The hardest thing for new DMs to understand at first is that games are not TV shows.
@larsdahl55284 жыл бұрын
... or computer games.
@andrewlance38984 жыл бұрын
There's a lot you can learn from TV shows on how to do a particular story or genre, and there are even systems built to function in a somewhat cinematic manner (_Apocalypse World_ and _Blades in the Dark_ come to mind). However, there's there's also a lot of things that only work in a TV show. It's the same reason video game adaptations to movies don't work - if you try to adapt 1-to-1 the things that the TV show does to the tabletop game, it just won't work. You can't cut to the villains and narrate a scene the PCs don't see. You can't have a certain scene in mind and coerce the players and the game to make that scene happen. And you can't write PCs out of the story for plot convenience (not unless the player in question is absent or something)
@Meatball9964 жыл бұрын
The worst combo:New GM, young players and i don't mean like 20 or something i mean like 15 or younger. I was in that scenario when a barbarian found out that as long as he made the hit, cause he probably would, he could 1 hit kill Kobolds by sitting on them
@Venomousse4 жыл бұрын
Yes, and I think that goes for the players too. People have a tendency to use what they know for inspiration, so it can take a while to learn what works and what doesn't in an RPG if all you're used to is books, video games and movies.
@CareerKnight4 жыл бұрын
@@andrewlance3898 I don't think I have ever seen a movie attempt a 1-to-1 adaptation of a game. Usually (besides just poor writing in general) its the exact opposite where they only thing they share in common with the game is the name.
@Mallory-Malkovich4 жыл бұрын
If you end up playing with yourself, you're DMing wrong. Powerful advice.
@ArawnNox4 жыл бұрын
If you want to DM for yourself, write a book instead.
@Meatball9964 жыл бұрын
It could be fine if you're players are attracted to you
@felipercalvo4 жыл бұрын
yeah, once my DM started getting too excited, he dropped his pants and began playing with himself in front of everyone....it definitely felt wrong
@gnarthdarkanen74644 жыл бұрын
At 9 out of 10 Tables I've played at, it's a REALLY good way to run out of those "important" NPC's... I've even "taken the shot" to take out one or both of them in a scenario like the skit in the vid'. In those "interjected" scenes, there's a bit of tolerance for some of the "behind closed doors" insights, BUT it's best to just narrate it. No need for the voice acting, over the top details... just drop the information-dump (preferably not huge) and move on. BUT if the PC's are actually there... yeah... not usually going to "twist the plot" the way the GM is hoping or in any direction he wants. ;o)
@girlbuu94034 жыл бұрын
The scene between the two brothers could be easily fixed without actually changing the content of what happened. Cut out most of the language, just enough lines to get the feel of their tone across, tell the players they are arguing and what they are arguing about instead of playing it out, and either roll their fight before the game or just decide who you want to win. Or let a player take control of one or both characters for the fight to keep them engaged. This isn't hard.
@danielcox76294 жыл бұрын
Seth- "Don't play with your self." Seth- puts on accents instead of actual having people help him make videos.
@szymonsokolinski99074 жыл бұрын
Plot twist:They are all actually different people
@nevergivethedmideas72524 жыл бұрын
@@szymonsokolinski9907 identical quintuplets!
@DerPatagon3 жыл бұрын
I've been watching this channel for years and just rewatched this video and only because of your comment, I have finally noticed that the other guys are in fact, all played by Seth. I genuinly thought till just now that they were 4 different guys just putting on silly costumes for the video. I'm so confused now.
@ZircronSwift3 жыл бұрын
I've been had!
@zaaz14713 жыл бұрын
it cuts down on production costs
@Thenarratorofsecrets4 жыл бұрын
I've "kidnapped" a PC before. but i'd discussed it with him beforehand and had him play one of the NPCs he liked for that session.
@benjohnson77932 жыл бұрын
That would work
@topherrobeson44464 жыл бұрын
What if you kidnap an ABSENT pc to get them out of the session for the day and backfil them later so they arent sitting their bored
@SSkorkowsky4 жыл бұрын
If the player misses the game for whatever reason, then kidnapping their PC is probably fine, just as long as they'll be free by the next session. It'd be a bummer to show up to a game and discover your character was kidnapped in the game you missed and now you're sitting there waiting for rescue. OR...before that next session, run them through a 1-on-1 game as to what happened. Maybe they freed themselves and when the group comes together for the next session, they can all play.
@topherrobeson44464 жыл бұрын
@@SSkorkowsky 1 on 1 game was my intent
@TheodoreMinick4 жыл бұрын
@@topherrobeson4446 then you are on the way to a home-run.
@Anacronian4 жыл бұрын
@@SSkorkowsky Long ago I played in a group with a DM who LOOOVED to kidnap us, I the beginning we didn't think much of it but after a while it got really boring, So we(the players) started kidnapping every single NPC the DM engaged us with, at a point we finally had a full dungeon in one of the players castle. :D
@averagearchergaming4 жыл бұрын
@@SSkorkowsky This happened to me during a Twilight: 2000 game. I was absent from a session (blew it off to go on a date) and both the GM and another player were a bit angry because of it. I rejoined the game the next week to find my player tied to a bridge as a makeshift roadblock. I did my best to roll with it, though.
@BaronVonFisticuffs4 жыл бұрын
We always called #2 the Shower Scene, since the GM is just playing with himself.
@oz_jones10 ай бұрын
Perfect
@ncrtrooper17824 жыл бұрын
Sometimes I forget that's Seth wearing fake mustaches and pulling fake accents.
@blackhammer50354 жыл бұрын
It's kind of a shame. I think Dweebles is held back by all the inferior talent on this show and should start his own channel.
@DA-nk6gx4 жыл бұрын
@@blackhammer5035 lol. Best hot take I've seen. Cult of Dweebles anyone?
@ethanlocke36044 жыл бұрын
Ok Buddy What do you mean, there’s a bunch of different people, not just Seth
@harjutapa4 жыл бұрын
What are you talking about, man? He's just gaming with his buddies.
@davidbrennan6604 жыл бұрын
His video presenter avatar needs work...... .
@KuyVonBraun4 жыл бұрын
A tip I give novice GMs is to always paraphrase text read aloud to players so that you’re talking to them rather than at them. It’s quite boring for players to sit doing nothing while the GM reads a page & a half of text at them ☺️
@SSkorkowsky4 жыл бұрын
This is 1,000% truth.
@O-D-X4 жыл бұрын
@@SSkorkowsky Yeah, the biggest issue with this was when I first started running Shadowrun adventures in the early 90s, It has a "Tell it to them Straight" section which was often an entire page of exposition. It took me a while to figure out that is was a good idea to break it into pieces and in between ask players for their reactions.
