Very concisely and patiently explained - the information imparted will be very helpful! Thank you
@somato26884 ай бұрын
what would have happened if the opponent decided to stay firm on the hill and use skirmishes to pick away at your heavy infantry? Would you have lost then? What would have been your strategy?
@somato26884 ай бұрын
Sir, how come you stopped playing?
@michaelchung15264 ай бұрын
I grew dissatisfied with some of the game mechanics. The IGOUGO system has some disadvantages and made the game more like a puzzle game than a wargame. Overall the product is good but I sorta grew out of it.
@JasonWhitehead4 ай бұрын
Thanks - very good tutorial
@guybellerby82987 ай бұрын
Great video ... I wish you did not flick around as much though.
@ceauke Жыл бұрын
Thanks a lot for your series. This helps so much after the first few tutorial plays.
@Titus_Vespasianus2 жыл бұрын
how the hell do you bring down elephants???
@foyeramon2 жыл бұрын
Really enjoying the explanation of mechanics!
@matimati12462 жыл бұрын
great video !!
@michaelchung15262 жыл бұрын
Hi, please beware these videos are very old and patches may have made signifcant parts of these videos wrong. Be sure to consult patch notes or players still engaged in the game. I have not played FoG in quite some time. Thanks for the kind comments though,.
@matimati12462 жыл бұрын
Very informative, thank you!!
@matimati12462 жыл бұрын
Thank you very much !!
@matd28922 жыл бұрын
Doesn't a turn limit and scoring prevent overly defensive play from being OP?
@karsaorlong37613 жыл бұрын
this is excellent tutorial strategy
@michaelchung15263 жыл бұрын
Hey thanks. Just a reminder to review patch notes to see if anything has changed. I haven't been playing the game for a very long time now. But the basic ideas should still be there. Good luck in your games
@karsaorlong37613 жыл бұрын
@@michaelchung1526 take it easy
@Titus_Vespasianus2 жыл бұрын
yes...quite instructive...
@karsaorlong37613 жыл бұрын
great series of videos
@jbarry394 жыл бұрын
Thank you for your video series! Love this game.
@dexterfitben4 жыл бұрын
Nice breakdown.
@賴志偉-d7h4 жыл бұрын
Are you MikeC_81 on Slitherine? How are the Persian Immortals in the latest patch? I like the Persian but has the game balance issue for the Persians been fixed?
@michaelchung15264 жыл бұрын
Yes I am. I personally feel that Sparabara and Immortals are still too expensive. However skill does matter and I have won both as and against the Persians
@賴志偉-d7h4 жыл бұрын
I've been playing FOG2 without looking under the hood for years, your video is a great find!
@satellitefeed16654 жыл бұрын
Beginner's Guide?
@nikolaiboboshko30904 жыл бұрын
Excellent Analysis!
@GenBuBlu4 жыл бұрын
Great video! Thanks a lot! As a total newbie, this helps me a lot - also to assess how deep you can go with this game if you invest in it. I like that the mechanics and the scale are relatively "tight". There are not too many battlegroups/counters, movements are short, but every move and every turn can decide the game.
@warsteve82444 жыл бұрын
This is useless. What to assume that you have played a game against the computer DOES NOT HELP A PLAYER WHO HS NOT PLAYED AT ALL.
@eblingus4 жыл бұрын
you should use a script, edit it down by 90% until you really have just the important stuff, then stick to it.
@RevarBB4 жыл бұрын
21:40 so if you have a possibility to attack your enemy in current turn like shown on your video, it's better to just move and wait to attack in next turn to get flanked bonus? Kinda strange.
@michaelchung15264 жыл бұрын
Yes, you are correct. This is a concession of using a turn-based system. The defending player needs to be given the chance to refuse their flank or a chance for help to be sent and have the flank protected. Even if pinned by an attack to the front beforehand on the same turn, it would be too punishing to allow an auto cohesion drop to occur the same turn
@RevarBB4 жыл бұрын
Yeah that for sure makes sense, guess i need to get used to it more. I have one more question if you don't mind explaining. I notice people always make all their attacks in melee even if they have super low % and lose. Isn't it better to just wait and skip your attacks? That way enemy will attack you only once next turn instead you would attack and lose now, and lose again next turn. I find it better to not attack if you're fighting weaker vs stronger that way you can hold more turns. Does it make any sense?
@michaelchung15264 жыл бұрын
@@RevarBB You cannot avoid combat. If two units are in melee and you don't resolve the combat during the turn, on the following player's turn (or AI) before any actions are taken, it will resolve ALL unresolved combats. Then resolve beginning of turn compulsory actions (fleeing, rallying etc). Not resolving on your turn is bad you do not gain information on the outcome of such a combat and thus lose the ability to perhaps take action (say move in reserves to a unit that is breaking) on your turn before flipping it back.
@RevarBB4 жыл бұрын
Wow i don't know how i could miss that. Gonna play again after you said that and pay more attention. Thanks a lot for helping also your guide videos are super useful!
@christopherwebber38049 ай бұрын
This depends on the situation. Yes, it's better to wait until the next turn so you can do a flank charge but not if (a) the enemy can move a unit so as to stop you from doing that or (b) the enemy has another of your units in combat and is likely to win the combat this turn. By putting a second unit into combat, you relieve the pressure on your unit that is losing.
@rbfishcs1234 жыл бұрын
@7:57 my uh my uh my uh
@rbfishcs1234 жыл бұрын
so much rambling on
@PetydeNecro5 жыл бұрын
Thanks for all the meaningful info you wrapped into this series - really helps a lot, very well done.
