! I'm glad you got it all sorted it out!
@User-vt6jt
@User-vt6jt Ай бұрын
Great video, congratulations, I love following your videos because they are really useful; I have started creating fields on my new map and something strange happens to me. I have been creating fields perfectly well, and when I start the map in the game it only shows up to field number 14, from there they do not exist, however it shows the farmlands, I have tried deleting them and doing them again and the result is the same , the script works and the editor's render shows them, but not in the game, I have checked that in the files (i3d, farmlands, etc.) there are more than 100 fields, I have even deleted the number 15 only and then it only shows up to the Number 14, I have no idea what the problem could be, could you give me some clue? thanks a lot.
@bauerbrown
@bauerbrown Ай бұрын
Does anything show up in your error log? I'd triple check the farmlands.xml to make sure there is not an error somewhere around the line for farmland 15. There could be a few reasons for this, but that's where I would start.
@Scarvarg
@Scarvarg Жыл бұрын
Great video, a bit lengthy for a tutorial but overall really helpful 👍🏻
@farmerboyz2020
@farmerboyz2020 Жыл бұрын
map is a 4096x4096 but the map dem shows 2048x2048 the fields are not where they are supposed to be. size of map is set at 2048 grle factor is set at 2 and the field factor is set at 1 in the script. could it be the map dem size that is wrong and is causing the issue?
@bauerbrown
@bauerbrown Жыл бұрын
BTW... Your DEM size is correct
@CHScustoms
@CHScustoms Жыл бұрын
for some reason i cannot get mine to generate i have all spelling matching forward slashes changed. everything is coded. im running same settings as you are. When i run script it just flashes nothing happens. I watched video couple times im doing everything step by step. Any ideas? im desperate lol
@bauerbrown
@bauerbrown Жыл бұрын
Did you go to Scripts > Map > Toggle render field areas?
@CHScustoms
@CHScustoms Жыл бұрын
@@bauerbrown I did not 🙏🏻 ty
@bauerbrown
@bauerbrown Жыл бұрын
@@CHScustoms LOL, I had a feeling. No worries, we've all done it and this will be just the first of many! Good luck with the map!
@CHScustoms
@CHScustoms Жыл бұрын
@@bauerbrown unfortunately that didn’t do the trick either. I went through and reinstalled the script. Idk what I’m missing here. Going to try to reinstall again. Feel like a clown 😅
@bauerbrown
@bauerbrown Жыл бұрын
@@CHScustoms Keep your console open when running the script and see if it generates an error. I might have been a bit confused, are you having an issue creating the fields, or rendering already created fields?
@JohnnyRayThompson
@JohnnyRayThompson 6 ай бұрын
this script is pretty aweseome.
@bauerbrown
@bauerbrown 6 ай бұрын
It definitely gets the job done!
@Toe5460
@Toe5460 4 ай бұрын
iam struggling to sign into the Ls website as it is not sending an email to me for verification.
@bauerbrown
@bauerbrown 4 ай бұрын
I definitely don't know anything about what they have going on with their site, but I'll ask the obvious. Did you check your spam folder? If it's not in spam, you may not have a choice but to wait it out. I have had other sites take as much a 20-30 minutes to send their email. Hopefully it doesn't take that long for you.
@Toe5460
@Toe5460 4 ай бұрын
@@bauerbrown thank you for the quick reply will try that thank you 🙏
@bauerbrown
@bauerbrown 4 ай бұрын
@@Toe5460 Did you ever get the email?
@Toe5460
@Toe5460 4 ай бұрын
@@bauerbrown unfortunately no I have not received an email since.
@bauerbrown
@bauerbrown 4 ай бұрын
@@Toe5460 Strange, they must be experiencing issues. Once I get on my other computer later, I can likely email you a copy of whatever you're looking for (If you want).
@CMoDZ3D
@CMoDZ3D Жыл бұрын
Isn't there a gimp version of this? Would love to see a tutorial on that
@bauerbrown
@bauerbrown Жыл бұрын
Everything is specific to Giant's Editor. The only need for an image editor would be to resize the grle if needed, and that can be done with any image editor you choose.
@CrankyAnt
@CrankyAnt Жыл бұрын
Hi Bauer, I really enjoyed your map making tutorials, extremely detailed and well done videos!! I have one question though and im getting only a little info from the internet about it.. and its about allowing contracts to field. I am seeing reports about adding "FieldMissionAllowed" to the userAttributes but I dont see them on any field in the basegame maps.. is any field automatically giving out contracts in FS22 or do I need to manually add them while making a map? Also FieldGrassMission is another attribute.. I cant figure out if this makes a field grass only or just grass as a possibility.. Im really hoping you have the answers as nobody seems to have them for FS22.. all im seeing is videotutorials about FS19 and earlier.. but then again, nobody did such extensive videos on mapmaking before so you are my best bet :D
@bauerbrown
@bauerbrown Жыл бұрын
To the best of my knowledge, this is what I know about those attributes. "FieldMissionAllowed" is set to true by default on all fields and therefore no reason to list it in the field attributes. However, if you DO NOT want to allow missiona on a particular field, you would need to create a boolean type attribute with the name of "fieldMissionAllowed" on that particular field and set it to false (leave the box unchecked). "FieldGrassMission" is set to false by default, and when set to true it allows Grass Missions as a possibility, not a definite. I haven't personally tested any of this, I'll leave that up you. If things don't work as desired just hmu and I'll help you get it sorted if I can.