@averagearchergaming4 жыл бұрын
One thing I do with my group these days is make good use of email prep before the session. If I have an intro scene I'd like to play out a certain way, I write it out in narrative form. It is much more entertaining for my players to read a 2-3 page scene on their own time rather than having to sit around a table and passively listen to me do it out loud. I also encourage them to write back their version of the scene from their character's perspective to share with the group. By the time we gather again for the next session, we've got the beginnings of a novelization of the campaign in the works.
@richmcgee4344 жыл бұрын
@@O-D-X I think that's really the key - if a module presents you with more than a paragraph (and preferably a short one) of read-to-players text, split it up as much as you can. Digestible chunks and opportunities to act and react are vital.
@tarsis61234 жыл бұрын
@@averagearchergaming This is fantastic. Even more so if your gaming often has a month or so between sessions. It keeps players involved and thinking about your campaign, and that's always fun for any game master.
@Socialdogma4 жыл бұрын
The NPC monologuing for #2 was epic.
@crazycoolcelt74404 жыл бұрын
wasnt expecting a skorkowsky video at 2AM, but ill take what i can get in these trying times
@katyushamarikov88194 жыл бұрын
May I offer you an egg in these trying times? 🥚
@anthonystromeyer13994 жыл бұрын
Basically just the flu, bro Roll them D20s with your buds Cowards die many times before their death, the never taste of death but once... Shakespeare's Julius Caesar
@superjanembaishappy55124 жыл бұрын
I would argue the NPC scene can work IF: -You ask your players beforehand -You keep it short -There is no combat the PCs can't engage with
@jordentaylor24554 жыл бұрын
And I would add it has to be functional to the story.
@ThatYoungling4 жыл бұрын
1 through 3 can all work just fine with just a single caveat: Your players are cool with it. Seth's players seem to be the types that may not engage readily with those types of scenarios, and he may not be at a comfort level as a GM to do those scenarios, and that's fine for his table, but I use these techniques to great success at my table. It just depends on your players and your skill level and/or comfort as a GM.
@zaranorth81374 жыл бұрын
I have the opposite problem with my current group. My players love the NPCs I come up with (I feel like most of them are 2 dimensional, but hey, if the players like them I guess that's fine). They're gotten upset when I gloss over an otherwise lengthy interaction or try to get the PCs involved. I can totally see my players wanting my to run an NPC vs NPC fight.l while they stand around and watch. Having had mutiple 2- and 3-way NPC conversations, I hate it, but my players sit there going, "Ohhh snap, what an insult Sir Ourfavoriteguy just gave! I can't wait to see how Lord Highnmighty responds!" Meanwhile I'm desperately trying to find an out.
@girlbuu94034 жыл бұрын
It would be better as something you wrote and e-mailed to them between sessions.
@VirtueCry4 жыл бұрын
I ended up doing an NPC scene because my players were demanding every detail about a conflict between two NPCs. The NPCs were reluctant, which forced the PCs to keep prompting them for answers, as every question created a new question only the other NPC could answer. Although the prompting kept the PCs engaged, it was also getting repetitive. The two NPCs got into an argument that resulted in a quick exchange of answers. It became one of the most notable things to happen that session.
@raphaa162 жыл бұрын
One that makes me very petty is when the DM disregards you backstory, "Oh, you're sister isn't you're sister, you were kids that lived together in the same lab, your memories are all made up"
@Lcirex4 жыл бұрын
1st love the shirt. 2nd I had a player once tell me love an Npc and wanted to have him as a backup opinion if his character died and had started playing his character more recklessly. So I had his character kidnapped while he took over the npc to help rescue his original character after saving his character he had his love for his rekindled allover again. It was a fun chance for him to get a short break from his character and came back to the character stronger.
@sapientmuffin4 жыл бұрын
"NPC Scenes" My brain: Fight the reflective cringe... fight it! (I swear, my players looked interested... the first few times. X.X) Great vid as always Seth. Just joined your Patreon at a measly 1 buck a month but I hope you take it as a small sign of thanks for your awesome content. Keep doing your thing! Still planning on getting a book of yours, just finishing up my first read of Gibson's Sprawl trilogy! Cheers.
@SSkorkowsky4 жыл бұрын
Thank you very much for your support. The tricky part with NPC scenes is they can easily become longer than you anticipate them being. And player interest has two real settings: "This is great and has my complete interest," and "I'm bored and sick of this." There isn't much in between and can flip from good to bad in the length of a single sentence. The general rule on that is the audience's interest is about half as long as you think it is. So best be fast, get in and get out with the NPC scene before you lose the players' interest. Even if they say they want more... the truth is they probably won't like it as much as they think they would. Best to leave them wanting more than giving them too much.
@sapientmuffin4 жыл бұрын
@@SSkorkowsky this is great advice and I'll be keeping it in mind tonight as I'm running my game. Thanks Seth!
@vesperschake62414 жыл бұрын
Glad I'm not the only one staying up late to watch rpg KZbin videos.
@Anacronian4 жыл бұрын
You know things are going to be serious when Seth whips out Into Darkness references.
@ArawnNox4 жыл бұрын
"I suggest Game Masters try the rules as written first" THIS! I can't tell you how often I've seen GMs who think they're so much smarter than the game designers and they start houseruling and homebrewing before they even run their first session. I'm a huge proponent of "run it as written first, get a feel for it, THEN start fiddling with it one you've seen the rules in action." Edit: On inconsistency. This is something I had to deal with recently because 5e DnD has an issue where Investigation and Perception overlap. I started forgetting my own method of appilication and the module I was running wasnt consistent in their usage either. So, addressing that frustration with my players, I sat down and wrote a bunch of sub-rules for how to apply it in a consistent manner that can be referred to by all of us.
@johanneskaiser81884 жыл бұрын
That depends a bit in my experience. If you get into systems that have similar rules (like derivates from D&D 3.5, or all the FF 40k games) you can go through the book and apply prior knowledge to already find some screws to tighten or loosen. If trying out new systems, however, I completely agree that one should play a bit before deciding what works and what doesn't. EDIT: Comes with its own set of problems, because in the GM's head a rule might float over from one game to another and cause confusion (them being similar enough but having their own rules that only allpy to one game). Definitely did not happen to me multiple times....errr....what'ya lookin' at? Nothing to see! :D Also there might be some "standard rules" a GM always uses for all games that might, depending on the game, not even interfere with the rules as written but with others heavily so.
@gma56074 жыл бұрын
Now to be fair it would be no great feat to outsmart 5e's designers.
