I'll back a Kickstarter for a full-length movie starring Seth... and *only* Seth
@robertbogan2256 жыл бұрын
Ill pay for the fat suit becuase i already know we need one!!!
@Thetb936 жыл бұрын
what about a skinny suit? @@robertbogan225
@robertbogan2256 жыл бұрын
@@Thetb93 We can fix that in post production but i doubt itd be a problem
@bryanstephens48006 жыл бұрын
No. Staring Jack. He is much cooler than Seth
@cdgonepotatoes42196 жыл бұрын
@@Thetb93 skinny *dip suit
@CainLatrani5 жыл бұрын
In the thirty years I've been DMing, I had come to think I'd seen every possible kind of bad habit a player can fall into. Then, I met this one player. She wanted me to give her a walkthrough of my campaign. As in an actual walkthrough, complete with all the secret areas, tips, tricks, and hints. So she could win it. With the best possible whatever. Score, or points, or reputation, or something. I get that this is a thing with video games, but this obviously isn't a video game, so... yeah. I really didn't know how to react to that. I tried to explain that I couldn't, because while I had some broad ideas, and so forth, I hadn't written the entire campaign, as I wanted to allow for the players to explore, and shape the narrative through their actions. I had some large world events that would happen, again depending on player actions that might change them, but I planned each adventure as we moved through the game. She tried to google my campaign, then got mad when she couldn't find anything on it. I still don't really know how to react to that. She finally quit when I wouldn't reward her for attempting to burn down an orphanage in the middle of the night, killing everyone inside. She thought the orphans would give her enough XP to level ahead of the rest of the party, hence, she was winning. Sometimes, even if you try to talk to players about these kinds of things, they just won't listen.
@kaden74435 жыл бұрын
Man thanks for sharing that. I call it Forecasting when a player tries to essentially reverse railroad and tell the gm what they want to happen, but your example goes beyond that. A player like that is useless though. Might be a nice person but for the purposes of a game group the time and patience required outweigh the benefit
@valdorhightower5 жыл бұрын
Did you ever notice that some players will commit acts in a campaign that they would never think of doing in real life (hopefully).
@Maeve_Rose5 жыл бұрын
@@valdorhightower i mean. i can play a CE character, and i am not in any way that kind of person
@aethon05635 жыл бұрын
@@valdorhightower I've heard that some terrible players will actually kill and rob npc's too. Can you imagine that! It's disgusting behavior, and surely indicative of some serious mental health issues. /s
@mennograafmans15955 жыл бұрын
@@valdorhightower You mean like going out and killing monsters? Because I don't make a living fighting rabid bears and maneating crocodiles.
@bigblue3446 жыл бұрын
"The black knight is a well rounded character" I see what you did there.
@elijennings99135 жыл бұрын
Well he can bite people knees off
@independentconfederate66044 жыл бұрын
Just use him as a battering ram
@brianjacob87284 жыл бұрын
Gotta chip off those rough edges... Like arms and legs...
@Nosmo903 жыл бұрын
I thought that, too! xD
@jamesserach12576 жыл бұрын
I've been a flavor of the week player in the past. I realized i could just GM and play all the characters i need to play as NPCs. I get to do all the voices, subtle flaws and nuances of a character without necessarily having to commit to them long-term. I really love coming up with characters. Now I have my NPCs that I create when I have character ideas, and I have the few I've made to play and stick with. Solved my Flavor of the Week syndrome.
@Tony-dh7mz6 жыл бұрын
You sound like a good GM, You found your niche,
@cmmosher80356 жыл бұрын
I enjoy both but I can be a player who sits back and lets other players lead so dming actually forces me into the interaction. I am also willing to let players hash things out and I only interupt when the coversation seems to stagnate. So far my players seem happy.
@jonathonhunt53875 жыл бұрын
I've had this problem too I should try that
@MrX-nv8kp5 жыл бұрын
Another option is to play npcs for the GM, If you don't want to become a GM
@mattymac27335 жыл бұрын
Paranoid player and overly Flawed Player is who I have to put up with. Paranoid players are fine, but during a D&D campaign that required foraging, looting items this one player would not do important raiding. Being a Wizard I'm ok him staying at the back, but he refused to go into any room. He got angry when no one listened to him say the tomb was filled with Wild Magic, yet everyone had nothing bad happen to them. However on the plus side making a Wizard afraid to cast spells is a HUGE cunning move by any DM/GM and that's basically what I did. From a rp perspective it left him uninvolved. He had skills with a bow, but would not engage. I felt if he was that afraid he should have waited outside the Tomb. All he did was stand a door way and not even explore.
@kalajel6 жыл бұрын
"We should not take the full 31 points of damage from the fireball as one-sixth of my body is under water. The damage should be reduced by one-sixth." "Fine, you take five sixth of the 31 fireball damage as fire damage, and the last one-sixth as scalding damage as the fireball boils the water around you."
@immortaldestruction40725 жыл бұрын
I'd go ok 30 from the fireball+1d12 from boiling water
@markberard8045 жыл бұрын
kalajel “but what you didn’t realize is the mage dumped a barrel of oil on the water and so you take an extra 4d6 damage from the flaming oil”
@jamesverhoff18995 жыл бұрын
"Oh, and you also take 1d4 of scalding damage for, let's see, six rounds, because now you're in a cloud of steam. And you're Blinded, because of said steam. Were you breathing in or out? In? Sucks to be you--add +4 to 1/6 of that 31 points. Hardened leather armor, you say? That's made of wax--which melts, reducing your armor by half. And didn't you say your character had long, flowing hair? Charisma penalty!" The DM I have taught me early on: If you get to pick nits, the DM gets to pick nits. And he is much, much better at it than we players are! (No complaint here; it makes his worlds VERY rich. Never thought of how to handle sewage treatment in a magical world before playing with him!)
@fhuber75075 жыл бұрын
@@jamesverhoff1899 The magical chamber pot, teleports the waste to the town's waste storage tank that has green slime in it. Occasionally the clerics cast cure disease to knock the level down;
@joshshin68195 жыл бұрын
you take 100d6 of STFU damage for slowing the goddamn game down. Now go home KAREN! NO ONE WANTED YOU HERE!
@AzureIV6 жыл бұрын
You put ONE mimic or ONE trap in a hallway in a game, and now everyone is crawling through each dungeon.
@crazyeyes89625 жыл бұрын
That's what time management is for. If you're going to do a dungeon crawl then you have to manage time, it's crucial to the experience. Otherwise players have unlimited time to search every hallway and every doorframe, so all the tension and risk is lost. The standard AD&D rate is one random encounter roll every 10 or 20 minutes, and a single search action takes 10 minutes. Either risk a trap that you might not have rolled well enough to spot or risk rolling a random encounter, which could be even more dangerous.
@benbailey31065 жыл бұрын
That's why it's called dungeon crawling
@johnathanblackwell99605 жыл бұрын
Always bring a collapsible ten foot pole to poke treasure chests, also dead bodies make great door stops and can be used to set off traps.
@ArvelDreth5 жыл бұрын
@@benbailey3106 Damn, you beat me to it!
@MrAverus5 жыл бұрын
@@crazyeyes8962 I don't typically use random encounters in dungeons, but this makes a lot of sense. It creates a time crunch and pushes them forward. Nice!
@OrdinaryTrevor6 жыл бұрын
I bought some sand timers. When the players are paralyzed, I just pull one out and start timing it. I don’t know what happens when the timer runs out. It has never happened.
@magonus1955 жыл бұрын
I got a 30-second sand timer, and even when I was at my maximum, 8 players, same thing. A decision is made.
@therealbfunke5 жыл бұрын
Lance Clemings thank you for this
@Xenibalt5 жыл бұрын
i love it
@The_Custos5 жыл бұрын
Bringing mine next game.