@CrankyAnt
@CrankyAnt Жыл бұрын
@@bauerbrown Oh wow, thank you.. this makes total sense! Will test some stuff out with the grass missions that could verify it!
@r0tten609
@r0tten609 11 ай бұрын
@@bauerbrown us there a way to dissable missions from the field but still have a crops growing there? If I dissable missiosn from the field, crops are gone too. I want to use some fields as a map border decoration.
@bauerbrown
@bauerbrown 11 ай бұрын
@@r0tten609 If you want to use them purely for decoration, you can skip making them an actual field and instead just color them in with the appropriate terrain detail (grass, wheat, etc.). The only drawback to this is that it won't cycle through regular growth cycles (I think).
@thekrlegion1803
@thekrlegion1803 Жыл бұрын
Very well explained. Thank you
@bauerbrown
@bauerbrown Жыл бұрын
You are welcome! Glad it was helpful!
@Samuel2399
@Samuel2399 Жыл бұрын
Awesome video so helpful making my map hey I'm having trouble increasing my farmlands limit wondering if you have done it before cheers
@bauerbrown
@bauerbrown Жыл бұрын
Yes, of course I have! You have to change the numChannels in the farmlands.xml. Increase it from 6 to 7. Throughout my tutorial series I go over this a few times, especially in episode 22, the farmlands video, and I explain in episode 10 the value of each channel which comes in super handy when working with InfoLayers.
@Samuel2399
@Samuel2399 Жыл бұрын
@@bauerbrown Thanks man I've got it now I don't think think giants shows more than 255 options in the drop down but seems to work fine by manually selecting the channels for any thing higher than 255 I wish I found your videos at the beginning of this map building journey thanks again for the help
@bauerbrown
@bauerbrown Жыл бұрын
@@Samuel2399 You should be able to go as high as you want with the dropdown by editing it from within the map.i3d directly. I went over it in one of my videos, I just can't remember which one at the moment.
@Samuel2399
@Samuel2399 Жыл бұрын
@@bauerbrown thanks I couldn't seem to figure it out but still finish my fields ended up with 551 time for some trees
@matoni19
@matoni19 Жыл бұрын
Nice Video aus Script. I'm already using it. It's so usefull.
@bauerbrown
@bauerbrown Жыл бұрын
Agreed! Giant's needs to make this a permanent part of the editor!
@splazhinkgaming2833
@splazhinkgaming2833 Жыл бұрын
sorry but i don't know what i did wrong but it will not create the fields i did everything you said i paint the field in save and the run the script and nothing
@bauerbrown
@bauerbrown Жыл бұрын
When you say it did not create the fields, you mean that when you look at the scenegraph, there are no fields listed there? Keep your console open when you run the script. What messages are displayed in the console when you run the script?
@MrFarquar
@MrFarquar Жыл бұрын
check you have infoLayer_fieldDimensions at the end of the path in the console, this was something I missed the first time 👍👍
@splazhinkgaming2833
@splazhinkgaming2833 Жыл бұрын
@@MrFarquar now is that a /infoLayer_fieldDimensions after /data
@splazhinkgaming2833
@splazhinkgaming2833 Жыл бұрын
@@MrFarquar thank you i saw were i missed it got it working thanks again
@splazhinkgaming2833
@splazhinkgaming2833 Жыл бұрын
@@bauerbrown thanks i got it working great videos by the way
@itzhackkiller6927
@itzhackkiller6927 10 ай бұрын
How could i erase it?
@bauerbrown
@bauerbrown 10 ай бұрын
Erase what you draw on the infoLayer?
@FlexibleGames
@FlexibleGames Жыл бұрын
ugh, this makes website number 24 that I have to sign up for to download a single item.
@bauerbrown
@bauerbrown Жыл бұрын
There is a good reason for it.
@ianluce9297
@ianluce9297 10 ай бұрын
Can you do a tutorial for us direct talkers who's head blows with the waffle
@bauerbrown
@bauerbrown 10 ай бұрын
Do you mean another tutorial on the field creation script?
@kathrynpurcell6833
@kathrynpurcell6833 Жыл бұрын
further to my problems with not placing the field where I want it, I keep getting this message..........Error: C:/Users/dttt1/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/FieldDimensionsWithBitmap.lua:8: '' expected near '/' I do not understand what this error message means
@bauerbrown
@bauerbrown Жыл бұрын
File path issue perhaps? Maybe missing the map name? I haven't seen that error, I'll have to research it further.
@kathrynpurcell6833
@kathrynpurcell6833 Жыл бұрын
@@bauerbrown yes it was because I didn’t put “ before the file path, something simple as that, now to figure why when I paint a field, save it, then run the script it places it a different place to where the field is.
@bauerbrown
@bauerbrown Жыл бұрын
@@kathrynpurcell6833That would most likely be a resolution issue. I believe the video shows an example of this specific issue, or at least mentions what the problem is.
@George-qm3wu
@George-qm3wu 11 ай бұрын
i keep getting this error Error: C:/Users/ammer/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/FieldDimensionsWithBitmap.lua:8: '' expected near '/' any one tell me how to fix this thanks
@bauerbrown
@bauerbrown 11 ай бұрын
It's hard to tell without seeing the script, but it looks like your file path is not set up correctly.
@George-qm3wu
@George-qm3wu 11 ай бұрын
@bauerbrown it was not I figured it out it had to many "" in it
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