@CrashSable4 жыл бұрын
I would take that further. If you're making a homebrew rule because you think you're smarter than the designers EVER then you're wrong and shouldn't be making homebrew rules. If you're making a homebrew rule because you recognise the system in place is useful for a certain type of game, but you want to tweak it a bit to allow for a different style of play, that's better (but you'd probably be better off trying an entirely different system).
@tukman164 жыл бұрын
I see that all the time too and it really annoys me. I mean, dude thinks he is a genius to outsmart whole teams of developers who dedicated WORKING HOURS to that system. Of course some outputs are bad, but the fact that it wasn't tried at first means that there is a high risk they are replacing it with something worse. It is just so frustrating... Play the game before thinking about change the game
@gma56074 жыл бұрын
@@CrashSable Games designers are not not a special class of people who only ever make good rules.
@UnstoppableFloridaMan4 жыл бұрын
Back to OG lists I’m liking it Seth!
@danacoleman40074 жыл бұрын
OG = oblivious gamemaster?
@UnstoppableFloridaMan4 жыл бұрын
Dana Coleman I see what you did there lol.
@KS-nm6rt4 жыл бұрын
I always wonder just how closely based Todd, Mike and Dweebles are on Seth's own group. Surely there must be some resemblance :)
@tagabundok14 жыл бұрын
I started laughing my butt off when you began rolling in a combat between the Thurmond brothers. It felt like watching a nightmare being built.
@EliteRacist4 жыл бұрын
That's a pretty nice shirt! Those three guys look kind of familiar.
@0x7774 жыл бұрын
1) Kidnapping a player character can actually allow the game to go forward when a player can't make it for a few weeks, e.g. because he's away for work or on holiday. I'd highly recommend discussing it with the affected player, though, preferably away from the rest of the party. Usually, it turns out great. The player feels appreciated that you make his character the focus of a story line and that you allow him to be on your side of the table, you could actually give him a few bits of information that his character would gain during being kidnapped that he can then relay to the rest of the party after he is rescued, turning him from damsel in distress to a key information giver and pulling him out of the passive role again. And the rest of the party will like that the game doesn't stall just because one of them cannot be around for a week or two. 2) Exposure dumps are horrible, agreed, but in highly social games (like my favorite Vampire the Masquerade) unfortunately hard to avoid since the player characters are usually not among the high ranking beings around and observing something is often more informative than interacting with it, and it gives the PCs the chance to gather information without exposing themselves, which may be preferable in scheming and backstabbing societies. If an exposure dump is necessary, my solution is usually to get the players involved by letting them tell me what they do, what they watch, what they focus on, have them roll spot checks and pick up social cues, try to give each of them a bit of information that only their character gets so they will eventually come together after the scene and share that information among them to puzzle back together the whole picture, generating RP that way. And whatever you do, avoid rolling down a battle between NPCs, nobody cares about that. :) 3) I actually studied statistics and got my degree in it to ensure my house rules don't break the game. No joke. My thesis is on game rules and balancing effects, how to avoid overcompensation and regression analysis on player and equipment stats to ensure long term viability of rules under growing player power and how to balance it against NPC progression. Did it allow me to bring balance to the for... game? Nope, sorry. Players are better at abusing game mechanics than statistics is at keeping them from doing it. So, take my advice, don't suffer through courses like I did, it doesn't pay. My suggestion here is, talk to the players before implementing a house rule. Tell them that you want to try something, that you think it could enhance the game, but also tell them that it will be reverted if it breaks the game. In general, players are in this for the same reason you are, to create a fun and interesting game and they are usually quite willing to try something, even if it turns out to not work. Yes, they'll not enjoy it when you take their magic blood away or whatever other powerful artefact they have, especially if they went through some serious hardship to acquire it, but in general, if you can explain it to them and how it keeps the game from being exciting, because if there is no chance for failure, what reward does victory still hold, they usually will agree. 4) Very good advice. Every GM has made decisions on the spot that eventually turned out to be horrible moving foward. I usually just let it stand as it was, tell the players before the next game session that this decision was wrong and, while it will stand, it's not gonna be how we're gonna move forward, then simply close the lid on it. 5) Reruns are less of a problem in my experience than persistent plot themes. Some GMs have a tendency to run the same kind of story over and over, changing out the backdrop and costumes but essentially running the same plot over and over. I vividly remember one GM who thought it's clever to run murder mystery based plots where the culprit is always the least likely one, leading to parties going to bizarre lengths to find out the NPC that is the least involved in the plot and could by no means be the culprit, because that usually was it. A bit of variety goes a long way.
@rateater18574 жыл бұрын
trying to avoid npc-to-npc conversations in vtm is like trying to dodge bullets in an empty room with a shooter in each corner
@MikeMinMD4 жыл бұрын
I did this recently - Had the missing character kidnapped by slavers from the feywild. They had trouble keeping him under control, he would break free then do damage before being knocked out again, the party pursued these guys across the prime material plane and into the feywild, made contact with the Sidhe warrior guards of a major city, met the lycanthrope residents of a forbidden forest who helped them catch up to the slavers, and finally broke the character out as well as several other slaves. And in the main campaign a totally different party shut down a slaver operation in the underdark and was unable to stop several slaves from being pushed through a gate - to the feywild, as it turned out - and took over the mercenaries, paid them better than the head slavers did, and now have a base of operations and a force of mercs working for them. The slaves that went through the gate ended up in the feywild at the other slave fortress where they were liberated a day later, so that was fun. :) Yes, I'm running 2 campaigns, yes they interlink sometimes, and yes I am totally insane to try doing this.
@stevenjhancock4 жыл бұрын
I had a PC abducted, when the player couldn't make a session. But I did a phone call with them, and played out a few short scenes where they had the opportunity to resist interrogation, leave "bread-crumbs" for their comrades - all of which had an impact on the main session they were absent from.
@oz_jones2 жыл бұрын
1) i would throw hands if my character died because i missed a session
@0x777 Жыл бұрын
@@oz_jones It's a given that the kidnapped character gets padded in very, very solid plot armor. ;)
@troty994 жыл бұрын
Also a possiblity for your first point is to abduct a PC and let him play his back up character with the rest of the team. It still keeps the tension up, let the player play , lets him experiment with its back up in a way that makes narrative sense and make it easier to introduce him to the party.
@HuevoBendito4 жыл бұрын
The Bespectacled RPG Man delivers his wisdom again!
@Jamesmy4 жыл бұрын
The fight between Lord Thurman and his brother really made me laugh!
@lghtngblt4 жыл бұрын
In that second scenario... What if (aside from shorter dialog between the brothers) when the one pc offered to stand as champion the brother who challenged ordered his knights to attack the players? That way they have their own battle and are still able to witness the end of the brother's battle.
