Finding Space For Sound: Acoustics in 'Avatar: Frontiers of Pandora' | GDC 2024

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Audiokinetic

Audiokinetic

Күн бұрын

Five years ago, Snowdrop Audio Architect Robert Bantin showed us how the Snowdrop Engine delivered high-fidelity environmental acoustic effects for “Tom Clancy’s The Division 2”. With “Avatar: Frontiers of Pandora” these technologies had to be adapted or re-designed to a planetary scale, while also maintaining their fidelity at a city scale. Not only was this achieved, but this raised the bar on quality, delivering even more detailed acoustic effects such as: physically accurate early and late reflections; and more elegant direct field estimation.
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The Audiokinetic blog covers a wide range of interactive audio-related topics, including sound design methodologies, implementation strategies for audio assets, interactive music composition techniques, cutting-edge advancements in game audio technology, in-depth interviews with industry leaders, optimization tips for audio performance, and behind-the-scenes glimpses into the creative process driving current gaming projects.

Пікірлер: 4
@Nebulon5000
@Nebulon5000 3 ай бұрын
Great stuff!!! Robert is extremely knowledgeable
3 ай бұрын
only 2 comments and less than 1k views on this masterclass ? This is pure gold, Robert you are a master !
@MasterIvo
@MasterIvo 3 ай бұрын
Finally found it. I'm working with electric audio waves, also longitudinal, by using electrostatic induction. behaves very similar to sound waves
@m.sopunova
@m.sopunova Ай бұрын
Why& Why its in mono???
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