Final Fantasy XVI | Advanced Guide To Combat | Vol.1

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DevilNeverCry

DevilNeverCry

Күн бұрын

Пікірлер: 93
@xDevilNeverCry
@xDevilNeverCry Жыл бұрын
Vol 2. will be dropping after release 👀
@nariya36
@nariya36 Жыл бұрын
what is he cooking
@ObsidianShinobi801
@ObsidianShinobi801 Жыл бұрын
@@nariya36 we shall see😏
@honguyenhoaibao3676
@honguyenhoaibao3676 Жыл бұрын
Gonna be a long one eh
@bartnye
@bartnye Жыл бұрын
He got a review copy?
@Game2590
@Game2590 Жыл бұрын
Two additional things with Heatwave and Rook's Gambit, along with something for Gouge: You can adjust Heatwaves projectile directions with the left stick, so you don't necessarily need to throw them all at the one enemy if they're nearly dead. You can cancel the follow-up of Rook's Gambit with dodge during the backstep, so if you mess up the timing and don't get the counter you can cancel it and it resets the cooldown so you can go right back in to it. It does mean you can also just use it as a back step and then reposition with the dodge. With Gouge if you continue hitting the activate button for it you'll extend the attack, which can be useful for building multiplier.
@georgebofylatos9901
@georgebofylatos9901 Жыл бұрын
Don't forget you can also do Magic Bursts while on Limit Break too. The timing is like after every 2nd hit of the combo. And since Magic Burst potency is increased by 10% while on Limit Break, it sounds like the game wants us to do that instead of spamming the square button
@shaquilleIV
@shaquilleIV Жыл бұрын
Not that they want you to but they give bonuses and benefits promoting creative combos
@sanguinetales
@sanguinetales Жыл бұрын
If they wanted you to magic burst more, they'd have made the demolitionist ring's effect better(it buffs the stagger value of M.burst but not the damage)
@azrael5493
@azrael5493 Жыл бұрын
​@@sanguinetalesmagic as a whole is essentially mostly useful for will damage tho
@Sombersamurai
@Sombersamurai 10 ай бұрын
Still haven’t got used to the combos in limit break yet. It feels so chaotic
@longtimegamer6450
@longtimegamer6450 Жыл бұрын
Should also mention the raging fists titan ability. The counter window has about the same as titanic block, and it freezes time making it slightly riskier to go for, but more rewarding for the guaranteed damage.
@vollkerball1
@vollkerball1 Жыл бұрын
That damage is to low to be a good risk/reward action
@DanBurtonCodes
@DanBurtonCodes Жыл бұрын
The stagger damage on a correct counter is pretty high. And like the other counters, it refunds a chunk of its cool down when correctly countering.
@yansavalentine
@yansavalentine Жыл бұрын
Deadly takedown into gouge is one of the most effective ways to melt the enemies stagger bar.
@morriganrenfield8240
@morriganrenfield8240 Жыл бұрын
HELLUVA lot of useful info, id imagine a lot here is simply because the demo hasn’t told us how to use the other eikoms effectively but I’m going to check them out in further detail in preparation for release.
@Makuro_XIII
@Makuro_XIII Жыл бұрын
Great video :) Counters abilities are very satisfying to use and I love the fact that we are rewarded for using them correctly; higher damage, cool animation and a shorter cooldown!!! 👌🏽
@TheMastermind729
@TheMastermind729 Жыл бұрын
Maybe obvious for a dmc player such as yourself but stomp resets the cooldown for phoenix shift (you only get one in midair) which is verry useful
@Robertjay27
@Robertjay27 Жыл бұрын
😯 thank you for this! I had no idea! So upgrading stomp you could get two additional skips? Interesting! I’m curious if the same would apply to Shiva’s eikonic dodge thing, the one that procs permafrost. Of course we won’t know until release.
@TheMastermind729
@TheMastermind729 Жыл бұрын
Yes, I did it and posted it on Reddit but i guess I can’t post links here. Stomp is effectively landing, so presumably any ability whose cooldown would be refreshed by touching the ground would get refreshed by stomping
@Makuro_XIII
@Makuro_XIII Жыл бұрын
Wooow, great tip! The battle system has a looooot of depth, and we only had a glimpse of it... 😯
@TheMastermind729
@TheMastermind729 Жыл бұрын
@@Makuro_XIII try this combo Inputs : Ravage -> phoenix shift -> switch to Garuda -> hold down attack and magic (the attack input will cause an attack immediately after the phoenix shift) -> jump cancel -> Garuda wheel attack -> switch to phoenix -> release attack button -> release magic button -> phoenix shift -> switch to titan -> upheaval I recommend controller type c Oh and take off all your equipment so you don’t accidentally kill your combo food
@babyyyz7948
@babyyyz7948 Жыл бұрын
@@TheMastermind729 how do I do jump cancel on here?