@oz_jones Жыл бұрын
"Mano-a-mano. Just you, me... and MY GUAAAARDS!" - Sheriff of Nottingham, from the movie Robin Hood: Men in Tights.
@horatiussonofrome8124 жыл бұрын
I got such cringe chills from the DM solo skit I had to skip it. Well done Seth on recreating awful moments so well!
@dinoblacklane16404 жыл бұрын
Funnily enough, I watched this just after finishing my game today, which involved a player getting kidnapped Of course though the player also woke up after being knocked out and got to actually do things, like helping find where they were. Also turns out being a ninja means youre pretty good at fighting people while blindfolded and cuffed to a table
@Pannlord4 жыл бұрын
Great episode. I've seen and suffered through all of these except for The Rerun. My honorable mention for this list goes to dragging out the start of a campaign. I'm sick and tired of playing out how the characters meet and gain each others' trust, encounter some kind of quest giver, negotiate rewards, buy equipment, and so on for several game sessions. When I GM, I just plop the characters into the first room of the dungeon and say something like "You clearly remember Lord Sootbeard's words 'I want that golden scepter, find the damn hobgoblin that stole it!' There are two doors leading north and one leading east. What do you do?"
@christofferhanssonfrumerie89024 жыл бұрын
1:20 considering his t-shirt, he's probably ok with that.
@DrFranklynAnderson4 жыл бұрын
Took me a minute, but bravo. 😆
@TheSmart-CasualGamer4 жыл бұрын
He WANTS to be sedated. As he's been kidnapped he also has nothing to do and nowhere to go. He WANTS to be sedated.
@DrSheep-gu6ly4 жыл бұрын
A great variation to the rerun I sometime use if some players are old and some new is to have returning locations in a somewhat revolving world. For example the town of silvercliff has appeared in all of my campaigns, it's always a big economically thriving city, but the rulership changes, power dynamics flipped between the lower class and the upper class, complete anarchy or destruction. This lets my old players feel at home in a town they finally recognize and lets them kind of use that veteran card while the newer players get to explore a massive city with plenty of fleshed out details.
@danacoleman40074 жыл бұрын
Very cool idea!
@jesternario4 жыл бұрын
Here's a fun trick to try with the NPC on NPC dialog, and I used it to great effect in one roleplay heavy game, though it does require players willing to play ball and not go murder-hobo on you. Get some index cards for the NPCs that will be in the scene and put 3 stats on them (for D&D, I do Combat, Social, Stealth. For others, I do physical, social, mental), and rate them appropriately. Next, on a second index card write down the motivations and goals for that scene, as well as a few notes on their personality (try to keep each less than three sentences). Take all of that and put it in a sealed envelope, which you will then write the name of the NPC and a player on. When the scene comes up, hand the envelope to the chosen player, who will then play that NPC for the scene. As they're NPCs, they are ultimately under your control and you have final say on what they will and won't do, but this allows players to be active in a scene where the NPC has center stage, especially in one where the PCs aren't present.
@danacoleman40074 жыл бұрын
Wow, That's a super cool idea!
@richmcgee4344 жыл бұрын
Takes some prep work but sounds like a great idea, at least for experienced/confident (not always the same thing) roleplayers who can comfortably jump between roles.
@DerDieDasBoB4 жыл бұрын
Great T-shirt Seth, really love your actors, they deserve more screen time.
@rossy34867 ай бұрын
The gang kills me. Sign of an incredible DM and actor - each one has their own distinct character and is distinguesed only by a hat and fake facial hair. Amazing!
@joelbailey624 жыл бұрын
Always paranoid when these start that I'm going to find something I'm doing wrong as a GM but glad when I don't 😂
@larsdahl55284 жыл бұрын
0:51 The Kidnapper 2:37 The NPC Scene 5:24 The Tinkerer Inconsistent 7:41 9:38 The Rerun I may admit I have committed #1, though I had a good reason, as I was trying to implement an advice about how to deal with a domineering player: Force that player out for a while, for to give the other players space. I think #2 is just one of the tools "The Theater GM" uses (You know the GM where the only thing the players can do is be spectators like if they was in a theatre). - Usually done with the BBEG - (B)ig (B)ad (E)go (G)amemaster. #5 is bad if you do it with the same players. - I have seen a GM doing it, but with a new set of players each time, and in that case it was brilliant! - It was an interesting study in how extremely different each group handles a story!
@mroiddzhem73114 жыл бұрын
I see what you did there
@konberner1704 жыл бұрын
I've only experienced the first mistake. I was playing a very twitchy and paranoid Malkavian vampire in Vampire: The Masquerade. Having written 3 pages of backstory on the character, and shared it with the Storyteller, I felt perfectly in character as I had Violet run out of a spooky mansion where she sensed there would be an ambush. She decided to lurk outside near the windows and follow the party's progress stealthily at a close distance. Well, there was indeed an ambush in the next room, and rather than rewarding me for both the excellent roleplaying as well as allowing Violet to help the team from outside via her insight, the Storyteller decided that I was making his life a little harder having to deal with what amounted to a split team and promptly said, "A gargoyle swoops down and carries you away, then locks you in a barrel of blood." No rolls, no nothing, just being put into the naughty corner on a whim. The rest of the party survived the encounter, which took over well over an hour to resolve before he let me out. What fun! Subsequently, when Violet acted erratically (as intended) in the next session, he said, "I don't like characters who are rats." apparently meaning that he only wanted strict adherents to the Masquerade with no deviation, and created a special subplot to "redeem my character" from her wrongheaded ways. Basically meaning that I couldn't play the character that I created and shared with him before the campaign started. In retrospect, this was so bizarre that I wonder if the character reminded the guy of his mother or something and he couldn't handle it, because I've never before or since seen so much being singled out and controlled in over 40 years of playing RPGs.
@oz_jones Жыл бұрын
That's weird. Never played the TTRPG Vampire, but if that stipulation of not breaking the Masquerade wasnt told in advance I would have been PISSED. Like I do get it, since it's a big thing but jeez. Also I would have been even more pissed if I was one of the other players and we had died because we were down a player.
@konberner170 Жыл бұрын
@@oz_jones Well.. the Storyteller was claiming that I was playing my character as a "rat" intentionally. That isn't breaking the Masquerade that I know of, and it seemed entirely in line with the Malkavian madness to be erratic. My best guess is that it was inconvenient for him that I split the party, and so he deleted me from the gameplay. Just a story though, I'm not complaining because I just found another game.
