Film School - Twinmotion 2021

  Рет қаралды 4,454

Paweł Rymsza

Paweł Rymsza

Күн бұрын

Пікірлер: 32
@jurievandyk01
@jurievandyk01 3 жыл бұрын
Please do a tutorial on how you created the context buildings. Great work
@AbdulHaseebSIME
@AbdulHaseebSIME 3 жыл бұрын
Yes how he got google 3d data to sketchUP.
@Desain87
@Desain87 3 жыл бұрын
wow...its real 👏👏👏
@pawelrymsza
@pawelrymsza 3 жыл бұрын
thanks a lot
@DauletAbdrakhanov
@DauletAbdrakhanov 3 жыл бұрын
Someone stop this guy. For very short time it's great work. Nice presentation.
@pawelrymsza
@pawelrymsza 3 жыл бұрын
Thanks 👍
@vicdesign6295
@vicdesign6295 3 жыл бұрын
please..make this video tutorial.... 😣😣😣
@pawelrymsza
@pawelrymsza 3 жыл бұрын
I don't have right now any plans for tutorial on this one as it was paid job. If you wanna know how to get google earth model then google Renderdoc openstreet map into blender
@vicdesign6295
@vicdesign6295 3 жыл бұрын
@@pawelrymsza thanks a lot sir...🙏😊
@martiwhat6472
@martiwhat6472 3 жыл бұрын
Amazing Video, love it 👍🏻👍🏻👍🏻 How did you remove the trees from the google earth import?
@pawelrymsza
@pawelrymsza 3 жыл бұрын
Thanks - to be honest i did not remove them - they way i hide them was to paint on google earth trees with Bushes using high density - this was i kept very close to real tree size. And trees which were very close to orginal building i just deleted whole area and placed similar trees on recreated terrain.
@Inverno69
@Inverno69 3 жыл бұрын
Great job bro!!!!!!!
@pawelrymsza
@pawelrymsza 3 жыл бұрын
thanks ;)
@Marksmonkey1980
@Marksmonkey1980 3 жыл бұрын
Brilliant. Is that point cloud in SU?
@pawelrymsza
@pawelrymsza 3 жыл бұрын
Thanks - its not point cloud (Twinmotion doesn't support that right now) - instead im using blender to convert google earth data into mesh. Renderdoc into blender if you wanna google it.
@Marksmonkey1980
@Marksmonkey1980 3 жыл бұрын
@@pawelrymsza thank you love your work
@openlobby5409
@openlobby5409 3 жыл бұрын
very well done!
@pawelrymsza
@pawelrymsza 3 жыл бұрын
😊
@1551maarten
@1551maarten 3 жыл бұрын
Amazing! 😮👌
@pawelrymsza
@pawelrymsza 3 жыл бұрын
Thanks
@naufalrafdi1318
@naufalrafdi1318 3 жыл бұрын
Coooollll!
@perseohernandez755
@perseohernandez755 3 жыл бұрын
How many guys, were working on this ?
@pawelrymsza
@pawelrymsza 3 жыл бұрын
I was the only guy working on it 👍😊
@icadworx6978
@icadworx6978 3 жыл бұрын
Very nice work. Best I’ve seen you produce in my opinion and you’ve done some great stuff!! One question. How did you integrate your model into the Google maps model in Sketchup? It makes such a big difference in adding to the realism of the surroundings. 👏👏
@pawelrymsza
@pawelrymsza 3 жыл бұрын
Thanks. I'm using renderdoc into blender workflow. After blender im exporting it using FBX and importing into Sketchup with Transmutr plugin. There are 2 different meshes which i imported - one for close area (more detailed) and one very vast terrain for background. This kind of import is pretty hard to handle coz mesh is very messed up but with a bit of work you can blend new stuff with google earth data. Takes time and a bit of skill in modeling especially if terrain is very uneven. Gl
@icadworx6978
@icadworx6978 3 жыл бұрын
@@pawelrymsza thanks man. I’ll look into it. Is any work done in blender then or just mesh import and save as fbx? Is the mesh cleanup done in SU?
@pawelrymsza
@pawelrymsza 3 жыл бұрын
in blender its just import/export and some basic cleanup of unneeded mesh errors (sometimes happens there are bugged parts which make fbx way 2 big for no reason) - after that i optimize it further in sketchup
@icadworx6978
@icadworx6978 3 жыл бұрын
@@pawelrymsza thanks for the tips. Really great way to work- well done.
@1551maarten
@1551maarten 3 жыл бұрын
@@pawelrymsza can you make a tutorial of it? I'm really interested in it!
@shariqueazmi
@shariqueazmi 3 жыл бұрын
Nice
@pawelrymsza
@pawelrymsza 3 жыл бұрын
Thanks 👍😉
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