Filament Transmission Distances in HueForge // 3D Printing Tutorial

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Markury

Markury

Күн бұрын

Пікірлер: 30
@hansschnieder993
@hansschnieder993 10 ай бұрын
Finally someone who explained it step by step. Thank you so much.
@vincentb2175
@vincentb2175 Ай бұрын
The best TD explanation/ tutorial you will ever need.
@patrickbroadhead1982
@patrickbroadhead1982 Ай бұрын
This is very well done, and exactly what I was looking for. Thank you
@hacxander
@hacxander 20 күн бұрын
VERY IMPORTANT! If you're using Orcaslicer (other slicers might have this issue too) you should set the infill to 99.999, because if you set it to 100, it will automatically switch from sparse infill to solid infill mode which will always be set to "Monotonic" instead of the "Aligned Rectilinear" pattern which will result in alternating line directions on every layer which makes the cards hard to read.
@Brian10962001
@Brian10962001 9 ай бұрын
My cards aren’t printing out like yours, the first square on mine is a control square, I’m also not using the modifier I’m just switching it over at the .96mm layer height and putting the filament change in with the slicer. I’ve also found that in darker filament a .04mm layer height is helpful.
@ecruzpinto
@ecruzpinto 8 ай бұрын
Once I did it. It worked. Thank you very much.
@xavierfaraudo
@xavierfaraudo Жыл бұрын
Hello! I found a good way to find the TD by using the BD (Blending Distance, or when "the hue is true" - that distance where the gradient turns into a solid block). Basically: 1) Load into HueForge the same STL you printed. 2) Set the "background" as black/white, as you printed. So, first slider up to 1.04mm for 0.08 layer height, or 1.00mm for 0.05 layer height. Polylite Black or Polylite Pro Cold White work well, as they have low TD. 3) Load into the second slider the color under test. Start by approximating the TD as the Blending Distance * 10 (in the TD box over the slider). 4) Now, modify the TD as needed until you get the same effect as the swatch card, in the same step. That is, the "gradient turns into a block" at the same step. You can double-check that everything is right by taking a screenshot and color-picking that first "blending is ending and hue is true" step. The color should be the same hex code as the one for the color under test (gradients won't have the same hex color). Now you'll have nailed both BD and TD. Hope this does makes some sense. Sorry the updated guide is still under progress and didn't make it to before you made the video. Thanks for featuring the swatch card(s) and the instructions on the use of modifiers!
@Markury
@Markury Жыл бұрын
Hi- Thank you for the detailed comment! I really appreciate your work on this. Once I get everything figured out, I plan to make a guide on fine-tuning TD values, and I think this may be the solution I've been looking for. I'll definitely be trying your method. Cheers, and happy printing!
@cryoglobe
@cryoglobe Жыл бұрын
I did the same for all my filaments .... but seems I got a TD too high :( ( maybe i'm too pessimist when reading the BD on my print tests )
@garb7777
@garb7777 5 ай бұрын
Hi. When you say that I should count from the square that is is the one that is less see through. The one you point to in the video. Should I count that one also or the one after. Thanks
@jellocubez7
@jellocubez7 11 ай бұрын
Wow this was super helpful! Very well explained!
@kingheat24
@kingheat24 3 ай бұрын
Now that I have the td value how can I do I set the egg value of the color given that my filament is not in the list of pre defined filaments?
@oldplayer8025
@oldplayer8025 Жыл бұрын
At what layer do you add a pause for single filament load
@Martial-Mat
@Martial-Mat Жыл бұрын
This is very useful. I could use a swatch card box now!
@HackMonkey
@HackMonkey Жыл бұрын
Is the point of the modifier just to be able to apply a color in Bambu Studio, because it doesn't support M600?
@mccdan666
@mccdan666 Жыл бұрын
Thank you, really well done and professional presentation. Keep up the good work, I subscribe!
@tomaskianicka3343
@tomaskianicka3343 Жыл бұрын
Very helpful guide, thanks!
@TGMisKillingTheMiddleClass
@TGMisKillingTheMiddleClass 8 ай бұрын
wow that was quick but still got me to understand the process. well done!
@handyrandyrc
@handyrandyrc Жыл бұрын
This was excellent.
@briant444
@briant444 Жыл бұрын
cannot find the "choose part type"
@ecruzpinto
@ecruzpinto 8 ай бұрын
I have a problem with exported STL file from Hueforge. In Hueforge the file has 22 layers but when I open the stl file in Bambu it only has 12 layers. What is a possible solution for this dilemma?
@DieGebruederSmash
@DieGebruederSmash 8 ай бұрын
Did you set layer height to 0.08mm and first layer to 0.16mm in bambu studio?
@rache5399
@rache5399 Жыл бұрын
did you have a voice change?? haha thanks for the info!! Can't wait to do my first HF print :D
@maticola6609
@maticola6609 Жыл бұрын
Sorry for my stupid question. Where can i find the transmission distance in bambu studio?
@Markury
@Markury Жыл бұрын
Not to worry! The transmission distance is actually only used in HueForge, so there's no place to put it in the slicer. The TD slot is next to the filaments in the filament library in HueForge. The only thing you need to put into your slicer is the .stl file and the filament swaps. I hope this helps, but let me know if you have any more questions. Happy printing!
@magpack9
@magpack9 6 ай бұрын
Excellent!! Thank you so much!! Liked and new sub!
@hcseanwu
@hcseanwu 8 ай бұрын
Love your voice 😊
@TheKingOfSpain
@TheKingOfSpain 8 ай бұрын
It’s AI
@frozenwalkway
@frozenwalkway 5 ай бұрын
Thank uou
@bombsczech4338
@bombsczech4338 7 ай бұрын
Thanks for this tutorial i needed explanation for idiots ive seen video from hueforge but i was like WTF
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