@Nikcollini4 жыл бұрын
The rerun happened to me once by accident. In both a superhero game and a fantasy game that ended months and months apart, we had: - a PC to die from falling -A party member get paralyzed from the waist down -A climactic battle in the sky involving dragons -The group all having to hold off a giant monster at once -An NPC companion unable to finish off the BBEG alone, but the party giving them the literal and figurative push so they can save the day I didn’t even mean to do this.
@XX-sp3tt4 жыл бұрын
Heh, might have been fun if when you chatted about game balance, we saw Jack with an oversized ray gun that is completely overpowered for the adventure. :-)
@briangriffin97934 жыл бұрын
I have seen kidnappings work well but rarely. Best example was when a PC got himself arrested and toss in a prison. He spent the session working his own escape plan whilst the party executed a daring rescue. Surprisingly it worked out and the players had a blast. Key point... every single player retained the ability to play their character during that session.
@O-D-X4 жыл бұрын
The Re-Run GM ... I love running the same adventure over ... but for different groups just to see how different groups approach the same problem. I have never had two groups run an adventure the same way and that is the fun of it!
@richmcgee4344 жыл бұрын
That form of re-running is fine as long as you're enjoying yourself, and yeah, different groups take wildly different approaches. I've seen a kind of reverse where a given player will try running through the same module with different GMs (usually in organized play events or at cons) with a similar or carbon-copy PC. Don't understand the appeal to that, there's no way to avoid foreknowledge cheats and why you'd want to "try for a better score" as it were is baffling.
@goupilmauperthuis84134 жыл бұрын
As a GM I had a way to describe NPCs-only scenes without harming the game : I wrote them in e-mails between 2 game sessions. It was supposed to be like a dream shared by the PCs, that would recall the events of the previous session and add some insight about NPCs. It became pretty funny when the NPCs would comment the actions of the PCs, trying to make sense of them or making deliberately false assumptions.
@lockwoan014 жыл бұрын
One GM issue might be Not being Aware of Supplemental Materials, with a related one being Not Reading Them. Now, if you only have the core rulebooks, okay, but if someone says that they are using a supplement, it might be a good idea to borrow the book and read it between sessions. I actually got my DM on that one. (D&D5e) We'd had a minor argument over if the Celestial warlock was Official - to be fair, I had no proof, but I thought that it was. Then I borrowed Xanathar's Guide to Everything from the library, and found it. Next session, I was going to show it to them, when I found that another player (who hadn't been at the previous session) had the very book itself.... I got him to show the page to the DM, who was sport enough to read it. The DM froze, and did one of those thousand-yard stares. Two things to note - guy had been playing for about 20 years, and had served as a Marine overseas in Afghanistan, and had seen a few things. I don't know what all happened to him in his mind at that moment, but when he looked at me, there was a mixture of shock and awe. Then I got him on a basic Ranger ability in regards to favored terrain and tracking capabilities.
@RyanPercy4 жыл бұрын
For an example of tinkerer having an impact. I played a character in Only War (40k Imperial Guard RPG) who's main non-gun combat style was specced into grappling. We were on the trail of some alien mercenaries called Kroot who were stowed away on the ship and managed to fight them to the point the leader was about to run away. Now when my character grappled the leader, a Kroot which is a mutant and psychic Kroot, I inflicted a negative effect (via the luck of the dice I was hoping for) that meant it could only take a half turn on its next turn. The shaper had the power to turn insubstantial as a half-turn move and the GM wanted it to do that to have it escape. However I told the GM that by the grapple rules, which my character was built around, it couldn't because when you are the grappled character you MUST spend your first half-turn of any turn you're grappled by taking the grapple action yourself to try to either resist it, escape or take control. The GM pulled Rule Zero and I felt like what could have been a cool moment, my character risking his life to pin down the BBEG of the session so it couldn't escape for just one more desperate turn, was taken away just to preserve the life of an NPC that never came up again in the narrative.
@CantusTropus4 жыл бұрын
Very good advice all around. As regards kidnapping, however, one of the things I love about Monster of the Week is how it allows the GM to "get away with" certain narrative contrivances via player moves. For instance, if a Chosen player picks the move that gives them visions of the upcoming adventure and fails their roll, the GM gets a point that they can "spend" to screw them over later. This doesn't feel cheap, because A)the player chose that move to begin with fully knowing this could happen, B)the player had to fail a roll for it to turn out this way, and C)MOTW, like other Apocalypse World-inspired games, gives you XP for failing rolls, so at least they got something out of it anyway. Similarly, the Mundane class (whose special gimmick is being a normal person in a team of weirdos) has special moves that give them XP for running off alone to investigate, and another one that gives them MORE XP for being kidnapped by the monster! If you build a Mundane with both of those moves, the GM is practically obliged to kidnap your character at least once a session just to ensure you get good mileage out of your moves! And again, this doesn't feel cheap at all, since a player who built such a character would practically be signalling the GM that they wanted their character kidnapped regularly to move the plot forward.
@richmcgee4344 жыл бұрын
The Mundane mechanics remind me of a GURPS character I saw in one game who had a quirk "Smells good to monsters" or somesuch. Also Weirdness Magnet, just to make sure he was regularly sniffed, licked, and abducted by all sorts of critters.
@michaelc82464 жыл бұрын
I ordered The Gang shirt the other day. Even my wife, who does not play RPGs, likes watching the videos when The Gang is present.
@ciealevelpsychology46424 жыл бұрын
This video is tops Seth. Kidnapping is a good solution for a player unable to attend a campaign session. Another solution is a paralysis poison slipped into a drink. Sometimes players opt for a Weekend at Bernie's approach.
@edlaprade4 жыл бұрын
I've done the Tinkerer a few times, but, thankfully, none of the others. Great advice, as always. Keep up the good work and stay safe!
@ViktorTheMusician3 жыл бұрын
As soon as you mentioned Kidnapping I remembered the infamous "bubble" that my friend got captured in for an entire session. He was isolated and restrained with no rolls that could help him out but worst of all the actual player had to watch us traverse the entire dungeon while the DM engaged with him maybe twice. This was the first session of this campaign too, so he didn't even get to use his character. Also we've also encountered the Re-Run campaign too. It was more that we hadn't played in so long that we lost track of where and what we were doing so we made new characters. But honestly it just didn't feel right, so it just kind of died out after 2 sessions.
@matthewconstantine50154 жыл бұрын
I definitely had a tinkerer GM at one point. He was sort of workshopping something that he couldn't seem to perfect, using our group as the test case. Unfortunately, he hadn't warned us that would be the case when it started. We all went in really invested in our characters and the story, but each week he'd try to change the rules so they'd recreate...something he couldn't seem to articulate. We never figured out just what he wanted from the game, but it only took a few sessions for us to all figure out we weren't going to get much out of it. If he'd said he wanted to experiment and then given us some idea of what he was aiming for, we'd have probably been OK with it and helped the best we could.