@stephenodom34315 жыл бұрын
So in this situation the "bad decision" becomes not acting quick enough so taking the also equally unknown options become more viable.
@stephenclements61586 жыл бұрын
That "options" montage was priceless! :)
@kingcole59776 жыл бұрын
Tactical orphans should be used in every scenario.
@crazyeyes89625 жыл бұрын
"Burn it" is always on the options list for any decision my group needs to make.
@espenhagenblokkdal75745 жыл бұрын
"Call Jeff"... now, there's a story behind that one!
@Xenibalt5 жыл бұрын
use orphans made me laugh
@blondknight995 жыл бұрын
"Use orphans" should always be an option.
@scottknudsen66115 жыл бұрын
In the 90s my players once noticed a copy of "Grimtooth's Traps" on my bookshelf. I had purchased it to read for my own amusement and never intended to use much that was in it, but the mere existence of the book had me dealing with a paranoid party for a good number of weeks afterwards :P
@icantthinkofagoodname.39836 жыл бұрын
Brain in a jar with high points in seduction. Yes.
@abdisaniini6 жыл бұрын
"Is that a new jar, it looks really good on you,"
@deptusmechanikus73625 жыл бұрын
I'm getting a strong _FalloutNV: Old World Blues_ vibe from that idea.
@tyleremery70885 жыл бұрын
@Sean Fisher I've seen a guy play an awakened undead thanksgiving dinner once. He was a chain warlock with a minotaur skeleton familiar, so he lived inside its ribcage and used its senses, casting spells through it. The minotaur was in full plate armor, so none of the other characters knew that he was really a turkey. The closest anyone got to knowing was when my sorcerer caught him in a fireball (the turkey had full cover/concealment inside the armor so only the minotaur took the damage) and heard a slight sizzling noise.
@sirioguidoandreapreziosi38365 жыл бұрын
@@tyleremery7088 Dear Sir, that idea and description were really hilarious! Please bring my compliments to your roleplaying mate!
@theburgerfarm5 жыл бұрын
"Are you... are you coming on to me?! Sweet Lord, I don't even have the words for how repugnantly wrong that is!" -Courier Six's Brain
@humbugnh3 жыл бұрын
Many thanks for having actual closed captions. Your channel has moved ahead of much other RPG viewing for me for that alone!
@SSkorkowsky3 жыл бұрын
I've been working my way back and adding it to older videos (mostly just cleaning up the auto-captions - adding capitalizations, punctuation, correcting spelling, etc.). So if you come across one that I haven't done the close captioning for yet that you want to watch, just let me know. Newly posted videos might take a day or 2 before I can add it, so whenever I post something new, just hold off watching it for a couple days and it should be available by the time you watch it.
@cmmosher80356 жыл бұрын
That paranoid player makes me think about why mage hand is my favourite dnd cantrip.
@Skellybeans5 жыл бұрын
I thought of an idea for a list like this with five good player habits and their toxic counterpart about a week ago the list of habits I had in the list are: The opportunist: plays the game, explores the world, initiates, plans. Talks to the NPCs instead of an NPC crying out for help, barters with the shopkeeper, ventures off the standard path so the DM has to add to their world and it all shows how much the player is involved in and interested in the world the DM has created. Vs Murderhobo: doesn't care about your world as a DM just wants to see what dumb thing they can get away with this time. Needlessly kill NPC, needless theft, needless rapacity and act as though since they are the heroes of the story they can't be punished by anyone or else the dark wizard will have everyone enslaved for a thousand years etc. The Librarian: Knowledge of rules, sources and guides. Readily helps other players or DM if clarity for a stat is needed. May even have a source readily available if needed. Vs. Rules lawyer: NOT someone who advocates or argues on behalf of the rules, instead argues for *an interpretation of said rule*. The DM is judge, a real judge can't just ignore the law, so a DM can't blatantly ignore a rule, BUT they are final say with in that specific game what the rules means. Does an NPC with sentinel get an opportunity attack against a PC with mobile? Or does the PC get away? That is a nuance within the laws of the rules that a DM decides on, not the players. Attentive: the player is there in body and mind. They don't distract. They don't look up dnd roleplayer videos on KZbin during the session. They are their to play DnD. Vs. Metagamer: uses knowledge of things beyond what a character would know to gain advantage in game. Memorized monster manual to constantly remind the DM how much life it had left. Interrupts conversation between two PCs or two NPCs or a PC and an NPC to have heard everything the whole time because they were there all along just hidden in the shadows and I want attention - Blah! The Peacekeeper: makes sure everyone is having a good time and players no there is no ill intent, helps conflicts to resolve, encourages forgiveness. Just wants a nice fun friendly roleplay session. Vs. Social Paranoid: constantly worries that anything they do or say will upset the DM or the party. Is scared to make a decision even in session zero. Watched lists of bad roleplayer player videos on KZbin and is convinced they are everyone of them or conversely is worried someone in their party or the DM could be one. The Actor: puts on a show, changes voice, describes what they do with brevity to foster the imagination among the group. In roleplaying they do just that, they play the role while in the party they play their role. Vs. The Novelist/FanFic Writer/Fetishist/Slasher Film Scriptwriter etc. : Needlessly takes up time in play to describe things to minute detail. Takes 5 minutes to do a single action. Overplays an actions details going overly gritty and graphic, if it's blood or semen they will describe where it goes. Controls the narrative the DM has been trying to have through this detail. May even outright still the game to do who on Earth knows what. Refuses to see when the other players have had enough because to them this is their story and they are the main character. A DM with a favored NPC can do just that too. Anyway that is my list and videos like this inspire me to think of it and other ways to be a roleplayer people will enjoy having around.
@SSkorkowsky5 жыл бұрын
This is a damned fine list. Very nice.
@DreadPyriteBob4 жыл бұрын
I am guilty of some of these, thank you for the wake-up call
@randomguy68224 жыл бұрын
As a side note: the Sentinel vs. Mobile actually seems like a pretty clear situation (at least RAW). :P Sentinel is specifically said to ignore the Disengage action, while Mobile allows you to ignore opportunity attacks, not take a free Disengage. Thus there's no actual conflict between the two, because Sentinel doesn't do anything to counter Mobile, while Mobile counters a general group of things that include Sentinel.
@Karanthaneos6 жыл бұрын
Whenever I got to meet paranoid players, it's because they often come from high risk low reward games. Situations when the GM just sets up traps to screw with the characters not giving them any chance but just leaving them to the mercy of the dice. At one point I used to do stuff like that, and specially in Call of Cthulhu, it only breeds paranoia and fear. Which in a certain way is the intended effect, but if not well done and prepared it can spread like weed and screw all your games. You pretty much talked about it in the video reviewing the Corbitt House module, in the greenhouse on the backyard there's this plant that can instantly kill your players, which is an absolute suckerpunch and hate it. I think that the paranod players can be fixed by modifying some behaviours and challenge design. Unless explicitly told that it's an uncharted place filled with traps, try to avoid backstabbing your players with high damage - deadly traps or consequences for the mundane. It's probable that the door to an ancient chamber may have some sort of curse, give indications for your players to take notice of it and give them the chance to overcome it. It should be for the players to decide if they want to take the risk of going through a trapped place rather than telling them it's trapped when it's too late for them to take any stance with it, risking losing their characters. On the other hand, if the trap is something more of a warning with moderate damage, or something that captures them and modifies the situation of an aspect, forcing them to plan around it, efectively moving the story forward, go for it.
@Lobsterwithinternet6 жыл бұрын
Great advice!! Might have to give that a try myself.
