There needs to be a tag on the Steam store for "Broken PC Port." Game developers/publishers need to be publicly shamed for releasing terrible or sub-optimal PC ports, and I can't think of a better way to do it than by putting an explicit mark of shame on their game's store page, for all to see. It would also discourage people from buying them, thus discouraging other bad ports in the future.
@TheBlackSeraph3 күн бұрын
Too many publishers use digital platforms/DLC/patch culure to half-arse their releases and rely on consumer ignorance/apathy, so I definitely agree.
@GASTBF3 күн бұрын
that's why i never buy japanese PC ports day one. most of them are terrible. i'm verry worried about falcom making an in-house pc version of the trails in the sky remake, usually they let the german PH3 company do it but now they're doing it themselves. it's going to be terrible
@RegalPixelKing2 күн бұрын
That would be a horrible idea. For one who would put that tag there? The Steam userbase or Steam Employees? If it's a userbase a campaign similar to review bombing could give a game that unfair tag, and a single person might not be the most trust worthy do add such a harmful tag. What if a game gets patches and it fixed? Will that remove the tag? Will the tag be removed in a timely fashion? How will it be decided and who will decide to remove the tag? What if it's a game like India Jones and the Great Circle which has very high specs, but you reach said specs it run amazingly. Isn't it automatically "bad optimization" for people with older PCs? What if it's something like Red Dead Redemption 2 at launch? I don't know if you remember but people left and right were yelling about how terrible that game's optimization was because 1080p 60fps at max settings was barely possible on the highest end cards at the time. This in spite of the fact that consoles ran the game at low-medium settings and most the PC settings far surpassed anything consoles could ever hope to do. But people just saw the resolution and frame rate and yelled "bad optimization!"
@NicholasStabile2 күн бұрын
I think it can be solved with a Steam Curator page by Final Fantasy fans, for Final Fantasy newcomers and hardcore fans.
@raielleКүн бұрын
@@RegalPixelKing "what if... what if... what if..." waaa waa. Be quiet.
@PoIarization1017 күн бұрын
I’m genuinely amazed at how abysmal the FFXIII PC ports are… well, that plus them *still* not being accessible on a modern PlayStation console
@BenjjjDW7 күн бұрын
When I played XIII on PC it had this horrible audio glitch every couple mins, googled it and it was just a thing apparently. Also remember having to mod it to get it above 720p.
@blaz_697 күн бұрын
Also would be so good on the switch.
@DigitalIP7 күн бұрын
@@BenjjjDW XIII has an issue where the game continually searches for a controller, if you dont have a controller plugged in FPS will be inconsistent and you'll get hitching which causes the audio issues you're referring to. That aside, as the first Full HD FF game on the PS3 i loved it, more so on PC, even if it is a bit on the linear side for the majority of the game.
@TheRogBG7 күн бұрын
Who cares tho. The game is still trash. Porting it won't make it better
@omensoffate7 күн бұрын
@@TheRogBGit’s not but okay
@mysterynad7 күн бұрын
The FF7 PC port was the first game I ever modded. The music was absolutely dreadful on my soundcard. There couldn't have been more than 2 instruments going at any time and both sounded terrible. A guy on IRC got me a copy of the original PSX audio and showed me how to replace it. Took the better part of a day to download over dial-up but it was so worth it.
@Cogglesz6 күн бұрын
What's wild (From my POV) I know you're talking about the original 99' release. I started PC Gaming in 07', Square Enix brings out this horrid *Remaster* of 7 by 2011 again, when i was also taught how to add back in the better PSX Audio by fans who where actively fixing the port. It's really amazing to see how far fans have took the PC version now. Practically re-wrote the entire engine and as a little bonus, it's even nice to know future fans won't have a terrible first experience of 7 PC ever again as we did between 2 decades!
@LastOneLeft995 күн бұрын
Its understandable Japanese studios didn't know how to make PC games in the 1990s, no excuse now in 2024. Final Fantasy 7 might have the best modding community of any game.
@kregadeth55624 күн бұрын
It was all synthesizer. Ther
@Zoomy222Күн бұрын
@@LastOneLeft99Eidos handled the port of FF7 and they were shocked they had no source files. Just an incomplete FF7 source code, not even the gold source code.
@SuperLlama427 күн бұрын
Not surprised at all that the list is mostly PC ports. Squeenix doesn't fucking know how to make even a decent PC port until at least a year after launch.
@cameraredeye31155 күн бұрын
I mean, when you lose bits and pieces of the source code for the original game, flaws in the PC ports are inevitable. Thankfully they can be updated on the fly if necessary.
@LastOneLeft995 күн бұрын
@@cameraredeye3115 I'm going to be pissed if Rebirth runs like crap at launch
@riskybitness4 күн бұрын
I'm pretty sure they always outsource them. It's a total afterthought.
@hyunztarou70534 күн бұрын
last time i say that , fanboys freak out on comments lol but ure totally right square doesnt know how to make a pc port, ffxvi too have a bad port .
@BuryTheLight-tds4 күн бұрын
@@LastOneLeft99 Judging by the system requirements, I think I'm gonna skip out on it unless someone manages to make a mod that makes it playable on a rig similar to mine, by messing with the .ini files or some other way.
@anthonydelfino61717 күн бұрын
Minor note here about the FF6 port. They MIGHT have considered players who started on FF8, but this port predated the release of 8. 8 is the only real game I remember the release date because the marketing for it made its release date really memorable of being 9-9-99
@gorimbaud7 күн бұрын
same day as the sega dreamcast!
@SwordsDanceQwilfish6 күн бұрын
ff8 released in japan on feb 11, 1999. 1 month before the port of ff6
@Sharpester-m4o5 күн бұрын
Only fitting that Final Fantasy 8 released the same day that the Dreamcast hit North America.
@PainBreton7 күн бұрын
To this day FFVII Remake is still a disgrace as a PC port. As they hope to sell Rebirth on PC after never fixing it properly is beyond me.
@rosies697 күн бұрын
There is nothing wrong with it...
@VereorNox-v9v6 күн бұрын
@@rosies69 True... after you mod it, edit config files and play in DX11 mode which disables HDR. Yep... nothing wrong with it AT ALL.
@BuryTheLight-tds4 күн бұрын
@@rosies69 Besides running like absolute dog water? Yeah sure...
@Naota7534 күн бұрын
@@VereorNox-v9v I just beat FF7R PC yesterday. No mods. The only issue I ran into was really bad stuttering during the first run though the wall market sewers. Jumping everywhere between 30 and 60 fps. No such stuttering anywhere else, not even in the sewer return with Leslie. Maybe most issues were fixed with the bonus start patch?
@shaundabomb9652 күн бұрын
Yeah, playing it recently, running high end hardware it plays like a dream. I remember it having bad stuttering issues initially but I no longer run into that issue and I no longer have to run it in direct x 11. Runs as well if not better than the PS5 version now.