@c99kfm4 жыл бұрын
#2 tends to happen, often caused by players getting NPCs involved in conflict resolution. At that point, I'll relinquish the roles of the NPCs for the duration of the encounter - if the players have nothing better to do, they can control my NPCs for me (with some insight into their motivations, and stats if combat arises, of course). #4 is me. Always and ever. That's why I'm working on my own system, which I know will never be finished. :/ #5 is my players. "Can't we re-run that adventure?" I know the NPC dialogue from the module by heart, and I think they do, too...they love it, but I hate it.
@stanard_bearer4 жыл бұрын
#5 ... oh that's me, I use one same area in all my campaigns. good thing there's tons to do there. like 11 different bosses and you can only really deal with 2 before everything comes to a head and you need to leave, so in a way it's different but it's still the same.
@MaxWriter4 жыл бұрын
Nicely done. That last one is not a problem for me. I usually never rerun a scenario. It becomes part of my game world once I run it.
@arakasi24 жыл бұрын
The only time I've successfully pulled off the abduction storyline was when I replaced the character with a doppleganger. I spoke to my player before the game and she had great fun role-playing a doppleganger who was role-playing a slightly naive fighter type. I had a blast watching her subtlely portray the frustration of being the smartest person in the room but being forced to act like an idiot. We only pulled it off because the player is an excellent role player and I was prepared to toss the whole plot thread out if she wasn't comfortable trying it.
@nathanjanke49124 жыл бұрын
Yes! Another video from Seth. I love your content man, can't wait for the next video!
@marchmaps10 ай бұрын
I played a character that was take hostage before, but my DM allowed me to handle another character for the rescue. Then the character my backup rescuer was taken over by the DM to be a beloved NPC. We were able to get my character back okay. It was one of the more fun moments of the campaign.
@ancient_bam4 жыл бұрын
One of the most memorable and beloved scenes in a campaign I've run was probably around 30 minutes of a tense espionage scene between two NPCs that the PC (it was a solo session) "watched" through a psychic link. It's been years and the player still brings that scene up as one of his favorite experiences in the entire campaign. I think what made it work was that the player character was the one to come up with the plan and set it in motion, and the scene was just the payoff. The character had sent his intelligent magic item/construct to pretend to be a salesman of magical beasts in order to distract the villain and, if I remember correctly, get some information from him. I'll spare you the details, but the construct's diplomatic ineptitude and the villain's personality played off each other hilariously, and the player got to watch the results of HIS plan. Of course, having made the plan himself, he was probably aware that he was about to watch me talk to myself for a while. He was engaged (and laughing) the entire time, occasionally interjecting with comments or advice sent through the psychic link. If it'd gone on too long, or he'd had to watch combat that he couldn't participate in, he probably would've lost interest. The fact that it was a solo session probably also affected things, since PCs get a lot more individual attention during solo sessions, so he'd had plenty to do beforehand and knew he'd get a chance to do more after.
@williamaitken75334 жыл бұрын
Regarding the "cutaway to NPCs talking among themselves," I've actually seen a couple of streamed games where the DM includes interludes like this. I think as long as it's a stylistic choice and is consistent throughout the adventure, then it's fine. For example, Adam Koebel does this in his games. I think it helps the players (and audience in the case of streamed games) know when NPCs are more important or as a way to introduce sideplots/scheming without it coming out of nowhere.
@madmalkavian38572 жыл бұрын
I had a fun npc scene in curse of strahd with the werewolf fight, basically trying to rig the fight while in the audience using blood magic as a blood hunter.
@wolf1066 Жыл бұрын
I've got a number of scenarios that I unleash on various gaming groups - but I've never thought of tying the players to chairs and dressing them in my dead mother's clothes. Awesome idea! Can't wait to try it... In all seriousness, though, it's really fun seeing how different groups of players respond to the same situation. No two groups ever play a scenario the same, so even though I've run a particular scenario multiple times, it's always fresh.
@Zirbip4 жыл бұрын
I ended up kidnapping a PC in one of my games but I asked the player about it WAY in advance and wanted her approval ahead of time. She also took over one of the NPC characters (who happened to be one of her former rivals) to play during the rescue. Fun was had all around!
@gnaskar4 жыл бұрын
I had a campaign where each of the PCs got kidnapped in turn over the course of the campaign, each time coming back with a significant power upgrade due to various radiation accidents, mad science experiments and botched rituals. Each time the player in question either couldn't make it to the session anyway or if they were present, they got to play a temporary character so that they weren't just sitting there. With that group and that game it worked well, but I probably wouldn't run anything similar again.
@zachary374 жыл бұрын
Agreed on kidnapping, although I will say I used it once with a player who was going to be away for a few months. I discussed it with her beforehand, and she loved the idea, and so at the end of her last session with us, I had her character stolen away by a hideous creature, and the party spent the next few sessions trying to find and rescue her, which luckily coincided with the player's return.
@Adrian_Lee61134 жыл бұрын
Awesome, love going to sleep and a Seth video comes out. Totally serious actually. So fun to listen to before nighty night.
@kelly_seastar4 жыл бұрын
An entire party being held captive sounds fun, especially as an inciting incident. The player characters could have all been strangers captured for different reasons but now they have to work together to escape!
@TheRealGovika4 жыл бұрын
3 and 4 are ones I struggle with.. Especially inconsistency! I get so worked up and anxious every single time running a game that I forget rules or plot points or characters or events I have written down in my notebook. A lot of DMing is just giving up the control instead of seizing the control
@SSkorkowsky4 жыл бұрын
" A lot of DMing is just giving up the control instead of seizing the control."
@TheRealGovika4 жыл бұрын
@@SSkorkowsky Yes, what a great headache! Exactly. That's why I think some authors or writers wouldn't be good GMs. Exceptions of course, but you gotta give up that control and idealized version of the campaign. In short, if a I wanted it to go "this way" then I need to write a book (at least that's what I keep telling myself whenever I get frustrated with it).
@theforevergamemaster4 жыл бұрын
Ya mistake 2 is the one I really had to learn to change because I used to approach important NPC on NPC dialogue like a cutscene in a video game . Luckily I learned to discard this behaviour quickly because half the time when I would start this sort of "cutscene" it would turn even the most excited and engaged players to bored unenthusiastic players. I didn't know why until I ran into the same situation as a player
@jesternario4 жыл бұрын
You know, the last time someone pulled a cutscene on me (fortunately a monologue), I went impatient murderhobo and attempted to hijack the adventure.
@larsdahl55284 жыл бұрын
Yes, one of the reasons to why I say that people should both do it as GM and as PC, as it give them the chance to see things from the other perspective.
