Filling a container with objects using Bullet in Maya 2016

  Рет қаралды 22,030

GGFX

GGFX

Күн бұрын

Пікірлер: 11
@BRECCIAdesign
@BRECCIAdesign 6 жыл бұрын
Eventhough I set the collider type to mesh, my elements don't touch each other they are all very spaced, like if they have a bounding box
@vishnurk3107
@vishnurk3107 3 жыл бұрын
Wow that was quick. Tysm.❤️
@OmarHesham
@OmarHesham 8 жыл бұрын
Thanks for the tip!
@MrTr3D
@MrTr3D 7 жыл бұрын
If you delete the History, then you won't be able to re-simulate, correct? Which is the Cons of it, unless you don't want the objects to move anymore
@GlenGramling
@GlenGramling 7 жыл бұрын
Correct!
@kermit8889
@kermit8889 4 жыл бұрын
Hi, I am using Maya 2020 and trying to learn Bullet simulation with bullet plugin. How do I move the ball in a specific direction, not purely x/y/z-axis? I mean, I wanted to have an arbitrary direction for my bullet to hit the target. Is there a way to through a ball or bullet to a targeted direction either with initial velocity or with the initial keyframe, please? In simple rigidbody dynamics, I could use on/off dynamic state, but I cannot find that type of option in Bullet plugin. Maybe initial sleeping would do.....just curious.
@v.raghava
@v.raghava 4 жыл бұрын
what if i want to keep animation with mesh?
@pdiddly5609
@pdiddly5609 3 жыл бұрын
all my objects fall around my jar, almost like a forcefield? any idea why?
@maacdesmond
@maacdesmond 8 жыл бұрын
everything ok. how to render settings for this? plz
@winstongregory7647
@winstongregory7647 3 жыл бұрын
damn drink a cup of water haha. Great video though! thanks so much!
@Andrew_Nekrasov
@Andrew_Nekrasov 5 жыл бұрын
Not work on this tutorial 1. Work only openGL legasy 2. Stak Maya on choosing riging set 3. Mesh static object not working not working anything from this lesson. Maya 2018
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