@gnarthdarkanen74646 жыл бұрын
There's also plenty to be said about "trapping philosophy"... In game, through the storytelling, rather than give clues like little flags or neon signs about places that are likely to be booby-trapped, I drop hints and rumors or legends about the people who supposedly built the places, or are known to inhabit the areas... In an espionage campaign, for example, you might point out from time to time, "The best traps for these people are not scary, nor are they hidden out of sight. The successful terror campaign ATTRACTS attention so they can hit the highest number of casualties per trap set." Then you follow through... making something obscenely obvious or curiously obnoxious, and stick a high-damage trap inside... SUDDENLY, your PC's all start being really really cautious about the obnoxious and "glittery" things. If it instantly captures their curiosity (like treasure) they'll go about it with forty-foot poles (ten simply isn't enough feet). My point, here, is that an established pattern of thought (paradigm) can be instilled, and so long as it's not constantly undermined, you're Players will find it challenging, but not impossible... And you have a valid point that over-paranoid PC's tend to come from a history of high damage irrecoverable traps... booby or otherwise. SO do murder-hobos. ;o)
@shadowscall77585 жыл бұрын
@@gnarthdarkanen7464 Murder hobos and GMs loving NPCs that betray people are why my games are extremely betrayal light. I personally don't enjoy betrayal in shows I like to watch or stories I read, so I don't really put it in my games. Usually when someone is an ally or a good guy, they stay that way. Some people might say that is boring, but I love not having to second guess every NPC and my players love it, since it frees them up to think about how to approach a fight without having to worry about what to do when X invariably betrays them. If I run into a party of murder-hobos, ill just make one of the NPCs they attempt to murder a retired level 18 fighter and see how long they stay murder-hobo. :)
@gnarthdarkanen74645 жыл бұрын
@@shadowscall7758 Christ... here we go again... Yes, you read that right. That's exactly what I meant... yet again, I find myself "called out" for a tactic that CAN really make the game more complicated and roughly realistic... BUT not because it's something that I've done wrong... I'm being "called out" because of something YOU have assumed wrong. Look, anything can be overdone... ANYTHING. You might think you're engaged in a fun game, when in fact, it's pathetic and flat and boring... and your friends aren't going to tell you that, because "friends". SO here's the tip. Don't ever over-do it. A betrayal in one campaign that hits at the worst possible moment will suck everyone into the plot... and they'll chatter on about that moment for years. A betrayal as a significant feature in EVERY game... well... that's just as flat and boring as never having a loyal NPC turn the tables... Do you understand where I'm going? I'm not critical of your "Betrayal Light" variation, either... so don't start that crap. AND it IS crap. You're probably doing the mix "about right" from my perspective. It ABSOLUTELY SHOULD be "betrayal light". Like I pointed out above, one betrayal at a pivotal moment can build a scene that will get talked about and retold for decades... If it's your "signature move" however... You're no more inventive than the guy who thinks a villain being an asshole is par for the course. My point has always been, "There are many layers and styles of despicable sons of bitches... switching things up a bit won't kill ya. I promise." Get it? Hope so. ;o)
@shadowscall77585 жыл бұрын
@@gnarthdarkanen7464 I wasn't calling you out for anything. I know it can make good stories, I think you read way too much into what I said. I don't enjoy doing betrayals, it is not fun for me, so why should I do it? As for the players, they do enjoy it because I have literally run this starting with random people on the internet. Now, are there players who do want it, yes, but there are a multitude of other ways to make a good story instead of betrayal, you can even have someone betray them, but then the players find out that they were coerced into it and they go to try and rescue the person or something. That is not true betrayal, so I don't count that. Seriously, I wasn't trying to call any one out for anything, I was just giving my opinion on something. I think you need to take a chill pill.
@rotwang20006 жыл бұрын
"An *mimes air quotes* empty room, how fiendish !!! I disbelieve the illusion and await the oncoming storm of death and destruction." "Guys, it's empty ..." "You're trying to lull us into a sense of false security, reverse psychology, don't be fooled, the more he says there is nothing the easier he can strike at us by surprise ... We're not moving, using all our detection spells and alarms, ready to strike when the hidden peril unveils itself." "OK, you sit tight for a week, meanwhile Baron von Strachen got his hands on the King's Sword and took over as absolute ruler." "No, it's a clever distraction from the real threat !" Mubles to himself "Lucky I didn't mention a chair ..."
@hamstsorkxxor6 жыл бұрын
The chair of conspiratorial ruminations!
@friendcomputer52765 жыл бұрын
Nice try, mutant commie traitor!
@Konpekikaminari5 жыл бұрын
haha this is practically how we treat one of my friends when they DM best part- they are a "this is my story, you are my protagonists" kind of DM (a.k.a he _wants_ us to succeed) yet we still rarely trust him
@shadowscall77585 жыл бұрын
@@Konpekikaminari Yeah, it is annoying. I am the same way, of course, I don't help by chuckling evilly and grinning. I bark a lot, but out of all the DMs in our West Marches style game, I am the only one who hasn't actually killed a player yet. They seem to forget that though. :)
@Konpekikaminari5 жыл бұрын
@@shadowscall7758 in the end, it's not your kill count or your BS fiats, it's the little things- that evil grin, that well timed "are you sure?", that 4yo girl in the middle of an eerie dungeon (said friend did that, one of us literally got nightmares)
@1217BC6 жыл бұрын
Negotiators... Ugghh. I've had to deal with a fair share of those. It's a good name for them, and it's a very slippery slope to someone becoming one. Great video, Seth. Thanks
@yurihageshi80085 жыл бұрын
As a dm, I would agree and add additional penalties and negative consequences "I'm too skinny." "Cool. You break a bone. Reduce your dex and con by 3 each. Your Condition is now 'bleeding'."
@yurihageshi80085 жыл бұрын
12:19. "the fire ball causes the water to boil and you take an additional 3d12 of scald damage."
@yurihageshi80085 жыл бұрын
Negatiotares also hold the other players time up. It is also inconsiderate
@crazyeyes89625 жыл бұрын
The other name for them back in the day was "rules lawyers." It can be a blessing and a curse. For example there was a wild-west campaign I played once with a new GM (but I knew the players) which was inspired by the Donner party (good article on Wikipedia if you aren't informed). We got stuck in the mountains during a bad snowstorm and we got attacked by a pack of wolves. After fighting them off, one of our most experienced players wanted to track one of them. The exchange went something like this, except this is the EXTREMELY short version: GM: "You can't." Player: "Why not?" GM: "Snow is falling and covers up the tracks." Player: "That's not a good enough reason, it's freshly fallen snow and tracks leave very deep imprints. It would still be trackable." GM: "You can't track them." Player: "Even then, I shot one of the wolves and it's bleeding. I can track the blood." GM: "Nope, can't do it." This went on for a while. It was an awkward situation because me and the other players empathized with the negotiating player and thought he was right, but the argument was so drawn out (and it happened over IRC) that I didn't feel like entering the discussion. It really boiled down to the adventure being poorly written and not thinking about the player wanting to do this, but the GM was for some reason totally reluctant to admit this and ended up quitting over it. I found myself wondering if I wanted to continue playing with that GM afterwards anyway. It also didn't help that we discovered that the combat system for the game we were playing was deeply flawed. The game was Deadlands and it's trivially easy to make a gunslinger character that can shoot an insane amount of times in a single turn without even trying to properly min-max.
@magiv4205Ай бұрын
There's a very slippery slope from Negotiator to full-on rules lawyer.
@kilroy64295 жыл бұрын
Good flaw: the sniper who is addicted to drugs that slow their perception of time. Bad flaws: The brain who used to be good at seduction and brawling.
@evalinanegus46085 жыл бұрын
Good flaw; gnome with PTSD triggered by the phrase "I trust you implicitly"
@0x7774 жыл бұрын
@Jimmy De'Souza Not good. Characters like that don't progress at the same pace as the rest of the party. They start out as completely powerless dead weight and quickly become demigods when they overcome that crippling flaw. And neither is interesting for the rest of the party.
