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In this episode we go through how the NES processes game programs and show how to trace and edit subroutines using FCEUX.
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Chapters:
0:00 Cold Open
0:30 Introduction
1:18 NES Game Processing
3:55 FCEUX Tracing Overview
6:02 Subroutine Tracing Example
8:05 FCEUX Hex Editor Overview
9:28 FCEUX In-line Assembler Overview
10:03 Editing Game Routines
14:33 Conclusion