@scaryhobbit2115 күн бұрын
If only you could include Kingdom Hearts in this list as well, because the Switch "ports" of KH 1.5 Remix, 2.5 Remix, and 3 are a complete disgrace - Especially with 1.5 and 2.5. That is because Squeenix in their infinite wisdom determined that the Switch was just too weak to run PlayStation 2 games, so they released everything as cloud streaming titles that barely functioned. And before you go "B-but they are based on the PS3 ports", this is also a console with a port of Red Dead Redemption 1 that runs better on Switch than it ever did on PS3.
@randombread14563 күн бұрын
If they were just the PS2 games as is, the original ISO files completely untouched, then sure. But they aren’t, and to be fair to the Switch (although I still think the cloud ports are silly), the PS3 did at times struggle with those collections too. Even if RDR runs better on the Switch, the visual comparison is completely useless here. It’s all down to the engine and the software used to develop these collections, and some are more optimised for the Switch and/or optimised in general than others. There are some games that are graphically impressive for the hardware and run great, and then on the other side of the coin there’s games that maybe use simpler art styles but don’t run so well. I do think that Square-Enix could have got these ports running natively in they put the time and money into it, but they probably just wanted something quick for the Smash dlc and the anniversary.
@scaryhobbit2113 күн бұрын
@@randombread1456 Red Dead Redemption 1 is 100 times more technically complex than any of the PS2 Kingdom Hearts, both graphically and gameplay-wise. The KH games being remade on a PS3-compatible engine doesn't change this fact. Final Fantasy X, X-2, and XII were remade for PS3 in the exact same fashion, and they ALL have proper Switch ports. It's pure laziness on the part of Square.
@randombread1456Күн бұрын
@@scaryhobbit211 Hey I’m not disagreeing with you lol, it generally is laziness. But at the same time, no two ports are the same, even if they come from the same hardware. Even if FFX and the like run well (and very well at that), there’s no guarantee. It’s all down to the team and the tools, ports are weird like that. Even then though, I do believe that it could also be either that they had some kind of deal with Ubitus at the time (ofc keep in mind KH wasn’t the only cloud port from Square-Enix, although the other ports made WAY more sense to be cloud ports) and they decided to just slap them on there, or they just wanted to get something out to line up with Smash and the anniversary and figured this would be the quickest way to get to that. Alternatively, it was probably just the case that they were working on porting them, 2 out of three of the collections wouldn’t work natively (for the most part, DDD is a bit of an oddity in that regard), so they decided to cut corners and save money. Whatever the reason behind it was though, with a little work and time I don’t see why Square couldn’t have done it, but Square are weird and never make any sense, and whatever the reason was I do hope these ports get native versions on Switch 2.
@brandonwilliams6119Күн бұрын
Speaking of Kingdom Hearts on Switch that’s one of the 3rd Party series I hope gets rectified with true ports once the Switch 2 is available. Would be based if they manage to come on Switch within its first year on the market but I doubt Squeenix would do that.
@SharKing3197 күн бұрын
I want to call out the Final Fantasy X side of the X/X-2 HD Remaster. Yeah, the remodeled faces look more awkward than they did on PS2, but the bigger annoyance for me is the audio and visual glitches: Valefor's summoning lacking some of its sound effects when the beacons reach the sky, Ifrit's summoning lacking his growl when he catches Yuna (except when summoned by someone other than Yuna for some weird reason), Energy Blast starting with awkward silence, and Yojimbo's summoning having the screen flip upside down in the transition to the "moonlit night" background, among several other examples.
@TheBlackSeraph7 күн бұрын
FFXR is weird because part of the source code was lost and so there's all sorts of weird, niggling little differences that even an inexperienced player will notice. The blitzball text font bugs the sh*t out of me, for example. Even so, I wouldn't call it "bad".
@catantcha995 күн бұрын
Those are so minor that most people wouldn't notice
@TheBlackSeraph5 күн бұрын
@@catantcha99 I disagree. There are are minor differences that most people won't notice/care (like the portraits in Tidus' house), but there are just so many of them that the chances an average player won't pick up on a couple of them are pretty slim.
@zannek97667 күн бұрын
I would be so happy with an HD remaster of the PSP Dissidia games.
@monokomomo49775 күн бұрын
this, shit would sell like pancakes if it was resold on steam,more then that shitshow we got
@Beliasa013 күн бұрын
Same. With trophies added. Everybody loves trophies ❤
@zannek97663 күн бұрын
Honestly, I just want to play it on my Switch while I’m at work. But I’d love to see it hit the PS5 and Xbox too.
@brandonwilliams6119Күн бұрын
I guess Square Enix hates money since they’ve never done it yet
@corbenikgaming76886 күн бұрын
The sad thing is, is that these problems still exist to this day after all this time because Square gave F all to addressing the issues. FF 13 and 13-2 are still plague with micro stutters that are very noticeable.
@qxz9p7 күн бұрын
I always felt Junon as a whole could have had a lot more plot content when you first arrive since it marks the milestone of leaving the first contin- wait what kind of ports are we talking about?
@Julian-nu4bx7 күн бұрын
+2
@Ziggaton7 күн бұрын
@@Julian-nu4bx You'd think Balamb would be a lot bigger than it is considering it's also a port town but I guess maybe a lot of their business is swallowed up by Fisherman's Horizon.
@jacobreserved21447 күн бұрын
Port' oh' reeeeeee' koh. Porttoreeeekoh. Puerto Rico. Plutonium rebar. Porcelain Ricky doll.... I've never played the OG FF so idk Junon. But 7 was good. Wish it was as in depth as 8 /:
@jacobreserved21447 күн бұрын
@@Ziggaton Balamb garden. Grew some fire pomegranates. It's literally where I got all my produce in the late 80s
@kennethchia41946 күн бұрын
Pravoka straight up let the town get taken over by pirates. First port is the worst port.
@Night_Owl_46686 күн бұрын
As someone who purchased the FFXIII trilogy in the past month, I have to say I'm still shocked at how bad these ports are aside from Lightning Returns. XIII is mostly fine if I have a controller plugged in, but somehow XIII-2 was even worse.
@cameraredeye31155 күн бұрын
There's a hotfix mod you can use to make the games run properly on the Guides page for each game on Steam. Since the ports default to using 2GB of RAM, the hotfix makes it to where the games use the full 4GB of RAM that they're supposed to use, making them run MUCH more smoothly and crash MUCH less. It's especially helpful for XIII-2.
@StrikerJaken5 күн бұрын
FF13 was working the best. I could load up mods, make it very very pretty and it looked very modern. Then i tried 13-2 and i wasn't even able to finish the intro sequence. It crashed hard and even looking at some fixes, it didn't really solve the issues to this day
@Azure19924 күн бұрын
@@StrikerJaken Same; the memory patches might help some people, but it's a very hit and miss fix :/
@RetroGamer201096 күн бұрын
I hated how bonus content was made available on Game Boy Advance only, and then removed on later ports.