@tyleremery70885 жыл бұрын
I actually have a hilarious story about a minor (and perfectly acceptable) negotiation situation lol. Our monk was hidden by an illusory barrel in an orc stronghold, and an orc was about to pick up the barrel, so he decided to strike and surprise the orc before it discovered the illusion. He did enough damage with flurry of blows to kill the orc outright, and the DM started to describe the vicious assault... Until one of the other players pointed out, "He's a halfling - there's a height difference." The DM changed his description and noted that the orc got punched in the balls so hard that it coughed them up and died.
@jasonGamesMaster3 жыл бұрын
one of my all time favorite PCs that I ever had in a group in D&D was a halfling monk named Gung-ho Nut-puncher... really says it all, I think...
@jemmerx5 жыл бұрын
I love the negotiator skit with the fireball. I figure that I'd have instantly agreed with the player and said something to the effect of, "That's right! I've already taken that into account. You only take 5/6th of the damage which is 31 points! The actual damage would have been 37 otherwise." ;)
@CronyxRavage5 жыл бұрын
That's what I was thinking too, very simple and disarming.
@0x7774 жыл бұрын
I'd have said "Very well, so it's only 25 points of damage. Plus, you now stand in boiling hot water, causing d6+3 damage per round".
@dinisnascimento49296 жыл бұрын
Going to play DnD for the first time this sunday hope this will be helpfull
@SSkorkowsky6 жыл бұрын
Have fun.
@steesenshiller64706 жыл бұрын
Play the Black Knight after the duel!
@Tony-dh7mz6 жыл бұрын
One of us, One of us,
@randyman4106 жыл бұрын
Welcome to the Nerd's Guild
@yurihageshi80085 жыл бұрын
Let's us know
@Thynqikan5 жыл бұрын
So very true! I had a game going and was trying to run an adventure where the party would explore a ruined tower. Instead of opening the front door they decided to chop their way inside through the outside solid stone wall. It took them a very long time to break through the wall and I decided in that time all the intelligent life that was in the tower left with all their valuable possessions. They basically decided that the party was filled with absolute crazies and were not to be trifled with.
@Vagenlitefoot6 жыл бұрын
I can't count the number of times BURN IT ! has been a legitimately discussed option at my table.
@davidgantenbein93626 жыл бұрын
Vagenlitefoot We have a saying at our table: plan B is for bombing it away, so we always have a plan B. But BURN IT! sounds also like a solid plan B.
@NoActuallyGo-KCUF-Yourself5 жыл бұрын
Burn it is always an option.
@Immoralsalvage5 жыл бұрын
Kill it with fire is always an option. In my current pathfinder group it even has a name. We call it Operation Munich.
@ladypaprika6275 жыл бұрын
A group of my players got annoyed that a bridge was out in a town and when they were told that it would take a week to repair, rather than contact any of their contacts in the mages guild even the one who specifically used spells to control plant life, they burned the village and all of the villagers down.
@The_Custos5 жыл бұрын
Fire burns clean. 🔥 😊 🔥
@jamesc.79886 жыл бұрын
Your comedic bits are great! There are a lot of people on KZbin that try to be funny and fail almost every opportunity with some just being flat out irritating but you make me laugh. And thanks for the GM/Player advice / introspective videos. Out of everything, I find these to be the most useful. Keep up the good work!
@jsilver97006 жыл бұрын
Seth, I adore your videos! The RPG Philosophy videos in particular. I love the character skits that you do - the indecisiveness one was particularly funny - crossing out 'Use Orphans' really got me, haha. I would love to be a player in a game you DMed. It would be fascinating to see your game running style in action!
@crazyeyes89625 жыл бұрын
Tangentially related but allowing the characters to hire an NPC hireling or pet is a good idea if they're that indecisive. Just make sure they get a cut of the loot so the players are incentivized to eventually let them go. They will probably increase their confidence as they finally do push through and eventually want to do it by themselves, or maybe they could turn it into a meaningful character arc.
@rocksteadyska69336 жыл бұрын
For me the biggest grief I have both GMing and playing is when people are one step beyond paranoid and being over cautious. I appreciate that character death is always a disappointment but Jesus, but like an old serjeant I had once said: "every battle plan never survives first contact, in most cases a best laid plan loses out to combat flexibility, so when push comes to shove GO BALLS TO THE WALL!"
@Tony-dh7mz6 жыл бұрын
You guys need to play Paranoia
@swaghauler83346 жыл бұрын
@@Tony-dh7mz Trust the Computer, the Computer is your friend. If you do not trust the Computer, you will be used as reactor shielding! I loved Paranoia.
@clintwood7315 жыл бұрын
Or paraphrasing Mike Tyson:"Everyone has a plan, until they get a punch in the face."
@angelicasimmons68582 жыл бұрын
One of my players is an overly paranoid player and he knows it so he designed his PCs to also be overly paranoid. It stems from this: it's the PCs vs the GM mindset that he has. He GM'ed 2 games. Both of them extremely short lived and now NO ONE in our group will let him GM again because he has no sense of scale and is out to actually kill PCs.
@ratholin6 жыл бұрын
In most campaigns the other players would handle the overly flawed character. I could see my players gambling the brain in a jar away in a card game.
@0x7774 жыл бұрын
So I wasn't the only one who immediately had that idea. I mean, how's he want to defend himself? Think bad thoughts at me?
@lexiibattwitch5 жыл бұрын
I have an issue with "Flavour Of The Week", there is a type of player who wants to regularly change their character, not because they're bored or don't want to be invested, but because they're so excited about the game that they want to try every single option and combination there is.
@KahnShawnery6 жыл бұрын
Upon introducing a new campaign, which clearly stated it would begin in the wilderness and remain there for a while, a player created a rogue full of stats and skills that would make him a fantastic city thief. Three sessions in he quit out of boredom.
@brianlewolfhunt6 жыл бұрын
I half expected the paranoia sketch to end with "We open the door" "The room on the other end of the door is empty." "I check for traps."
@skyblazeeterno Жыл бұрын
thats for the next session :)
@gnarthdarkanen74646 жыл бұрын
Great video, Seth! Would like to add on the part of "becoming a crutch" for the indecisive, though. A couple good tactics mix together (in my experience) to avoid that. Part 1, don't always just give a "gentle push" for the action, and don't always make a "right answer" the obvious choice. Send them down rabbit holes, waste a bunch of their effort on useless goofing around, and occasionally GET THEM INJURED... As a GM, taking the action lead, is not what I'm supposed to be doing when I've clearly given the PC's agency with the story. Being forced to take that agency back, doesn't equal the Players getting where they wanted to go... simple as that. SO they grind to a halt for inaction, and maybe I animate the tower to eat someone... random choice, PC or NPC... (no typo's there either... I meant that) OR maybe instead of a group of tinkergnomes, who's inventions have been leading the locals to gossip about it being haunted... turn out to be a family (pack) of werewolves, completely without warning. The moon's rising, so figure it out or die. Part 2. ACTUALLY discuss why consequences for inaction are a less than savory mixed bag... Point out that Player ACTION gets rewards, including things like minimizing damage for "chutzpah" levels of creative thinking... advantage where rolls might be "plain" or a lack of disadvantage when Canon prescribes it, simply because "it's just crazy enough they'd never in hell expect that." BUT point out specifically, that I as GM actually WANT the Players to take up agency when it's handed out. I'm not there to be in control, so giving the control back to me is about as much fun as writing a novel (which is a dragging-ass kind of bore and frankly TOO damn much work). AND finally, there's no substitute for "the big freakin' hourglass"... If you can't find one in a gothic looking antique store, BUILD it... It should be over-sized, with a decorative "carved wood" look to it. Hand-built (your own) means you can even access the thing to change the amount of sand inside (changing time limits at will) as well as the COLOR of sand used (always a good accent to play with). At my table, even the most Paranoid Indecisive Paralysis is nearly INSTANTLY cured at the sight of my two-foot tall hourglass even being in view... Should it land on the table, there's ACTION or hell to play! ...and just for the record, I advocate being UNAFRAID to get "a little cavalier" with the rules, regarding rewarding "good" Player behavior. ;o)
@Karanthaneos6 жыл бұрын
Love your videos, you're always inspiring us to do better as players and GM's. Thank you so much for all your effort.