@jesternario4 жыл бұрын
@@larsdahl5528 It didn't help that he railroaded me into listening to the Monologue for longer as "punishment" for not wanting to listen to his 20-minute monologue.
@chadsmith89664 жыл бұрын
A trick I've heard with if you have NPC cut scenes is to have the players take control of said NPCs and act out the scene, that way they're still engaged and not watching their DM play with himself. Of course, this has drawbacks... and depending on the players, a lot of drawbacks.
@mercaius4 жыл бұрын
I've done a few single-PC kidnappings as part of the plot. How I've handled the "odd player sitting out" issue is that I have a backup NPC prepared for the player to control while the party is trying to break them out. It's worked out pretty well for me so far, though you want to make sure the temporary character is not overly complicated.
@CasaiAgicap4 жыл бұрын
I had a DM kidnap a party member and replace him with a shapeshifter. The way he made it work was telling the kidnapped player in advance, and when he gave a tell, suddenly the player just started attacking us. The difference was he still got to play, just knew to RP slightly differently, and even got to RP the beginning of the fight. I think this was a great way to do it tbh.
@toadash194 жыл бұрын
Rolemaster was our last game of choice and the mistake was trying to include too many supplements. Our solution to rules that just didn't work or too confusing was "dice me for it". GM and player roll %, highest roll win the rule issue. You don't waste time looking up rules or arguing about it and you don't have to make a house rule that'll come back to bite you. It really didn't come up often, but sure helped us if it did.
@PossumMedic3 жыл бұрын
Omg love the shirt!
@UncleBBQ4 жыл бұрын
A long term kidnapping scenario can really work in universe for having a character go missing for a set amount of time while a player may want to just try a new character for a while but doesn't want to give up everything. If they do like the new character, the kidnapping could end in an actual death for failure, or have the rescued character exclaim that this was the last straw/they cant deal with it anymore and will retire. Obviously it involves working with the player who wants to do this to fit into the narrative and character motivation. Had it happen in one of my games when an Unearthed Arcana for Rune Knight came out and the Barbarian wanted to try it out.
@EvilSandwich4 жыл бұрын
One massively huge Tinkerer mistake is to look at a game like D&D with a resurrection mechanic and say, "That makes death meaningless! There's no tension or stakes with that! Resurrection magic is now either impossible or way harder to pull off now!" And then, they fail to realize that half the monsters in the adventure have instant death attacks. And that maybe the resurrection mechanic was put in the game for that very reason...
@ArawnNox4 жыл бұрын
That, and those spells require at least, what a 3rd level slot that needs to be used within a minute? If you're out of spell slots, then the longer you wait the higher slot you need and the more expensive the materials. And DnD aint the monty haul it used to be.
@blackhammer50354 жыл бұрын
Of course, this just leads to D&D 5E, where death is basically a status effect and one of the easier ones to remove.
@danacoleman40074 жыл бұрын
I've always removed resurrection from my games and it works beautifully!
@EvilSandwich4 жыл бұрын
@@danacoleman4007 Oh it can absolutely work, but I've seen more than a few DMs failing to rebalance the adventures to take the omission into account.
@rpeterson91824 жыл бұрын
Mike’s different mustache is just his “quarantine look.” I’m surprised the rest of the gang/DM aren’t sporting a quarantine look as well. I know I am.
@SSkorkowsky4 жыл бұрын
Todd stopped bathing and Dweebles is stress-eating ice cream like crazy. Jack.... Jack hasn't worn pants in the last 3 weeks.
@vickieden19734 жыл бұрын
I did kidnap a PC once, but only to avoid killing them. That PC had gone off solo without telling the other PCs and walked straight into what turned out to be the BBEG's lair, since the player missed or misinterpreted my cues. In the player's defense, no one knew that the BBEG was one of the NPCs they'd been interacting with all this time, so going to that NPC's ship solo to chastise them about their apparent romantic shenanigans (long story) would have seemed like setting up another social scene. Instead, the PC (a female warlock) did not find the NPC on the deck, so she strode through the ship like she owned the place, and accidentally discovered the lair of the kenku assassins they'd been investigating. The warlock was shot with a couple of poisoned hand crossbows plus 2d6 sneak attack, and due to some bad saves (and having a Con score of 8), succumbed to the poison before she could escape the ship. I'm loathe to kill PCs outright, so I decided that the kenku kept her alive, tied her up, and would present her to the BBEG. She woke up later so that the villain could monologue at her (revealing some information earlier than expected as a consolation prize) and then leave her "to die" in a fiendish death-trap that she could, and did, escape from. And this might have all turned out well... if the rest of the players had actually /cared/ about that particular PC. Now, to be fair, this warlock did have a knack for offending everyone she spoke to (NPC and PC alike) and I'll admit, the memory of knocking her out with drow sleeping poison still gives me the warm fuzzies. Unfortunately, while I was describing the scene with the BBEG, the other players were all busy discussing the fact that their PCs weren't going to be looking for her, because they were just relieved that she wasn't around for a while... which, of course, offended the warlock's player, so that even after escaping and returning to the party, he refused to share information gained from the BBEG with the rest of the PCs. The PCs still found it out later, as intended, and the game was only a session or two away from conclusion at that point... but still, what could have been an awesome (if unexpected) sequence of events ended up being a source of irritation for all involved :\
@danielpucher33674 жыл бұрын
In the Kidnapper scenario. You could use that to allow your player that really likes trying new builds to bring in an alt character.
@danielpucher33674 жыл бұрын
In the NPC-C scenario. I've been playing with the idea of having side scenes where the players take over some NPCs, in situations where I really want them to have emotional investment, but their characters aren't around. I'm imagining the shopping mart scene in Sicario 2, the players play as some of the shoppers, and give them backgrounds and motivations. Now they experience that scene as opposed to their characters heard about it on the news. And hell, maybe those NPCs show up later if they survive.
@elaxter3 жыл бұрын
The Tinkerer can be a huge problem in GURPS. While GURPS does encourage playing with the rules, being a modular system and all, it really helps to go along with the simplest rules or follow a guide for what rules would fit the type of game you'd like to run. The biggest example of a failing of GURPS is when I joined a game where the GM wanted to emphasize realism. He changed the melee weapon skills, buffed up armor (he perceived them to be too low), enforced "realistic" fatigue, and made travel a nightmare. When our party had to travel through a jungle, it was a 2 hour slog of rules and rules and rules, and would have made any new player horrified of the system and never want to play again.
