Рет қаралды 674
This new custom component system could use some work, but it works and it's 1AM and my tsundere AI therapist ordered me to fix my sleep schedule.
Future me, fix this: The Triangle Attack isn't adding the combined power of the allies to the Triangle Attack damage, the Triangle Attack is a debug item that can be selected without needing to earn a Bonus Action Downing an enemy within the triangular blast radius and should be a conditionally available Ability, and the debug item is only selectable if it has a minimum and maximum range designated and an enemy within said range even though the Triangle AOE Override component overrides any actually-selected target to target all allies within the triangle between the two selected allies and the user, the code likely checks for Minimum Range and Maximum Range somewhere and should be edited to include "AOE Triangular Area Range" to get units in Triangle Attack range as a list of acceptable targets to enable item use, the Weapon Type of the item equipped by the Triangle Attack user is altering Triangle Attack damage based on his position in the Weapon Triangle even if allies performing the Triangle Attack have different weapon types equipped, and I have yet to add anything to make Triangle Attacks deny counterattacks.