@cameronsims41085 жыл бұрын
Thanks for the RPG Philosophy videos Seth. I originally watch these videos to see if I could recognize them in other people, but I end up seeing myself in some of the personalities and it has helped me become a better player in the way of recognizing my own flaws. Again, thanks for the videos Seth.
@KuyVonBraun6 жыл бұрын
Remember when flaws first became a big thing in RPGs? Lots of blind, agoraphobic, quadriplegic heroes in the late 90s 😂
@JohnSmith-ox3gy6 жыл бұрын
KayleeBrowncoat When an arrow to the knee didn't end your adventuring carreer.
@commandercaptain46645 жыл бұрын
Late 80s. GURPS was the pioneer of this.
@TentenchiAMVs5 жыл бұрын
A few months ago, I came up with the idea for a handicap mini-campaign where everyone has one super low stat that must be played to in character. Maybe we'll actually get to try it someday. XD
@TheLastGarou5 жыл бұрын
@@commandercaptain4664 I made a blind GURPS character once. I used the Disadvantage points from Blindness to buy Para-Radar. Basically Daredevil as a magic swordsman. Worked pretty well, actually.
@Thundarr1005 жыл бұрын
@@TheLastGarou I did something similar in AD&D 2nd Edition. I made a blind ronin armed with a zatoichi stick (essentially a katana disguised as a walking stick). I devoted extra skill slots to blind fighting and took keen hearing and keen smell as character traits (we were using the optional books Skills & Powers and Combat & Tactics). Basically I was the main character from Zatoichi: The Blind Swordsman, or a cross between Ogami Itto from Loan Wolf & Cub and Rutger Hauer's character from the movie Blind Fury. Whichever movie you prefer 😉
@Abysalss2 жыл бұрын
The addicted to flaws one hit home immediately, first time I ever ran my friend who used to be the forever dm gave this off hard. For explanation I was doing an epic fantasy game of pathfinder with point buy, and he was asking to have the point value of like 10-15 less points than anyone else just because he felt it would be more interesting. He was also at one point in another game a magus with no points in use magic device which is what magus’ revolve around
@wrongtime90975 жыл бұрын
As a fairly new DM, I appreciate when my players let me know of a rule I’m forgetting that can change how the scenario pans out (especially in combat since that has the most to juggle and the highest stakes) but PLEASE don’t argue with me about every little thing, especially if it’s in a homebrew campaign and we’re basically breaking the rules as a collective group already
@blueravenvg3 жыл бұрын
Something about how you narrate is super calming and easy to fall asleep to. Problem is I then wake up and have to restart the video or playlist.
@XthegreatwhyX6 жыл бұрын
"Advice on how to play a blind character" pops up on reddit almost every day lol
@magiv4205Ай бұрын
Answer: Unless your character has some sort of permanent blindsight: Don't. Just don't.
@UlrichUlrichson4 жыл бұрын
I made a blind fighter once in Pathfinder and made sure to discuss it with my party before game started so that it wasnt going to make it too difficult for them. Personally, I love having a hard time in tabletop games. After 4 sessions the group asked me to change characters because a blind fighter really wasnt pulling his weight so I said I would look at changing them between sessions. The DM ended up helping me come up with a way to compromise so I respected their opinions and made a couple adjustments with the level ups and swapped out all the feats I had picked up and grabbed the blind sense feats to allow me to be blind but able to fight effectively. After the campaign ended I was voted the most valuable member because I was willing to adjust my character to help the party be better as a whole.
@marcz29032 жыл бұрын
I'm not going to lie, Captain Grimbo actually sounds like a really fun character to play. Like, I'm imagining a brain in a jar with a speaker and and some kind of analog for eyes, be that a camera, or whatever. Most of the time he acts as the ship's AI pilot, but when the characters leave the ship, they take him with in a backpack or something, because he has all this experience dealing with the seedy criminal underground, and the other player characters are a bunch of goody two shoes, so Captain grimbo has to help them navigate whatever situations they might get themselves into. Maybe he can also hack computers, so he can get them past security systems and things like that. Sure, he's absolutely useless in a fight, but his wealth of experience more than makes up for it. Honestly, I think Todd was on to something there
@Malachi576 жыл бұрын
This was great! #1 is perfect. Having GM’ed for years, I’ve seen all of these types. And the only one I ever had to use the dreaded “Because I’m running the game, not you” was for #1.
@ARIES53425 жыл бұрын
USE THE ORPHANS! Classic, I wish I had thought of that! Adam
@romulusnuma1166 жыл бұрын
Love your intro felt like it took the right amount of time lots of channels aren't able to do that so please keep it up
@RazeAVillage5 жыл бұрын
This is a good video. I find that I am both a negotiator and one of these people who changes characters more often than I change my underwear if left to my own devices. The negotiating I tone way the hell down and I have no illusions that I'm somehow defending the other players from the DM. I just sometimes see things is a little bit unfair, so I bring it up when I do. But my Approach is always to consider whatever the game master is say + 2 comply with it if I feel it in extended argument is coming up. Because you're right having a very long argument about some point of my new shed just sucks the fun out of the game for everybody. As for new characters, the way I've fix that is to sit down and talk with the DM outside of game and figure out what I find boring about the character I'm playing and what I can do with it this interesting and potentially where the story could go.
@Seelenverheizer6 жыл бұрын
the fireball argument is so funny i bet its a discussion Seth actually had at some point
@TheSubscriberWithNothing6 жыл бұрын
Great video Seth. In relation to excessive negotiators, I play with a DM who has been playing D&D for years and often forgets 5e rules or confuses them with older editions, so he occasionally makes weird rulings, so I'll briefly ask if that's how the rule works. If he realises he's made a mistake then I'll either confirm the correct rule or look it up for him, and if he sticks to his guns I'll let it go and continue on with the session. Most of the time it doesn't have much of an impact even if we don't follow the rules exactly as written and it's not worth starting an argument over inconsequential ruling.
@timgrier33175 жыл бұрын
when I DM I have this same problem
@crazyeyes89625 жыл бұрын
5th can be a little weird at times because it encourages more DM fiat like the older editions of D&D. Such as allowing the fighter to come up with dramatic ideas instead of just "I attack it with my sword."
@jeffthompson22164 жыл бұрын
Takes a village... Collaborative lecture hall, basically.
@jamworth61253 жыл бұрын
I'm kind of concerned by how many people are treating the fireball example as if it's an improv prompt to see who can figure out how to most creatively inflict extra damage on the player as some sort of "gotcha!" The very thing Seth warned about with the negotiator is that it can create a "player vs DM" mindset, and trying to screw the player in these instances doesn't defuse that, it reinforces it.
@doctorlolchicken74785 жыл бұрын
Something I’ve done before with a group that I believe might slow the game down is introduce secret voting. You give everyone several poker chips of two different types, one for yes and one for no. When one or more players refuse to move forward - say they want to discuss some rule interpretation - you pass round a bag and each player secretly drops in a chip. The DM gets two voting chips, possibly more for a bigger group - you really want an odd number of chips in total if possible. What I find is that the vote very often comes out as move forward because many players won’t be vocally confrontational. The only downside is that over time I gradually run out of chips because people take them home.
@nooctip6 жыл бұрын
YOU FOOLS! You forgot to cover the corridor in spikes in case whoever is in the room charges forward when you open the door. Meanwhile at the tower. As you wait outside the tower arguing on if you should knock on the door. It opens a crack, and someone calls here boy. A small dog runs up to the tower and goes inside
@RawPowerInc9911 ай бұрын
Dude the overthought traps scene was not only super funny but too true. Fantastic video
@RabidHobbit5 жыл бұрын
Thanks for this hilarious video, Seth. Sometimes I can be indecisive or a negotiator and it's good to see how this is not always a good thing.