@Greensiteofhell5 жыл бұрын
Best FoG2 youtuber! - lowest sound included ;)
@joseywales38485 жыл бұрын
An excellent series of tutorials. I've started getting back into this game after purchasing FoG Empires.
@qubix83275 жыл бұрын
Many thanks for this guide, really helpful!
@Nikolus5 жыл бұрын
Is this video grainy and illegible to anyone else? It won't go above 360p for me and I'm not sure if it's a glitch or that's the resolution at which it was uploaded. Thanks!
@Nikolus5 жыл бұрын
Part 2 works fine for me for some reason! Will check again some other time.
@michaelchung15265 жыл бұрын
@@Nikolus Seems ok to me, just loaded it in 1080p. KZbin is wierd sometimes.
@dougbernauer2355 жыл бұрын
@@michaelchung1526 I also had trouble with 720p on my phone and desktop. both 360 and 1080 work for some reason.
@uncletimo60595 жыл бұрын
Y U STOP making fog2 vidya? Best channel on FOG2 and it has what, 2 videos on battles?
@michaelchung15265 жыл бұрын
I am no longer actively playing the game at this moment due to other commitments. Also, I am an amateur at video editing and the game does not make it easy to do replays meaning I have to save hours of footage and then try and cut it into something reasonable. It is a ton of work.
@olivertv61755 жыл бұрын
Thanks for this!
@Madaoke5 жыл бұрын
I just bought this game and like it but can't I stay in the same match without returning to the lobby everytime when playing with a friend?
@michaelchung15265 жыл бұрын
This game is a play by email game. There is no "hotseat option". Most games are played over the course of a week or two. The developers are looking into adding a Hotseat mode though. I agree its a bummer if you want that style of multiplayer but it appears to be some way off. They are a small studio with limited resources and the market for wargames isn't exactly huge
@uncletimo60595 жыл бұрын
Great series.
@uncletimo60595 жыл бұрын
Most definitely "shock" ketword should be put on stat card for cavalry card units.
@michaelchung15265 жыл бұрын
Hey thanks, there have been some changes since this video was released on some PoAs. Please be sure to check the current tables! :)
@VexxarAlHara5 жыл бұрын
Amazing informations! I really learned a lot with that first video. My only complaint is about the volume. Your voice sounds somewhat low.
@jjaquemond6 жыл бұрын
Great series ! Very much enjoy these AAR's. I'd be happy to challenge you to a game if you're interested
@maxpayne18066 жыл бұрын
The first action is incredible ! Bad luck ;(
@Kestonm86 жыл бұрын
A very fine combination of thoughtful video AAR, ground and tactical analysis, and exposition of doctrine for different troopsand circumstances. This classic, common and usually match-up is a good choice for the video. Given the terrain offers a route of advance for heavy infantry to push forward only between the shore and the rough ground, deploying the phalanx resting its left flank on the shore and facing that gap is a a textbook move. It is a good defensive position and the most practical offensive position of those locally available. It is possible to bull through such a gap and seek to wheel right toward the center of the field past the rough, but the problem remains of covering the left flank hanging in air as it wheels and keeping off pressure from the the Romans in control of the rough. The position of the Seleucid reserve was as a local reserve on the Seleucid right but I did not note any real local purpose for it. As a general reserve nearer the coast it could have covered the phalanx's advance. An army's doctrine for local and general reserves should be decided well before a campaign and troops raised accordingly. As conducted, the attack was launched without adequate flank cover and indeed additionally exposed on the left by the larger gap due to the 45 degree pivots the pikes executed. This allowed the Romans to outwing and then outflank the Seleucid line more easily and left the phalanx facing the rough ground into which it could not safely advance against opposition. where all it could do would be to block Roman attacks from that terrain. Possibly a compromise decision - doing something because there is a need for action - an emotion for motion when realizing the Pikes were not contributing to the fight and that the Romans were making their left the center of gravity of the fighting. The Romans gained an easier flank position on the now disjointed phalanx and a flanking position on the Seleucid right through control of the rough terrain ahead of the Seleucid right. It is a reminder to attend to local and general reserves positioned where thy can quickly influence the troops they are chosen to support.
@superresistant06 жыл бұрын
What are odds of recovery ? How does it works ?
@superresistant06 жыл бұрын
This was excellent. Quality content here.
@superresistant06 жыл бұрын
he got rekt hard
@Thomas_Berry-Lou_Niznik-Videos6 жыл бұрын
Great series of videos - thanks!
@superresistant06 жыл бұрын
speed x1.5
@superresistant06 жыл бұрын
Thanks. Great video.
@UKCommandPost6 жыл бұрын
"Seems fair" BIG belly laughs here..
@atamert1016 жыл бұрын
Thanks for this awesome series man
@anitube37326 жыл бұрын
Could you make a video mentioning how to play properly with horse archers, especially massed horse archers against infantry armies? I have real problems routing infantry just wirh horse archers, sometimes the massed ones even do not evade, especially the armoured horse archers.
@michaelchung15266 жыл бұрын
I am not an expert in mounted armies at all, unfortunately. My cavalry play is at a novice level relative to my infantry vs infantry play.
@Kestonm86 жыл бұрын
Horse archers are like modern warfare in that concentrated shooting disrupts enemy infantry, sometimes fragments them. In that condition, especially with a flank position or other edge, the heavy horse archers can charge the foot, though lancers or even better some cataphracts or elephants are ideal. Enemy mounted are a threat to be shot kept away or taken out first. Mongols are a fun army (later book DLC) and the cherry on top is the small contingent of lancers they can sometimes take to force the enemy to be more cautious in his troop handling.
@UKCommandPost6 жыл бұрын
Always enjoy your videos Michael, looking forward to the League game review