@SgtChrisCross
@SgtChrisCross Жыл бұрын
Wow, I knew that this combat system has a lot to offer, but so many small details I did not expect! Awesome!
@cowel8734
@cowel8734 Жыл бұрын
I agree. It gets better with every new detail I learn! One more day!
@omarnegrete1042
@omarnegrete1042 Жыл бұрын
I would just update how stagger works. It's not just about the number of hits. It's the number of hits with quality will damage, the reason why garuda is great for raising the stagger multiplier is not because it has many hits in its abilities but because the abilities do great damage against their will.
@HannahPen-e2n
@HannahPen-e2n Ай бұрын
..this is true. Not to necro your comment but since the game just came out on Steam recently, I thought of backing up this comment. One fine example is Shiva's Diamond Dust which is only few hits but deals a lot of stagger damage, thus upping the damage multiplier tremendously and quickly when used against a completely broken enemy
@L-Man-Gaming
@L-Man-Gaming Жыл бұрын
There's lots of interesting things that Im finding. For example limit break actually frees you from enemy attacks including bosses and other animations. It works similarly to God of War, so if you get grabbed by Benedikta you can literally just pop it and you will free yourself. Also in terms of stomp you can also do some cool things in the air by extending combos by air dodging. This allows for even easier charged blades or charged magic shots while in the air, and on bigger bosses (like the Morbol) you can pretty much stay in the air infinitely with aerial charged blades, stomps, air dodges, and magic burst combos. Although the timing is much tighter since you dont have the fast charging unlocked yet. So the combo looks like jump and trigger aerial charged blade, do magic burst combo and on last burst (the big one) immediately hold down for another charged blade and then dodge into boss and stomp and the next charged blade is ready for you to launch yourself again. I did not know you can dodge out of finishing moves, so that is good to know, and same with timing Torgal. There is a ton of little nuances in this game, and its tough to remember all of them. Personally I think Heatwave is strictly the best ability available in the demo, it's insane on so many levels like you mentioned. I did not like Rook's Gambit as the Titanic Block kind of fits that melee counter for me and Gambit does have a weird timing on top of the missed counter animation not being my favorite where something like Heatwave just feels good to use by itself no counter needed. Overall thinking ahead, I honestly can see the majority of players sticking with Phoenix, Garuda, and Titan as their primary Eikonic feats, they work really well together lol. There's a lot of Eikons fighting for those three available spots so its going to be tough deciding, but it seems like Garuda might just have the best feat in the game from the EIkons we know. The combo potential is high and the takedown on half staggered enemies is kind of OP and satisfying.
@ObsidianShinobi801
@ObsidianShinobi801 Жыл бұрын
Figured tht out. Thts a GOW mechanic
@tyler2102
@tyler2102 Жыл бұрын
Bahamut and Odin look so much better. I doubt people will stick with these 3.
@L-Man-Gaming
@L-Man-Gaming Жыл бұрын
@@tyler2102 Honestly you're right, I was just thinking more terms of optimal play, I do believe these three just have a lot of synergy together. I'm having a hard time figuring out which Eikonic feats I want since you can swap abilities. I'm thinking about cutting Phoenix, but that might feel weird without teleport, and Garuda's feat is just OP, and I actually really like the block on Titan, so its going to be really fucking tough. Bahamut and Odin actually switch up your moveset more, so while their abilties might have synergy, I dont see how their feats would add much in the ways of combos, and Ramuh just seems kind of lame besides mobs, but yeah, people are going to anime as fuck with Odin so the fun factor will probably just get people to switch.
@thejoaquindead9515
@thejoaquindead9515 Жыл бұрын
@@L-Man-Gaming Odin could work as a boss-killing Feat too. The damage on that thing is nutty. level 3 alone is already a crazy AoE move.
@L-Man-Gaming
@L-Man-Gaming Жыл бұрын
@@thejoaquindead9515 yeah I’m curious to see what the zutesten or whatever does damage wise
@angbald
@angbald Жыл бұрын
This is honestly some of the most involved combat I've played. I'm not a DMC guy so this action stuff is quite new to me. I'm enjoying it and I feel like I will be able to get a feel for it. Would I be happier with a menu selection style battle system? I don't know. I don't think so. That's not what this game is. To me final fantasy has absolutely nothing to do with how the game is played and everything to do with how the story is told. I know I'm rambling, I'm very high. I'm just t trying to talk myself out of equipping any timely accessories. I can do this dammit.