@KrimsonKattYT2 күн бұрын
Yeah, FF ports were always adding and removing content to the extent that very rarely is there a definitive version of the game. FF1: 1: GBA Dawn of Souls version fixes all bugs, upgrades the graphics to be more in line with FF4, drastically improved battle speed, adds new songs to the OST, changes spell charges to MP, adds 4 new bonus dungeons, and adds new items, but also drastically rebalances the game to be much easier. 2: PSP version is identical to the GBA version except for better sound and graphics and another bonus dungeon including the new superboss Chronodia. 3: The pixel remaster adds in a map and remixes all the music, but brings back spell charges and removes the bonus dungeons. FF2 -The GBA DoS version has all the same changes as FF1 DoS, but also adds a new epilogue chapter called Soul of Rebirth -The PSP version is identical to the GBA version minus improved graphics and sound. -The pixel remaster downgrades the graphics from the PSP and removes Soul of Rebirth. FF3 -The 3D version changes the story, adds names and personalities for the onion kids, changes class progression, changes the graphics to be low-poly 3D, adds a new dungeon and superboss, and updates the music, but has only 3 enemies max on screen, is even slower than the NES version, and is much more difficult. -The pixel remaster brings back the pixel graphics, drastically changes how classes work, and adds much needed save points to the final dungeons, but removes the onion kids names and personalities, reverts the story changes, and removes the bonus dungeon and superboss. FF4 -The GBA version redid the translation, allowed you to change your party, added in 2 new bonus dungeons with 2 new superbosses and the dark eleidons, added numerous new equipment, and rebalanced the game to make it generally harder and more in line with the SF original. -The DS version removed ALL the bonus content from the GBA version and has a much worse translation, but added 3D graphics, full voice acting, the brand new "augment system", NG+, and a new superboss. -The PSP version is identical to the GBA version but with better graphics and sound while also including FF4 The After Years and the brand new FF4 Interlogue storyline. -The Pixel Remaster has the best OST but reverts ALL the additions made in the GBA and PSP versions. It uses a slightly modified GBA script. FF5 -The GBA version adds in 5 new classes, a new bonus dungeon, 3 new superbosses, and completely redone translation from the PSX version. -The Delisted Mobile/Steam version is basically the GBA version but with worse graphics. -The Pixel Remaster uses the GBA translation but removes the bonus content from the GBA and old Mobile/Steam release. FF6 -The GBA version adds back in cut content from the SNES version and undoes censorship, but has significantly worse graphics and sound. -The mobile/steam versions of FF6 are identical to the GBA version but with the same terrible art style and altered gameplay, which thankfully can be reverted back. -The Pixel Remaster is basically the SNES release with the GBA translation and A LOT of added QoL and balance changes. (Buffed Cyrus, nerfed Sabin and Edgar, Deathgaze can now be seen on the map, etc)
@pancholopez882911 сағат бұрын
So, more or less, stick with the GBA versions?
@RetroGamer2010911 сағат бұрын
More or less, do you want all the bonus content, yes. If you want the original version the way it was intended, then recommend the PlayStation, SNES, or older versions. Pixel remaster is also decent
@meteor227 күн бұрын
I'm sure that FF7 Rebirth will suffer a similar release. Just the life of a PC player sadly more often than not. At least you got the mods guys!
@toadboy46 күн бұрын
I am hoping that FF7 Rebirth is good on launch, I need it to be
@Veladus4 күн бұрын
I think it's very concerning that they're offering a 30% discount for preorders. They want it sold before people know what they're getting.
@BuryTheLight-tds4 күн бұрын
@@Veladus As soon as I watched the video and saw some of the comments, I had the same idea myself. Sure, it could just be a "Christmas Gift" but this is a pre-order we're talking about, plus the system requirements are insane.
@paldinox12 күн бұрын
Yeah, the fact the recommended system requirements are so high just to run the game at 1080p medium settings, and that they're offering a 30% discount on preorders, makes me nervous.
@Sharpester-m4o5 күн бұрын
Name a more deadly combo than Square Enix and PC versions of their games.
@JankyHB6 күн бұрын
I'm surprised the Crystal Chronicles port wasn't mentioned. Due to making little to no modifications to the game itself the multiplayer went from local to online only requiring everyone to own a copy on a switch/ps4 or the mobile port, In addition you also had to play areas multiple times through for each player to make progress in their story as nothing is synchronized between players so only the Host progresses in terms of the story stuff.
@monteezy557 күн бұрын
its amazing that they still can't get their pc ports right after all this time especially now that they're using UE4
@crazzluz17027 күн бұрын
UE4 is not a well optimized engine for PC. The stutters and stuff that occur in VII Remake (the only mainline FF game on PC that uses UE4) are an engine level bug that every UE4 game on PC struggles with, not the fault of the port. Even Fortnite, which is literally made by the people that made UE4, has these problems.
@monteezy557 күн бұрын
@@crazzluz1702 wow I didn't know that about Fortnite i thought only UE5 had the stutters
@alumlovescake7 күн бұрын
@@monteezy55 There are two major types of stutters that modern games have Shader comp stutter: this is unique to dx12 games and is not an UE5 thing and affects all games. fixing it is as easy as having a pre comp step but most devs dont bother. transversal stutter: This has plagued us since the dawn of time and this affects everything it happens when the game loads in other chunks of the world again it can be a pretty easy fix as a lot of games goes for the "dump the other half other map when the player touches a invisible line approach" what causes a stutter everything you go through that area there are 100000s of reasons a game might stutter like issues with input and other weird quirks but most of the time it is because these two things usually both at once.....
@PainBreton7 күн бұрын
@@crazzluz1702 It is absolutely also the port fault. There are work around that issue like precompiling shaders. They did not do it.
@PinkAgaricus5 күн бұрын
The ironic thing is I thought Opera Omnia (phone port of Dissidia) had better reception than NT, but they wound up EoSing it with NT.
@lukahn3 күн бұрын
On the plus side, the Final Fantasy VI PlayStation One port was the first way that Europeans got to play this masterpiece, and also included a demo for Final Fantasy X on the PlayStation Two. I bought it for the demo, but both have since become my favourites in the series.
@kynarethffxiv94977 күн бұрын
I've got a couple of additions I can think of: The msx port of FF1 was sloppy at best, making new bugs while attempting and failing to fix old ones. FF4 GBA had many many game breaking glitches added to it that did not exist in the original or even the ps1 version (atb glitches mostly, game lockups on occasion) Xbox 360 version of FF11 on launch had a nasty bug that logged you out randomly after 5 to 10 minutes, the system would go into screen saver mode and kick you out of xbox live, thus kicking you out of the game. This was fixed about 3 weeks after launch.
@TheBlackSeraph7 күн бұрын
In all fairness to FF4 GBA, FF5 GBA also has some notorious softlocks and I've seen a couple on the FF5 and FF6 Pixel Remasters. Not sure what bugs you're talking about with MSX FF1 but weren't the MSX games the templates for the PS1 rereleases?
@jacobreserved21447 күн бұрын
I rele wish I would've played 11 :'( how was it after bug?