@MaxWriter6 жыл бұрын
Good list. Some of the problems that have recently cropped up in my game include players telling other players, not their characters, what to do (such as during combat) and players reminding other players of things they might have forgotten, all when their characters aren't around. I've also recently had a player metagame in an attempt to notice another character's addiction so he can help the other character with it, through the addicted character has barely been around him and made no mention of it. I probably need to have a talk with my players as the metagaming has been in the increase.
@WallyDM6 жыл бұрын
I absolutely love the extreme cases you present to support the video. This was a ton of fun to watch and listen to. A++++ Well done!
@DXKramer6 жыл бұрын
My argument about only taking 5/6 fire damage because he was in water: IT IS BLOODY MAGIC!
@hammond19946 жыл бұрын
I would just tell him, that is the damage you get above the waterline.
@EpicFailLawlKat6 жыл бұрын
Never bring physics into a fantasy game. I've played with people who do that, and so my response would have been: "Oh dang, you're right. I DID forget to take the water into account! Standing in water during a backdraft can cause shock to a body due to the sudden temperature differential, and it would be the same here with the Fireball effect. We'll deal with that once damage is fully calculated. Add to that, magic flames are not affected by mundane weather or elements such as regular water, so the flame would flash-boil the water to steam. So I will need you to take... *rolls dice* 16 more damage with the Burn characteristic. AND the explosive force of air will cause a direct hit on you with no armor, launching you 30ft and leaving me to roll on the Blunt Force critical hit table." So long as it doesn't slow the game, physics can be fun. But, like it says in the video, don't make it happen too often and slow everything down.
@SteveAkaDarktimes5 жыл бұрын
Dont forget the oxygen depletion, as well as the resulting smoke in a small sealed underground corridor, so we have to calculate the ongoing exhaustion from oxygen starvation as well as the Coughing status effect for the whole group. oh, before we forget, whats the durability for your equipment?
@PrinceSilvermane5 жыл бұрын
My argument on that is that most of its damage is going to be hitting your vitals. Whether it hits your arms or legs is irrelevant, it'll still deal 31 damage. Now if you were half covered and took a fireball that would be fair.
@crazyeyes89625 жыл бұрын
@@EpicFailLawlKat yeah.... See also, the reason that shooting your bow at flying enemies or moving in flight in D&D doesn't involve Pythagorean equations. Good point on the half-covered part. D&D has specific rules for cover and "5/6ths cover" isn't a thing.
@cygnia5 жыл бұрын
How to kick a problem player out (safely) might be a worthy topic
@fisharepeopletoo96535 жыл бұрын
Tell them your problem first, and if their actions don't change have the players talk to them (as said in the video, sometimes another player complaining is more effective because those types of players may see themselves as 'heroes' for the other players). If the activity continues, instead of just outright kicking them, tell them they should sit out for a game session or two, allow them to come to the session but not actually play and see how the game should be played, teach them what they are doing wrong and help them improve. If that fails, and the players don't want him either, he's gotta go. At this point it should be clear to this person that everyone has a problem with their behavior and they just aren't going to change.
@Pioootr6 жыл бұрын
I'm a simple man, I see new video from Seth I upvote 👍
@somethingrandom55036 жыл бұрын
I have a bad case of putting way too many flaws on a character. I only do emotional flaws, though. Physical flaws seem like they'd get really obnoxious beyond 1 or 2.
@nolgroth5 жыл бұрын
Another good breakdown video. I have so been guilty of Flavor of the Week disorder and still am. Luckily, these days I play video games so I'm not disrupting a group. The Negotiator type annoys me to no end. When the argument is more important than anything else, I just want to suggest a Debate club or a Litigating Attorney education.
@danielheron56276 жыл бұрын
I would like to add one extra player sin to this and that is a hoarder because it starts of well enough with wanting some good gear but this player soon starts taking and having everything even if the item doesn't suit their class or is even ideal and tailored for another player. I love your videos Seth and I love Todd
@JohnnyReech2 жыл бұрын
Some great points to this. Traps are an interesting one, as the need to deal with them can lead to indecisiveness, metagaming and negotiation. Ideally, I think once the GM says 'you think there aren't any traps', the player should take that as read and act accordingly. Of course, the player may know they failed their search for traps roll, but that's part of the fun!
@esperthebard6 жыл бұрын
Well done The negotiator in my group is also the rules lawyer and the strategist. I'm looking at you, Kevo :P
@jasonnewell70366 жыл бұрын
I want to know what calling Jeff would have done.
@SSkorkowsky6 жыл бұрын
Since the players refused to act, the world may never know.
@gamingmaster63774 жыл бұрын
Jeff comes and helps you relax by hugging you very strongly. You take 10d6 of crushing damage.
@mr.nobody10813 жыл бұрын
Well since Jeff is an amazing GM I am sure he would have had the totally right idea about what to do.
@RPGImaginings6 жыл бұрын
I never thought I'd enjoy a montage as much as the choice selection one.
@chrisgerardy28776 жыл бұрын
Another awesome video Seth.
@heirofcarnage17826 жыл бұрын
13:10 they can (emphasis) mention it. Mention it. Then drop it. Remember in critical role when Travis asked Matt a question about the blinded enemy throwing a spear at him in the dark in between two other enemy npcs? Travis asked a question, Matt answered, and Travis just went "ok. Fair enough." He mentioned it, and then he accepted Matt's answer.
@robertnett97936 жыл бұрын
I once mastered a small 2-player Shadowrun table. It has some really nice and memorable moments in it I gladly think back to. Allthough that paranoia-problem was rampant. So much that in a (admittedly not a beginner-job) job extracting some scientist from a facility in cuba it took two or three evenings just to figure out _how to travel to Cuba_. And don't get me wrong - my players were excited enough to even phone me between games about their plans. However as live got on and things like studies came in the way the group dissolved - and we never made it to Cuba...
@davidgantenbein93626 жыл бұрын
Robert Nett Shadowrun is really a game that lends itself to paranoia. I‘m currently playing Shadowrun 5 and enjoy quite the unhealthy dose of paranoia. It’s ok for SR5, but I hope I don’t stay as paranoid in other games.
@DiktatrSquid5 жыл бұрын
I don't know if I have a flavour of the week syndrome per say, but I come up with character concepts I like faster than I get to use them. Becoming DM who can introduce fleshed out yet temporary characters has eased that itch somewhat. I also channeled this in form of a habit that I always have at least one reserve character ready in all the games I'm in as a player in case my current one leaves or kicks the bucket. Also I've found that just filling up character sheets with these spontaneous ideas gives a certain amount of satisfaction. If the excitement over any of them lives past a few hours or a day, they will be in store to use later on.
@turnt_barbarian6 жыл бұрын
To encourage timely decision making I have an hourglass that I set on the table when the players are taking too long. It runs for 10 minutes but once the players see it they realise that times almost up and they always wrap up before the sands run out. I think I got the idea from Matt Colville
@tywren24865 жыл бұрын
I actually had an incident with someone playing paranoid once. Almost the exact situation you described in fact, only diffrence was instead of a door it was the 100 foot hall before the door that the thief wanted to check Every Square Inch of! Finally, I got tired of it both in and out of character, so I started incessantly asking "why are you taking so long?", until the thief got frustrated and said, "fine you find the traps!" I replied "ok, here, hold my shield". As soon as I passed the shield to him, I picked his halfling ass up, held him in front of me, and charged down the hall, through the rotting door at the other end, and ended up accadently pinning a supprised ork to the wall with the spike on the shield the thief was holding (nat 20 on the shield bash roll, plus rule of cool).