@AlLocks
@AlLocks Жыл бұрын
YOU GOT THIS!!!
@takumifujiwara9181
@takumifujiwara9181 Жыл бұрын
I'm playing this game high af too and enjoying the hell out of it glad you are too homie!
@hammo4168
@hammo4168 Жыл бұрын
Awesome video! The only thing I would include is that you have to upgrade Rooks Gambit ability in order to obtain the crazy looking roundhouse kick counter attack. Other than that, excellent stuff! I found myself using these same tactics before watching
@uttrik
@uttrik Жыл бұрын
Another interesting tech I've seen is that limit break will free you from Garuda's grabs. I haven't tested it enough to see if it will break you out of any effect that makes you lose control of your character, but I assume it would.
@Gioxplotionpr
@Gioxplotionpr Жыл бұрын
Bro Good video, i thought i knew all the mechanics but the precision sic from torgal is a game changer
@StrikerTVFang
@StrikerTVFang Жыл бұрын
We're so close!!! Thanks for the guide!
@YelFlux
@YelFlux Жыл бұрын
Thank you very much By the way it's 1 am and your voice just fitted the atmosphere 😮
@BurritoKingdom
@BurritoKingdom Жыл бұрын
Yeah I used heatwave against Benedickta when she was flying. Made the boss much easier
@profjpg
@profjpg Жыл бұрын
The video is amazing and helped me a lot already, many thanks for making the guide. After playing around with what I learned here I found out you can do the precision Torgal moves and the magic burst both at the same time when you press both buttons. A good combo here seems to be ravage + magic burst because it actually stops enemies from getting blown away too far from the burst.
@ddoublej9201
@ddoublej9201 Жыл бұрын
Keep them guides coming they are appreciated. Also, could you talk about what moves are good for parrying? I was trying different stuff and found Downthrust and aerial burning blade feel decent
@brayenmorrison3199
@brayenmorrison3199 Жыл бұрын
FFXVI Guide. Let's Go.
@yogokazunori
@yogokazunori Жыл бұрын
you can also use titanic block to cancel out of attacks and animations
@The69Oskar69
@The69Oskar69 Жыл бұрын
About deadly takedwon it is worth mentioning that when you hit that mid stagger thing you can hit enemy about 3-4 times then use deadly takedown and it will still stun them for the same amount of time so in the end you get 3-4 extra attacks.
@ichrukishisadoinoe
@ichrukishisadoinoe Жыл бұрын
Rooks gambit in midair is sic ty for the great info and looking forward to release
@dee_n_ayy
@dee_n_ayy Жыл бұрын
You can also use torgal during deadly takedown animation and during some eikonic ability animations
@RudyWarman
@RudyWarman Жыл бұрын
On second playthrough i found if i use garudas grab attack (circle) on heavy duty enemies/bosses, rather than grabbing you gain air and if you keep on tapping you just keep on going up and up.
@machachaist
@machachaist Жыл бұрын
Awesome video, hope you do more like this one, learn couple of moves , didnt know. THANKS!
@Mike-rt2vp
@Mike-rt2vp Жыл бұрын
Thanks for the guide. Super helpful. It would be nice to have a segment in a future video dedicated to known combo sequences that are optimal or close to optimal. This game has a lot of freedom and it takes quite a bit of lab work to find good move synergy for some moves or longer combos. Just a suggestion, thanks again. If this is something you already do and I missed it, my bad. I honestly think strong flow charts are the way to go in this game. As opposed to like Street fighter 6 as you don't want to be predictable. Though combos videos are a thing.
@InTheMindOfDavid
@InTheMindOfDavid Жыл бұрын
I love that the Combat Director snuck the enemy jump ability from Devil May Cry into a Final Fantasy game lol.
@dcbnyc
@dcbnyc Жыл бұрын
great guides man- subscribed!
@evildeeds3787
@evildeeds3787 Жыл бұрын
Another great guide thanks DNC
@takumifujiwara9181
@takumifujiwara9181 Жыл бұрын
What an amazing combat system and game while we all wait for the next DMC installment.
@gagank478
@gagank478 Жыл бұрын
Cheers for these videos bro.
@seyvianlaw2672
@seyvianlaw2672 Жыл бұрын
Yo they really went deep with the combat I can’t wait to see more when the game drops, hope the next titled ff combat system is like this too
@JayEmTee85
@JayEmTee85 Жыл бұрын
When an enemy is about to be staggered. Activate ifrit wisp > stagger enemy > ifrit charge/lunge hold attack > garuda gouge > slash/burst, slash, slash/burst > sic
@room.beer.controller3032
@room.beer.controller3032 Жыл бұрын
Brilliant stuff DnC. Thank you so much.