@MultiAlphamega5 күн бұрын
@@jacobreserved2144 while I can't speak for the Xbox version, the PC version of 11 is still online.
@LowCountryMatt3 күн бұрын
@TheBlackSeraph The MSX only got FF1 iirc. 1 and 2 on Origins were based off the Wondersean releases, while 4 5 and 6 were essentially ports
@TheBlackSeraph3 күн бұрын
@@LowCountryMatt Correct. Got the MSX/MSX2 mixed up with Wonderswan Colour (which got 1,2 & 4). Didn't realise that the WSC version of FF4 came out in 2002 and therefore after the PS1 version.
@TurdFurggison3 күн бұрын
Download the Migori Mod for FF9. Re-done backgrounds with AI, toon style characters and ultrawide support. Game looks amazing! Once the release the voice over mods it’ll be the final touch on a classic game
@viperhalberd3 күн бұрын
I feel that the original FF7 port on PC was far worse than the FF8 one. I had the misfortune of playing it on several systems in 1998 and found it to be incredibly unstable. I would get frequent crashes, losing progress often if there were no save points nearby. The music was awful and relied on your sound card even more than the FF8 port did (One Winged Angel didn't have any lyrics if you didn't have one particular type of sound card), and it really didn't like ATi graphics cards. It had a compatibility tester program with it that, if your card didn't meet all the arbitrary requirements, would force you into software rendering mode at 1/4 of the screen, which meant for my first FF7 playthrough, my screen was the size of a postage stamp. Bugs from the PSX version such as broken Magic Defence were still in, and the battle scenes were choppy and looked a lot poorer than their PSX counterparts. You would also have to wait for FMVs to be streamed from the CD, which would lock up the game for 5-10 seconds every time an FMV was due on screen in order for the CD-ROM to spin up, which was a nightmare for some field scenes that used FMVs as a background (mainly in Northern Crater). It was a bloody awful experience, so when FF8's port came round a few years later, it was a breath of fresh air to find most of this had been fixed. I even liked that they had the original version of Eyes on Me as an audio track on disc 3. Sadly the FMV lockup issue was still present but there wasn't a way to fix that really aside from having the entire disc image on a hard drive rather than CD-ROM, but I had a much better time with FF8 on PC than I did with FF7.
@danielevans74395 күн бұрын
In defense of the mobile remakes, they had the absolute best monsters sprites of the entire series. They’re crisp and beautiful and don’t deserve being in otherwise terrible ports.
@Sora967 күн бұрын
Final Fantasy IX's music looping issue was only fixed on some versions. The Xbox, iOS, Microsoft Store, Amazon Appstore and Square Enix Market versions were never fixed despite Square Enix saying they were working to do so. As a result, it shouldn't be a surprise that they have never been bothered to update the Steam versions of the XIII series with the Microsoft Store versions. Funnily enough the Steam versions of the XIII series were Hamaguchi's first time directing. It's also worth pointing out there is a lot of inconsistencies among features in the various current versions of VII and X/X-2 HD. For example, the PlayStation version of X/X-2 doesn't support 4K when it does on Xbox and PC.
@shamusomalley42636 күн бұрын
Plus, X/X2 on Steam has optional boosters that the consoles don't.
@Sora966 күн бұрын
@shamusomalley4263 yeah, that's what I was referring to in regards to features. I just used 4K as an example
@cameraredeye31155 күн бұрын
The XIII series can at least be modded to work properly so I'm not concerned about that.
@5persondude2 күн бұрын
Square Enix puts out trash ports of all their FF games across every platform and wonders why sales are bombing
@aleeceb49936 күн бұрын
Honestly, the Dissidia Port has to be the most dissapointing one on this entire list. Not just because of how bad it was, but because of the damage it seems to have done to that spinoff series. If Dissidia NT had just remained a weird arcade game no one outside of japan ever played...we've been there before. It would've remained this obscure thing that was forgotten quickly by most players. But instead, they invested money to make a port for several plattforms, delivered a dissapointing product, and damaged both the series reputation worldwide, as well as the chances of getting another game in the original style. If they had never made that port, the Dissidia series would have a much better chance today of getting a new game, especially with fighting games being once again on the rise. Seriously, none of the other ports on this list can claim to have left such a negative, lasting impact on its series.
@stef-w5j6 күн бұрын
I would kill for a Dissidia 012 remaster for pc Remaster because I don't trust SE to not fk it up
@cameraredeye31155 күн бұрын
Problem with porting the OG Dissidia games is that some of the EX Burst mechanics involve button mashing, and you can't carry that over to PC very well at all. The reason why they work on say, PSP, is because the buttons on the PSP are pressure-sensitive whereas keys on a PC keyboard are not. The closest thing you can get to that on the PC is holding down a specific key on the keyboard, but it's still not the same thing.
@Elora4452 күн бұрын
@@cameraredeye3115 Button mashing can work on PC too. I play an MMO that involve some button mashing, kind of. Using the space bar or other keys. Does not involve just holding the keys down, I promise you.
@samhobbs91166 күн бұрын
I had the PC port of 8 as a kid. Every time I got to the first Laguna section the game crashed. Every time. Never got past that part on PC.
@OwtDaftUK7 күн бұрын
I think people exaggerate how bad the PS1 loading is for the SNES games, but one thing that really pissed me off was a KZbin comparison video of 6 where they edited the PS1 footage to lengthen the load times and you could see out of place frame because they copied pasted a black bit of another part of the video and accidently clipped a tiny bit of the image with it proving it was done,
@natecunha27957 күн бұрын
Poor editing for the sake of a bad joke in a video is frustrating certainly, but no, people don't exaggerate the lag. FFIV was bad, FFVI was unplayable. It's my favorite game in the series and I've played it on five different platforms, but the input delay simply to select a command on the battle screen made me rage quit the PS1 port.
@mexmexican86197 күн бұрын
@@natecunha2795it wasn’t unplayable. I had no problem getting used to it.
@BaldingSasquatch7 күн бұрын
imagine getting mad at something so inconsequential lol
@kusicostanza82437 күн бұрын
@@BaldingSasquatch With as high an encounter rate FF VI has it's not inconsequential at all. It's built around high frequency quick encounters, having that delay every time makes it insufferable. PS1 was my first version and my opinion on the game 180'd after playing the snes version
@thrillhouse41517 күн бұрын
That version’s fine.
@KoldsnedLP7 күн бұрын
Oh I remember those FF6 loading times on the PSX. But hey, it came with the FFX demo so worth it!
@TheOneHamster2 күн бұрын
I remember that FF8 on pc also had a glitch where a certain FMV/event would not trigger at a certain stage of the game at the world map. That frustrated me back then, you just could not play further. Later I found out, that you could download a patch from their website to adress this issue. Automatic updates weren´t a thing back then, so it took quite some time to find this out...
@morethanpichusgaming7 күн бұрын
When a game won't launch on Steam, and is left like that for moths or longer, you can tell it is an afterthought. World of Final Fantasy had this issue. I don't know if it was ever fixed, but there was a workaround.