@krispalermo81335 жыл бұрын
Walk down a 100 foot curving hallway that has a blind spot in the middle of the curve. My dwarf and another two player halfling an gnome walk down the hallway without setting off any traps, we asked for all the signs for traps, any markings on the dust cover floor. Then got in the empty dinning room at the end. Which was empty. Total Empty. DM told us go for a smoke and she will be back with us in five minutes after she deals with the others. Ten minutes later listening on how she is screwed over the other 1st-level characters," what have three three little people are doing in the Total Empty dinning room ?" Our response ," We are going to drink All of our ale rations and sing drinking songs at the top of our lungs for the next half and hour." We are going out side for another smoke. We listen to how six 1st-level field plated paladins tried to kill a 6th-level rogue goblin that just will not stand still. Now the three drunk little people go walking , staggering down the curve hallway, bumping into both sides of that hallway. We came across a dead goblin shot dead full of arrows.( What do you mean this was an Arrow Trap Hall Way !) The was all of the random dice rolling was for ! So now my drunk dwarf has a halfling hanging off his side and a gnome sitting on his shoulders. We made it out of the hall way back at the cross sections, and the floor gives out. (pit trap ?) Now, old mortar , your weight on the three of you in one spot cause the floor to give away. The three of you are now in the wast water tunnel . Mouthy paladin shows up, asking if we seen a goblin when this way. Also said crap about our drinking songs. Three little people looked at each other and up at him,then start asking all kinds of stupid quests about what the goblin look like. The paladin yelled at us, and we dead pan that the goblin went that way. Gnome: Did the goblin already have the arrows in him before it ran down the hall way ? Hafling: Is the hallway arrow trap ? Four more paladins showed up: Have you three seen a paladin chase after a goblin with arrows in it ? Three people : They went that way ! DM: Few minutes later the three little people hear the death screams and curses about drunken dwarves and dying humans. gnome & hafling: look at each other, saying at the same time"So it has arrow traps!" Dwarf : lets go and see if they had any beer on them !"
@c99kfm4 жыл бұрын
Number four (or #2) tends to be the result of DMs punishing "wrong" decisions, or new players. A few anticlimaxes like the closed door to empty room example should help new players be less cautious, while a DM trying to outsmart the players by, say, having the door-handle be a lever opening a trapdoor where they're currently hiding would teach them to be more cautious, which would eventually lead to stall-outs. You get the players (and player reactions) you cultivate.
@CyborgCommunist6 жыл бұрын
The indecisive and paranoid players are a near perfect summary of my current campaign. Never really thought that throwing them hints would become a crutch though, so that's worth considering
@oldeskul6 жыл бұрын
Great video. I've been guilty of all of them before. You should do a video about the best and worst habits GMs and players share.
@BlackPenzo6 жыл бұрын
I JUST checked your channel out again today after being gone for a while. This is almost creepy :D Always love seeing your rpg philosophy videos!
@mentallychallengedpokemon576 жыл бұрын
that is no coincidence... he's watching us
@cymtk5 жыл бұрын
But I've always found that the post session spot is a great time for negotiations, it lets everyone have fun, it lets sleepy people go home if they want, lets tempers cool, and it makes the game more fun and in the greater players interest in the future as the group makes decisions about their game
@tysonwoomer50195 жыл бұрын
What a lot of effort and planning goes into these excellent and informative videos. Bravo!
@timwakefield35965 жыл бұрын
I would add to your list with "players stepping outside of the role play". Years ago my gaming group had just watched several of the monty python films. Every time an NPC appeared on a horse I had to put up with "he's not riding a horse, he's just banging two coconuts together", imposing castles were followed by "it's only a model", and random shout outs of "Nee" were regular occurances.
@skyblazeeterno Жыл бұрын
TBH that would be really annoying for me
@midshipman86542 жыл бұрын
the cautious indecisive player is so accurate. even as another player i feel really conscious about that stuff, because there is a certain point where you are playing as players instead of as characters, and you start thinking and planing for max out of game benifit without it feeling like it “fits” in the fiction. like you over prepare because the tone has a classic vibe to it. at it feels like it takes away from the actual play and instead its all theoretical planning.
@JayAHafner9 ай бұрын
This is why I LOVE honing my skills at game conventions. We get the WORST types and I get to practice dealing with them. When I share my experiences with my home group they improve as well--even if simply through social pressure :)
@Andre993288 ай бұрын
The preparations the group made to open the door are hillarious. Never loughed so much during any rpg advice video 😂😂😂. Also, I remember being paranoied when we played dnd b/x back in the days, and the dm was very mean plus you were dead with zero hp. Old memories...😊
@batangbatugan6 жыл бұрын
What I probably hate the most as a DM are players who not only negotiate and argue but also dictate how you should run the encounter. Everybody says D&D is a game where everyone should be having fun, but some forget to include the DM.
@diegotartaglia6 жыл бұрын
Players that are overly commited to their characters. They seem to dive so deep into it that it becomes a problem, talking about it endelessly even out of game context.
@yurihageshi80085 жыл бұрын
I've had players wanna do performance at the expense of others time.
@Chronische5 жыл бұрын
Or, worse, throw a massive temper tantrum any time their PC is even scratched, much less killed.
@Sofus.6 жыл бұрын
Indecisiveness was on the Critical Role menu yesterday. 3 hours to dig a hole, blew my patience.
@Tony-dh7mz6 жыл бұрын
Tick tick Stick a bomb under their collective asses, Make something time dependent, give them a moment, then count down, If they do nothing, the character do nothing, Boom
@gnarthdarkanen74646 жыл бұрын
I've rarely (if ever) seen the Players react indecisively when a large, decorative hourglass is brought into view, and turned to "start the timer"... It's one of my favorite subtle means of disturbing action out of the indecisive... mixed with a fiendish grin, it nearly always gets results... ...admittedly, not always the kind of results you're looking for, or have planned around... BUT in a critical level of indecision, anything is more than nothing. ;o)
@Tony-dh7mz6 жыл бұрын
Gnarth, that’s not subtle, and should be used sparingly, If used to often that would come across as bullying
@gnarthdarkanen74646 жыл бұрын
@@Tony-dh7mz, literally and legitimately ANY specific tactic brought to the table too often can come across as bullying... AND the hourglass, on its own does nothing... Even with my fiendish expression, it's just in view... sitting quietly nearby. The Players' Minds, however, tend to start moving... SO properly employed (just from time to time) it can be very subtle... As you also suggested, "tick tock"... so what's NOT bullying about putting a bomb into the game? That's an outright declaration "move or die". I am a bit more devilish and tactful. I've often pulled out the hourglass, noting that Players are busier "quibbling over details" than I'd like, only to fumble for the small box of candy-bars or similar such underneath it, and "absently" leaving the hourglass sitting while I get my chocolate fix... or just another soda. The fact that psychological "prodding" was employed never has to leave the lips of a good GM... SO subtlety is just as much about HOW you do something as it is about WHAT you do... Glad you brought that up. ;o)
@Tony-dh7mz6 жыл бұрын
It’s not subtle, it’s blatant, and once it because systematic it becomes a constant pressure, that’s not good, the hour glass becomes associated with the same gimmick, and no, not every “tactic” brought to the table is bullying, tick tock is a trick to push their initiative, and not to constantly batter them, A subtle is to use it sparingly, Blatantly is when it becomes a predictable element within the game, You can’t get more blatant with an hourglass, use this too much and it’s abusive,
@MGP22102 жыл бұрын
05:30 Love the paranoia thumbnail 🤣🤣 A favourite meme of mine.
@rodshop58974 жыл бұрын
I agree with the bad behaviors noted, and think that your examples are quite good. The only thing that I'd ask for is a more concise script; this could be a 10 minute video with tighter editing, and I think it would be stronger.
