Eventhough I set the collider type to mesh, my elements don't touch each other they are all very spaced, like if they have a bounding box
@vishnurk31073 жыл бұрын
Wow that was quick. Tysm.❤️
@OmarHesham8 жыл бұрын
Thanks for the tip!
@MrTr3D7 жыл бұрын
If you delete the History, then you won't be able to re-simulate, correct? Which is the Cons of it, unless you don't want the objects to move anymore
@GlenGramling7 жыл бұрын
Correct!
@kermit88894 жыл бұрын
Hi, I am using Maya 2020 and trying to learn Bullet simulation with bullet plugin. How do I move the ball in a specific direction, not purely x/y/z-axis? I mean, I wanted to have an arbitrary direction for my bullet to hit the target. Is there a way to through a ball or bullet to a targeted direction either with initial velocity or with the initial keyframe, please? In simple rigidbody dynamics, I could use on/off dynamic state, but I cannot find that type of option in Bullet plugin. Maybe initial sleeping would do.....just curious.
@v.raghava4 жыл бұрын
what if i want to keep animation with mesh?
@pdiddly56093 жыл бұрын
all my objects fall around my jar, almost like a forcefield? any idea why?
@maacdesmond8 жыл бұрын
everything ok. how to render settings for this? plz
@winstongregory76473 жыл бұрын
damn drink a cup of water haha. Great video though! thanks so much!
@Andrew_Nekrasov5 жыл бұрын
Not work on this tutorial 1. Work only openGL legasy 2. Stak Maya on choosing riging set 3. Mesh static object not working not working anything from this lesson. Maya 2018