First Person Flashlight Leads The Camera In Unreal Engine 5 | More Immersive Flashlight (Tutorial)

  Рет қаралды 25,259

Matt Aspland

Matt Aspland

Күн бұрын

Пікірлер: 54
@watched2524
@watched2524 Жыл бұрын
Great video once again! I was just looking for something like this. Working on a small horror game and i always felt the torch was missing something. Thanks for this matt!
@MattAspland
@MattAspland Жыл бұрын
Awesome!!
@DeadEndGames
@DeadEndGames Жыл бұрын
Thank you so much for this! I have been looking for something like this for so long
@ReVelaO
@ReVelaO Жыл бұрын
Man, how is possible that when i need a feature that i was looking for, Matt make a tutorial the next day?? awesome!
@peacekeeper6799
@peacekeeper6799 Жыл бұрын
Random blinking eyes tutorials plz 👍🏻
@PatrickTheDM
@PatrickTheDM Жыл бұрын
Anything to add to the immersion. Great video Matt!
@rifat.ahammed
@rifat.ahammed Жыл бұрын
Short and simple, nice
@tastysnak
@tastysnak Жыл бұрын
Nice work! It's a great little effect.
@simonb1009
@simonb1009 2 ай бұрын
Good! How to use it, when i have separate flashligh blueprint, which is attached to character?
@GrumpyGamer11
@GrumpyGamer11 Жыл бұрын
Holy shit, I've been searching for this tutorial for so long, I fucking love you! Do you have any tips on adding an arm/flashlight mesh to complement this feature?
@Spink4l
@Spink4l Жыл бұрын
Hi, just wanted to thank you for everything. you really made my game look good, thank you
@MattAspland
@MattAspland Жыл бұрын
❤️
@hyru_dev
@hyru_dev 7 ай бұрын
ALTERNATIVE USAGE AND MORE OPTIMIZED: Instead of using Event Tick, you can use the event witch call the Camera rotation. Just use Sequence in the (for me its EnhancedInputAction IA_Look) and the rest, do like Matt show in the video.
@3M0T10N
@3M0T10N 3 ай бұрын
skip to 2:58 for the flashlight
@DarthDerpOfficial
@DarthDerpOfficial Жыл бұрын
this is super cool, thank you!
@TorQueMoD
@TorQueMoD 9 ай бұрын
This is a great video, but I think I discovered a better way to do this. If you attach a sprint arm to the character and set it to use the Pawn Control Rotation and attach the Spotlight to the spring arm, you don't need to adjust your first person camera and the head turns before the flashlight does which is more realistic and terrifying for a horror game. You also don't need to use tick with his method.
@fwanciboi
@fwanciboi 5 ай бұрын
brother you just saved me, thanks so much
@timolanlau7454
@timolanlau7454 9 ай бұрын
Hi, great video, everything works but the flashlight pitch is not working for me for some reason. The flashlight will only look left and right but not up and down.
@virusocyrus
@virusocyrus Жыл бұрын
Is there any advice for having the character's arm activate with the light and follow those same motions without separate rendering?
@jonathandevoy3510
@jonathandevoy3510 Ай бұрын
How can I toggle the light on and off is the player has a flashlight equipped? Or even just add a key binding to it?
@TheChosenJuanLopez
@TheChosenJuanLopez 9 ай бұрын
This setup somehow made my character shorter! I can't say I am complaining, I am trying to go for a VHS look so having the camera a few inches lower than head height actually seems to increase the realism! EDIT: So apparently setting the graphics settings to either medium or low puts my height back to normal?????? Restarting the simulation at regular graphics fixes it but if the settings are ever on medium or low the character goes to regular height. It's whenever I have "Owner no see" on the character mesh, which I prefer to keep on because I am not great at Unreal Engine animation stuff and it ruins the immersion a lot to keep it visible.
@rafeed2719
@rafeed2719 Жыл бұрын
Can you please make a tutorial for Blink ability like in Dishonored?
@IAmBael
@IAmBael Жыл бұрын
Do a line trace in the direction the player is looking, then lerp (linear interpolate) the player's location from current location to the location of the line trace hit.
@rafeed2719
@rafeed2719 Жыл бұрын
@@IAmBael Thanks! I'll try that.
@BowtiePasta
@BowtiePasta Жыл бұрын
Could you make a tutorial about deadzone aiming, which is a bit like this? So that the crosshairs move a bit (and the weapon model turns) before the view starts moving.