@Aristaios6 күн бұрын
nope never was fixed
@LazyJesse5 күн бұрын
Might also depend on when it was released, where it just flatout won't work on Windows 10 or 11 but when you go back to XP or just 7 it works because it was released when those OSes were industry standard.
@KrimsonKattYT2 күн бұрын
I actually have some of these versions. 💀 FF7 Remake on PC, FF9 on Switch, and heck, I even got the original PC versions of FF5 and FF6 before they were delisted. IMO Square is one of the WORST companies when it comes to PC ports. Their PC ports have been consistenty terrible. (NeiR Automata, OG FF5 and FF6 ports, FF7R, KH3, Chrono Trigger before it was patched, all three ports of the FFXIII Trilogy, etc) Its not a Japanese thing either, SEGA is a japanese company and their PC ports have been amazing since the genesis of Steam.
@TheHawksEyeYT6 күн бұрын
The first time I played X in the steam HD version, the first yuna scene was just GREEN. That bug persisted for most pre rendered cut scenes. On top of that there were several audio bugs. Don't get me started on the models. I feel the HD remaster, especially on steam should be on this list
@DangoDani7 күн бұрын
I enjoyed the PocketStation feature in the old FF8 port. Seeing the moogle and moomba summons was pretty cool. The PocketStation was the only way to get the Ribbon ability at the time
@Raylightsen7 күн бұрын
Dissidia NT sucked ass since day one, not matter the port. Team ninja destroyed it.
@TheRealOyashiro7 күн бұрын
Yup, and it wasn't just that it had a cluttered UI that people complained about. I don't know a single person that was happy about them making it a 3v3 team game. There was so much confusion if the home version would even have a 1 player offline mode. Such a huge disappointment.
@popplio78917 күн бұрын
They took a cool story-based arena fighter and tried to make it into an esport. What a fucking joke. I pray that Duodecim gets ported to the Switch successor with online play so the series can find a new audience.
@Vanity06667 күн бұрын
@@popplio7891wrong. It was designed for arcades. NT was supposed to be an arcade exclusive game, but it didnt work out so they put it on home systems.
@OskarXCI6 күн бұрын
Team Ninja wasn't the problem with NT. It was the designers and producers at SQE.
@popplio78916 күн бұрын
@ for real. I give Team Ninja shit, but they are capable of making great games like Nioh, Stranger of Paradise, Hyrule Warriors, and the 3D Ninja Gaiden games…they just also tend to be stuck making shit for other companies like Dissidia NT, Fire Emblem Warriors, and Metroid Other M. They’re like the Japanese equivalent of Traveler’s Tales. Competent devs who get stuck making shit for other companies.
@erics81927 күн бұрын
FF13 didn't even load on the PC, how did this not make the list?
@jamesrusselleriii828413 сағат бұрын
I played the original FF7 PC 1998 port and I thought the MIDI music sounded great. The problem many people experienced was that you absolutely needed to have a decent MIDI synthesizer installed or else you would be stuck with the terrible default Microsoft General MIDI synth. There is a great playback of the OST with a Yamaha MU 80 connected to the Roland MPU-401AT card, for example, although the soundtrack also sounded decent with an AWE64 - and the AWE64 supported soundfonts which let you hear the voices in One Winged Angel
@xxSandt21xx7 күн бұрын
I’d sell my soul for a proper FF13 remaster
@rosies697 күн бұрын
Fr
@LPU_LiliPoP7 күн бұрын
No. Go get an effing PS3. Better than current gen.
@LadyStrangelove36 күн бұрын
@@LPU_LiliPoPsaying that the PS3 is better than a PS5 is definitely a choice because it barely worked for most games, and I'm saying this as a fan of the PS3
@seans4406 күн бұрын
🤢🤮
@LPU_LiliPoP6 күн бұрын
@LadyStrangelove3 Compare MGS4 to MGS5.. Compare the colors in FFXiii to current gen. PS5 is really close imo; but between the color dynamics, and the game library.... I give PS5 the edge in controller. The dynamic triggers are game changing.
@WebstersYouTube6 күн бұрын
There's a big difference between "accessible" and "available". Accessibility concerns features like screen reader compatibility, high contrast visual modes, being able to turn button mashing into button holds (or even turn the input off completely), that kind of thing. Sadly, the vast majority of games aren't accessible, and it's something we've only seen a focus on in the past few years with Spider-Man: Miles Morales, The Last of Us Part I and a handful of other titles.
@RubyRoks2 күн бұрын
2 little things i'd like to say 1: Dissidia NT wouldn't have had the content discontinuity problem if Square just didn't charge for microtransactions 2: At least going by this list, you'd think FFXI and FFXIV are the only good FF games on PC.
@GamerChefGirlie7 күн бұрын
Not sure where it fits, but the FF8 Remaster is anything but. The music glitches, the graphics glitches...
@GodzillaFan19877 күн бұрын
As much as I love ff8, the "remaster" is unplayable for me with how bad it was made.
@popplio78917 күн бұрын
I don’t recall any issues like that. Maybe some sound issues with summons, but that’s it
@GodzillaFan19877 күн бұрын
@popplio7891 it could be me, I've played the orginal so much that I notice small little things here and there that just didn't seem right.
@TheBlackSeraph7 күн бұрын
@@GodzillaFan1987 I wouldn't describe it as "unplayable", but considering that the only real visual improvements are the change in text font which is now a higher resolution than all other textures and stands out like dog's bollocks... I'm beginning to understand why FF8 Remaster didn't get a physical release in Japan or North America (and why it was so f**king cheap in Australia and Europe).
@veghesther32047 күн бұрын
The FF8 PS4 remaster also has the same BAD TIMING as that PC version from this video meaning on the PS1 version I NEVER had Squall's Limit break hits miss its timing on the PS4 remaster even with the God mode cheat on and 3x speed NOT used I had to let the games AI control him so that his limit break hits never miss since I could NOT do them myself.
@eduardoleite61447 күн бұрын
6 seconds per battle is just too much
@morethanpichusgaming7 күн бұрын
It's not just 6 seconds per battle. It's 6 seconds everytime the screen needs to load and open/close the menu. It adds up fast.
@riccardo30312 күн бұрын
The fact that battles takes so long to load in FFIX on switch is beyond human comprehension.
@keeganseck77517 күн бұрын
I finished a playthrough of the Steam version of XIII a few months ago, which made me want to play XIII-2 again next... Maybe they'll do a remaster?
@Vanity06667 күн бұрын
They would have to remake the games from scratch. Crystal Tools just does not support games of that scale which is why 13-2 and LR have problems.
@Morgil277 күн бұрын
I loved playing IX on my Switch. What's wrong with it?