@NIMMGAMINGTV
@NIMMGAMINGTV Жыл бұрын
DMC6 yes.... oops wrong game LOL FFXVI 💗
@yusef917
@yusef917 Жыл бұрын
Boss man i appreciate you doing this. Now I know its probably not fun to cater to skill issue guys like myself, but if you ever get bored and feel like making a cool tutorial video basicslly showing some basic combos with button inputs maybe? Im the type of guy that learns things in steps so when im approaching a combat situation its hard to be creative cause i dont want to "mess up" the combo. Like i need to know before hand this is a great combo that works "square square cirle etc" lol
@woodrowjang
@woodrowjang Жыл бұрын
Nice guide!
@ecanoya
@ecanoya Жыл бұрын
Man, FF16 is such a good DMC game.
@BRZRKBAT7322
@BRZRKBAT7322 Жыл бұрын
Will you streaming or uploading a playthrough of xvi? Love your work!
@xDevilNeverCry
@xDevilNeverCry Жыл бұрын
I’ll be streaming a lot of FFXVI on here on my KZbin channel. The VODs will also be on the channel in case you miss any of the streams
@elgnarfowo2678
@elgnarfowo2678 Жыл бұрын
If you want to really efficiently pump up the stagger damage multipleir, it's alot better chaining your big damage eikon abilitys and doing your most damaging Eikon ability in the end. kzbin.info/www/bejne/rJvbi3-LnM2tm9k here is a link of me showcasing it, also this is pretty much the highest damaga stagger combo you can do in the demo by far
@Sctn187
@Sctn187 Жыл бұрын
I hope there's another set of skill for different combos like combo a combo b like dmc. And will calling in ifrit be like devil trigger or only during set fights,
@J_A_P_E
@J_A_P_E Жыл бұрын
This game is less of a action RPG and more like an RPG that's a actual action game, if that makes sense lol Good video
@DGodHand
@DGodHand Жыл бұрын
If you don't mind, what controller type are you using?
@versus5641
@versus5641 Жыл бұрын
whats the best control scheme?
@subzero200
@subzero200 Жыл бұрын
Do you use default controls for this or do you use type b controls. Rumour is new mapping options are coming woth day 1 patch are you likely to change them? Just wondering which you use. Thanks in advance
@zerodivided3676
@zerodivided3676 Жыл бұрын
curious too :)
@hayabusa09
@hayabusa09 Жыл бұрын
Vol 2. Title: Ultimania Combat Guide 😆
@Zeff0
@Zeff0 Жыл бұрын
Which control type do y'all like, I like type C but I wish cycle eikons was still L2
@Captnjared
@Captnjared Жыл бұрын
how could you forget titans raging fists parry, while you're mashing the counter punches you can switch to garudas deadly embrace because the raging fists is pretty much a guaranteed stamina break
@fallb0rn
@fallb0rn Жыл бұрын
Subbed
@chucktownattack
@chucktownattack Жыл бұрын
Are you playing in framerate or locked 30?
@ObsidianShinobi801
@ObsidianShinobi801 Жыл бұрын
Basically Torgal is a HIM in dog form😂
@GyroZeppel
@GyroZeppel Жыл бұрын
A what?
@sladelius6174
@sladelius6174 7 ай бұрын
Torgal really is the GOAT.
@bruhder5854
@bruhder5854 Жыл бұрын
How deep is the combat in this game compared to dmc 3 and 4? I know it's definitely not coming close to 5 because rpg horseshit but am curious if it's closer to 3 or 4.
@godlike69r
@godlike69r Жыл бұрын
Can you use accories in the hard mode?
@xDevilNeverCry
@xDevilNeverCry Жыл бұрын
Yes, all accessories are carried over into new game plus (Hard mode is exclusive to NG+)
@OneLife310
@OneLife310 Жыл бұрын
I just miss being able to steal stuff..😬
@chaze2k9
@chaze2k9 Жыл бұрын
But the game hasnt even been released yet
@SlimKognito11
@SlimKognito11 Жыл бұрын
Why is this game so easy feels Like the combat was designed to be deep but they just scratched the idea elements don’t really matter just different moves and visuals u can complete the game without ever changing abilities and why not give us 4 slots since we u can change them in combat anyway it just stops the flow of the game
@Rayboy7west
@Rayboy7west Жыл бұрын
Is it just me or is this game super dark???
@BBBerti
@BBBerti Жыл бұрын
They mentioned in one of the events that the combat demo is kinda dark. But nit the rest of the game. Makes sense for a night mission in a castle tho
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