@MoreWilxy
@MoreWilxy Жыл бұрын
Great Video as always! In the future, can you make a video about how you can make different maps (like in Valorant or Csgo) and game modes (for example, Deathmatch, Capture the Flag...) and choosable characters (like overwatch, valorant...)?
@storyteller.2024
@storyteller.2024 4 ай бұрын
Can you make it for all the items?
@retr0_455
@retr0_455 Жыл бұрын
I make it on first person tmplate but i can't rotate spot light up can you help me
@WM_Plays
@WM_Plays Жыл бұрын
The camera goes through player and map when looking up and down. I am using UE 5.2.
@DrakeVideos
@DrakeVideos Жыл бұрын
So i thought i followed the tutorial correctly however when i walk my character walks ahead of the camera and it slowly catches up to being back in first person, seems like the springarm isn't set correctly? I Enabled Camera Lag instead of Camera Rotation Lag.
@AgateSpace2339
@AgateSpace2339 Жыл бұрын
is there a simple way to make the flashlight and camera movement more smooth? instead of a aggresive camera
@VeeIsDead
@VeeIsDead 7 ай бұрын
my flashlight doesnt cast shadow. how do i fix that?
@ÎnțelegGaming
@ÎnțelegGaming Жыл бұрын
tutorial how to make first person animation shooter plz
@rusticmarten5262
@rusticmarten5262 Жыл бұрын
Very good
@rohanthorat1409
@rohanthorat1409 Жыл бұрын
Great Video! The camera is clipping into the character's body. Changing the near clip plane value does not fix it either. Any ideas? Edit: Keeping the target arm length 0 and moving the spring arm instead fixed it.
@НейроАстральнаяСова
@НейроАстральнаяСова Жыл бұрын
Thank you! Helped me!
@shixo12
@shixo12 9 ай бұрын
thank you very much
@ericdrob
@ericdrob Жыл бұрын
good stuff!
@protophase
@protophase Жыл бұрын
I have a character which is holding a flashlight and I want the arm to sort of point the flashlight where the camera is looking. How would I go about doing this?
@enzo3dits759
@enzo3dits759 Жыл бұрын
Enabled Camera Lag instead of Camera Rotation Lag.
@enzo3dits759
@enzo3dits759 Жыл бұрын
or Enabled Camera Rotation Lag instead of Camera Lag.
@p.m3204
@p.m3204 Жыл бұрын
does it work on 3rd person ?
@KurixTV
@KurixTV Жыл бұрын
Hi Matt, maybe a video about an anxiety system, why not?
@OtakuCulture0
@OtakuCulture0 Жыл бұрын
Just follow a hunger system tut , then u can change what you need
@alhusseinali
@alhusseinali Жыл бұрын
The people want a tutorial about how to make a camera moving around the player just like Little nightmare game.
@alhusseinali
@alhusseinali Жыл бұрын
@@GarryGabbageOfficial We are the people.
@storyteller.2024
@storyteller.2024 5 ай бұрын
do it for first person
@viacheslavk4474
@viacheslavk4474 Жыл бұрын
I don't know about immersiveness, but I got seasick at the fortieth second. I wouldn't want my players to feel the same, because my goal is to cause psychological discomfort, not physiological.🙈
@ehossy319
@ehossy319 Жыл бұрын
The replication for this light is a little wonky. Anyone have any issues with it?
@Voorhees-Jason
@Voorhees-Jason 5 ай бұрын
replication as in multiplayer? If this is the case event tick is for sure not the way to go as performance already tanks with event ticks
@Tin_Can
@Tin_Can Жыл бұрын
WIsh tutorials would stop using Event Tick and explain ways to run these systems more efficiently through functions or custom events instead.
@Voorhees-Jason
@Voorhees-Jason 5 ай бұрын
YES! I agree they do this because its quick and simple to get a video out and not care about teaching people the correct way of doing things
@Voorhees-Jason
@Voorhees-Jason 5 ай бұрын
Why are these tutorials teaching the lazy ways of doing things. This is teaching very bad habits. Event tick should only be used for special use case and rarely never used for things like this. This means the game is running that code every single frame so if you are running 120 frames per secs so is that code
@SaintCoincoin
@SaintCoincoin Жыл бұрын
Hi ! Any idea why the character is spining aroung when I move the camera too fast ? like i want to do a 360 but the camera just clip and the player rotate on himself. weird to explain but any idea?
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