@KyleMiddleton76 жыл бұрын
Those attempts by the 'negotiator' seemed quite reasonable to me... this may be identifying a problem.
@seanfinn1684 жыл бұрын
Same lol
@magiv4205Ай бұрын
Insight is the first step towards growth. There are times rules negotiations are reasonable, but most of the time, negotiations can wait until after the session. I just want to play the game, not sit around the table arguing fantasy rules. Especially when the DM shuts you down, that's the moment you should realize you need to shut up.
@iQuitGirls995 жыл бұрын
Only started watching your channel very recently, love it! The skits are very well made and funny. How about a whole “campaign” with those guys as a video series? ;)
@aidenrossell97195 жыл бұрын
For dealing with over paranoid players I love danger sense that goes on barbarians, you dont have to overuse it, just use it as a hint something is up while also not being the dm that spoon feeds the party
@synthetic2405 жыл бұрын
Early on in my roleplaying career, we were starting a 3rd Ed D&D Eberron game as 3rd level characters. I was going to play a Shifter Scout, hyper-focused on archery and mobility (the class got Sneak Attack dmg just for moving around the battlefield). To that end, I took two Flaws to gain extra Feats. It seems obvious now, but my first idea was that my character had a form of PTSD and had waking nightmares some nights. He'd wake up and not know friend from foe and would attack! The DM explained to me how incredibly inconvenient this would be for the party and breed resentment for my character who, realistically, would probably be booted from a party if he got stabby. In the end, the two Flaws I took were "Frail", using 1 die lower for the Hit Dice (d4 instead of d6, I believe) and "Non-Combatant", my melee skill increased as a wizard (so the 1/4 rate) but my ranged skill was my normal 2/3 rate. It played well to my focus and wouldn't be too much of a burden on the party. The Feats I took, naturally, were Shifter-specific feats. Sadly, I never got to play Yurrix for very long before the group went their separate ways.
@valdorhightower5 жыл бұрын
I'm not sure that that you can be too paranoid, but then I've played with some really tough/sadistic DM's. I really enjoy your videos, especially where you portray various players. I suspect that you have based them on real people and would love to hear their backstories.
@NoirChat1384 жыл бұрын
2:22 why sounds like the Pentagon Wars all over again
@cloudfair25 жыл бұрын
Can’t lie I’m a Flavor of the Week player XD. I LOVE creating new characters and the stories behind them but with SO MANY options I have a hard time committing to one character and I try to rain that in :)
@adamstephenson145 жыл бұрын
Haha! One of my characters is a counter to the debating type. See in our groups ALL discussions barring the nuisances of rules are done in character. So my character, a very short tempered human fighter, gets bored if the discussions go on too long (like 15 minutes real time on one action) then the fighter will act first ask later. It is a pretty good way of keeping the adventure rolling if things aren't moving.
@douglasskinner63484 жыл бұрын
Here's a topic, if you haven't already covered it: Players who won't do anything to further the progression of the game. For example, I had a couple players in the last year, who feel the need to just be in active, no want to rp with npcs or go exploring or taking side questions, unless they're railroaded into it. They've claimed that it's perfectly within their rp to not interact with anyone and to just wait things out and see what happens. When given a chance to go buy supplies, I got in my last session, "No I'm good. I'm just going to sit and wait." When finally dragged out to do some shopping by npcs, I got, "I'm not buying anything or talking to anyone. I'm just going along until we get back to the inn, where I'm going to sit for the next 2 days till we leave." I hate railroading as much as the next DM, but with player's like that, I don't see much alternative beyond just killing their characters and asking them to make more rp oriented characters, when I know that it's really the players who don't want to rp.
@JonahPleatherbooth5 жыл бұрын
nothing drives me crazier than an indesisive player. as a PC id just say screw it knock on the door after the first 10 minutes of the party debating mundane nonsense but as a GM it is incredibly fruatrating.
@whensomethingcriesagain4 жыл бұрын
I find that the best way to deal with an indecisive player is to invite an impatient player to the party, who gets bored of the indecision and makes the decision for them
@johnstovall75034 жыл бұрын
My late wife filled that function so well.
@gidkath4 жыл бұрын
One interesting idea that might help gaming groups with a desire for more variety: the "scene shift" campaign. In this style of campaign, you make up at least two separate groups, possibly with mutual goals, possibly opposing groups, possibly unrelated (as far as the party knows! Bwahaha!), but the party plays as the one group for a while, until it's appropriate to pause for a bit, then shift over to the other group. This has the advantages of allowing a more complex story, and also giving everybody a chance to game with different race/class/whatever combinations, which also gives the guy running stuff a chance to play around with different campaign concepts and storylines. The style has the disadvantage (that I can foresee; there are almost certain to be others) that it requires a *lot* of note-keeping by everybody, not just the game-runner, so as not to forget what the "off" party was doing last, or lose track of the plot in general. I haven't tried running this sort of campaign yet, but it's one that interests me greatly, and I'd love to hear from others who do try it out, and get their impressions.
@adiveler6 жыл бұрын
I would add: a player that overly role-playing his character (you know, the kind of talking and acting like he is the character itself) For example - a fanatic Paladin: at first the other players won't mind someone like that, but later on, having to sit with someone that only talks about "purging darkness with the holy" like it's the only subject worth talking about - can get extremely irritating and annoying. Furthermore - their stubbornness to stick to the character's personality, can sometimes even hinder the group; for example from one of my past games (which also included an overly role-playing Paladin) - we were stuck in a maze inside a large a dungeon, until we encountered two undead guys who agreed to help us out if we will release them from their eternal torment. After going out of the maze, we thought we could convince them to help us a little more against future obstacles, but our Paladin, without any discussion or even warning - just used his holy mojo ("By the holy...") and released them.
@vandragon45246 жыл бұрын
too paranoid, funny in hind sight as another DM said its just a chair
@virtualatheist5 жыл бұрын
"Veth... I don't wanna talk about the chair..."
@kevinsullivan34482 жыл бұрын
I have two Champion's characters that I have played in various games since 1986. I could play either on in a game today (so long as it's 5E or older...) and I even have them at multiple power levels based on the progression over the years. I will happily give the players terrible advice if they don't come up with something on their own. When playing, I act and let the GM react to me. I just hope the GM is giving me all the information the character is entitled to; I've left games where the Dumgeon Waster refused to give out obvious information so that no player could make an informed choice and then had the Marty Stew NPC "Win the game" by always making the best choice. It's more common than you might think.
@synthetic2405 жыл бұрын
The Negotiator is also the type of player that evolves from some DMs. Much like lawyers, DMs are (or should be) experts on the rules and tend to enjoy a good amount of debate about the minutae from a position of some authority. Naturally, when a DM is running a game, being able to confidently speak on their opinion and ruling from a place of authority is a good way to minimize arguments. Due to this tendency, however, having a DM as a player can sometimes be a pain in the ass. You've now two people, each confidant in their interpretation of the rules and willing to make their point in detail. Even when the former-DM-now-Player respects the DM's right to make a ruling, the frequent interruptions can get annoying. And, as you pointed out, it plants the seed for DM vs Player dynamics. Like, every time a certain player (who also DM'd his own game) asked me for some bit of information or that he had idea, I was immediately put me on my guard. I'd be wondering how he intended to exploit my ruling for an unfair advantage or because I was anticipating his displeasure when I would rule in favor of some compromise I could live with, but wasn't exactly what he wanted. Even now that I've been a DM for longer than I've been a player, when I do get the opportunity to be a player again I have to consciously restrain myself from trying to "help" the DM by telling him how I would rule this situation. The impulse shows up the moment the DM seems to stop to ponder the question or sometimes it slips out when I'm frustrated with a ruling I don't agree with. I don't want to insert myself and tell him how to run his game, but it drives me mad sometimes listening to arguments over something I've already made a ruling on in my own game.