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Final Fantasy VIII Remastered

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heorotlinea

heorotlinea

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@heorotlinea
@heorotlinea Ай бұрын
Detailed description: 0:00 - Game Load To begin with, I load the game and show the title screens. Afterwards, I start a new game. 4:41 - Opening Cinematic Upon the start of a new game, the opening cinematic plays, set to "Fithos Lusec Wecos Vinosec". 7:56 - Balamb Garden After the cinematic, a cutscene takes place in the Infirmary of Balamb Garden. Our protagonist can answer a question for Dr. Kadowaki and then tell her his name. The default name is Squall. A brief event takes place after Kadowaki has gone off (9:24). Hm, who is this girl? Another cutscene takes place (9:40). We meet Squall's instructor, Quistis. We gain brief control of Squall in the hallway outside the Infirmary (10:12). He and Quistis "converse" as they walk down the hall. Then, a brief cinematic introduces Balamb Garden. Then, a cutscene takes place in the Classroom on 2F (11:25). Quistis tells Squall and the others what will be happening today. Temper temper, Seifer. Squall gains control at his desk (12:44). He starts at Level 7 equipped with a Revolver, a basic gunblade. Squall examines his terminal and turns it on. He selects the "Tutorial". The system gives him GF Quezacotl and GF Shiva. The player earns the achievement "Quezacotl" for unlocking Guardian Force Quezacotl and the achievement "Shiva" for unlocking Guardian Force Shiva. There is more available under "Tutorial", but for now, Squall logs out of his terminal. Under Junction on the main menu, Squall junctions the GF Quezacotl. He sets the commands GF, Draw, and Item for now. On the GF menu, he sets Quezacotl to learn the Card command. He also sets Shiva to learn the I Mag-RF ability. GFs will learn these abilities with AP earned in battle. Squall goes to the front of the classroom, where he talks to Instructor Quistis (15:17). His next objective is to meet her at the front gate of Balamb Garden and head to the Fire Cavern to acquire another GF. Squall leaves the Classroom (16:38). He arrives in the 2F Hallway. An event takes place as he heads for the intersecting hallway to the south (16:53). A new character runs into him. His first response to her is not terribly important, but it does slightly impact dialogue later on. When she asks him for a quick tour, he agrees. No time like the present for him to break character. The next destination is the 1F Lobby downstairs. Squall heads east into the intersecting hallway (18:00). There, he talks to the guy loitering at the southern railing (18:07). The guy gives him a few cards for Triple Triad, the in-game card game: a Geezard Card, a Funguar Card, a Red Bat Card, a Gayla Card, a Gesper Card, a Fastitocalon-F Card, and a Caterchipillar Card. By the way, Squall starts with 6 Potions, 4 Phoenix Downs, 2 Remedies, and 5 Tents. Squall takes the elevator down to the 1F Lobby (19:34). As he heads south from the elevator, a cutscene takes place (19:50). Squall shows off the directory to the new student. Pretty straightforward intro to Balamb Garden's facilities. After the scene, Squall takes the opportunity to do some optional exploration of the Garden. Time is not pressing. Squall heads northeast to the eastern Hall (23:56). He takes the first pathway to the Library (24:34). In the Library, he talks to the Library Girl with a Pigtail at the counter (24:44). This may seem nondescript, but it is part of the Zell Love Quest. Squall goes northeast near the student talking about Esthar. In the west of this small screen, there is a draw point for Esuna spells. Magic must be drawn from draw points or enemies in this game. However, a character must have the Draw command set before they can draw magic. Most draw points will replenish over time. Along the eastern bookshelf in the main screen of the Library, Squall finds the Occult Fan I (26:27). This magazine can be viewed from Item in the main menu. The Library's reading room is farther east. Not much to do there now. Squall leaves the Library (28:28). In the main Hall, he goes north and takes the next turn east towards the Training Center (29:05). He finds a couple of scared Students in the next Hallway. Squall returns to the main Hall (29:51). He takes the main path northwest to the northern part of the Hall. Squall takes the northeastern path towards the Parking Lot (30:19). There is nothing at the Parking Lot right now, though. Squall returns to the main Hall (30:38). He takes the north-central Hallway towards the Dormitory (30:58). In the north, he arrives in the Dormitory Double (31:06). His room is in the northeast. He can examine his bed to rest for free. Squall leaves the Dormitory and heads back to the main Hall (31:45). To the west, Squall takes the northwestern path towards the Cafeteria (32:04). As Squall arrives in the Cafeteria, a scene with Seifer and his cronies takes place (32:15). Squall talks to Raijin once for an event (32:50). Fujin and Raijin are a trip. Another event takes place when Squall talks to Raijin again (33:23). Some unfortunate guy missed out on hot dogs. Of course, Seifer is a jerk. Talking to the western Cafeteria Lady can lead to a long monologue. Some students are at the tables in the northeast. Squall leaves the Cafeteria and returns to the main Hall (39:01). He heads southwest to the western Hall. Squall takes the next hallway west towards the Quad (39:25). As he gets there, the girl that he met earlier accosts him about the Garden Festival. Squall continues southwest to the main part of the Quad. Aside from a couple of students to talk to, there is not much to do right now. Squall heads back out to the Hall (41:10). To the south, he takes the path southwest to the Infirmary (41:30). He can chat with Dr. Kadowaki in the Infirmary, but there isn't much else to do. Squall leaves the Infirmary and returns to the Hall (42:09). Squall heads south to the Lobby. North of the directory, he takes the elevator up to the 2F Hallway (42:54). He can find a few more NPCs up there now. Squall checks the Classroom (44:06). However, he does not find any NPCs there right now. So, he exits to the 2F Hallway (44:29). He takes the elevator back down to the 1F Lobby (45:28). Squall goes south to the reception area (46:02). He goes through the turnstile. He continues south towards the Front Gate (46:21). He goes south through a walkway and down a stairway. Up the next stairway, he finds a draw point for Cure spells (46:45). Squall continues to the southernmost Front Gate area (46:52). A cutscene takes place when he approaches Quistis (47:00). Before they set out, she provides a not-so-brief Junction Tutorial. This can be skipped by pressing the cancel button at any time during the tutorial. Squall's next destination is the Fire Cavern east of Balamb Garden. Quistis joins at Level 8. She comes with the Chain Whip weapon. She junctions the GF Shiva. She sets the GF, Draw, and Item commands. The party exits south. 52:31 - Balamb Region The party arrives on Alcauld Plains in the Balamb Region. They save. Next time, the party will draw some magic from enemies on Alcauld Plains before they venture east to the Fire Cavern. Thanks for watching!
@heorotlinea
@heorotlinea Ай бұрын
Final Fantasy VIII Remastered Playlist: kzbin.info/aero/PLIZ8kn0xML24xxIC8AiKtZt6DeqZywHwj
@nintendorakyamato1859
@nintendorakyamato1859 Ай бұрын
I have it on Nintendo Switch
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