Finally, Decent Boots - Texturing John

  Рет қаралды 4,590

BoroCG

BoroCG

Күн бұрын

Watch the nerdy extra 10 minutes on my Patreon page: / borodante
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Chapters:
00:00 - Exporting To Substance
11:26 - Texturing The Boots
35:00 - Boots In Blender
Music: Might Just Be OK - Dylan Sitts.mp3

Пікірлер: 30
@BoroCG
@BoroCG 4 ай бұрын
Hey everyone, extra 10 minutes of the nerdy parts of this process on my Patreon: www.patreon.com/posts/nerdy-extra-10-97221880
@voramz
@voramz 4 ай бұрын
I love you 😘 been subbed for 4 years
@ThatPash
@ThatPash 4 ай бұрын
Seeing John all fleshed out really makes it feel like the game is coming together.
@BoroCG
@BoroCG 4 ай бұрын
Gotta go faster
@toast_69sus
@toast_69sus 4 ай бұрын
Hey ​@@BoroCG I was wondering what digital art glove u use for when u make art? I've been meaning to get a decent pair :)
@BoroCG
@BoroCG 4 ай бұрын
It came with the Huion drawing display I use. They don't come in pairs though :D
@toast_69sus
@toast_69sus 4 ай бұрын
@@BoroCG ah ok thank you 😁😁
@Charlie-tt2tf
@Charlie-tt2tf 4 ай бұрын
Babe : let's go to sleep Me : no honey the daddy long arms guy just uploaded a new video
@BoroCG
@BoroCG 4 ай бұрын
That sounds right
@3Diana
@3Diana 4 ай бұрын
this episode really highlights how many issues i have with substance painter as an artist that's already used to photoshop! some of these workarounds are just ridiculous. i have a worse pc than you and i literally have to straight up export the textures to "merge them", then continue working like that in order for substance to not crash, instead of grouping things.
@jas-jr3rv
@jas-jr3rv Ай бұрын
Your PC specs aren't substances problem
@DeadEndGames
@DeadEndGames 4 ай бұрын
loving these dev logs. looking great
@Yanae44
@Yanae44 4 ай бұрын
Hi Boro! You can add filters to a simple layer above the other layers, and so you can easily mask it. The important thing is, just put the filter layer mode to "passthrough" on the chanel what you want to adjust below the filter, basecolor, roughness or whatever. I hope it helped. :)
@vaness_1166
@vaness_1166 4 ай бұрын
Nice, as usual. Thank you Borodante
@LautaroLosio
@LautaroLosio 4 ай бұрын
Hey! Great work as always. I just couldn't help but notice that in this episode you might have hyperfocused on the details a little too much... Of course I don't really know what your plans are regarding the "cinematic" use of the shoes. But I'm pretty sure that focusing on how the sole should look or how the roughness between the metal bits of the zipper should be is a bit extreme. I get that maybe this was your way to bring back the memories of how the workflow goes, and that's fine. I myself have fallen into the hyperfocus rabbit hole too many times, so this is just a friendly reminder to avoid that!
@KluveRothtar
@KluveRothtar 15 күн бұрын
I think like red/burgundy color would look better than gray on the soles of the shoes. I mean.. You'll rarely see it but it would add a nice pop of color EDIT: Nevermind you completely covered it in mud 🤣 I retract my statement. This is looking incredible man I'm so excited to see more progress
@null7198
@null7198 4 ай бұрын
Love the Tomie Shirt!
@cubic8335
@cubic8335 4 ай бұрын
I’ve been watching all of these 3D model episodes pretending I know what he’s talking about
@ramiru3264
@ramiru3264 4 ай бұрын
I love watching you do these devlogs. It inspired me to keep working on my game as well
@renzesparza6281
@renzesparza6281 4 ай бұрын
Awesome as always. I look forward to these vids
@ttabata
@ttabata 4 ай бұрын
super nice! can't wait for the demo
@spuddie3207
@spuddie3207 4 ай бұрын
You can make an adjustment layer by creating a blank fill or paint layer and setting it's blend more to passthrough, then apply the filters / mask to that layer.
@BoroCG
@BoroCG 4 ай бұрын
Yeah thanks, that's what I rediscovered in the second half of the video haha
@HodStudioArt
@HodStudioArt 4 ай бұрын
Its coming! Super nice.
@manchmalpfosten8133
@manchmalpfosten8133 4 ай бұрын
Hey Boro, I don't know if you still wanna do stuff like the SCP videos but I really enjoyed those, and I was wondering if you could do something simiar to Lethal Company and the monsters in that game. For most, you can also go just look at the bestiary entries in the game. Cheers
@wegotguns3325
@wegotguns3325 4 ай бұрын
Is this gonna be John's final head model? He looks a little lacking in detail compared to the rest of him, dunno if it's a metahuman problem because I don't use them but, yeah, his face seems to lack overall detail, maybe you can do a sculpting pass and bake that down to make him look a little better. Those shoes though *chef's kiss* perfection.
@BoroCG
@BoroCG 4 ай бұрын
I mentioned in the video, the head's textures are all messed up when exported from Unreal, and I didn't export the eyebrows, the stubble and the eyelashes
@SimplySlawa
@SimplySlawa 4 ай бұрын
Best!
@voramz
@voramz 4 ай бұрын
Epic
@magnusrexus
@magnusrexus 4 ай бұрын
The blending modes in substance painter work the same as the ones in Photoshop so it is not a mode to change the color of the object it usually blends two other layers in a way where if you give a black-and-white photo it won't destroy the black and white (luminance) of the photo. In 3d you can colorize an ambient occlusion map with it
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