@GMspiration4 жыл бұрын
If I was going to kidnap a character I'd chat to the player. Do you want to play a NPC related to your character, like a sibling or friend that joins to help find the character? Or in the case of when an Oni kidnapped a character, the player took over the Oni infiltrating the party and subtly wreck their plans. The reveal was amazing.
@meatguyf13754 жыл бұрын
#1 Reminds me of all the times a buddy always started a Star Wars campaign with Tatooine Manhunt or a Brave New World campaign with the Ripper adventure.
@scottknudsen66114 жыл бұрын
Your movies examples are always spot on illustrating your point. "Atlantic Rim"... lol
@midnightguard75994 жыл бұрын
Line of the video. "It's just not that much fun for the players to be held captive and watch the GM play with themselves." I happened to be taking a drink of my coffee and almost sprayed it out my nose when I heard this line. haha
@nawrotkachdozguby4 жыл бұрын
I just make first mistake you mentioned in my last Call of Cthulhu campaign. It was logical development (I mean, character literally walked into it), and player got "spare" npc to play for full session, but he was still really grumpy about it. Also, I can't give enough thumbs up for your videos. Great material! Have you considered making episode on your experiences of online play? Digital war story of sorts?
@robweb29284 жыл бұрын
Glad to see you continue your series buy could you share more war stories, those are my personal favorite
@hhi23192 ай бұрын
Having a player kidnapped i only used when the player said they wouldn't be able to play for 2 weeks just so they had a reason be be in a different area (of course I told the missing player first)
@girlbuu94034 жыл бұрын
You are psychic, and your telepathic powers reach through both time and space. Not the first time this has happened, but every caveat I can think of you usually cover splendidly before I even have time to prematurely post it. I have captured a single PC before, but it is because they did something like wander off by themselves and the alternative was whatever they bumped into killing them. Even then, I let them talk it out with the villain NPC- who they ended up liking quite a lot and in return for sparing their life they had the rest of the party- the rescue party hahaha dad jokes- spare the NPC. That was a fun moment in what could have otherwise been a pretty awful session.
@gnarthdarkanen74644 жыл бұрын
Great vid' Seth! Couple little things to add... GM's who "play with themselves" at the Table tend to lose NPC's at our Tables. I've taken action, myself, when I saw it coming up. Mentioned briefly in the vid', and we were always most notorious about it with a scenario like the skit... BUT even a "drawn out" spy mission on NPC's (primarily) we'd get sick of the "Info' dump"... SO that's just plain risky. Kidnappings in general... very VERY easily over-used. Kidnapping PC's is alright, as long as they can either make space for a Player who can't make a session (or a few)... OR if there's a reasonable game scenario based on splitting the Party up. It IS treacherous ground, and easy to "lose" the audience (Players) with splitting the Party, but it's still do-able... Just be careful to keep some kind of time limit on the two "parts" so everyone gets time, and you can still keep the Plot moving forward and the Game interesting. Even kidnapping NPC's can turn into a hopeless drag. Granted, there are "gimme's" in PC backstory, if you have Players who like living family and friends around the Setting/World, BUT be careful of "seizing on low hanging fruit"... Anything can be done to death. ...and Players who get tired of having to rush from one "family catastrophe" to the next for the whole Campaign (or too much filler) will start building "Loner Murderhobo's"... All said and done, if the Players are authentically happy to come back to your Table to play YOUR Games, then you're not too terribly off. We ARE relatively limited in plots that "work well" and it's alright to have some that don't work so perfectly... otherwise the "awesome" ones start losing some of that magic that makes them awesome... Not every adventure or arc of a grander Campaign has to be a high point. There's side stuff, and little misadventures, even antics that should be peppered in so the bigger victories are that much more epic. ;o)
@samprastherabbit4 жыл бұрын
Holy shit, Mike changed gis moustache! New wax product? Lol That was awesome, Seth. As a novice DM I'm constantly making dumb little mistakes but thanks to your stern but fair tutelage I've managed to avoid the more egregious things like trying to beat the players or forgetting to have fun. Thanks for the awesome videos, dude :)
@CFilmer4 жыл бұрын
Ouff... I'm 100% a Tinkerer. So far, I didn't have trouble with it.
@Nosmo903 жыл бұрын
12:11: Okay, Todd, yes. The water that prevents the fire from reaching your lower legs is boiled by the magical inferno, thus burning you. =P
@jeremysmatana25924 жыл бұрын
To be fair to the Star Trek flick, the transport-somebody-across-the-galaxy thing was for the most part established in the previous film, when Original Spock discovered Kelvin Scotty stuck in a remote outpost and taught him the formula for transporting at great distance and at warp, that Original Scotty originally taught Spock, so that they could transport Kelvin Kirk and Kelvin Scotty onto the Enterprise from across the galaxy. So... kudos to them for continuity?
@mackdebruin9994 жыл бұрын
Luv your channel Seth!!!!
@markrucker91074 жыл бұрын
Regarding the re-run, it can be done with the same players if you take a completely different tact! For example, [some time later of course, years in fact], having them go through the scenario as the other side...I did this with The Court of Ardor from Rolemaster/MERP. Years later they rolled up characters who were part of the court itself. Worked really well, especially since they had some familiarity of the NPC's already...
@admpandora913 жыл бұрын
For the NPC scene: There's nothing wrong in taking a moment or two for setting the scene. 20 sec to describe arena, 5 sec to describe the villain, 10 sec to describe the interactions of two key NPCs seems normal. Talking a little extra here or there for a powerful moment is okay, but only if it leads into PC involvement
@matthewshroba15112 жыл бұрын
Seth your videos are without a doubt the most equally informative and entertaining. Always enjoy them.
@RikThunder334 жыл бұрын
fitting, since I made a similar mistake with the "kidnapping" ..except it was more like a time freeze when 2 of the players entered a room while the majority was still fighting. for 2 hours the 2 players couldn't do anything. I feel really bad and should not have done that yesterday...
@bosskeith14 жыл бұрын
Him stacking dice ROFL. I have been there.
@jergensherbit7563 жыл бұрын
I did the kidnapping a pc thing but I discussed it with him before the session he got kidnapped at the end of. I gave him a character sheet and told him that characters motivation and let him take it from there. Basically an ex town guard who wants to rescue his sister and he and the party worked together and split when they got to his original PC. The player had the meta motivation to rescue his PC and character motivation to rescue that characters sister. The ex guard also allowed a plot hook to happen for the reunited party to pursue.
@00Clank2 ай бұрын
The idea of GMing the same campaign, heck even the same one-shot, again with the same players immediately after they've already done it is so antithetical to me it had never crossed my mind and inspired immediate revulsion. I can understand being excited to see how the new characters will tackle the story in new and exciting ways, getting to compare the two playthroughs, but that's what taking it to a new set of players is for.