@aionicthunder4 күн бұрын
Well, on multiple occasions, the game has just… stop loading text in the middle of a text box, which forced me to restart the game every time it’s happened
@Morgil274 күн бұрын
@aionicthunder I've never seen that happen 🤷♂️
@azuarc7 күн бұрын
Came here for #2, aaand I'm not sure we're talking about the same thing. The FF8 port I had played through a shell of the PlayStation, and while it had basically none of the issues that are described in the video, it also crashed routinely. In an era before autosaves were a thing, this legitimately doubled my playtime to reach the same point, and I ultimately gave up in frustration.
@ChaoPlaymate7 күн бұрын
There were and still for some reason are two games on steam called Final Fantasy VIII that look near identical. It's likely he was literally talking about a different port lol
@ShadowCthulhu7 күн бұрын
I had a pocket station until recently. I donated it to a video game museum.
@DarkknightChris4 күн бұрын
I didn't know One Winged Angel had lyrics till 3 years after I beaten the PC port with upside down FMVs. Our 1st impression of FF5 was terrible since we didn't get the SNES version and got the PS1 version. It had terrible load times, poor script, and FMVs that clash with the game's atmosphere by making them dark and gritty.
@Knightess5 күн бұрын
I knew the VIII PC port had to be here. The worst part is that the incredibly awful "One Man Kitchen Band" version of the VIII OST still haunts VIII Remastered and can randomly load in to assault the player's ears. It's an absolute nightmare and a tragedy for such an amazing soundtrack.
@miguelhernandez67334 күн бұрын
My first FF game was VIII... on PC, and me and my brothers loved it, even the music felt strange on ps1 when we saw it years later
@cappa507 күн бұрын
Suggestion: A video of which is the best version of each game to play. Like FFVI; should one play the SNES, PSX, GBA, or Pixel Remaster?
@MistyKathrine7 күн бұрын
Best version of VI is the old steam version with mods.
@LimeadeRaimi6 күн бұрын
I think a strong contender is FFXIV on PS3. It... "functioned" but it ran at half the resolution and frame rate, struggled to display UI and most importantly shackled every other version to it. A Realm Reborn, Heavensward even 1.0 all had to restrict themselves to run on PS3 (1.0 never released on PS3 but it was intended for it and developed with it in mind) and the game is only now recovering from it. From things like areas having weird teleports and designs to avoid areas from getting overloaded to a lot of gear pieces having to be altered (Like Odin's outfit not having a cape because the PS3 couldn't handle it) to entire raids being redesigned to run better. There was genuine cheers when the discontinuation of it was announced with Stormblood, it was that hated.
@AzureRoxe5 күн бұрын
Most of XIV's core issues come from the fact the game was so heavily restricted thanks to older consoles.
@Elora4452 күн бұрын
They should never have made it to begin with. I knew they would be left behind sooner rather than later, because PS3 was already old by the re-release of the game. Felt like false advertisement.
@LimeadeRaimi2 күн бұрын
@Elora445 ARR released before the PS4 so I'm assuming they just wanted a console presence as soon as they can, the PS3 was also lacking a major MMO so it was an exclusive market for them to get into. The PS3's last few years were actually pretty big with games like the Last of Us and Yakuza 5, and considering it had releases like MGS5 and Persona 5 well after the PS4, it took quite a while for it to completely die.
@Elora4452 күн бұрын
@@LimeadeRaimi Yeah, but the other game versions suffered for them hanging on to the PS3 for so long. I understand why they did so, but in my opinion, it was the wrong decision.
@DrStunJosh7 күн бұрын
Well this is an awkward way to learn that my first playthrough of IX (currently happening) on the the Switch has tons of performance issues
@Morgil277 күн бұрын
I loved playing it on my Switch. I don't notice anything wrong.
@DrStunJosh7 күн бұрын
@ glad to hear since this is a first playthrough and I wouldn’t want the trch to ruin the experience
@TheBlackSeraph7 күн бұрын
I hate the mobile UI and the music sounds a bit off but other than that it doesn't seem too bad. I also like the fact that I can actually play the game in UK English for a change.
@veghesther32047 күн бұрын
About that FF Chronicles PS1 only the Chrono Trigger half had the load menu loading times OUT of BATTLE the FF4 half did not but that transferred over to the PS1 Anothogy collection of FF5 and 6.
@vanillaashe92645 күн бұрын
The 13 trilogy badly needs a remaster to fix the issues with the original ports and make them available for the PS4 and PS5. Xbox doesn't have this issue due to their BC support.
@adreamer59207 күн бұрын
Square not having updated the PC port of ff7 with the switch version is criminal
@TheDecatonkeil7 күн бұрын
For me the worst thing is how it still has the horrible original PSX Spanish translation. It's impossible to understand the story with it.
@alumlovescake7 күн бұрын
The only thing in the Switch version over PC is cheat modifiers There is a PC version of FF7 with the cheats from the Switch version but it is exclusive to the Microsoft Store
@rosies697 күн бұрын
Ff7r is never getting a switch version 😂
@ChaoPlaymate7 күн бұрын
@@rosies69I think you misunderstood the comment, they're talking about the original, not remake
@Toadaboticus7 күн бұрын
It took about 30 minutes for my eye to start twitching with those loading times on the first PS1 ports. The PC FF7 port was questionable, to say the least.
@qxz9p7 күн бұрын
I never even got the first Eidos port to work. Apparently our model of Intel CPU wasn’t supported.
@OverlordZeroULTIMA7 күн бұрын
Maybe I'm the odd one out, but I actually prefer a slower load when it gets to things like encounters. I have horrible vision and now that I'm no longer a kid, I am more prone to headaches if I am dealing with rapidly moving graphics or flashes. The faster load would be so hard on my eyes, and the PS version looks so much easier for me to play for this reason alone (and the fact I actually still have a PS2 so can play up to at least FFXII, excluding games on the PSP).
@jacobreserved21447 күн бұрын
P.S you rock
@civilwildman5 күн бұрын
The irony for me? I got the SNES port of FFVI (aka "Final Fantasy III") for Christmas 30 years ago as of yesterday. Imagine that. 🤯
@scoutception62893 күн бұрын
Having just finished it a few days ago, the Steam version of FFIV: The After Years easily could've had a spot on this. Mostly because everything you can imagine makes the game crash. Using bands, opening treasure chests, looking at the bestiary, even just triggering certain battles. You'd think it was a Bethesda game with how often it would CTD. You throw the other dumb changes and compromises that version has, like the awful framerate in battle, the unchanged mobile UI, and a buggy pause that loves to kill the music if you use it even once, and it's just misery to play.
@slashdot4316 күн бұрын
Funny enough, the FFVIII Steam port is now the better way to play the game. The FFNx mod fixed most issues, while the FFVIII Remaster is still bad (e.g. no analog controls)
@TheWorstPartyMember7 күн бұрын
But the real question is how many of these (PC) ports can be salvaged by mods and fan patches?
@MistyKathrine7 күн бұрын
The old Steam versions of V and VI are actually really great to play with mods, honestly the best way to play those games since you get all of the extra content from the Advance that's missing in the Pixel Remasters.
@TheWorstPartyMemberКүн бұрын
@@MistyKathrine Good to know, thanks!
