Field of Glory 2 Beginner's Guide Part 1

  Рет қаралды 26,686

Michael Chung

Michael Chung

Күн бұрын

Пікірлер: 30
@Hammersmithblues
@Hammersmithblues Ай бұрын
Very concisely and patiently explained - the information imparted will be very helpful! Thank you
@PetydeNecro
@PetydeNecro 5 жыл бұрын
Thanks for all the meaningful info you wrapped into this series - really helps a lot, very well done.
@chrissteadman4614
@chrissteadman4614 6 жыл бұрын
Excellent Michael, thank you! It reinforced a lot of things for me, but I also discovered stuff that I hadn't realised. Really looking forward to watching the next part.
@ceauke
@ceauke Жыл бұрын
Thanks a lot for your series. This helps so much after the first few tutorial plays.
@賴志偉-d7h
@賴志偉-d7h 4 жыл бұрын
I've been playing FOG2 without looking under the hood for years, your video is a great find!
@christopherwebber3804
@christopherwebber3804 6 жыл бұрын
Some really good points here, I didn't know for instance that a charge on a unit that has already evaded is always a flank charge (25:21), thanks for doing this, it is sorely needed
@stix0951
@stix0951 9 ай бұрын
Its not, that's a mistake from manual it says following: *"If a unit that successfully evaded is then charged by another unit, it cannot evade again. However, this second charge does not automatically qualify as a flank/rear charge - the normal rules for positioning apply, relative to the target unit’s post-evade facing."*
@foyeramon
@foyeramon 2 жыл бұрын
Really enjoying the explanation of mechanics!
@jbarry39
@jbarry39 4 жыл бұрын
Thank you for your video series! Love this game.
@qubix8327
@qubix8327 5 жыл бұрын
Many thanks for this guide, really helpful!
@JasonWhitehead
@JasonWhitehead 4 ай бұрын
Thanks - very good tutorial
@VexxarAlHara
@VexxarAlHara 5 жыл бұрын
Amazing informations! I really learned a lot with that first video. My only complaint is about the volume. Your voice sounds somewhat low.
@snugglebunny1840
@snugglebunny1840 6 жыл бұрын
There is one small error. A unit that has already evaded will only automatically drop cohesion when attacked from the flank/rear. If you hit them from the front, they won't evade, but there's no additional cohesion test or loss.
@colbert9183
@colbert9183 6 жыл бұрын
Thank you Michael!
@olivertv6175
@olivertv6175 5 жыл бұрын
Thanks for this!
@superresistant0
@superresistant0 6 жыл бұрын
Thanks. Great video.
@matimati1246
@matimati1246 2 жыл бұрын
Thank you very much !!
@Nikolus
@Nikolus 5 жыл бұрын
Is this video grainy and illegible to anyone else? It won't go above 360p for me and I'm not sure if it's a glitch or that's the resolution at which it was uploaded. Thanks!
@Nikolus
@Nikolus 5 жыл бұрын
Part 2 works fine for me for some reason! Will check again some other time.
@michaelchung1526
@michaelchung1526 5 жыл бұрын
@@Nikolus Seems ok to me, just loaded it in 1080p. KZbin is wierd sometimes.
@dougbernauer235
@dougbernauer235 5 жыл бұрын
@@michaelchung1526 I also had trouble with 720p on my phone and desktop. both 360 and 1080 work for some reason.
@RevarBB
@RevarBB 4 жыл бұрын
21:40 so if you have a possibility to attack your enemy in current turn like shown on your video, it's better to just move and wait to attack in next turn to get flanked bonus? Kinda strange.
@michaelchung1526
@michaelchung1526 4 жыл бұрын
Yes, you are correct. This is a concession of using a turn-based system. The defending player needs to be given the chance to refuse their flank or a chance for help to be sent and have the flank protected. Even if pinned by an attack to the front beforehand on the same turn, it would be too punishing to allow an auto cohesion drop to occur the same turn
@RevarBB
@RevarBB 4 жыл бұрын
Yeah that for sure makes sense, guess i need to get used to it more. I have one more question if you don't mind explaining. I notice people always make all their attacks in melee even if they have super low % and lose. Isn't it better to just wait and skip your attacks? That way enemy will attack you only once next turn instead you would attack and lose now, and lose again next turn. I find it better to not attack if you're fighting weaker vs stronger that way you can hold more turns. Does it make any sense?
@michaelchung1526
@michaelchung1526 4 жыл бұрын
@@RevarBB You cannot avoid combat. If two units are in melee and you don't resolve the combat during the turn, on the following player's turn (or AI) before any actions are taken, it will resolve ALL unresolved combats. Then resolve beginning of turn compulsory actions (fleeing, rallying etc). Not resolving on your turn is bad you do not gain information on the outcome of such a combat and thus lose the ability to perhaps take action (say move in reserves to a unit that is breaking) on your turn before flipping it back.
@RevarBB
@RevarBB 4 жыл бұрын
Wow i don't know how i could miss that. Gonna play again after you said that and pay more attention. Thanks a lot for helping also your guide videos are super useful!
@christopherwebber3804
@christopherwebber3804 9 ай бұрын
This depends on the situation. Yes, it's better to wait until the next turn so you can do a flank charge but not if (a) the enemy can move a unit so as to stop you from doing that or (b) the enemy has another of your units in combat and is likely to win the combat this turn. By putting a second unit into combat, you relieve the pressure on your unit that is losing.
@satellitefeed1665
@satellitefeed1665 4 жыл бұрын
Beginner's Guide?
@rbfishcs123
@rbfishcs123 4 жыл бұрын
so much rambling on
@warsteve8244
@warsteve8244 4 жыл бұрын
This is useless. What to assume that you have played a game against the computer DOES NOT HELP A PLAYER WHO HS NOT PLAYED AT ALL.
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