@cymantics82497 күн бұрын
The steam port of FFXIII-2 was essentially unplayable for me. It took me 3-4 hours of attempting the opening sequence as the game would get progressively more glitchy and corrupted as time went on. It would either crash during the loading screen between the Lightning and Serah sections OR I'd actually load into the Serah section and everything would be too distorted for me to even find the save point. I did manage to eventually save there and upon reloading the game I was able to play... for a bit. It would still get progressively worse over time until it crashed every hour or so. Never finished it.
@mikemandeville46807 күн бұрын
Same here. I could not get out of New Bodhem...the game would just crash. No error code, just black screen. I hit the uninstall and have never gone back to it.
@luckyels30347 күн бұрын
There's a file on steam community page that pretty much fixes it, that and disabling cloud sync, at least for me it worked fine after that.
@paradigmshift4707 күн бұрын
Really disappointing especially considering 13-2 is the best of the trilogy by far.
@Vanity06667 күн бұрын
It's not a bad port, the engine just doesnt work. 13-2 was made by Tri-Ace, not Square themselves, so they had no optimization tricks. It was way, way worse on consoles. 13-2 and LR often barely cracked 15-20 fps.
@ahmedmaklad65276 күн бұрын
I’m surprised that Final Fantasy 16 wasn’t mentioned that port was horrible
@AJMegaScizor2 күн бұрын
it stutters like no other and can't handle 60fps without dlss
@michielankersmit86566 күн бұрын
hahaha FF8 on pc and FF6 on ps1 were the first FF games I played, glad to see they got some representation
@MikeAruba697 күн бұрын
Square Enix is known for optimizing their games so poorly. I recently downloaded Final Fantasy XIII on my Steam Deck, and it had an unstable framerate. I ended up downloading this patch that stabilizes the framerate a bit. I'm disappointed that they did a poor job on optimizing FF7 Rebirth's visuals on the standard PS5 and made it dependent on the PS5 Pro's hardware to 'resolve' it for them instead. 😑
@alumlovescake7 күн бұрын
What are your settings on FF13? The game is an awful port there is no doubt about that but the games max settings are overkill No game needs (and barely any have) 16x msaa and the shadow resolution option at max is also very insane and by setting I mean the 2 options lol
@xGunbladeKnightx7 күн бұрын
With XIII I had no problems and my PC is trash XD
@MikeAruba697 күн бұрын
@@alumlovescakeI accidentally clicked the "Do Not Show This Window Again," and it doesn't show up anymore. Lol. But I think I had the resolution in 720p, Shadow Resolution in 1024×1024, and Anti Aliasing in ×4. I'm using the "FF13Fix 1.6.4" patch version. Plus, on my Steam Deck OLED, I have the framerate limited to 60fps and the Scaling Mode in "Stretch" because of its 16:10 screen. I hope this helps.
@mexmexican86197 күн бұрын
Stop being poor and get a ps5 pro
@alumlovescake7 күн бұрын
@@mexmexican8619 FF13 is not even on PS5
@bukithd7 күн бұрын
The Playstation ports were historical bad. Chrono Trigger remains one of the worst ports ever to PS1
@Trowelhands6 күн бұрын
Most of us bought the PS1 port of FFVI to get the bonus playable demo disc for FFX which was un-released at the time (at least in the UK)
@bildo19774 күн бұрын
1:00 Final Fantasy Anthology was released BEFORE Final Fantasy Chronicles. Anthology has FFV and VI. Chronicles has FFIV and Chrono Trigger. Get your facts straight!
@phenixz19818 сағат бұрын
I thought the PC FFVII Remake was pretty decent but Ergheiz was pretty bad to me lol
@RuruFIN5 күн бұрын
I actually got a PocketStation recently so I could finally get the Chocobo World stuff with my PAL FFVIII.
@RegalPixelKing2 күн бұрын
I feel like the IOS/Android version of nearly the entire franchise deserves to be on this list.
@igm1571Күн бұрын
Oh so that why i try FF7 Remake in Steam it quite smooth but the FF7 on EGS(even now) i still got some minor stutters, dont know if Epic has updated the game or not but suck that i have to buy a game on Steam again and transfer my save files to Steam.
@alumlovescake7 күн бұрын
What is Square's sick sick obsession with releasing better versions of games on the MS store? Neir Automata (they only fixed it on Steam due to backlash ff13 FF7 FFXV pocket edition (exulsive to MS store) The only thing more dumb the EGS is the MS Store at least a few people use the EGS no one uses the MS Store
@Ragingozzaru6 күн бұрын
PS4 port of final fantasy I have some glitches that isn't supposed to happen but does with the implementation of the speed up. It's on my list of many glitches of games that I have come across.
@Waterking0015 күн бұрын
FF13-2 - my favourite FF game - was flat out *unplayable* when it first launched on steam. You also have to disable steam online sync just so it doesn't crash every 5 seconds. They really didin't do the game justice.
@clarencejarvis60974 күн бұрын
As a final fantasy mega fan the general consensus of the game is losing it’s appeal square needs to make a overhaul
@lewatoaofair25222 күн бұрын
I feel as though the Mobile-PC version of 6 is more egregious than the same treatment to 5. The art style clashes even more so given 6’s far darker tone, and the mobile UI goes for this unnecessary and irritating presentation of the character’s whole status box also being the loading bar.
@doctorcoke50725 күн бұрын
I can't speak for the sequels, but at least with mods you can get XIII on Steam working well enough. Also it's still preferable to force Intergrade to use DX11.
@DarkAnomalyКүн бұрын
People defending FFXIII at all is wild to me. Regardless of Platform the game was dreadful. You just walked in a series of straight lines, little to no exploration or means to grind. The only redeeming factor of the game to me personally was the battle theme music.
@Mattznick6 күн бұрын
I'm still upset 13-2 pc port is trash and will never be fixed i want to replay it
@smokeldogg7 күн бұрын
I’m ready for a FF13/13-2 PS5 Remaster with 4K60.
@Vanity06667 күн бұрын
It will not happen. They have to remake the games from scratch, because of Crystal Tools.
@foreal77123 күн бұрын
Seriously tried to play 13-2 but it just kept crashing. Uninstalled it and now playing Metaphor instead.
@alumlovescake7 күн бұрын
Unpopular opinion Alert! I am very disappointed I didn't buy FF6 on PC before it got delisted and I would much rather play that version that the pixel remaster.
@gorimbaud7 күн бұрын
as someone who owns that version, i'll say that i think they had which vi and v were in this list mixed up. v on ps1 had all the same problems as vi, but also suffered from a shoddy translation (it was retranslated for the gba port and all future ports used that translation). meanwhile despite the video citing ui complaints for v's mobile-to-pc port, it didn't have any real ui issues, and felt pretty normal, while vi had a very different ui that was clearly meant for mobile. it's not unplayable, but it is weird. both did have the same dimensions-style artstyle, but that's to taste. i'd certainly take it over the ugly artstyle psp iv had.
@popplio78917 күн бұрын
If you’re saying this because of the bonus content from the GBA version…no, you are much better off with the Pixel Remaster. I played the GBA version of FF6 earlier this year and that extra content was genuinely some of the most unfun and boring bonus content I have ever played in my life. Some extra bosses like Leviathan and Gigantuar were cool…but the rest genuinely made the game worse for me. The Den of Dragons is absolutely abysmal and should not be played under any circumstances
@TheBlackSeraph7 күн бұрын
@@popplio7891 I've heard a lot of people complain about the PR cutting out the MSX/PS1?GBA/PSP content, and in a lot of cases I couldn't care. FF1's dungeon was interesting because it could show you how far you could take the game on simple mechanics and FF2 spotlit its temporary story characters but other than that I didn't think the bonus dungeons added much.
@popplio78917 күн бұрын
@@TheBlackSeraph Yeah, after playing a lot of the bonus content from these games, I agree. FF1 added bonus bosses and they were fun enough, my biggest gripe was the Earth and Fire dungeons wanting you to repeat them. FF4 had neat bonus bosses that unlock when you use a specific character against Zeromus. While using these characters is actively detrimental to you compared to the default final five. it at least gives them more value and more to do. FF5 added extra jobs…but those new jobs mostly suck and they only unlock near the end of the game. FF6 inflated the difficulty (as far as I can tell) and creates probably the worst dungeon I have ever seen in any Final Fantasy game (that isn’t FF2)
@MistyKathrine6 күн бұрын
Yeah, that's the best version of that game, especially with mods. There are still ways (not legal) to easily acquire it though.
@_v5321 сағат бұрын
FFIV PC release also terrible, badly clipped blurred font, huge mobile UI, tilt and scanned so badly to literally cut off screen the top of many bosses. The redrawn characters in pixel remasters make those games come in close second for me...
@DolFunVtuber7 күн бұрын
I definitely liked the movies from VI but that was about it. I didn't mind the PC version of VIII, I had a pretty decent sound card thankfully.
@KujaNiv1002 күн бұрын
For FF8 PC, I also got the ugly broken strips and pixelated background layouts!
@Bajolzas2 күн бұрын
FFV PC with mods is probably the best version of FFV
@JanusThePaladin4 күн бұрын
No mention of the borderline unplayable Tactics android port?
@ManiacalMoogle6 күн бұрын
Dang.. FFIX is one of the only mainline entries I've missed. I was going to start it on the Switch this week, but after this I suppose I'll play the original PS1 version on my Vita. Disappointing, but timely.
@vegamineral2077 сағат бұрын
I misread the title as "Terrible FF Plots" lol. But hey, there's a suggestion for a video topic
@flaffles877 күн бұрын
I just get what I can. If it’s on sale I’ll try it and I’m still working on my ps1 backlog just because some of those games have clunky controls. I’m fine with it. Would’ve complained about it back then and I still will now but just with a bit more patience.
@vodkaffee48564 күн бұрын
The original ff7 pc port
@paolosavino226 күн бұрын
I still can't play ff13-2 after trying different mod, fixes and disinstall and install. Like ok Square, is not so hard to make a game that does not crash on the opening cutscene
@Vanity06667 күн бұрын
Ff13 isnt a bad port, it uses outdated techniques for texture mapping and materials that isnt supported natively anymore. It is fixed by forcing an option on in your geforce settings. Ff13-2 isn't a bad port, the engine just doesn't support open areas with npc scheduling. Lightning Returns isn't a bad port either, the game runs worse on consoles for the same reasons as 13-2.
@xGunbladeKnightx7 күн бұрын
I didn't think the first version of FFVIII for PC was terrible, I would only complain about the music but nothing more. I remember the installer screen making me feel nostalgic uwu anyway I think it was more disappointing that the first version for Steam still used that music xD About XIII-2 I didn't play the first version but it works pretty well on Steam, but in my experience it crashes when trying to enter some stages. With XIII and LR I had no problems.
@izzuddinyusof10937 күн бұрын
Now im worried about Rebirth PC port
@rosies697 күн бұрын
Its gonna be fine?
@lstsoul43767 күн бұрын
@@rosies69 Looking at ff xvi port, it won't be
@izzuddinyusof10937 күн бұрын
@@rosies69 remain to be seen until the day it's release
@Fellipe2k57 күн бұрын
Play on PS5
@lstsoul43767 күн бұрын
@Fellipe2k5 perfomance mode is very blurry
@NAzo.7 күн бұрын
I dunno if it's in a better spot when on Dec 13th we got an over 50 gig patch then again on the 2 days ago on the 23rd all to fix the damn PS4 controller..... it still got some stuttering issues depending on the PC. The port to the Playstation was horrible as said when going in and out of battles and just going into the menu's. It's something you had to prep your mind on or else it would get to you how badly of a lazy port it was of FF4, FF5, FF6, and Chrono Trigger.
@popplio78917 күн бұрын
The FF9 port on Switch wasn’t that bad for me, but my biggest gripe was easily the low encounter rate. While constant battles in an RPG that is known for slow-paced battles would normally be a nightmare, the encounter rate was lowered to an absolute extreme where you would be lucky to get even 3 battles in a dungeon, leaving you very underleveled against bosses. This is mainly an issue with the early game as later dungeons give out more EXP and you have more abilities to work with, but the encounter rate in these modern ports of FF9 makes grinding a necessity at the beginning once you get to the Sea Lion boss in the Ice Cave. It’s still my favorite FF game, but I can’t recommend modern ports to anyone with these issues. I’m praying the rumored Remake reverts encounter rates back to normal, or at least lets you adjust the frequency and keeps the quality of life improvements of the modern ports.
@Ziko5777 күн бұрын
I had no clue about that. The original PS1 version wasn't that bad at all and at times, I was overleveled!
@veghesther32047 күн бұрын
FF9 was still so slow as hell Auto Haste didn't really MAKE your party members actions fastered on the PS4 REMASTER its just as SLOW as hell for that if you do NOT turn on the 4x speed mode cheat and keep it on.
@popplio78917 күн бұрын
@@veghesther3204 I love FF9, one of my favorite games of all time even, but it’s slow as molasses speed is easily my biggest gripe with the game. Definitely the biggest boon from modern ports. Again, I hope the alleged remake speeds up the animations and offers fast forward on top of that (just in case)
@veghesther32046 күн бұрын
while the PS4 remaster FF9 was still SLOW WITHOUT the 4x speed boost cheat its god mode cheat was more annoying then good since once you beat the boss in the Woods/Forest that unlocks trance mode the infinite HP/MP FF9 cheat would start EVERY BATTLE by watching your party members all 1 to 4 of them go into trance mode. That made the God mode cheat more annoying then good and even with it Ozma/Yan's could still kill you in 1 5000 to 9999 damage hit at lv 99 anyways.
@jadyndenys77365 күн бұрын
The Final Fantasy 3 remake on the DS and PSP is my favorite in the series.